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1901. I love the Commando (and I never thought I would) - in Feedback/Requests [original thread]
I-Shayz-I wrote: Sardonk Eternia wrote: Great feedback. I thi the commando needs an additional module slot starting at basic level and a but more pg and CPU but otherwise it's a really cool suit. The pg/cpu is fine. You can fit two advan...
- by KAGEHOSHI Horned Wolf - at 2013.08.18 20:56:00
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1902. I love the Commando (and I never thought I would) - in Feedback/Requests [original thread]
I-Shayz-I wrote: One of the light weapon slots changed to a heavy weapon slot? YES! That would make a great proto thing to have.
- by KAGEHOSHI Horned Wolf - at 2013.08.18 20:52:00
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1903. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
medomai grey wrote: KageHoshi Horned Wolf, I like your idea for tiercide. But the proposal would require a skill bonus for basic suit skills because the only incentive to level basic suit skills is to get access to higher tiered suits and varia...
- by KAGEHOSHI Horned Wolf - at 2013.08.18 20:35:00
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1904. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: This thread from a few months ago contains links to two other threads agreeing with you. Tiericide is starting to look like a popular idea, I hope it shows up in weekly feedback report soon. I can see why CCP ...
- by KAGEHOSHI Horned Wolf - at 2013.08.18 20:22:00
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1905. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Funky Chunky wrote: Obviously you all didn't think it was that boring cause you're still playing Dust. Given the amount of people who tried the game, and the amount still actually playing, I'd say we are the exception, not the rule. I came in...
- by KAGEHOSHI Horned Wolf - at 2013.08.18 20:09:00
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1906. Refuse a resurection - in Feedback/Requests [original thread]
Only if medic gets points anyway for his troubles (for the first try only)
- by KAGEHOSHI Horned Wolf - at 2013.08.18 19:52:00
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1907. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Arc-08 wrote: Dude havent you heard of matchmaking. It will come out soon. It will put mercs within a range of sp together. Kind of like academy but for people of all sp amounts. That way people that have proto get put with other proto and not ...
- by KAGEHOSHI Horned Wolf - at 2013.08.18 19:44:00
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1908. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Nope Vehicles would be ****** yet again We dont even have adv let alone proto mods or hulls yet your all screaming for tiercide because once again infantry have basically everything so your proto suits would be fine...
- by KAGEHOSHI Horned Wolf - at 2013.08.18 19:38:00
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1909. [feedback] Laser Optimal - in Feedback/Requests [original thread]
I would suggest that the damage dropoff be less steep (its extremely steep), but a larger optimum range would also be a nice solution. I never heard of this dual focal point thing.
- by KAGEHOSHI Horned Wolf - at 2013.08.18 12:49:00
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1910. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Any thoughts, suggestions, or concerns?
- by KAGEHOSHI Horned Wolf - at 2013.08.18 12:42:00
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1911. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
The Black Jackal wrote: Just a possible suggestion for 'balancing' all Assault Rifle Variants across the board. First... All Assault Rifles should do the same damage. Yes I know their fire plasma projectiles rather than bullets, but a bullet f...
- by KAGEHOSHI Horned Wolf - at 2013.08.18 11:23:00
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1912. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Tiercide: the removal of tiers. There should only be 2 dropsuit tiers, MLT for testing things out without needing skills, and STD for when you have the skills to use the dropsuit. There are many threads on the subject, this and this , but I th...
- by KAGEHOSHI Horned Wolf - at 2013.08.18 09:26:00
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1913. NULLABOR! Stop putting me in battles that are ending! - in Feedback/Requests [original thread]
This just happened for the 4th time in a row. Make it stop. You're working on matchmaking, make it a priority. Its annoying, frustrating, and makes me feel like I'm wasting my time trying to join battles in this game. This makes me angry. Put me ...
- by KAGEHOSHI Horned Wolf - at 2013.08.18 06:32:00
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1914. [Feedback] Vehicles: specialization cost, spec balance, and skills - in Feedback/Requests [original thread]
No one else is bothered by these things?
- by KAGEHOSHI Horned Wolf - at 2013.08.17 21:32:00
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1915. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Argon Gas wrote: Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he m...
- by KAGEHOSHI Horned Wolf - at 2013.08.17 21:21:00
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1916. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Ren Ratner wrote: Whenever I ask a new player what suit he's running, the answer is "I've been using the medic." CCPs problem with providing more of these suits probably lies in the fact that they'd rather have players buying MLT BPOs instead ...
- by KAGEHOSHI Horned Wolf - at 2013.08.17 21:08:00
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1917. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Much of what makes the game interesting and fun are the variety of dropsuit types, equipment, and the weapon selection. New players starting out with their starter fits will miss out completely on the light suits, heavy suits, mass drivers, laser ...
- by KAGEHOSHI Horned Wolf - at 2013.08.17 16:31:00
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1918. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Make them viable
- by KAGEHOSHI Horned Wolf - at 2013.08.16 07:14:00
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1919. Assault logistics - in Feedback/Requests [original thread]
Assaults get more base HP (which can overshadow the HP gained from the logi module slots), more speed, better shield recharge in addition to the sidearm. If players choose to ignore the advantages, then its their fault, it doesn't mean rebalancing...
- by KAGEHOSHI Horned Wolf - at 2013.08.15 12:20:00
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1920. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Idea has merit
- by KAGEHOSHI Horned Wolf - at 2013.08.14 10:03:00
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