Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] 200 |
1981. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Still UP
- by KAGEHOSHI Horned Wolf - at 2013.07.31 08:44:00
|
1982. [Feedback] Vehicles: specialization cost, spec balance, and skills - in Feedback/Requests [original thread]
Still overpriced and poorly balanced
- by KAGEHOSHI Horned Wolf - at 2013.07.31 08:43:00
|
1983. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Still awesome
- by KAGEHOSHI Horned Wolf - at 2013.07.31 08:42:00
|
1984. [SUGGESTION] Killzone 3 'Warzone' type game mode - in Feedback/Requests [original thread]
I had an idea inspired by KZ2/KZ3's Warzone mode as well, but just copy/pasting a game mode like that doesn't work for Dust. Game modes need to make sense in the context of a war, not a random series of objectives. My idea: https://forums.dust51...
- by KAGEHOSHI Horned Wolf - at 2013.07.30 14:03:00
|
1985. Request - High power slot armor modules - in Feedback/Requests [original thread]
I definitely agree, shield tankers shouldn't be the only ones with modules for both.
- by KAGEHOSHI Horned Wolf - at 2013.07.30 09:49:00
|
1986. To CCP LogicLoop regarding maps - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'm not sure if getting that reference makes me old or not. Doesn't matter, we're immortal
- by KAGEHOSHI Horned Wolf - at 2013.07.30 09:31:00
|
1987. [Feedback] Vehicles: specialization cost, spec balance, and skills - in Feedback/Requests [original thread]
Hopefully 1.4 or 1.5 will deal with the specialization imbalance.
- by KAGEHOSHI Horned Wolf - at 2013.07.30 09:29:00
|
1988. [Feedback] Vehicles: specialization cost, spec balance, and skills - in Feedback/Requests [original thread]
Prices are still stupid
- by KAGEHOSHI Horned Wolf - at 2013.07.29 18:50:00
|
1989. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Jathniel wrote: Why hasn't this thread been blue-tagged yet? This is the most productive thread I've seen in months. Maybe if we recite incantations it will happen.
- by KAGEHOSHI Horned Wolf - at 2013.07.29 08:14:00
|
1990. [Feedback] Vehicles: specialization cost, spec balance, and skills - in Feedback/Requests [original thread]
[Specialization cost]: Infantry specializations are CHEAPER than the basic counterparts. Why is it different for vehicle specializations? Most vehicle specializations are already balanced by stats and capabilities, do they really need the massi...
- by KAGEHOSHI Horned Wolf - at 2013.07.28 15:31:00
|
1991. [Feedback] Dropsuit coloring inconsistencies - in Feedback/Requests [original thread]
EDIT: Oh, the coloring on the back of the head of the Gallente assaults and logis makes them look like a bald guy's head that still has some hair around the back of his head . Please just keep grey or black like in the basic frame version.
- by KAGEHOSHI Horned Wolf - at 2013.07.28 02:26:00
|
1992. (REQUEST) RELOAD WHILE RUNNING - in Feedback/Requests [original thread]
Sprinting while reloading is NOT impossible, especially with the muscle memory of an experience of a soldier, or an immortal mercenary with countless lives worth of experience. It would be slower to do while running, but it is possible. CoD-hate ...
- by KAGEHOSHI Horned Wolf - at 2013.07.27 13:35:00
|
1993. [Feedback] Dropsuit coloring inconsistencies - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: All of the closed beta vanity suits are miscolored as well. I think vanity suits shouldn't have to adhere to the color coding.
- by KAGEHOSHI Horned Wolf - at 2013.07.27 13:27:00
|
1994. [Feedback] Dropsuit coloring inconsistencies - in Feedback/Requests [original thread]
I like the idea of color coding specializations, and making prototype dropsuits black with red eyes. There are some dropsuits that do not conform to the color coding, and that bothers me. Assault ak.0: Its assault so it should have white, and ...
- by KAGEHOSHI Horned Wolf - at 2013.07.27 10:21:00
|
1995. [Request] Rogue drones: have massive enemy variety - in Feedback/Requests [original thread]
Added cloaking drones to the OP.
- by KAGEHOSHI Horned Wolf - at 2013.07.27 07:29:00
|
1996. To CCP LogicLoop regarding maps - in Feedback/Requests [original thread]
Jen Gelfling wrote: I think that have this idea that maps need to be mostly "open" for vehicles and longer range weapons to be equally viable across all maps. However, this clearly isn't the case on certain maps that already keep combat cluster...
- by KAGEHOSHI Horned Wolf - at 2013.07.27 07:14:00
|
1997. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
I fully support slow heavy tanky tanks. Should require HAV operation level 5.
- by KAGEHOSHI Horned Wolf - at 2013.07.27 06:49:00
|
1998. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Flaylock is getting nerfed http://dust514.com/news/blog/2013/07/explosive-dampening-weapon-rebalancing-in-uprising-1.3/
- by KAGEHOSHI Horned Wolf - at 2013.07.27 04:51:00
|
1999. To CCP LogicLoop regarding maps - in Feedback/Requests [original thread]
More thoughts welcome
- by KAGEHOSHI Horned Wolf - at 2013.07.27 03:25:00
|
2000. [Request] Jump link installations - in Feedback/Requests [original thread]
Bittersteel the Bastard wrote: Here's a quick and inelegant sketch I made which might work. Maybe they could program it so that you take no fall damage out of the jump gate? Idk http://postimg.org/image/xaihp4707/ A question though. What if ...
- by KAGEHOSHI Horned Wolf - at 2013.07.27 02:50:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] 200 |
First page | Previous page | Next page | Last page |