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KEROSIINI-TERO
The Rainbow Effect
1124
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Posted - 2014.07.09 13:12:00 -
[31] - Quote
An optimist...?
:-S
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Sgt Kirk
Fatal Absolution
6408
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Posted - 2014.07.09 13:13:00 -
[32] - Quote
I use the 80% so I can actually revive in the middle of a firefight. Only if youre an Armor tanker though, can't help you if youre into that shield ****.
see you space cowboy...
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KEROSIINI-TERO
The Rainbow Effect
1126
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Posted - 2014.07.09 13:20:00 -
[33] - Quote
And an answer to other than just the header...
MAIN IDEA: Somewhere up was good idea about accepting/not accepting revive. I further improve it: - When you receive a revive, give some three( as suggested?) seconds to choose whether to instantly (o) Suicide (x) Get Up Suicide because we are clone troops with suicide minibombs in our brain, so that IS an option. - After 3s time, if no selection, Get Up.
WP GAIN OPTION A) - if you get up, your reviver gets +WP full amount - If you decide to suicide after all, your 'reviver' gets +half amount
WP GAIN OPTION B) - WPs are not awarded immediately - WPs are given after (example) 10s if the patient survives that duration alive
Additionally, when talkin about WP gain, the awarded WPs should correspond to the percentage amount of armor healed.
:-S
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Ryme Intrinseca
The Rainbow Effect
1448
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Posted - 2014.07.09 14:02:00 -
[34] - Quote
Lifetime KDR | X | X | X | X | X | X |X_____________Rage level when needled in pubs |
Cpl Foster USMC
The dyst0pian Corporation
1076
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Posted - 2014.07.09 14:07:00 -
[35] - Quote
A guy with a great sense of humor, that's who...
stop complaining about Valid Tactics and kill those bastards....you bastards
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Ryme Intrinseca
The Rainbow Effect
1448
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Posted - 2014.07.09 14:16:00 -
[36] - Quote
What I REALLY don't understand is the guys who watch you kill their blueberry, and instead of shooting back or even taking cover, walk over with their needle to the one spot they can be sure is in the line of fire. There seems to be a large part of the playerbase that lacks even the most basic survival instinct. |
Rynoceros
Rise Of Old Dudes
4219
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Posted - 2014.07.09 15:01:00 -
[37] - Quote
Do NOT discourage this. I really like killing somebody, turning to kill somebody else, seeing the first guy get rezzed, then terminating him again and the dumbass needler.
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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Forlorn Destrier
Vengeance Unbound
2662
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Posted - 2014.07.09 15:02:00 -
[38] - Quote
Nocturnal Soul wrote:I sometimes do it to get away from heavies, as long as it ain't me!
-trolling since 7yrs old
I've done that....
Related story - was hacking an objective and a blueberry was behind me, effectively trapping me at the objective, and didn't move when the hack was over (if was one of those enclosed objectives). I saw a red on the minimap, cloaked, let the red kill the blue, and the red walked away to check the area for others on my team. I sauntered on out unhurt.
Moral of the story: me over you bro.
That said, I am in favor of being able to decline a revive.
I am the Forgotten Warhorse, the Lord of Lightning
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Forlorn Destrier
Vengeance Unbound
2662
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Posted - 2014.07.09 15:04:00 -
[39] - Quote
Thurak1 wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. Sadly this mechanic used to be in the game.
Been playing for over 2 years - I've never seen it in the game that I can recall. When, exactly, do you remember this?
I am the Forgotten Warhorse, the Lord of Lightning
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Forlorn Destrier
Vengeance Unbound
2664
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Posted - 2014.07.09 15:11:00 -
[40] - Quote
KEROSIINI-TERO wrote:And an answer to other than just the header...
MAIN IDEA: Somewhere up was good idea about accepting/not accepting revive. I further improve it: - When you receive a revive, give some three( as suggested?) seconds to choose whether to instantly (o) Suicide (x) Get Up Suicide because we are clone troops with suicide minibombs in our brain, so that IS an option. - After 3s time, if no selection, Get Up.
WP GAIN OPTION A) - if you get up, your reviver gets +WP full amount - If you decide to suicide after all, your 'reviver' gets +half amount
WP GAIN OPTION B) - WPs are not awarded immediately - WPs are given after (example) 10s if the patient survives that duration alive
Additionally, when talkin about WP gain, the awarded WPs should correspond to the percentage amount of armor healed.
I like it
I am the Forgotten Warhorse, the Lord of Lightning
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Appia Vibbia
Molon Labe. General Tso's Alliance
3190
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Posted - 2014.07.09 15:52:00 -
[41] - Quote
trolls and idiots bring needles.
I can count on 1 hand the number of times someone has seen a dead body, scanned the area, deployed a nanohive, revived someone then repair or start shooting the reds.
I have 87 armor. Oh, you used the proto needle? Thanks so much for the 69HP, too ******* bad that is literally 2 bullets from any full auto or single fire weapon and 1 round from a burst weapon. Even better, when you get revived without a nanohive nearby so you're ******* stuck out in the open without any ammo. The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
It has very, very little to do with KDR. The fact that you have 0 control over your own character is the issue here. You don't have the option to ask for help, you don't have the option to ignore it. Anyone at anytime can pick you up regardless of how you want to play the game.
You can tell who the terri-bad players that use needles are because they try and pretend they are actually useful when they do it. "Oh, yeah, well that might sometimes happen, but Inever do that!" Ego and bullshit right there.
Appia Vibbia for CPM1
Empress of Alts
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Derpty Derp
It's All Gone Derp
209
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Posted - 2014.07.09 16:00:00 -
[42] - Quote
Can I just suggest, the best way to not get revived... Is to not die... The best way to not get revived in a stupid place... Is not to get killed in a stupid place. Stop wasting our damn clones. |
RayRay James
Molon Labe. General Tso's Alliance
215
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Posted - 2014.07.09 16:05:00 -
[43] - Quote
Appia Vibbia wrote:trolls and idiots bring needles.
I can count on 1 hand the number of times someone has seen a dead body, scanned the area, deployed a nanohive, revived someone then repair or start shooting the reds.
I have 87 armor. Oh, you used the proto needle? Thanks so much for the 69HP, too ******* bad that is literally 2 bullets from any full auto or single fire weapon and 1 round from a burst weapon. Even better, when you get revived without a nanohive nearby so you're ******* stuck out in the open without any ammo. The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
It has very, very little to do with KDR. The fact that you have 0 control over your own character is the issue here. You don't have the option to ask for help, you don't have the option to ignore it. Anyone at anytime can pick you up regardless of how you want to play the game.
You can tell who the terri-bad players that use needles are because they try and pretend they are actually useful when they do it. "Oh, yeah, well that might sometimes happen, but Inever do that!" Ego and bullshit right there.
I'm picking you up every chance I get now. |
Malkai Inos
Any Given Day
1478
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Posted - 2014.07.09 16:11:00 -
[44] - Quote
Kill & Revive mechanics need an overall redesign to enforce better reviving practices and give players more control over being revived.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Yokal Bob
Escrow Removal and Acquisition Dark Taboo
543
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Posted - 2014.07.09 17:42:00 -
[45] - Quote
If you have a good shot of getting away with being revived in a way that makes use both survive, i stand in front and tank the hits when your getting up, then i will pick you up but fear not i use 100% injector most of the time and have saved many a suit. some are unlucky or stupid though.
If its not anime, its not real
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Yokal Bob
Escrow Removal and Acquisition Dark Taboo
543
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Posted - 2014.07.09 17:44:00 -
[46] - Quote
Appia Vibbia wrote:trolls and idiots bring needles.
I can count on 1 hand the number of times someone has seen a dead body, scanned the area, deployed a nanohive, revived someone then repair or start shooting the reds.
I have 87 armor. Oh, you used the proto needle? Thanks so much for the 69HP, too ******* bad that is literally 2 bullets from any full auto or single fire weapon and 1 round from a burst weapon. Even better, when you get revived without a nanohive nearby so you're ******* stuck out in the open without any ammo. The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
It has very, very little to do with KDR. The fact that you have 0 control over your own character is the issue here. You don't have the option to ask for help, you don't have the option to ignore it. Anyone at anytime can pick you up regardless of how you want to play the game.
You can tell who the terri-bad players that use needles are because they try and pretend they are actually useful when they do it. "Oh, yeah, well that might sometimes happen, but Inever do that!" Ego and bullshit right there.
There is the option to ask for help, its X
If its not anime, its not real
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Bormir1r
Fatal Absolution General Tso's Alliance
468
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Posted - 2014.07.09 17:47:00 -
[47] - Quote
Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***.
It's worse they do purposely do it; when there is 2 people, 1 on opposite in order to farm kills, it's happened to me once, and at first I was like wtf? Then I realized....these Groupo de Assholes guys were douchebags. Of course, they both got reported and I left that match, but still.. that crap is pretty bad.
"One does not simply" run like a Raptor. Only mk.0 Scouts do that.
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Egonz4
395
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Posted - 2014.07.09 18:47:00 -
[48] - Quote
Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. Your welcome.....who cares anyway...its not like u waste an extra suit
Master of The Flaylock
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Zindorak
CaUsE-4-CoNcErN
63
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Posted - 2014.07.09 20:34:00 -
[49] - Quote
When you want to be revived-no one revives you. When you don't want to be revived-some idiot revives you |
bogeyman m
Minmatar Republic
317
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Posted - 2014.07.10 03:10:00 -
[50] - Quote
Adding an option to accept a revive AFTER someone has already made the effort to get to you, possibly missing he opportunity to revive someone else or even put themselves in harms way? NO
Adding the requirement to ask for a revive BEFORE a notification is even sent? YES.
All issues fixed.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
169
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Posted - 2014.07.10 04:19:00 -
[51] - Quote
Why aren't CCP addressing this? They turn deaf ears to this topic. Just explain why you won't or cannot do it. |
Thang Bausch
Pierrot Le Fou Industries
184
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Posted - 2014.07.10 06:14:00 -
[52] - Quote
deezy dabest wrote:Ablerober wrote:Seriously - CCP, how hard can it be to add a option where I can choose if I want to be revived or not?
This is worse than being proto stomped.
But who gives a f***. Why the call for help button does not function as a way to signal you actually want a pick up I do not know.
I have wondered this too. No one tries to revive a clone that was killed with explosives because there is no marker. The marker should only show up if you call for help.
I don't like the accept revive button because it can screw a logi in some situations. I've revived people and then had a scout or assault show up I was not aware of. Having two people to fight that person off increases the logi's survivability. The logi can also run away from the group to revive someone, leaving them exposed until they are back in the group: again 2 is better than one, not to mention the time you could have been helping the team. Making the call for help button work solves the "i didn't want to be revived" issue without introducing a 'logi gets screwed" issue.
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deezy dabest
Sacred Initiative of Combat Killers
747
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Posted - 2014.07.10 06:15:00 -
[53] - Quote
This is actually being addressed right now.
From Hotfix Charlie Discussion thread:
CCP Rattati wrote:
Hotfix Charlie
* WP for injectors, STD/ADV/PRO 25/50/75 WP
Still under tech evaluation * Suicide/Bleedout/Overview option properly enforces that revival is not possible
I think the change to points will make it a little better atleast the people with mlt will not be able to farm enough points to make any decent money so that they will carry something more powerful to get the higher points.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Thang Bausch
Pierrot Le Fou Industries
185
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Posted - 2014.07.10 06:20:00 -
[54] - Quote
bogeyman m wrote:Adding an option to accept a revive AFTER someone has already made the effort to get to you, possibly missing he opportunity to revive someone else or even put themselves in harms way? NO
Adding the requirement to ask for a revive BEFORE a notification is even sent? YES.
All issues fixed.
100% agree. People need to stop asking for the accept revive option. Just making the ask for help option work like it should.
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Thang Bausch
Pierrot Le Fou Industries
185
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Posted - 2014.07.10 06:23:00 -
[55] - Quote
Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal.
But really a moot point either way if the ask for help button worked like it was supposed to.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
176
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Posted - 2014.07.10 06:24:00 -
[56] - Quote
The deduction of WPs doesn't work. How come they do not understand? People will revive you continually even after the first WP gained. Not forgetting that some use this to farm the crap out of you, so the reduction of WPs doesn't even make sense unless they have no way of implementing a "accept revive" option, in which I don't see how it would.
That's what we want, an option. No a discouragement of revive by the WPs. An option, a choice that we have. We have many choices in Dust; we cannot have the option to accept or deny revive is beyond me. |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
176
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Posted - 2014.07.10 06:27:00 -
[57] - Quote
Thang Bausch wrote:Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal. But really a moot point either way if the ask for help button worked like it was supposed to.
Yes, that's great but you're in a squad where you communicate with you squadmates. The most common situation that everybody speaks of is a random blueberry. Even when requested on team chat to not be revived, they still do it anyway.
If you're not part of the problem, why get upset? it's obvious we aren't talking about you and its obvious we want the choice for the revive.
So yea, you're a minority. The majority of players revive in the most stupidest situations with no effs given. We want that to stop and we have been requesting that for over a year now. |
Thang Bausch
Pierrot Le Fou Industries
185
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Posted - 2014.07.10 06:33:00 -
[58] - Quote
Mikey Ducati wrote:Thang Bausch wrote:Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal. But really a moot point either way if the ask for help button worked like it was supposed to. Yes, that's great but you're in a squad where you communicate with you squadmates. The most common situation that everybody speaks of is a random blueberry. Even when requested on team chat to not be revived, they still do it anyway. If you're not part of the problem, why get upset? it's obvious we aren't talking about you and its obvious we want the choice for the revive. So yea, you're a minority. The majority of players revive in the most stupidest situations with no effs given. We want that to stop and we have been requesting that for over a year now.
I'm actually not upset
What I do get on a soap box about is having an accept/decline revive option. That wastes a logi's time and might put them in harms way. If the marker doens't come up and the clone can't be revived unless the person is calling for help with the X button, the problem is solved without introducing a new problem with an accept/decline revive option.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
179
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Posted - 2014.07.10 06:35:00 -
[59] - Quote
Thang Bausch wrote:Mikey Ducati wrote:Thang Bausch wrote:Appia Vibbia wrote:trolls and idiots bring needles.
The reasons I died are one of three things: (1) I'm out of ammo (2) I got overwhelmed by numbers (3) not using an optimal suit&weapon for the encounter. If I die, it's better for me to just respawn elsewhere in a fresh suit or a different suit altogether.
I have been thanked for reviving people in my squad far too many times for your logic to hold up to all players. Not saying that for you this might be true, but my experience has indicated that this is not even close to universal. But really a moot point either way if the ask for help button worked like it was supposed to. Yes, that's great but you're in a squad where you communicate with you squadmates. The most common situation that everybody speaks of is a random blueberry. Even when requested on team chat to not be revived, they still do it anyway. If you're not part of the problem, why get upset? it's obvious we aren't talking about you and its obvious we want the choice for the revive. So yea, you're a minority. The majority of players revive in the most stupidest situations with no effs given. We want that to stop and we have been requesting that for over a year now. I'm actually not upset What I do get on a soap box about is having an accept/decline revive option. That wastes a logi's time and might put them in harms way. If the marker doens't come up and the clone can't be revived unless the person is calling for help with the X button, the problem is solved without introducing a new problem with an accept/decline revive option.
kewl, glad you aren't.
Isn't that just another form of accept/decline revive? I'm for whatever that allows me control over if I want to be revived or not. Deducting WPs is not fair to other players, like you, who revive with merit. |
deezy dabest
Sacred Initiative of Combat Killers
747
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Posted - 2014.07.10 06:45:00 -
[60] - Quote
Mikey Ducati wrote:The deduction of WPs doesn't work. How come they do not understand? People will revive you continually even after the first WP gained. Not forgetting that some use this to farm the crap out of you, so the reduction of WPs doesn't even make sense unless they have no way of implementing a "accept revive" option, in which I don't see how it would.
That's what we want, an option. No a discouragement of revive by the WPs. An option, a choice that we have. We have many choices in Dust; we cannot have the option to accept or deny revive is beyond me.
Obviously you only read what you want to see.
After who knows how long it is finally under tech review to make it so that continuing does not allow revive but all you can talk about is what the WP change does. This is why for so long CCP did not bother trying to discuss any of this with us. How about instead of sitting in this thread bitching you go to the feedback thread that is there for you to give your feedback on the pending changes.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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