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Righteous Rage
BIG BAD W0LVES
13
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Posted - 2014.01.07 21:55:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:Yup, no heat reduction bonus is a passive nerf. The ROF bonus has no effect at all, its useless. It won't even make you shoot faster since SCR is liited by how fast you can tap R1. AR and RR will be even better while SCR is left in the dust. Double nerf.
CCP cant think.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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Joel II X
Dah Gods O Bacon
456
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Posted - 2014.01.07 21:59:00 -
[32] - Quote
I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. |
Aramis Madrigal
SVER True Blood Public Disorder.
87
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Posted - 2014.01.07 22:02:00 -
[33] - Quote
The Robot Devil wrote:Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic I will cause the SCR to overheat faster wouldn't it?
I don't use a SCR that often, but isn't the heat build up defined in heat per second rather than heat per shot (something like 60 heat per second for the regular and 15 heat per second for the assault)? Depending on how this mechanic works, you might get more shots per second with the same heat build up, leading to an increae in DPS. The armor rep bonus is still trash. I think the old logi bonus (+1hp rep per second) would be better as it would eliminate the need to fit a repper onto a slot limited frame.
-Aramis |
Sladen Faust
0uter.Heaven
26
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Posted - 2014.01.07 22:05:00 -
[34] - Quote
Maybe CCP should leave Weapon bonuses in the WEAPON SKILL TREE SECTION. |
The Robot Devil
Molon Labe. Public Disorder.
1408
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Posted - 2014.01.07 22:08:00 -
[35] - Quote
Monty Mole Clone wrote:The Robot Devil wrote:Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic I will cause the SCR to overheat faster wouldn't it? only because the the heat reduction bonus has been removed, what good is more rpm if you couldnt reach the old rpm anyway?
+1
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Eristic
Sad Panda Solutions
115
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Posted - 2014.01.07 22:08:00 -
[36] - Quote
Posted my thoughts in the screenshots thread. Might as well throw this character and an entire build's worth of grinding and careful investment in the trash if they go through with it. Or, I'll just make a 1000hp Gal Assault with a Rail Rifle, because that's what the game *really* needs. |
The Robot Devil
Molon Labe. Public Disorder.
1409
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Posted - 2014.01.07 22:12:00 -
[37] - Quote
Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's.
I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1409
|
Posted - 2014.01.07 22:15:00 -
[38] - Quote
KAGEHOSHI Horned Wolf wrote:Yup, no heat reduction bonus is a passive nerf. The ROF bonus has no effect at all, its useless. It won't even make you shoot faster since SCR is limited by how fast you can tap R1. AR and RR will be even better while SCR is left in the dust. Double nerf.
The bonus should effect the automatic version but it doesn't help with any other Amarr weapon.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Cat Merc
Ahrendee Mercenaries EoN.
5398
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Posted - 2014.01.07 22:15:00 -
[39] - Quote
Stop. Whining. Magic Crystal Ball.
We also don't have the changed stats, including but not limited to: "Slots, CPU/PG, base HP, etc'".
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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KEROSIINI-TERO
The Rainbow Effect
973
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Posted - 2014.01.07 22:16:00 -
[40] - Quote
Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic
This actually a very good point. (To my eyes the ScR has no cap at RoF currently anyways.)
Tank spam getting onto your nerves?
An improvement:
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Monty Mole Clone
Shiv M
118
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Posted - 2014.01.07 22:19:00 -
[41] - Quote
Aramis Madrigal wrote:The Robot Devil wrote:Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic I will cause the SCR to overheat faster wouldn't it? I don't use a SCR that often, but isn't the heat build up defined in heat per second rather than heat per shot (something like 60 heat per second for the regular and 15 heat per second for the assault)? Depending on how this mechanic works, you might get more shots per second with the same heat build up, leading to an increae in DPS. The armor rep bonus is still trash. I think the old logi bonus (+1hp rep per second) would be better as it would eliminate the need to fit a repper onto a slot limited frame. -Aramis
your missing the point i was trying to make, which was, if you dont use a autofire controller you will not achieve 11 shots a second. so if your not cheating how are you supose to hit the new rpm of around 13 shots a second lol after the new bonus is applied |
KEROSIINI-TERO
The Rainbow Effect
973
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Posted - 2014.01.07 22:26:00 -
[42] - Quote
Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses.
True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense.
Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller.
Tank spam getting onto your nerves?
An improvement:
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
832
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Posted - 2014.01.07 22:37:00 -
[43] - Quote
Here is something interesting. The vanilla ScR won't even be affected by the RoF suit bonus, since it requires human input in order to achieve its RoF.
That is unless you are a mod controller scrub, in which case, you should probably just biomass yourself.
Why CCP won't simply lower the RoF on the damned thing (to about 510) is beyond me.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
507
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Posted - 2014.01.07 22:55:00 -
[44] - Quote
OP,
All of Amarr cries with you. The Logi bonus is OK but the racial AMARR Logi bonus is also crap with a capital S - preceded or followed by a few expletives, users choice.
I mourn with you. This is dumb. Surely we can do better than this. Unless this is just one stop on a roadmap that leads to greatness? but perhaps not.
The Logi Code. LogiChannel: RedBleach Republic
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CrotchGrab 360
The Men In The Mirror
1356
|
Posted - 2014.01.07 23:00:00 -
[45] - Quote
Aisha Ctarl wrote:+5% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). ` it is a dam shame.
my mass driver alt is pretty much useless since the TTK change.
now my amarr scr account is getting nerfed, it's like CCP are haunting me. Finally got biotics 5 and prof 5, don't nerf me when i'm getting somewhere. |
Joel II X
Dah Gods O Bacon
457
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Posted - 2014.01.07 23:16:00 -
[46] - Quote
KEROSIINI-TERO wrote:Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense. Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller. Yeah, except it's not forcing you to use them that way.
I used the ScR on my G. Scout and it was still effective.
Point is: you can still have variety, but using racial combos give you a edge. |
Rabbit C515
Bragian Order Amarr Empire
8
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Posted - 2014.01.07 23:36:00 -
[47] - Quote
the key of scrambler rifle is its accuracy. you have to make every shot count in order to kill enemy before overheating. most of the cases i have to tap fire not that fast, the rate of fire bonus does not benefit me so much.
but anyway i understand it is the bonus of all assault suit. the worst ting to me is the heat reduction is removed. i hope there will be some changes on either the laser weapon or the skill of weapon to compensate this. 16 shots and 25 shots have a great different
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
224
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Posted - 2014.01.07 23:51:00 -
[48] - Quote
Aisha Ctarl wrote:+5% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). I totally support respecs for all affected players, this changes the skill bonus, it changes a skill tree and is worthy of a respec, but then I have supported respecs everytime ccp does this when people make their stupid jokes. People do not care unless it affects them. Its time we stand together when one of us is wronged. This is wrong, I am not Amarr im Caldari, but ccp doing this gets old. We need to demand respecs when ANYTHING we spend time and money to skill up gets changed, especially when its not just the suit with the amarr its the weapon, everything you picked just carelessly discarded. ?.... |
Absoliav
Tronhadar Free Guard Minmatar Republic
117
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Posted - 2014.01.07 23:54:00 -
[49] - Quote
The Robot Devil wrote:Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend.
I understand your displeasure from these changes, but they are in no way a major nerf, the Scr has the highest base damage of all the assault rifles, this change doesn't affect it in the slightest, the only thing it's going to do is hamper those trigger happy hammer fanning Scr users, if you're are using the gun properly you will not be affected, this is the same issue we had with the HMG skill change, everyone thought it was going to break it but at the time no one could recall ever having their HMG overheating. |
True Adamance
Kameira Lodge Amarr Empire
5442
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Posted - 2014.01.08 00:06:00 -
[50] - Quote
Absoliav wrote:The Robot Devil wrote:Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend. I understand your displeasure from these changes, but they are in no way a major nerf, the Scr has the highest base damage of all the assault rifles, this change doesn't affect it in the slightest, the only thing it's going to do is hamper those trigger happy hammer fanning Scr users, if you're are using the gun properly you will not be affected, this is the same issue we had with the HMG skill change, everyone thought it was going to break it but at the time no one could recall ever having their HMG overheating.
A fair comment to make however bonuses in EVE do not work for ships in Generic was, sure the standard bonus of most ships is based on that ships intended function, however each ship still has bonuses that reflect its racial groups combat style.
The Amarr style is not rep rates, its simply not, most Amarr PvP Ships I have seen are passively tanked supported by logisitcs ships...for the most part I feel like the Amarr assault is loosing its character. The damage potential of the laser and scramblers we accentuated by the previous heat reduction skill which acted as a built in heat sink.....a module I think this game is severely lacking...... and RoF like the combat rifle is already as fast as you pull the trigger......we dont need a 10% increase, the heat sink was better.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Absoliav
Tronhadar Free Guard Minmatar Republic
117
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Posted - 2014.01.08 00:07:00 -
[51] - Quote
Joel II X wrote:KEROSIINI-TERO wrote:Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense. Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller. Yeah, except it's not forcing you to use them that way. I used the ScR on my G. Scout and it was still effective. Point is: you can still have variety, but using racial combos give you a edge.
The only issue with your idea is that it homogenizes weapons and suits by blurring what makes them different, all racial rifles were made with a certain style in mind and each so far supports that style very well.
I'm glad to see some people realize this change is as game breaking as others make it sound, this change will only affect the number of charge shots I'll be able to put out, this is a long range gun people, it's not meant to cover every aspect of battle, the overheat feature was meant to limit the gun to such a role while leaving users at a disadvantage in short range, control your fire and you'll be fine. |
Aisha Ctarl
Ctarl - Ctarl Empire
2742
|
Posted - 2014.01.08 00:35:00 -
[52] - Quote
True Adamance has hit the nail on the head.
The Amarr Assault should be slow, heavily armored, and hit harder than a fully loaded freight train with its laser weaponry. With CCP's proposed changes, the Amarr Assault just became squishy with what will still be mediocre repair rates.
In short, CCP gave the Amarr Assault the finger.
Aisha Ctarl for CPM1
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KEROSIINI-TERO
The Rainbow Effect
974
|
Posted - 2014.01.08 00:42:00 -
[53] - Quote
Joel II X wrote:KEROSIINI-TERO wrote:Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense. Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller. Yeah, except it's not forcing you to use them that way. I used the ScR on my G. Scout and it was still effective. Point is: you can still have variety, but using racial combos give you a edge.
Not forcing no, but in this case the analogy to Eve stands: It would be very stupid to fit unmatching weapons to hull/suit bonus. The ones that do are generally LOL'd at.
Tank spam getting onto your nerves?
An improvement:
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Joel II X
Dah Gods O Bacon
458
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Posted - 2014.01.08 00:59:00 -
[54] - Quote
KEROSIINI-TERO wrote:Joel II X wrote:KEROSIINI-TERO wrote:Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense. Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller. Yeah, except it's not forcing you to use them that way. I used the ScR on my G. Scout and it was still effective. Point is: you can still have variety, but using racial combos give you a edge. Not forcing no, but in this case the analogy to Eve stands: It would be very stupid to fit unmatching weapons to hull/suit bonus. The ones that do are generally LOL'd at. Well said. |
21yrOld Knight
Pradox One Proficiency V.
458
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Posted - 2014.01.08 01:04:00 -
[55] - Quote
Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman).
It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle.
About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too.
This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class.
Dust bunny! I prefer the term meta-gaming bad a** with a slight hint of the person Samuel L. Jackson wanted to be.
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Aisha Ctarl
Ctarl - Ctarl Empire
2744
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Posted - 2014.01.08 01:08:00 -
[56] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class.
Clearly you have not played EVE or know the lore, weapon preferences, and defense preferences of the factions.
Aisha Ctarl for CPM1
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True Adamance
Kameira Lodge Amarr Empire
5446
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Posted - 2014.01.08 01:10:00 -
[57] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class.
However its not about what makes the suit , more effective. The Amarr assault suit is a suit designed and issued by Amarrian arms producers.....for Amarrian's who also produce weapons......its not designed to be used with foreign technology.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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21yrOld Knight
Pradox One Proficiency V.
458
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Posted - 2014.01.08 01:12:00 -
[58] - Quote
Aisha Ctarl wrote:21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class. Clearly you have not played EVE or know the lore, weapon preferences, and defense preferences of the factions.
I understand what you are saying. That in certain ships have certain bonuses with the faction it belongs to, but in this game it does not exists. To keep the game balanced it would make sense to take away the only dropsuit bonus in the game that affects a rifle.
Dust bunny! I prefer the term meta-gaming bad a** with a slight hint of the person Samuel L. Jackson wanted to be.
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Aisha Ctarl
Ctarl - Ctarl Empire
2744
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Posted - 2014.01.08 01:14:00 -
[59] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class. Clearly you have not played EVE or know the lore, weapon preferences, and defense preferences of the factions. I understand what you are saying. That in certain ships have certain bonuses with the faction it belongs to, but in this game it does not exists. To keep the game balanced it would make sense to take away the only dropsuit bonus in the game that affects a rifle.
Well then by your logic the Amarr Commando should not get the Laser weapon bonus, and also the Minmatar Assault should not get the damage bonus that changes the damage values on weapons IE RIFLES.
Aisha Ctarl for CPM1
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True Adamance
Kameira Lodge Amarr Empire
5446
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Posted - 2014.01.08 01:17:00 -
[60] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class. Clearly you have not played EVE or know the lore, weapon preferences, and defense preferences of the factions. I understand what you are saying. That in certain ships have certain bonuses with the faction it belongs to, but in this game it does not exists. To keep the game balanced it would make sense to take away the only dropsuit bonus in the game that affects a rifle.
Another fair assessment.....however this game will only get better by applying more EVE side tenets to Dust.
Already other games already do everything better than Dust.....weapons, varients of weapons, ammo types, skills and bonuses, massive maps, destructible cover, almost more RPG elements, balance.....
If a racial suit produced by the same company as a ship, aka Carthum, Viziam, etc....the same design tenets will be used in constructions...which I why I was always a proponent of CCP making corporate dropsuits which are essentially the same with various different bents..... Lighter armoured assault varients, more heavily armoured suit varients...etc.
the more CCP tries to add the more they destroy what is good in this game already....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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