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1601. AV -> Vehicle "Dilemma" - in General Discussions [original thread]
Maximus Stryker wrote: I don't mind an AV nerf OR a Vehicle Buff... But why did they do BOTH? Why not have left AV alone when the new vehicles came out and see how things go and then adjust accordingly. Why pull at opposite ends? Move one sid...
- by KEROSIINI-TERO - at 2013.12.12 02:54:00
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1602. Funny... How ppl were QQing for vehicle users getting a respec to infantry - in General Discussions [original thread]
On monday, just two days ago, masses were crying about all vehicle users getting a respec and changing to infantry. Funny how it ended.
- by KEROSIINI-TERO - at 2013.12.12 02:16:00
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1603. INVULNERABLE TANKS. ARE YOU SERIOUS CCP? - in General Discussions [original thread]
With these vehicles it would be interesting to have full 5km battlefields. Rolling fights, team mate slots really needed for support.
- by KEROSIINI-TERO - at 2013.12.12 01:44:00
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1604. CCP can we have some webifiers?!! - in General Discussions [original thread]
Yea I've wondered how they redone all the vehicles for good, but did not bring such a fundamental AV tool as webifier into play. The high speed of tanks suggests though that CCP might have that soon(ish) or something....
- by KEROSIINI-TERO - at 2013.12.11 21:48:00
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1605. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Cenex Langly wrote: Dude man bro. There is something wrong with the Scanners. Yes they gimped the glitch where you can sprint. But my god. I scan people and the moment I move out of range of 100m, they all disappear. And the rescan takes SO LO...
- by KEROSIINI-TERO - at 2013.12.11 03:12:00
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1606. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Tch Tch wrote: Remember the old radar screens that scanned a single rotating line and only lit up briefly? Shorter scan pass should result in a reduced lit time. Currently it does not. That could be one nice solution though.
- by KEROSIINI-TERO - at 2013.12.11 03:10:00
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1607. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Michael Arck wrote: Alrighty then...what's the problem with 360 scanning again? The problem: - Having a 360 degree reliable info, non-stop if you wish. This is (combined with short cooldowns) the biggest problem and a no-brainer mechanic - S...
- by KEROSIINI-TERO - at 2013.12.11 03:08:00
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1608. Rail Rifles - in General Discussions [original thread]
Ethir Faerthurin wrote: So what's everyone's opinion on the Rail Rifles? I personally love them! And plan on maxing my SP out on it. Rail Rifles are probably going to be my new main weapon. My only gripe is that their is no "Sharpshooter" skill...
- by KEROSIINI-TERO - at 2013.12.11 03:05:00
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1609. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Michael Arck wrote: Sooooooooo? He spun around and scan the place. What's the big deal? You mean you would only scan in front of you because that's the "gentlemen's way of sparring"? Please. If he wishes to "ballet spin" to scan the area, so ...
- by KEROSIINI-TERO - at 2013.12.11 03:00:00
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1610. Active Scanner 360 abuse still viable. -_- - in General Discussions [original thread]
Okay. they fixed the cancelling the scan animation-abuse. Great! (at least took the straight sprint out of it - the may still be some crouch-uncrouch -thing left) However, doing still a ballet spin with scanner gives full 360 vision. Not nice.
- by KEROSIINI-TERO - at 2013.12.11 02:55:00
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1611. Easy Way To Kill Tanks: - in General Discussions [original thread]
First expressions of 1.7: - Tanks EXTREMELY hard to kill by every traditional AV method. - Tanks RIDICULOUSLY easy to kill by Jihad LAV. Sounds like a very poor game balance. A balance by accident. I fear we have to suffer this 'balance' for e...
- by KEROSIINI-TERO - at 2013.12.11 01:36:00
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1612. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Alaika Arbosa wrote: Yes, though I also feel that we should be able to specifically target, tank tracks, lav wheels and dropship thrusters. EWAR mods and Void Grenades too.... Ohhh This is SO much better idea. If it's doable, that is.
- by KEROSIINI-TERO - at 2013.12.11 00:44:00
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1613. To whoever has the Balac's sniper rifle - in General Discussions [original thread]
TechMechMeds wrote: If prices are as cheap as they are on this page I'll be laughing. They won't.
- by KEROSIINI-TERO - at 2013.12.10 10:39:00
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1614. FW Griefing Targets - in General Discussions [original thread]
Karl Marx II wrote: Post the players in game name, Corp and reason why they should be added to the list and after review there name shall be added and anyone who's interested in griefing those who deserve retribution shall have a target to look...
- by KEROSIINI-TERO - at 2013.12.10 10:34:00
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1615. balance vs content - in General Discussions [original thread]
Balance! Because throwing new things into the mix wildly just makes everything more chaotic and harder to balance. Balance is needed, everyone must agree to that. Balancing is more difficult with too many things to balance. That is also a fl...
- by KEROSIINI-TERO - at 2013.12.09 23:57:00
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1616. FK THIS GAME!!! - in General Discussions [original thread]
Things do happen on a battlefield. I've lost a fully fit HAV with turret installation landing on top.
- by KEROSIINI-TERO - at 2013.12.09 23:50:00
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1617. Instant fix to grenade's power - in General Discussions [original thread]
Thorn Badblood wrote: Reduce the damage of all grenades by 50%. Add to the skill: 10% bonus to damage per level. That would be a step back in skill design; damage bonus skills are kinda 'mandatory' to have. Each skill like '+x damage' setti...
- by KEROSIINI-TERO - at 2013.12.08 19:51:00
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1618. Instant fix to grenade's power - in General Discussions [original thread]
Cat Merc wrote: Don't allow to cook them. Yes I'm serious. If you can't cook them, you can never get instant kills with them, the target always gets a chance to get away. That would no nothing to alleviate nade spam, which is the #1 reason...
- by KEROSIINI-TERO - at 2013.12.07 13:36:00
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1619. Closed beta battle song (dev help please) - in General Discussions [original thread]
Iron Wolf Saber wrote: or was it this one ? http://www.youtube.com/watch?v=mRzaAv6WcnQ Ohhhh I SO love this one!
- by KEROSIINI-TERO - at 2013.12.06 13:52:00
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1620. PC Frame Rate Lag is back to Uprising 1.0 levels - in General Discussions [original thread]
SIN MadBrute wrote: CCP FoxFour wrote: Can you give us any specific reproduction steps? We had a hell of a time tracking down the lag last time and it was mostly related to voice chat. Having lots of people on voice was the biggest issue las...
- by KEROSIINI-TERO - at 2013.12.05 21:41:00
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