Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
4881. Ready status for squad members - in Feedback/Requests [original thread]
+ 1
- by KAGEHOSHI Horned Wolf - at 2012.08.23 05:51:00
|
4882. Melee - in Feedback/Requests [original thread]
Melee is tied to stamina, so if you can't melee then your stamina is probably too low. Melee damage can be increased with skills, and special modules.
- by KAGEHOSHI Horned Wolf - at 2012.08.23 05:46:00
|
4883. Assault rifle effective range - in Feedback/Requests [original thread]
Gameplay-wise its really annoying. They could have made shots more inaccurate at longer ranges, they could have decreased damage at longer ranges, but to just make bullets magically vanish; this is true for the SMG as well which used conventional ...
- by KAGEHOSHI Horned Wolf - at 2012.08.23 05:43:00
|
4884. [REQUEST] --- More Than Just A Battleground FPS - in Feedback/Requests [original thread]
This has been suggested many times, but EVE people seem really against it. I'm personally for it. Here's what I think is the most recent thread on the subject: https://forums.dust514.com/default.aspx?g=posts&t=28126&find=unread I propose...
- by KAGEHOSHI Horned Wolf - at 2012.08.23 05:36:00
|
4885. [Feedback/Requests] After Playing PRECURSOR Build (VERY BIG) - in Feedback/Requests [original thread]
Alaxen Dre wrote: KAGEHOSHI wrote: -VOICE CHAT SHOULD BE ON BE DEFAULT! Disagree. I appreciate the sentiment of forcing everyone to be sociable, but having played many FPSs I know full well that the result is simply having to mute all o...
- by KAGEHOSHI Horned Wolf - at 2012.08.23 04:28:00
|
4886. [FEEDBACK] Large Blaster Installation Operators - in Feedback/Requests [original thread]
I could have sworn I got killed while manning a turret recently, I have to check
- by KAGEHOSHI Horned Wolf - at 2012.08.22 17:18:00
|
4887. [Feedback/Requests] After Playing PRECURSOR Build (VERY BIG) - in Feedback/Requests [original thread]
Khulam Alkon wrote: I agree with most of the feedback here, but I love the new Skirmish mode, the old skirmish mode was always far too one sided (though it wasnt completely due to the design of the game mode). -I also liked the idea of differe...
- by KAGEHOSHI Horned Wolf - at 2012.08.22 16:41:00
|
4888. Reclaiming vehicles - in Feedback/Requests [original thread]
Pombe Geek wrote: Khun-Al wrote: Can we get a reclaiming feature for vehicles in the final game? Its really annoying if you have a AV tank which has no chance against a constant stream of damage. Maybe items could not be removed from a recla...
- by KAGEHOSHI Horned Wolf - at 2012.08.22 14:52:00
|
4889. [Feedback/Requests] After Playing PRECURSOR Build (VERY BIG) - in Feedback/Requests [original thread]
________________ [OTHER CHANGES / FIXES]: (PART 1) These are not necessarily related to the changes brought by precursor. -Double ISK for the victors of a fight. This would incentivize the teamwork needed for victory, and reward winning. If you...
- by KAGEHOSHI Horned Wolf - at 2012.08.22 14:25:00
|
4890. [Feedback/Requests] After Playing PRECURSOR Build (VERY BIG) - in Feedback/Requests [original thread]
[OTHER CHANGES / FIXES]: (PART 2) -Because each dropsuit type is manufactured by different corporations from different races, they should therefore have varying HUD graphics and coloring when it comes to their health meter, stamina meter, ammo ...
- by KAGEHOSHI Horned Wolf - at 2012.08.22 14:25:00
|
4891. [Feedback/Requests] After Playing PRECURSOR Build (VERY BIG) - in Feedback/Requests [original thread]
This post is intended to give CCP my thoughts about the current build of the beta so this already great game BETA can become a great finished product. Because all the things I want to post in this exceed the character limit, I will divide my thou...
- by KAGEHOSHI Horned Wolf - at 2012.08.22 14:24:00
|
4892. [Feedback/Requests] After Playing PRECURSOR Build (VERY BIG) - in Feedback/Requests [original thread]
________________ ["PRECURSOR" WEAPON FEEDBACK / REQUESTS]: About weapons. -In general: If each variant is balanced properly, then they should all have the same price in the market because they're fairly equal. For some reason through, all non...
- by KAGEHOSHI Horned Wolf - at 2012.08.22 14:24:00
|
4893. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
I don't like it either, if they're going to do this, then it should be REALLY REALLY cheap.
- by KAGEHOSHI Horned Wolf - at 2012.08.22 08:44:00
|
4894. profanity filter = MAJOR FAIL - in Feedback/Requests [original thread]
This is why I hate these profanity filters. 1_ If I can't say $h!t, then I can say poop. Same exact meaning, but for some reason one is deemed bad. 2_ Words that aren't suppose to be censored end up being censored anyway. They should just make ...
- by KAGEHOSHI Horned Wolf - at 2012.08.22 07:18:00
|
4895. Submachine guns (look at Please) - in Feedback/Requests [original thread]
I think its largely because of hit detection issues. The more bullets fired in a short amount of time, the more of them are likely to get detected, so hit detection problems are working in favor of SMGs because of their rate of fire.
- by KAGEHOSHI Horned Wolf - at 2012.08.21 00:03:00
|
4896. Logi feedback - in Feedback/Requests [original thread]
+1 great feedback, I agree pretty much all of it.
- by KAGEHOSHI Horned Wolf - at 2012.08.20 12:52:00
|
4897. Feedback - dropship flying - in Feedback/Requests [original thread]
I liked the previous vehicle controls. The lack of infinite militia dropships, and the price hike is enough of a nerf. the extra nerfing that is the changed vehicle controls is uneccessary and does not improve the game. .Even militia dropships ...
- by KAGEHOSHI Horned Wolf - at 2012.08.20 11:47:00
|
4898. Hit "prediction" - in Feedback/Requests [original thread]
Hit detection is a serious issue right now, and the scout suit is really benefiting from it at the moment. I'm not sure if its something in the beta client, or its with the servers. If its with the servers, I'd check back on the 21st since its whe...
- by KAGEHOSHI Horned Wolf - at 2012.08.20 11:24:00
|
4899. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
I agree with this, and liked the post.
- by KAGEHOSHI Horned Wolf - at 2012.08.19 22:45:00
|
4900. Points for stopping a Hack - in Feedback/Requests [original thread]
The thought of boosting bothers me less than the idea of this not getting rewarded. Any boosting wouldn't really last long anyway because an objective is a central focus, and others will undoubtedly interrupt by shooting one of the boosters in the...
- by KAGEHOSHI Horned Wolf - at 2012.08.19 20:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |