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3981. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
I don't think they should always be automatically be visible. There should be some kind of equipment for tagging enemy vehicles to make them appear on the map even when no teammates is looking; it could last from 4-8 minutes depending on the tier,...
- by KAGEHOSHI Horned Wolf - at 2012.12.02 03:35:00
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3982. [Request] Wildlife PVE - in Feedback/Requests [original thread]
Release the hounds
- by KAGEHOSHI Horned Wolf - at 2012.12.02 03:31:00
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3983. Messages/Notification sounds - in Feedback/Requests [original thread]
Would be nice.
- by KAGEHOSHI Horned Wolf - at 2012.12.02 01:44:00
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3984. [Request] Mid to Long Range Anti Infantry Heavy Weapon - in Feedback/Requests [original thread]
Mid-range heavy weapons I want. Gallente: I want a plasma flame thrower with HMG-like range, less damage, but continuous burning damage Amarr: I want an arc cannon firing burning plasma lightning bolts described in Templar One I don't really see ...
- by KAGEHOSHI Horned Wolf - at 2012.12.02 01:42:00
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3985. [Discussion] Bringing drones to Dust (outside PVE) - in Feedback/Requests [original thread]
*Sends a drone to drag this thread out of harm's way, and brings it to me. I stab the thread with a nanite injector* Drones could also be used as cover, like have a drone plant itself in a specified area, and activate a shield generator to protec...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 23:30:00
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3986. Suggested balance tweak for Skirmich mode - in Feedback/Requests [original thread]
7 SHADOW wrote: Dust, like EVE, is incredibly one-sided when facing opponents that know what they are doing and you don't or a force with more focused skill point allocation. To increase hacking speed, a equip the module and train the skill t...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 22:25:00
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3987. How I'd fix the skill points system - in Feedback/Requests [original thread]
I support this +1
- by KAGEHOSHI Horned Wolf - at 2012.12.01 22:02:00
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3988. Suggested balance tweak for Skirmich mode - in Feedback/Requests [original thread]
To the OP, you can edit the title and stuff. To everyone else, why you no comment? Don't you want hack speed to be inversely proportional to the number of objectives controlled by the hacker's team.
- by KAGEHOSHI Horned Wolf - at 2012.12.01 21:59:00
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3989. Suggested balance tweak for Skirmich mode - in Feedback/Requests [original thread]
Adjusting objective hack and hack cancelling speed based on who controls the most objectives is brilliant. I love this idea. If your team only has 1 objective, then it should take the enemy substantially longer to capture your last objective; it ...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 12:09:00
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3990. INFANTRY FIRING UNSILENCED WEAPONS SHOULD SHOW ON RADAR - in Feedback/Requests [original thread]
DarkShadowFox wrote: We dont even have silencers? Weapon customization is coming. https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 "[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design fo...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 04:17:00
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3991. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Skihids wrote: As i see it Immersion is two thirds of FPS. The goal of First Person is to place you right in the action and convince a part of your brain that you are really there. Boarding animations, running sway, and explosions shutting down...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 03:56:00
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3992. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Its explainable via the Tacnet, the giant "eyes in the sky". We can see the overview map, yes? So why couldn't those same cameras that feed our HUD inside our dropsuit helmet feed us a 3rd person view of our body? I like bei...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 01:24:00
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3993. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
I hope the AR gets changed to sound like its really blasting out burning hot plasma at high velocity, and not the current sound. The sound in the trailer is better, but still not ideal. Anyone have any more comments on the trailers, immersion, an...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 01:20:00
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3994. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: KAGEHOSHI Horned Wolf wrote: Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. Jealous they have 1000 people on the battlefield....but they don't of...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 23:54:00
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3995. INFANTRY FIRING UNSILENCED WEAPONS SHOULD SHOW ON RADAR - in Feedback/Requests [original thread]
I made a thread about this before, but it should only apply to a small radius. It would also help make the nova knife less useless since it would never get detected. If we get silences, it better not be some generic FPS silencers, but something th...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 23:28:00
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3996. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
*Flies thread back to first page*
- by KAGEHOSHI Horned Wolf - at 2012.11.30 23:22:00
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3997. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Death animations can be improved, but I think they should remain in first person. It wouldn't make sense otherwise. A disembodied consciousness has no eyeballs. More importantly, there are no disembodied consciousnesses. The mind, and consciousn...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 23:13:00
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3998. ability to dig a fox hole. - in Feedback/Requests [original thread]
Governor Odius wrote: Several people have proposed deployable cover, which accomplishes the same thing and would be a lot easier to implement. I agree with this Deployble shields can be equipment : It could be an equipment that you can ...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 22:02:00
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3999. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Anyone else want these immersive features, or others?
- by KAGEHOSHI Horned Wolf - at 2012.11.30 21:30:00
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4000. REQUEST: Shield deployment - in Feedback/Requests [original thread]
Still would be great.
- by KAGEHOSHI Horned Wolf - at 2012.11.30 03:23:00
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