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Nguruthos IX
PEN 15 CLUB
2411
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Posted - 2014.01.08 04:10:00 -
[31] - Quote
Mdog 24158 wrote:CCP is just full of surprises
Yeah, I was surprised when all of this, and vehicles weren't in Dust by "release". What year is it? |
LEHON Xeon
Pradox XVI
21
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Posted - 2014.01.08 04:12:00 -
[32] - Quote
Cyrius Li-Moody wrote:Iron Wolf Saber wrote:http://images.mmorpg.com/images/galleries/full/332008/670b169c-7a6e-4d6c-95d8-d9ebdf2dc390.png
Things that popped on sisi and yet to materialize
Bombers Destroyers Misma Grenades Flux Mines Drone Installations everything labeled [test] Gender specific dropsuit items. and many more. So what you're saying is these heavies won't materialize?
I love your Youtube videos. They're fun to watch.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
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Amarrgheddon
Warcaste
53
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Posted - 2014.01.08 04:18:00 -
[33] - Quote
Galm Fae wrote:Maken Tosch wrote: And now you and I finally got what we asked for. The news that CCP is re-examining their internal processes. This alone is clear confirmation that CCP was having problems managing the development of Dust 514 and a result many of the things we have hoped for has suffered delays. If there were no problems with managing the development of the game, then CCP wouldn't have needed to do this re-examining process in the first place.
There is an old saying among aviation mechanics who have to deal with repairs and maintenance that have to be done according to the FAA. "If you have to take the time to correct your mistake, why didn't you take the time to do it right the first time?"
But the issues we are seeing now shouldn't be some massive gamekillers, they should be able to be fixed in a timely manner with a group dedicated to fix rising bugs while the game is further improved with new content. Your analogy is clever, but it's also unacceptable to spend six months clogging up a hanger to fix one engine. Furthermore, they shouldn't be reevaluating anything! Limiting the scope they promised us is just lazy production on their part. New leadership should mean that they can finally execute all the dreams they originally had, not that they should step back and just get by with what they have! Otherwise, what was the point of hiring a new producer in the first place? They should be getting better, not playing triage month after month.
in any profession rework is costly and time consuming. It takes time away from real progress. Imagine how far along dust would be if they just gave us corp battles and a market. They would be free to work on the things that really matter. Rebalancing new content and patching mistakes every month can't be easy. I know its taking its toll on the community constantly having to pit ourselves against huge set backs. We are constantly at each others throats trying to get our specific playstyles to be valid, playable and cost efficient. Not to mention fun again. |
Daxxis KANNAH
Distinct Covert Initiative
588
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Posted - 2014.01.08 04:23:00 -
[34] - Quote
The only thing I have to say is dont go overboard on the TTK issue.
I know some players keep talking about a tracking shooter etc but I dont think it is as bad as some are making out. It isnt one bullet and you are dead.
Even as a Scout if I am on the edge of a weapons optimal range I can still absorb fire and get away.
There are issues of lag, frame rate, weak tac net and sprint and terrain issues which all play into players being killed quickly. I think they could fiddle to make staying alive a fraction longer but many players have to also realize that weapons kill and you have to play smarter.
I think the remark made by the Dev about long engagements with dancing and tracking not being fun is correct. |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
799
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Posted - 2014.01.08 04:24:00 -
[35] - Quote
maybe i should be a cpm, my ideas on the game always seem better and i like things to stay as balanced as possible instead of random crap making the game horrible and COD-like TTK.
hear is what i think
All Assaults get +5% to stamina and stamina recovery
Caldari Assault: +2% to shields resistance against hybrid plasma weapons
Gallente Assault: +1% armor resistance against hybrid rail weapons and 1% to armor repair efficiency
Minmatar Assault: +1% shield/armor resistance against laser weapons and 1% to projectile weapon damage
Amarr Assault: +2% to armor resistance against projectile weapons
Gallente Sentinel Skill: Sentinel Skill: 5% resistance to hybrid rail damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons.
Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to hybrid plasma damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons.
Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to laser damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons.
Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to projectile damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons.
Amarr Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of laser light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level
Caldari Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of hybrid rail light weapons per level. Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level.
Minmatar Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of projectile light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level.
Gallente Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of hybrid plasma light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level.
Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.
Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. (cant think of anything besides an active scanner)
Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level.
In Rust We Trust,
true to the Republic,
Kherokior warrior
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KEROSIINI-TERO
The Rainbow Effect
976
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Posted - 2014.01.08 04:32:00 -
[36] - Quote
Whether bonus changes happend as 'previewed' or not, I'm rather happy about them.
Only concern is RoF bonus not fitting well for so called free fire weapons, or single shot ones. Well, guess that is one way to trim the edge of autofire but sadly normal users go as well.
Tank spam getting onto your nerves?
An improvement:
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The Robot Devil
Molon Labe. Public Disorder.
1418
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Posted - 2014.01.08 05:07:00 -
[37] - Quote
Mobius Wyvern wrote:Bascially, no reason to panic. Also, in case you didn't get it from his post, the CPM learned about this stuff at the same time we did. They were not part of this because it was labeled as "internal" and thus not shared with them.
The CPM could have stopped a lot of this rage/speculation if they had just been told about the SISI items. I don't expect to see these itmes in there current form but they should have informed the CPM instead of dropping this for the community to run with. The bonuses and other things listed on the test server incite rage on the forums, cause premature nerf/buff threads and in my personal view is a slap in the face to the CPM. I am not saying that every decision should be okay-ed by the CPM but a lot of angry typing could have been avoided by simply informing the CPM that the different bonuses would be on SISI and giving them a list of what was going to be on the test server. I am not asking for more transparency or anything like that but a one day warning would have been nice and stopped alot of these threads. I do hope that CCP learns from this and at least involves the CPM a little bit before this type of thing happens again. We can't build trust between players and developers if the player representatives are not involve and informed.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Iron Wolf Saber
Den of Swords
11702
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Posted - 2014.01.08 05:46:00 -
[38] - Quote
The Robot Devil wrote:Mobius Wyvern wrote:Bascially, no reason to panic. Also, in case you didn't get it from his post, the CPM learned about this stuff at the same time we did. They were not part of this because it was labeled as "internal" and thus not shared with them. The CPM could have stopped a lot of this rage/speculation if they had just been told about the SISI items. I don't expect to see these itmes in there current form but they should have informed the CPM instead of dropping this for the community to run with. The bonuses and other things listed on the test server incite rage on the forums, cause premature nerf/buff threads and in my personal view is a slap in the face to the CPM. I am not saying that every decision should be okay-ed by the CPM but a lot of angry typing could have been avoided by simply informing the CPM that the different bonuses would be on SISI and giving them a list of what was going to be on the test server. I am not asking for more transparency or anything like that but a one day warning would have been nice and stopped alot of these threads. I do hope that CCP learns from this and at least involves the CPM a little bit before this type of thing happens again. We can't build trust between players and developers if the player representatives are not involve and informed.
To be honest even if the cpm was made aware early about it, it would not have changed the rage.
Ragers are going to rage.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Maken Tosch
DUST University Ivy League
6313
|
Posted - 2014.01.08 05:58:00 -
[39] - Quote
Iron Wolf Saber wrote:The Robot Devil wrote:Mobius Wyvern wrote:Bascially, no reason to panic. Also, in case you didn't get it from his post, the CPM learned about this stuff at the same time we did. They were not part of this because it was labeled as "internal" and thus not shared with them. The CPM could have stopped a lot of this rage/speculation if they had just been told about the SISI items. I don't expect to see these itmes in there current form but they should have informed the CPM instead of dropping this for the community to run with. The bonuses and other things listed on the test server incite rage on the forums, cause premature nerf/buff threads and in my personal view is a slap in the face to the CPM. I am not saying that every decision should be okay-ed by the CPM but a lot of angry typing could have been avoided by simply informing the CPM that the different bonuses would be on SISI and giving them a list of what was going to be on the test server. I am not asking for more transparency or anything like that but a one day warning would have been nice and stopped alot of these threads. I do hope that CCP learns from this and at least involves the CPM a little bit before this type of thing happens again. We can't build trust between players and developers if the player representatives are not involve and informed. To be honest even if the cpm was made aware early about it, it would not have changed the rage. Ragers are going to rage.
I have to agree with IWS on this. I have been on the forums for a very long time now and I seen enough players rage over anything and everything in the game. There are people who rage about stuff that isn't even implemented yet and is still on the drawing board. Just look at the threads covering cloaking equipment. People are calling cloaks OP already even before we get any hints on what the stats could be. So it won't make any difference if we got the stats before or after the CPM was made aware. People will rage anyways.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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The Robot Devil
Molon Labe. Public Disorder.
1419
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Posted - 2014.01.08 06:12:00 -
[40] - Quote
Maken Tosch wrote:Iron Wolf Saber wrote:The Robot Devil wrote:[quote=Mobius Wyvern]Bascially, no reason to panic. Also, in case you didn't get it from his post, the CPM learned about this stuff at the same time we did. They were not part of this because it was labeled as "internal" and thus not shared with them. The CPM could have stopped a lot of this rage/speculation if they had just been told about the SISI items. I don't expect to see these itmes in there current form but they should have informed the CPM instead of dropping this for the community to run with. The bonuses and other things listed on the test server incite rage on the forums, cause premature nerf/buff threads and in my personal view is a slap in the face to the CPM. I am not saying that every decision should be okay-ed by the CPM but a lot of angry typing could have been avoided by simply informing the CPM that the different bonuses would be on SISI and giving them a list of what was going to be on the test server. I am not asking for more transparency or anything like that but a one day warning would have been nice and stopped alot of these threads. I do hope that CCP learns from this and at least involves the CPM a little bit before this type of thing happens again. We can't build trust between players and developers if the player representatives are not involve and informed. To be honest even if the cpm was made aware early about it, it would not have changed the rage. Ragers are going to rage.
I agree that it would have not made much difference but it is the principle of it. The CPM is of the players and for the players and it seems, at times, that CCP doesn't care. My point was that by giving just a little notice that the CPM could prepare themselves and help calm the players, a little. I don't think that they should have any input on what was listed on the test server because much of it is just place holder and the like but I do think that giving the CPM some notice would help instill trust and confidence in the CPM but the way it comes off is that they are ill informed and moot, we want out players to feel empowered by the CPM and by blind siding them with the test server drop it kind of makes them look like they don't know what is going on.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Maken Tosch
DUST University Ivy League
6314
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Posted - 2014.01.08 06:16:00 -
[41] - Quote
@The Robot Devil
Please fix your quote. You have our names misplaced.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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The Robot Devil
Molon Labe. Public Disorder.
1420
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Posted - 2014.01.08 06:18:00 -
[42] - Quote
did that fix it?
I don't know what I did to F it up.
Thank you for pointing it out, I hate looking more stupid than I am.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Iron Wolf Saber
Den of Swords
11707
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Posted - 2014.01.08 06:21:00 -
[43] - Quote
CPM job is not really to calm the player base though, its to conduit the emotion generated into a palpable and understandable state.
Us trying to calm you guys down is more of an extra service the CPM at times feels obligated because we do have insider knowledge of how the developers work and trying to give those humans a break from all the ire.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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The Robot Devil
Molon Labe. Public Disorder.
1420
|
Posted - 2014.01.08 06:22:00 -
[44] - Quote
Iron Wolf Saber wrote:CPM job is not really to calm the player base though, its to conduit the emotion generated into a palpable and understandable state.
Us trying to calm you guys down is more of an extra service the CPM at times feels obligated because we do have insider knowledge of how the developers work and trying to give those humans a break from all the ire.
I am glad you can say it better than I can. Sometimes I am too long winded.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Maken Tosch
DUST University Ivy League
6314
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Posted - 2014.01.08 06:23:00 -
[45] - Quote
The Robot Devil wrote:did that fix it?
I don't know what I did to F it up.
Thank you for pointing it out, I hate looking more stupid than I am.
No problem.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Iron Wolf Saber
Den of Swords
11707
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Posted - 2014.01.08 06:25:00 -
[46] - Quote
The Robot Devil wrote:Iron Wolf Saber wrote:CPM job is not really to calm the player base though, its to conduit the emotion generated into a palpable and understandable state.
Us trying to calm you guys down is more of an extra service the CPM at times feels obligated because we do have insider knowledge of how the developers work and trying to give those humans a break from all the ire. I am glad you can say it better than I can. Sometimes I am too long winded.
Oh its so much harder to hate someone you have time to know, befriend a bit, discuss things not relating to dust and met at fan fest over a bunch of bars. This is how sworn enemies in eve get along oddly.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
322
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Posted - 2014.01.08 06:31:00 -
[47] - Quote
Heinrich Jagerblitzen wrote:Free Beers wrote:Which one of you cpm'rs thought rof and damage bonuses on suit where the ****? None of these stat changes were made at our specific suggestion, and this is one of the first things I want them to reconsider, actually. :-P We already have a pending meeting request for a serious postmortem on the TTK issue with CCP Remnant, and now we have that much more to discuss now that we've seen these. When I talk of CPM input, I'm referring to the general direction of the various suit bonuses* (Sentinels being made to tank, Commandos made to kill, and Logistics meant to specialize in various racial equipment-based roles), and the general idea of Assaults dedicated to damage dealing. I think a damage bonus in spirit makes sense for an Assault suit (if our TTK was much more reasonable), but in the current context just slapping on a flat damage boost is crazy bad for the game. I certainly hope that there are other changes planned that would allow for the assault bonus to be changed to one that specializes in damage without further breaking things, but I'm also not going to leave it up to chance. We'll be on them about this as soon as our meeting gets scheduled. *And not surprisingly, most of the community feedback has consistently praised the general direction indicated by the SiSi data, if not some of the individual details.
I like the sentinel bonuses . The assault needs bonuses that promote survivability not just damage out put . They need increased CPU & PG . That was the reason that the Logi slayer was such a threat . The fact that it had defensive bonuses for survivability and that's something that the assaults need and the CPU & PG would help to make up the damage out put . Being able to fit a greater repertoire on the assault for use would increase it's damage potential without having to place offensive bonuses on their persons . Being able to take a punch in order to give one and hopefully to keep punching until you can knock out your opponents .
Mixing up the bonuses as well would help and make them more race related instead of just generalizations across the board .
Assaults need survivability to be effective in their assault . It's bad enough that playing this game consists of hip firing no needing to aim , high damage output AR's with Robo Aim Assist and TTK issues which the TTK is something that I am glad that you have mentioned . First shot winning because of some of the high DPS AR's need to be addressed as well .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Rasatsu
Much Crying Old Experts
976
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Posted - 2014.01.08 06:33:00 -
[48] - Quote
Heinrich Jagerblitzen wrote:... We've all seen the slipping player numbers, we all can project the trajectory CCP's been on in terms of how fast they can crank out content, and I think we can do the math. ... Slipping player numbers?
http://eve-offline.net/?server=dust
The numbers for the past 4 months have been stable, not slipping. |
Galm Fae
Eskola Ergonomics
219
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Posted - 2014.01.08 06:51:00 -
[49] - Quote
Iron Wolf Saber wrote:CPM job is not really to calm the player base though, its to conduit the emotion generated into a palpable and understandable state.
Us trying to calm you guys down is more of an extra service the CPM at times feels obligated because we do have insider knowledge of how the developers work and trying to give those humans a break from all the ire. And believe me, I am really grateful for CPM staff like you and the others that have posted in this thread. I've been in a community manager position before and the atmosphere I worked in wasn't NEARLY as bad as some of the conditions we see on this forum.
Please don't mistake my concern for a game that I love and know has potential as me thinking that you, the CPM, or the Dev team aren't doing the best that you can.
"On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls."
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4500
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Posted - 2014.01.08 06:51:00 -
[50] - Quote
Sorry for starting the fire. Maybe.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Galm Fae
Eskola Ergonomics
219
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Posted - 2014.01.08 06:56:00 -
[51] - Quote
Aeon Amadi wrote:Sorry for starting the fire. Maybe. Damn whistle-blowers, causing problems... I say we deal with them Anvent Eturrer style and throw them on a tire fire.
"On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls."
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Lorhak Gannarsein
1142
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Posted - 2014.01.08 07:10:00 -
[52] - Quote
Iron Wolf Saber wrote:CPM job is not really to calm the player base though, its to conduit the emotion generated into a palpable and understandable state.
Us trying to calm you guys down is more of an extra service the CPM at times feels obligated because we do have insider knowledge of how the developers work and trying to give those humans a break from all the ire.
I do agree with him, though - had this information been released by the CPM, we might still have raged, but it would also give faith that CCP actually cares about what the CPM - and by extension, the player base - has to say.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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ReGnYuM
Imperfects
1759
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Posted - 2014.01.08 07:26:00 -
[53] - Quote
Ok here I go...
Personally, I am not overly joyed with the possible changes to Suit bonuses. However that being said, I am going to try to maintain an open mind. I kinda sorta grasp what CCP is trying to do with the assault bonuses, but there is definitely still room for more tweaking and fine tuning. I don't really want to get into the fine details, but I will say they're game changing; to the point(to me)that I will have to relearn Dust 514 (again).
My biggest want for Dust 514 is just a consistent 25-30 FPS on all Map, Sockets, etc...
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
793
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Posted - 2014.01.08 08:13:00 -
[54] - Quote
I don't believe this. I think OP is misleading us to believe that Dust is in the process of big and positive changes that might make it turn the corner and become the game we all want it to be. But I am choosing to trust my own experiences when it comes to CCP: big hollow promises that take you down the Rabbit Hole that never ends.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
281
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Posted - 2014.01.08 08:28:00 -
[55] - Quote
Thanks for the update |
Omareth Nasadra
The New Age Outlaws WINMATAR.
237
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Posted - 2014.01.08 08:32:00 -
[56] - Quote
tx for the update heinrich, you guys doing a good job, haters gonna hate
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
565
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Posted - 2014.01.08 08:35:00 -
[57] - Quote
Iron Wolf Saber wrote:http://images.mmorpg.com/images/galleries/full/332008/670b169c-7a6e-4d6c-95d8-d9ebdf2dc390.png
Things that popped on sisi and yet to materialize
Bombers Destroyers Misma Grenades Flux Mines Drone Installations everything labeled [test] Gender named and specific dropsuits (ie Caldari Female Medium Frame) and many more.
Most of these have been removed from sisi though but still appear on the SDE.
What's a "Misma" grenade supposed to do? (or what was it intended for?) |
ChromeBreaker
SVER True Blood Public Disorder.
1501
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Posted - 2014.01.08 08:38:00 -
[58] - Quote
Justicar Karnellia wrote:
What's a "Misma" grenade supposed to do? (or what was it intended for?)
Area denial... dmg over time type grenade thing
The answer is "ForgeGun"... doesnt matter what the question is...
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steadyhand amarr
Bragian Order Amarr Empire
2123
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Posted - 2014.01.08 08:42:00 -
[59] - Quote
Until i actually see results this is just fluff. I hope its true there looking as a deep as how their even organised but until they start going forwordanything the cpm and ccp say is just words. Also the cpm might want to stick a party having kain fly off the handle every time he spots a pr chance is sending mixed messages and underminding the cpm as a whole :-)
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Eberk Baldek
Tech Guard RISE of LEGION
0
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Posted - 2014.01.08 08:44:00 -
[60] - Quote
Heinrich Jagerblitzen wrote:Galm Fae wrote:They should be getting better, not playing triage month after month. To be fair, the major "triage" that they are currently undergoing is the first and only opportunity that the new Executive Producer has had to have an effect on not just the direction the game is going, but the way its getting built as well. This isn't part of a pattern, its why he was brought in. He wasn't brought in to make small changes or to fix small problems, he was brought in to make big changes to fix ENORMOUS problems. And yes, they may need to pause and examine their development processes before things get into a groove again, but frankly I don't believe the game will survive much longer if they don't. We've all seen the slipping player numbers, we all can project the trajectory CCP's been on in terms of how fast they can crank out content, and I think we can do the math. This is why I believe the process CCP is undergoing right now is completely justifiable, necessary, and a huge relief compared to the more surface level changes we've seen to their development process over the last few months of "rapid iteration". Regardless of what happens over the next couple of months in terms of output, CCP is serious about doing what it takes to make Dust a success in the long run, and I can say that now with a confidence that I couldn't have had a couple months ago.
I've been playing DUST 514 since June 2013 and it's only gotten so much more difficult and complex. I can't even imagine what it must be like for totally new players. I've recommended the game to a few guys who tried it out and quit because they said their shots at opponents had absolutely no effect on them and they couldn't get any kills (etc. etc.). They just don't understand the game and they can get into Battlefield or COD far quicker. The learning curve in DUST 514 is pretty steep and getting steeper. I once joined a corp with about 350 members, but was subsequently informed that about 335 of them had quit the game because of the usual thing, nerfs of their weapons, etc.
There's a lot of video-game competition for DUST 514 out there and more coming all the time. I absolutely love this game and the community on this forum. I can't get enough of it, well, the game anyway. I can't help but think that the most important thing for CCP to work on is to help new players work their way into the game, perhaps with a PVE sort of like Borderlands 1 and 2 or RAGE (xbox 360), something adapted to the EVE universe - not as post-apocalyptic as that. Halo and Destiny spring to mind as well.
And CCP clearly has to fix Scotty's match-making without making the game so much harder for the veterans. My gear is getting better, but the game is also getting harder. How does that work?!? I understand the purpose behind it, but it feels like a con. It's no wonder people are quitting the game. Half the time they rage-quit because they feel cheated, and the other half because they can't be bothered to spec into a new weapon because theirs has been nerffed all to hell. Every nerf should be accompanied by a respec. Why do tankers get them but not the rest of us? That ain't right!
Besides these points, I think they absolutely must address the next gen console issue; I think that they have to upgrade and migrate the whole platform to PS4, which has sold 4.2 million units to date, and let us transfer our accounts (for 10 euros perhaps? That's the going rate in other videogames). A few months ago CCP said that the PS3 had 80 million units sold so that they weren't at the time considering developing for the PS4. I hope they reconsider in time. It won't be easy to get them to come back once they lose them.
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