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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
843
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Posted - 2014.07.07 17:06:00 -
[31] - Quote
I like the debate but I just think that anything that includes a racial bonus , only marginalizes the game .
Case in point , if you would like to be a medic then Minmatar is your choice , if you would like to provide intelligence then Gal is your choice and so on but what this does is oversaturate the field with like suits because of the performance values from the role bonuses .
Same is goes for the other roles .
Yes you might see some variety every so often but those situations are scarce and the bulk of the matches you have certain racial suits dominating the battlefield , where as if we have role based performance bonuses it increases the chance of seeing all races represented .
All I see is Min logi's , Gal / Amarr heavies .. with some Cal sometimes and Min rarely , Cal and Gal scouts with a few hardcore Min scouts and just so few Assaults of any race .
If I would like to play Caldari Assault and their bonuses effect RR then I wont use them because I don't use rails and that creates the oversaturation of one race . Some players just use what they feel maximizes their performance and when they are tied into racial bonuses they have suits of all races and roles all over the map and not focused on their race if they choose to .
I would love to go full Caldari but I don't use rails , have them but just don't use them because I have more tied up into other weapons that I perform better with .
I believe that Assaults should go back to role based performance bonuses or if you do racial I believe these would work .
Caldari Assault : 2 % bonus to shield charger / energizers efficacy and 2 % bonus to shield extender efficacy .
Minmatar Assault : 2 % bonus to shield extender efficacy and 2 % bonus to shield regulators efficacy .
Gal Assault : 1 % to armor repairer efficacy and 3 % to armor plate efficacy .
Amarr Assault : 2 % to armor efficacy and 2 % to stamina recovery and max stamina .
All per level and an increase to the Tac Net efficiency where all Assaults should be able to read lightly dampened scouts no more than standard level and having to fit scanners or EWAR mods to see advanced but prototype should remain the same and this being , scouts can see everything and no other suits has that advantage .
Assaults can not assault if they are not better equipped and they should be the counter to scouts ... not Heavies and only Gal logistics can see them now and this creates again , a oversaturation of Gal logi's just to serve that purpose .
Assaults should keep the bonus to reduction to weapons that they currently serve but the need more survivability and to be better equipped .
I believe that they should all have a 1 HP regen per level as well and if not per level then just a flat 2 HP regeneration rate .
The bonuses and the HP gives them the survivability that they need to actually be better at assaulting from that same said point and also we all know that Tac Net sucks and if anyone should be able to see scouts it should be assaults .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1254
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Posted - 2014.07.07 18:47:00 -
[32] - Quote
So in some sense it is basically akin to 'Stim' in Starcraft for marines?
How about going for a stim like effect....temporarily granting greatly increased rate of fire / damage and increased movement speed at the expense of some health? (Armour+Shield %in terms of dust)
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
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Iron Wolf Saber
Den of Swords
15790
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Posted - 2014.07.07 19:27:00 -
[33] - Quote
The dark cloud wrote:Sgt Kirk wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. you must be talking about the combat rifle. Dear god I hope so because anything else would make you look stupid Wait he isnt? Or does his psotion as CPM made him delusional of what happends in reality? Either way im not taking him seriously.
Or maybe I am a broke ass mofo that has to rely on militia gear all the time and understand enough that at 40 meters most hmgers have terrible aim.
Also at 40 meters guess who has the initiative in the engagement usually?
Why am I broke?
ADS flight training is expensive.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Cenex Langly
Dude.Man.Bro
770
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Posted - 2014.07.07 19:32:00 -
[34] - Quote
The dark cloud wrote:
-"basic override assault system" +30% light weapon damage, +50% shield regen, +5hp/s armor regen duration: 20 secs, cooldown time: 20 secs cannot be deactivated before depletion, must be fully recharged to be activated again. Can only be fitted on assault suits.
-"TDC override assault system" +35% light weapon damage, +75% shield regen, +10hp/s armor regen duration: 30 secs, cooldown time: 25 secs
-"Creodron override assault system" +40% light weapon damage, +100% shield regen, +15/s armor regen duration: 40 secs, cooldown time: 30 secs
Assaults are supposed to be slayers and this way they actually become a threat rather then just a role that nobody uses. This is basically Dust 514's variant of overheating modules from Eve online.
You clearly haven't been schooled in the theory of balance.
Did you not play when the damage mods were at 10%? Now you want to (stupidly) change things to 30-40%. LOL Do the math before you consider this. It's awful and unbalanced and 99% of the community would switch to assaults and we'd have 1.6 all over again. NO THANKS.
PS. Assaults are pretty decent right now they are just blind to scanners which is a really irritating thing. I proposed they increase the scan range in another post to allow them to have better vision of the field (even if it's not shared). That way they can see heavies and other assaults and logis but still allow scouts to be cloaky and sneaky.
Newb
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Heimdallr69
Nyain San
2738
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Posted - 2014.07.07 19:35:00 -
[35] - Quote
Cenex Langly wrote:The dark cloud wrote:
-"basic override assault system" +30% light weapon damage, +50% shield regen, +5hp/s armor regen duration: 20 secs, cooldown time: 20 secs cannot be deactivated before depletion, must be fully recharged to be activated again. Can only be fitted on assault suits.
-"TDC override assault system" +35% light weapon damage, +75% shield regen, +10hp/s armor regen duration: 30 secs, cooldown time: 25 secs
-"Creodron override assault system" +40% light weapon damage, +100% shield regen, +15/s armor regen duration: 40 secs, cooldown time: 30 secs
Assaults are supposed to be slayers and this way they actually become a threat rather then just a role that nobody uses. This is basically Dust 514's variant of overheating modules from Eve online.
You clearly haven't been schooled in the theory of balance. Did you not play when the damage mods were at 10%? Now you want to (stupidly) change things to 30-40%. LOL Do the math before you consider this. It's awful and unbalanced and 99% of the community would switch to assaults and we'd have 1.6 all over again. NO THANKS. PS. Assaults are pretty decent right now they are just blind to scanners which is a really irritating thing. I proposed they increase the scan range in another post to allow them to have better vision of the field (even if it's not shared). That way they can see heavies and other assaults and logis but still allow scouts to be cloaky and sneaky. Calm down these are just random numbers to make a point.. And it's also meant to be OP since assaults are meant to be SLAYERS.
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Crimson ShieId
Psygod9
633
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Posted - 2014.07.07 20:15:00 -
[36] - Quote
Well, I see jetpacks have already been suggested... there goes my idea.
Seriously, jetpacks would the most awesome thing ever. They'd allow the suit a level of mobility that couldn't be rivaled. Giving them a similar bonus as the scouts, but for jetpacks, would keep other suits from easily utilizing them but not prevent the usage of said jetpacks. Perhaps even have it so, depending on the suit, more or less altitude can be gained, with heavy suits getting the least while scouts could get the most. Obviously at the cost of most of their fitting ability, of course.
I know what I'd be using if we got these... >.>
Nova Knives are best sidearm.
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Everything Dies
BIKINI BOTTOM BRIGADE
802
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Posted - 2014.07.07 21:06:00 -
[37] - Quote
I made a thread previously wherein I advocated that assault suits be given the best scanning in the game, allowing for them to engage in games of cat-and-mouse with the speedier scouts. Assaults could become true hunters in the game that seek out the enemy. Logis would still have the advantage of active scanners (and their usage in squads) whereas the assault's passive scanning would be visible to only him/her.
Mike Patton is the greatest singer in music. Proof:
Listen
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Killar-12
The Exemplars Top Men.
2913
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Posted - 2014.07.07 21:20:00 -
[38] - Quote
I love the Idea, but the numbers are a bit wonky
21-Day EVE Trial
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Kaughst
Nyain San General Tso's Alliance
519
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Posted - 2014.07.07 21:47:00 -
[39] - Quote
What about a mini nuke, or a mini orbital calldown...or a rampaging flesh eating bacteria that shoots out the front of your head. Or we can just add more slots and PG/CPU to the assaults, I need more armor.
"The road to hell is paved with good intentions."
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Heimdallr69
Nyain San
2740
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Posted - 2014.07.07 21:58:00 -
[40] - Quote
Kaughst wrote:What about a mini nuke, or a mini orbital calldown...or a rampaging flesh eating bacteria that shoots out the front of your head. Or we can just add more slots and PG/CPU to the assaults, I need more armor. Give them a "fat boy" kills everything within a 30m radius.
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2435
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Posted - 2014.07.07 22:12:00 -
[41] - Quote
Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle. looks like you just lost the city and the PC along with it.
Tanker/Logi
0 The number of 7ucks given
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Cat Merc
Onslaught Inc RISE of LEGION
10717
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Posted - 2014.07.07 22:15:00 -
[42] - Quote
Yes and no.
Yes they should have a role specific tool, an active module of sorts, but the numbers you are proposing are... quite high lol
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10717
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Posted - 2014.07.07 22:37:00 -
[43] - Quote
My numbers: STD - 6% weapon damage, 20% shield recharge rate, 6hp/s on armor, 25% reload speed - Jumpstarts shield recharge ADV - 12% weapon damage, 40% shield recharge rate, 12hp/s on armor, 35% reload speed - Jumpstarts shield recharge PRO - 18% weapon damage, 60% shield recharge rate, 18hp/s on armor, 50% reload speed - Jumpstarts shield recharge Duration: 8 seconds | Recharge: 24 seconds
A well balanced Assault configuration, with enough time after activation to unload a clip, reload, and deal slightly more damage. Regeneration boost allows you to charge into combat even if you are damaged, as well as a reload bonus to allow you to jump into combat with a half loaded weapon.
All designed behind the idea that an Assault never lets the pressure down.
Feline overlord of all humans - CAT MERC
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Atiim
Fooly Cooly. Anime Empire.
10271
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Posted - 2014.07.07 22:49:00 -
[44] - Quote
I love the idea Cat Merc, but 8s seems a bit too short.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Cat Merc
Onslaught Inc RISE of LEGION
10720
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Posted - 2014.07.07 22:51:00 -
[45] - Quote
Atiim wrote:I love the idea Cat Merc, but 8s seems a bit too short. That's the point. A burst of massive bonuses. That damage bonus is worth two complex damage mods, that shield recharge bonus is worth a complex energizer, that armor repair bonus is worth two complex armor repairers, and that reload bonus and instant shield start up is priceless, because nothing does that.
8 seconds is enough to reload an Assault rifle and unload a full clip. Sounds fair if you ask me.
Feline overlord of all humans - CAT MERC
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2271
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Posted - 2014.07.07 22:56:00 -
[46] - Quote
Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle. And negate motion.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Iron Wolf Saber
Den of Swords
15796
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Posted - 2014.07.07 23:21:00 -
[47] - Quote
Onesimus Tarsus wrote:Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle. And negate motion.
Oh I love those sort of heavies, they just sit there and let you shot their skulls its effing amazing how many are still bad at this.
As for PC I'd probably would be using the ACR instead as it would be "srs bsns"
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Grimmiers
621
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Posted - 2014.07.07 23:24:00 -
[48] - Quote
Cat Merc wrote:Atiim wrote:I love the idea Cat Merc, but 8s seems a bit too short. That's the point. A burst of massive bonuses. That damage bonus is worth two complex damage mods, that shield recharge bonus is worth a complex energizer, that armor repair bonus is worth two complex armor repairers, and that reload bonus and instant shield start up is priceless, because nothing does that. 8 seconds is enough to reload an Assault rifle and unload a full clip. Sounds fair if you ask me.
8 seconds with a 25 sec cooldown after it's ended sounds good. I want the sound to get warped a little like the scout cloak to make it seem more intense. |
Thurak1
Psygod9
807
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Posted - 2014.07.08 00:25:00 -
[49] - Quote
Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle. Haza someone that understands heavys are not OP. |
The dark cloud
The Rainbow Effect
3449
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Posted - 2014.07.08 14:36:00 -
[50] - Quote
People forgot why every 1 runs heavy these days. Its because damage mods had beeing nerfed into the ground which made bricktanking the only real choice of play. Then you throw in armor stacked heavys and the balance has beeing screwed over. AR's are focused as anti shield and have a constant 10% penalty vs armor which means that a gallente or amarr sentinel just laughs at you, the same problem applys to lasers and scrambler rifles. Then you top it that the gallente heavy gets bonuses vs railgun and projectile weapons (rail rifle+combat rifle) which makes them aswell way too hard to kill.
We need those bonuses to overcome the heavy spam these days. In PC matches you either bring a heavy, scout or logi (priority in that order) or your value as player is equally 0. Assaults need to have a "kick @ss" button to be remotely effective. And i say it again: assaults=slayers |
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Bethhy
Ancient Exiles. General Tso's Alliance
2141
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Posted - 2014.07.08 15:07:00 -
[51] - Quote
Everyone thought the Commandos where gonna get a more tanky bonus like planetside 2.
https://www.youtube.com/watch?v=aCp3EsAIfWs resistance shield.
And Assaults where gonna get a damage bonus.
Turns out it was to much work... they gave an indirect dmg boost to assaults and gave a direct damage bonus to commandos.
A resist shield is a good idea... and been talked about since Beta. |
KEROSIINI-TERO
The Rainbow Effect
1124
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Posted - 2014.07.08 23:25:00 -
[52] - Quote
The dark cloud wrote: OP POST
Hmm. As infantry nowadays DOES have active modules, that is doable.
Tuning the suggestion, I'd go for helluva active hardener WITHOUT damage bonus. hardener alone would make a big difference.
:-S
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TheD1CK
Dead Man's Game Dark Taboo
1108
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Posted - 2014.07.11 16:19:00 -
[53] - Quote
YES! as Cloud points out.. the Scout can hide then ambush his targets...
Where the Assault has to engage or retreat (slowly) with bullets tracking him, giving no option V Sentinels If the Sentinel is your 'Point Defence' then naturally the Assault should counter them...
Giving us an active module to keep Assaults in the fight V a HMG for longer than 0.8 seconds would certainly be a step forward
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Atiim
Fooly Cooly. Anime Empire.
10370
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Posted - 2014.07.11 16:22:00 -
[54] - Quote
KEROSIINI-TERO wrote: Hmm. As infantry nowadays DOES have active modules, that is doable.
Tuning the suggestion, I'd go for helluva active hardener WITHOUT damage bonus. hardener alone would make a big difference.
There's no reason why they can't make two different modules.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Chunky Munkey
Amarr Templars Amarr Empire
4982
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Posted - 2014.07.11 16:33:00 -
[55] - Quote
The assaults should simply have better bonuses.
The general Assault bonus and the general Commando bonus would be far better off swapped.
Sidearms don't use as much PG/CPU, so there is limited benefit to that being reduced. Similarly there is limited benefit to a reload bonus for a suit that is able to swap to an equally effective weapon instantly.
On top of that, the race-specific Assault bonuses are crap. Only the Amarr has a bonus tailored specifically to the behaviour of their respective weapons. The others just have generic shite.
RIP Stinky Sleeve.
RIP Dust514.
See you on Destiny. PSN: GSDSteVB
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Leadfoot10
Molon Labe. General Tso's Alliance
1164
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Posted - 2014.07.11 16:38:00 -
[56] - Quote
I don't know what the right answer is, but assaults should be best at, well, assaulting. Something damage related, I would think. |
Baal Omniscient
Onslaught Inc RISE of LEGION
1928
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Posted - 2014.07.11 18:13:00 -
[57] - Quote
Arkena Wyrnspire wrote:Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle. And I will take you with a HMG easily. Especially if you're using a militia rifle. You don't even have enough damage in the clip. Was gonna say it, you beat me to it. The HMG has enough DPS at 40m (and enough accuracy) to melt the tankiest of assaults before an AR can kill it.
I like the idea of an assault only equipment, but as for what it should include.... I think this has a bit too much involved. Perhaps a simple RoF % increase to whatever weapon is equipped, possibly coupled with temporary damage resistances. Cooldown can be set as you proposed, it would just require adjusting the cloak module to do so and making it to where you can put it away and keep it active once turned on, then tweak the stats.....
...ok, this will likely require a client update....
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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The dark cloud
The Rainbow Effect
3514
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Posted - 2014.07.11 19:00:00 -
[58] - Quote
Baal Omniscient wrote:Arkena Wyrnspire wrote:Iron Wolf Saber wrote:The dark cloud wrote:Iron Wolf Saber wrote:its called an assault rifle
and the sheer tenacity to kill everything that gets in its way. Tell that the HMG heavy with over 1200HP on armor. Give me 40 yards and a militia rifle. And I will take you with a HMG easily. Especially if you're using a militia rifle. You don't even have enough damage in the clip. Was gonna say it, you beat me to it. The HMG has enough DPS at 40m (and enough accuracy) to melt the tankiest of assaults before an AR can kill it. I like the idea of an assault only equipment, but as for what it should include.... I think this has a bit too much involved. Perhaps a simple RoF % increase to whatever weapon is equipped, possibly coupled with temporary damage resistances. Cooldown can be set as you proposed, it would just require adjusting the cloak module to do so and making it to where you can put it away and keep it active once turned on, then tweak the stats..... ...ok, this will likely require a client update.... Maybe not. The cloak was originally designed so you could shot while still beeing cloaked. So having your gun up while the equipment is active is possible. |
8213
Escrow Removal and Acquisition Dark Taboo
2134
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Posted - 2014.07.11 19:25:00 -
[59] - Quote
This idea is actually brilliant. Maybe the number can be tweaked. But assaults have no place in this game when there are 3 other better offensive suits to chose from, Sentinel, Scout, Commando.
Would it be a crutch? Yes, but this game is all about crutches and exploiting them.
Pubs are those pesky things that we need to get our SP.
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