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141. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Cat Merc wrote: So, scratching my head about trying to figure out a place for vehicles on the battlefield without making them super dropsuits that massacre infantry without a care in the world, I thought of something. Vehicles need a role, a re...
- by KAGEHOSHI Horned Wolf - at 2014.12.15 16:48:00
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142. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Fix it!
- by KAGEHOSHI Horned Wolf - at 2014.12.15 15:42:00
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143. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Keep the "sidegrade, not an upgrade" mentality when coming up with prices. No need to make them super overpriced.
- by KAGEHOSHI Horned Wolf - at 2014.12.15 10:05:00
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144. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Fizzer XCIV wrote: MINA Longstrike wrote: I believe that a large part of the issue with amarr weapons is a lot of the 'headspace' focus on heat mechanics (66% of their weapons not counting variants have heat mechanics. In theory to compensat...
- by KAGEHOSHI Horned Wolf - at 2014.12.15 08:47:00
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145. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Fizzer XCIV wrote: An unconventional fix that might work for the AScR: Heat=Damage Just like the laser. The higher your heat, the more damage per shot you do. Obviously this would have to only be in a small scale, perhaps 15% more damage at n...
- by KAGEHOSHI Horned Wolf - at 2014.12.15 05:11:00
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146. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Some thoughts about the aSCR: To actually fix it, I would suggest making it the most precise and accurate rifle assault variant (it is a laser weapon afterall). Tighten up ADS as well as hipfire dispersion, and tone down the jitter. I never u...
- by KAGEHOSHI Horned Wolf - at 2014.12.15 05:03:00
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147. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
CCP Rattati wrote: now where are the Amarrians to come fix the ASCR ? For the aSCR, I would recommend making it have the least dispersion and the most precision out of all the assault variants. It is suppose to be laser-based weapon.
- by KAGEHOSHI Horned Wolf - at 2014.12.13 19:24:00
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148. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
If armor plates have their HP so radically reduced, then so should PG/CPU costs and/or the speed penalties. Without a reduction of the downsides, only ferroscales and reactives will be used. In case you're thinking about it, do not nerf ferroscal...
- by KAGEHOSHI Horned Wolf - at 2014.12.11 07:03:00
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149. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: hfderrtgvcd wrote: CCP Rattati wrote: hfderrtgvcd wrote: Tac ar buff too much armor plate nerf too much scrambler nerf is irrelevant and not really a nerf at all Tac AR kills are 1% in PC. It's obviously not borde...
- by KAGEHOSHI Horned Wolf - at 2014.12.10 11:16:00
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150. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Upon further thought, I support the plate nerf. Will make sentinels much less of a problem.
- by KAGEHOSHI Horned Wolf - at 2014.12.09 20:39:00
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151. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Liking RE changes (please stay firm on these), rifle changes (for the most part), warbarge time returning. Not sure how I feel about the new plate values, but I'm open to it. I think the tac AR buff is too much. I would suggest maybe a clip size o...
- by KAGEHOSHI Horned Wolf - at 2014.12.09 10:35:00
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152. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
I'd like to see more up-to-date and accurate info about the game also, the types of suits and weapons, player count (site still says 48)
- by KAGEHOSHI Horned Wolf - at 2014.12.03 22:03:00
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153. Updating the frontline starter fittings - in Feedback/Requests [original thread]
I'm surprised the Amarr ones is still missing a slot.
- by KAGEHOSHI Horned Wolf - at 2014.11.26 22:33:00
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154. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Armor plates should have a strafe penalty. Shield extenders should have a signature profile penalty. I recall in your EWAR thread you suggested giving HP modules a dampening penalty. Neither shields nor armor should have both of these penalties....
- by KAGEHOSHI Horned Wolf - at 2014.11.20 18:50:00
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155. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
I-Shayz-I wrote: Just make the slot progression the same as their assault counterparts Give the Amarr 1 less slot on each tier IF you keep the sidearm /thread That's pretty much what I would suggest if I was going to propose something specif...
- by KAGEHOSHI Horned Wolf - at 2014.11.19 19:34:00
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156. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
A long while ago logis were on the list of things that needed a serious overhaul, Rattati had spreadsheets and plans of slot normalization, but ultimately nothing came of it. It really needs to be fixed though, because it's pretty ridiculous. I ha...
- by KAGEHOSHI Horned Wolf - at 2014.11.19 18:51:00
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157. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Minmatar: light grey (or beige) with orange highlights/parts (the Vherokior ship as inspiration) maroon with white highlights/parts (Krusual ship as inspiration) brown with orange high...
- by KAGEHOSHI Horned Wolf - at 2014.11.15 18:44:00
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158. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Caldari: black (or dark grey) with white + red highlights/parts (example) silver with blue highlights/parts (example) black with blue highlights/parts (example) Threw together some...
- by KAGEHOSHI Horned Wolf - at 2014.11.14 16:19:00
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159. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Caldari: black (or dark grey) with white + red highlights/parts (example) silver with blue highlights/parts (example) black with blue highlights/parts (example) Minmatar: light grey (or beige) with orange highlights/parts (the Vherok...
- by KAGEHOSHI Horned Wolf - at 2014.11.12 18:24:00
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160. CCP, your color choice is stale. - in Feedback/Requests [original thread]
CCP Rattati wrote: no colors, wrong colors, bright colors, muted colors, everything in EVE is drab and dull and brown/gray. There is no pleasing everyone. We decided to go a litttle austentiatious and flamboyant with the APEX suits. We alread...
- by KAGEHOSHI Horned Wolf - at 2014.11.12 02:40:00
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