Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.22 14:24:00 -
[1] - Quote
This post is intended to give CCP my thoughts about the current build of the beta so this already great game BETA can become a great finished product. Because all the things I want to post in this exceed the character limit, I will divide my thoughts into more posts. PLEASE READ POST 2, 3, & 4 IN THIS THREAD ALSO. ________________
["PRECURSOR" THE GOOD]: Changes I enjoyed. -The new merc quarters are awesome, I hated only having the bland Caldari one available.
-The repair tool is now awesome, so is the animation.
-The new models for installations look awesome, I hated the old objective models for Plateus before.
-The fitting count on the fitting selection is awesome.
-Having so many new maps is pretty awesome, but its overwhelming. Being able to list servers by region, game mode, number of players, map, and battle level (beginner, intermediate, veteran)
-The maps with the giant rock spikes is visually amazing, I love it. More beautiful geological features should be used in map generation. This is the first map I've played on that truly game me the impression that this is indeed another planet. More maps like this in full game please.
-Skirmish is much better. I like the way it works better now.
-The cool MCC HP meters on the side of the minimap.
-Finite militia vehicles is good; lets people test vehicles before investing skill points as well, and prevents infinite vehicle spam.
-When using the command wheel, the area you have to target of the lettered installation objective for setting squad orders use to be too small, and required precise aim at the console of the installation, but squad orders can bow be targeted at any part of the installation.
-The ETA for RDV vehicle drops is good.
-The variety in lighting effects, as well as the weather. I'd love to see more odd lighting.
-Issues with the controls are pretty much all fixed.
-Loot! ________________
["PRECURSOR" NEW CONCERNS / SUGGESTIONS]: Problems I have with this build of the beta, as well as suggestions. -Hit detection was really bad, but has improved greatly since I've been playing today; I can actually kill scouts now. I don't really know if its really fixed or not since I'm generally not as observant about hit detection unless its extremely bad like it was days ago. Anyone reading this, please post your thoughts on the current state of hit detection.
-Its terribly buggy. The Instant battle feature is very buggy; like the names of players load but mach never starts. Sometimes it just freezes your character. Sometimes there are infinite loading screens when you try to join a battle. Sometimes there are "internal error" messages that cause the client to have to reboot. Sometimes there are endless loading screens, and endless "Victory/Defeated" screens (though haven't experienced that one recently). Sometimes items won't restock.
-Can't sell my salvage, please allow us to sell our salvage because there is a serious lack of ways to make ISK, and this would really help. I have an expensive HAV, as well as sevral dropships in my assets that I have no desire to use, not the skills necessary to deploy. This would really help with the prices.
-I don't feel the incentive to spend money to unlock better items because I don't think I will be able to afford it. Battles should either reward a bit more, or items should generally cost a bit less. I should at least be able to make a small profit if I'm using a full standard stuff. I just ran some experiments where I used a fitting made of a standard Assault Dropsuit, standard Assault Rifle, standard Locus Grenade, and militia shield and armor modules; costs less 24k. I did 4 trials which I used up from 4 fits to 8 fits in a battle, in ALL CASES I lost more ISK in used fits then I gained (net losses ranged from 20k-120k ISK). Not asking for things to be back the way they were last build, but there needs to be a middle ground where people can still make a net gain with full standard fits.
-Dropships are really difficult to pilot. Dropship physics were better in the previous build. This change in dropship physics is an unnecessary nerf; the price increase combined with the finite nature of even militia vehicles was enough to balance, and prevent dropship spam. The changes to the controls are unnecessary, please change them back. To make matters worse, you can't even practice to gain the skills needed to handle the dropships since they're so expansive, and militia ones are finite. Please just change the dropship physics to how they were before, all the other changes I am okay with. It might take 3 uses of a dropship to just practice getting the hang of these ridiculous controls, 3 mlitia dropships cost 455,520 ISK total; this is just to practice with some militia ones.
-Confirmation that the player pressed square to call medic when downed, like a voice calling for help. This currently isn't much of a problem, but feedback to the player is needed to let them know that he feature works. Perhaps a bleedout timer should appear.
-Militia vehicles at least should be nore affordable, they're freaking weak easily destroyed. A FREE militia swarm launcher, or a less than 13,000isk forge gun can destroy destroy easily destroy something that cost over 130,000ISK . The prices for the militia vehicles need to be drastically reduced to reflect their general weakness.
-The hitbox on downed teammates is way too small for the nanite injector, and makes it annoyingly tricky to position one's self correctly next to a downed player to revive them, Often times when I stand right on top of a downed teammate, I still can't see the option to revive them because of this issue.
-The list of battles in the Battlefinder was a bit overwhelming, some sort of tool to sort through them by region would be nice.
-There needs to be a way of choosing what game mode you want with Instant Battle. ________________ |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.22 14:24:00 -
[2] - Quote
________________
["PRECURSOR" WEAPON FEEDBACK / REQUESTS]: About weapons.
-In general: If each variant is balanced properly, then they should all have the same price in the market because they're fairly equal. For some reason through, all non-regular variants of weapons cost more ISK then the regular one, even when the non-regular ones are inferior. This doesn't make sense to me.
-Assault Rifles (FEEDBACK) Breach: The breach variant has lower damage per magazine than the regular in by hundreds, and this is true for all grades (standard, advanced, prototype). The breach variant does have better hipfire, but that does not really make up for being short hundreds of points per magazine. The weird thing is, the breach variant actually still cost more than the regular variant. A slightly bigger magazine capacity would solve this.
(REQUEST) New variant: High rate of fire, but low accuracy, and high recoil.
-Sniper Rifles (REQUEST) CQC Snipe Rifle: A new CQC/mid-range variant would be very useful, basically a much weaker snier rifle that's effective for closer range. Increase fire rate, increase magazine size, make hipfire as good as the assault rifle, remove the sway, but in exchange decrease bullet damage substatally, and decrease zoom. This would really make the use of weapons in this game more various. It wouldn't technically count as a sniper rifle anymore, but share the same weapon skin. I would really love this kind of assault railgun.
-Mass Drivers (FEEDBACK) In general: Why does Mass "Driver operation" have a prerequisite of "Weaponry level 4. Such a crappy weapon with terrible damage per magazine, and difficult to use... why does such a weapon have such high requirements? It should require only Weaponry level 1, or it really should get a huge buff (6 rounds regular/breach, 8 round for assault). This weapon is likely to be the worst gun type in the game right now; this isn't to say that its unusable since I'm sure there are many people who are good with it, but its the least generally useful. I noticed that sometimes when a mass driver grenade hits, it doesn't regester, or even explode; I understand there are hit detection issue, but since today most (if not all) of the hit detection issues have vanished for me, yet the Mass Driver still seems bugged.
(REQUEST) A new Mass Driver variant: I do appreciate the inclusion of new variants, though I think a charge variant would be nice. has a regular uncharged firing mode that does reduced damage compared to the regular variant, but the more it charges, the greater it travels straight without dropping. Trading damage and rate of fire (because of charge time) in exchange for hitting right where you're pointing too without the drop effect caused by gravity. The charging should not increase damage, simply make the grenades fly straight.
-Scrambler Pistols (REQUEST) Machine Pistol variant: lower damage, same magazine size, but fully automatic.
(REQUEST) Charge pistol: lower damage than regular ones when not charged, and higher damage when charged.
(REQUEST) 10 round magazine: Trades damage for more rounds per magazine. I know the burst Scrambler pistol has 12 rounds already, but I want a semi-automatic Scrambler Pistol with greater magazine.
*(for when Laser Rifles come) Please please please please please make laser rifles light weapons, and NOT heavy weapons. I don't know if they will be light or heavy weapons, but I just want to say this preemptively. Lasers in an FPS is rare, and to restrict that to only one dropsuit would really limit a player's ability to experience such an interesting exotic weapon since it might conflict with their current suit specialization, and there is a lack of truly interesting and exotic weapons as light weapons. ________________ |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.22 14:25:00 -
[3] - Quote
________________
[OTHER CHANGES / FIXES]: (PART 1) These are not necessarily related to the changes brought by precursor. -Double ISK for the victors of a fight. This would incentivize the teamwork needed for victory, and reward winning. If you win a battle, you're fufilling your contract, thus you should be payed more..
-ACCEPT/DENY options options when being revived, in which you have 5 seconds to stay on the ground before choosing to accept or to deny the revive.
-There needs to be a meter informing the squad leader how much war points is amassed so he/she may know how far he is from being able to call one.
-an ability to increase zoom in on sniper scopes for greater range. Currently the sniper rifles don't have the range that a sniper rifle should have.
-Many actions that are beneficial to ones team aren't really rewarded. I will list some. Points should be awarded for destroying enemy equipment like drop uplinks and nanohives. Pilots need to get points for when people spawn on their vehicle's CRU; points are awarded for drop uplink spawns, I don't see why CRU spawns aren't included. Points need to be awarded for cancelling enemy hacks on objectives because right now its more beneficial for players to let the enemy complete the hack before taking it back, and this is at the detriment of the player's team; sure this could lead to boosting, but people can theoretically already boost with the current way things are with with hacking of all installations.
-Being able to filter battles in the battlefinder by region, game mode, number of players, map, and battle level (beginner, intermediate, veteran).
-When you join a battle, it should tell you the server name on top of the playerlist/scoreboard. Often when I joined a game through the "Instant Battle" matchmaking, I really liked the map and wondered what server this was on so I can find it again.
-The kills reported on the killfeed disappear too fast, so it makes it hard to know who and killed you. The name of your killer, as well as the weapon used should appear centered on the screen for 2 seconds for you to see.
-Some sort of meter or counter that lets a squad leader know how close he is to being able to call in a precision strike.
-It shouldn't take close to 2:30 minutes from when starting Dust 514 to actually be signed in on a character. Too many screens get in the way.
-Switching characters should be doable from the merc quarters.
-Scoreboard should be based on points instead of K/D in objective-based modes.
-Points for kills and assists should be proportional to how much damage you did to the enemy. If you do 80% of the damage, you should get 80% of the possible points for the kills, even if you only got an assist. Likewise, if you only did 20% of the damage yet got the kill, you should only get 20% of the possible points for the kill.
-In Ambush, players should spawn randomly in a location where there is 1 or more teammates present, and where there are also no enemies in close proximity. Currently you can spawn right in front of an enemy, and its annoying. It would be better if all spawns not from a CRU or drop uplink involved beng launched down from from up high (or the MCC in Skirmish games), and activating the inertia dampener; it would be far more exiting, and would make more sese then magically appearing on the battlefield.
-Pretty please bring back the wobbling HUD, it was cool.
-At the end of every battle, there should be a "net ISK gained" count that is attained from subtracting how much ISK-worth of items lost from how much ISK was earned in the battle. To prevent complications related to the player driven market (which could cause prices of an item to fluctuate a lot), the ISK lost will be based on the price the player payed for the items regardless of current market value.
-Redzone needs to return on the minimap, or maybe just a red thin line, wondering out into the danger zone is way too easy without it.
-Using the map to set capture/defend/attack squad commands on lettered objectives is still impossible. This needs to be fixed because a clear line of sight to the objective isn't always avilable to use the comand wheel.
-The old Skirmish battles from 2 patches ago need to return; Attacker must take 2 defense relays, then capture 3 control points. It had a great sense of progression and complexity to it unlike the current Skirmish battles. I hope this Skirmish type, as well as the current Skirmish type will both be in the full release.
-You should be able to knife while running. Its annoying to run into someone from behind and not be able to stop until you're done running.
-VOICE CHAT SHOULD BE ON BE DEFAULT!
-The starter skill/item-pack or "class" system (arbiter, sentinel,and enforcer) is unfair to those who want to those who want to get a headstart with a logistics player because of a lack of option for starter logistics skills and equipment. There should be an option to just start with no skill books, and no items, but gives the player more ISK and SP equivalent to a starter class, and let the player pick his/her own starting skills and and buy our own starting equipment.
-check out this thread and its proposal regarding weapon switching.
-Allow reloading while running at 50% reloading speed to increase the fluidity of combat. It is physically possible with practice, it just takes longer; an immortal mercenary with thousands of lives worth of practice should definitely be able to do this. Many other FPS games have done so and show that it doesn't hurt gameplay (like BF3).
-This world is thousands of years into the future, make the locus grenade explosions at least look like they're a few decades beyond current real life grenades. Visual effects should be brighter, bigger, and more explosive. Make them look impressive. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.22 14:25:00 -
[4] - Quote
[OTHER CHANGES / FIXES]: (PART 2)
-Because each dropsuit type is manufactured by different corporations from different races, they should therefore have varying HUD graphics and coloring when it comes to their health meter, stamina meter, ammo meter, and minimap. This would really add a sense of variety which would keep the game from getting stale visually.
-Show microphone symbols over the heads of friendlies when they are talking. Also show a microphone symbol on the side of the screen as well as the name of the person talking. This will make knowing who we're talking too much easier.
-Squad members should be able to see a special symbol above their squad leader, or a special symbol on the minimap to identify the location of their squad leader. This will greatly help with following your squad leader, and general squad cohesion.
-Player search feature for finding friends: Ability to search characters (and add them as contacts, or mail them) by typing in the PSN ID of the user; this should also come with an option to hide one's PSN ID (and hide character from being found through a PSN ID search) for those who have spy accounts and need to maintain anonymity.
-Tabs in the fit selection screen, and the ability to organize out fits into which tabs we want. Currently it can be very time consuming to select the right fit when we have a lot.
-I find the sniper scope pretty ugly, because of the lines extenting outward from the points of that octogon shape inside the scope, but I would rather that its just removed. It just looks aesthetically displeasing, as well as distracting to me. Reminds me of looking through a crystal.
-Restock from fitting selection screen.
-Maps need more obstacles, most of them feel too flat.
-Instant Battle should NEVER tell me a server is full. It should keep looking until it finds one.
-If I throw a grenade and hold R1, I should automatically start shooting as soon as the animation finishes. That goes for all animations.
-Fittings deployed in battle, but not destroyed in battle should not be deducted from our items.
-Allow us to check the scoreboard while at deployment location screen.
-Players should be able to summon the RDV to take back their vehicles if armor is still intact.
-More various and brighter colors are needed. The game still looks boring.
-More movement options like vaulting and sliding would greatly enhance the game.
EDIT: adding new things to the list others have proposed.
-Aim down sight sensitivity is jerky, maybe its just too high in proportion to the regular sensitivity, or the acceleration is too high. Custom ADS sensitivity options would be really useful.
-A READY status for squad (party system) so squad leader can easily know if/when their squad members are ready to join a battle without having to constantly ask.
-Ability to search and request to join a party squad.
-Ability to see what games your contacts or in, and jump in their game. ________________ |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.22 16:11:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote: -Dropships are really difficult to pilot. Dropship physics were better in the previous build. This change in dropship physics is an unnecessary nerf; the price increase combined with the finite nature of even militia vehicles was enough to balance, and prevent dropship spam. The changes to the controls are unnecessary, please change them back. To make matters worse, you can't even practice to gain the skills needed to handle the dropships since they're so expansive, and militia ones are finite. Please just change the dropship physics to how they were before, all the other changes I am okay with. It might take 3 uses of a dropship to just practice getting the hang of these ridiculous controls, 3 mlitia dropships cost 455,520 ISK total; this is just to practice with some militia dropships.
I agree with most of what you've said here, but I especially agree with this. I've been a dropship pilot the past two builds, and flying was by far my favorite thing to do in DUST....these new dropships....ugh, terrible. Not even remotely fun. Please, please revert, or at least find a happy middle. I can't even get the thing off the ground >_< Tanks are 100% the better option, and if you need mobility, just call down a LAV. Dropships have no place in the game right now, and it makes me upset, personally. |
Khulam Alkon
Zumari Force Projection Caldari State
46
|
Posted - 2012.08.22 16:37:00 -
[6] - Quote
I agree with most of the feedback here, but I love the new Skirmish mode, the old skirmish mode was always far too one sided (though it wasnt completely due to the design of the game mode). -I also liked the idea of different faction dropsuits having different UI's, that would make them all feel very distinct. -I also like the new maps, but i'm still seeing the same 3 maps over and over again, not tired of them yet mind you, but I will be eventually.
Overall i'm happy with the changes (especially KBM support), i'm just hoping they do some actual Sov battle testing soon.
And to give some perspective on how much the our equipment and vehicles cost:
I dont know how much EVE you've played, but even the most expensive vehicles in DUST are going for chump change compared to how much ISK can be made in EVE. If you get serious about participating in DUST and its merc corporations at release then you'll be getting paid by EVE players, and they'll be paying your corp (and by extension, you) a lot more than what we get for hopping into an instant battle. Also, the more likely circumstance is when you start doing battles with a corp the corp will simply supply the vehicles to the designated pilots in your corp and funds the corp makes in its contracts will go to keep that supply up.
So, suffice it to say, I wouldn't expect many people to use gear above Type-1 that often in standard instant battles, however, the contract fights for EVE corporations will pay more, so that's where the Advanced and Prototype gear be necessary... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.22 16:41:00 -
[7] - Quote
Khulam Alkon wrote:I agree with most of the feedback here, but I love the new Skirmish mode, the old skirmish mode was always far too one sided (though it wasnt completely due to the design of the game mode). -I also liked the idea of different faction dropsuits having different UI's, that would make them all feel very distinct. -I also like the new maps, but i'm still seeing the same 3 maps over and over again, not tired of them yet mind you, but I will be eventually.
Overall i'm happy with the changes (especially KBM support), i'm just hoping they do some actual Sov battle testing soon.
And to give some perspective on how much the our equipment and vehicles cost:
I dont know how much EVE you've played, but even the most expensive vehicles in DUST are going for chump change compared to how much ISK can be made in EVE. If you get serious about participating in DUST and its merc corporations at release then you'll be getting paid by EVE players, and they'll be paying your corp (and by extension, you) a lot more than what we get for hopping into an instant battle. Also, the more likely circumstance is when you start doing battles with a corp the corp will simply supply the vehicles to the designated pilots in your corp and funds the corp makes in its contracts will go to keep that supply up.
So, suffice it to say, I wouldn't expect many people to use gear above Type-1 that often in standard instant battles, however, the contract fights for EVE corporations will pay more, so that's where the Advanced and Prototype gear be necessary...
I like the new Skirmish as well, but I want to have them both; the current one, and the one from 2 builds ago with the defense relays (Though called something else).
EDIT: I'm not asking to be able to afford running around in full advanced or prototype stuff, just standard stuff. |
The Warbot
Seituoda Taskforce Command Caldari State
85
|
Posted - 2012.08.22 16:59:00 -
[8] - Quote
Quote:an ability to increase zoom in on sniper scopes for greater range. Currently the sniper rifles don't have the range that a sniper rifle should have.
I was actually thinking about requesting a skill book for extra number of zoom-ins. But this would make the sniper much more effective.... and annoying as is. |
Cael Nostromos
Osmon Surveillance Caldari State
2
|
Posted - 2012.08.22 20:58:00 -
[9] - Quote
Quote:Confirmation that the player pressed square to call medic when downed, like a voice calling for help. This currently isn't much of a problem, but feedback to the player is needed to let them know that he feature works. Perhaps a bleedout timer should appear. Agreed. |
Alaxen Dre
Ex Morte Vita Big Bang Quantum
16
|
Posted - 2012.08.22 21:37:00 -
[10] - Quote
KAGEHOSHI wrote: -VOICE CHAT SHOULD BE ON BE DEFAULT!
Disagree.
I appreciate the sentiment of forcing everyone to be sociable, but having played many FPSs I know full well that the result is simply having to mute all of the idiots (basically everyone) at the start of every match.
Voice chat could maybe only be on by default with 'friends', 'corp' etc. |
|
Icy Tiger
496
|
Posted - 2012.08.22 23:36:00 -
[11] - Quote
Alaxen Dre wrote:KAGEHOSHI wrote: -VOICE CHAT SHOULD BE ON BE DEFAULT!
Disagree. I appreciate the sentiment of forcing everyone to be sociable, but having played many FPSs I know full well that the result is simply having to mute all of the idiots (basically everyone) at the start of every match. Voice chat could maybe only be on by default with 'friends', 'corp' etc. I disagree. A lot of people think that the game doesnt have mics, |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.23 04:28:00 -
[12] - Quote
Alaxen Dre wrote:KAGEHOSHI wrote: -VOICE CHAT SHOULD BE ON BE DEFAULT!
Disagree. I appreciate the sentiment of forcing everyone to be sociable, but having played many FPSs I know full well that the result is simply having to mute all of the idiots (basically everyone) at the start of every match. Voice chat could maybe only be on by default with 'friends', 'corp' etc.
No one will force them to talk, and they can turn it off (and I think a mute option was added, not sure). At least this way people will at least know the voice comms work instead of having to play for hours screaming into a mic thinking something is wrong or bugged before realizing voice comms are off. This is a team-based games where communication is vital anyway. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.23 09:05:00 -
[13] - Quote
Maybe I shouldn't collect this much info over so much time, and dump it all at once into one thread. I'm guessing not many people have read the 4 part OP in its entirety. I left out the crazy ideas (like native animal PVE, ship-boarding, and jetpacks, new weapon types, or new equipment proposals) and just gave feedback and talked about improving or expanding upon existing features and still turned out to be this big lol. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.23 09:12:00 -
[14] - Quote
I've seen dropship pilots that have been able to pilot their thing REALLY well. They seem far more maneuverable than they were previously. I have to admit I've never used them this build myself, but after seeing other people flying them I can only assume it's a skill you need to develop, because clearly some people can rock it pretty damn well.
As for sniper ranges, I can kill people who are further away than I can see. All I see is their red arrow, I put my cursor over them to see if there's an obstacle in the way, and if not, I nail them. Sniping does not need to be made stronger. Quite the opposite, in fact.
Also, hit detection is amazingly bad still. It's pretty crazy. You can sit there putting shot after shot into guys who aren't even moving, just sitting there shooting your team mates, to no avail.
Oh, and grenade explosions in real life are actually pretty boring. I think grenades look pretty good in Dust, although their sound is kind of wimpy. |
Eirnin Solista
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.08.23 17:15:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:[OTHER CHANGES / FIXES]: (PART 2) -Because each dropsuit type is manufactured by different corporations from different races, they should therefore have varying HUD graphics and coloring when it comes to their health meter, stamina meter, ammo meter, and minimap. This would really add a sense of variety which would keep the game from getting stale visually.
This, I really like this idea. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.23 18:33:00 -
[16] - Quote
I agree |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.24 07:34:00 -
[17] - Quote
I noticed there are some people who enjoy the new dropship controls. It would be cool to have an option to pick which set of controls one wants. Lat build's control for speed and ease of use, and this build's controls for extreme maneuverability for the pros that can handle it. |
Athelar Loraiel
Amarr Templars Amarr Empire
2
|
Posted - 2012.08.24 09:38:00 -
[18] - Quote
I support the OP.
also, where is the killboard etc? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.24 10:21:00 -
[19] - Quote
Athelar Loraiel wrote:I support the OP.
also, where is the killboard etc?
I'm not sure what you mean by killboard, do you mean the leaderboard? if so, then its in the Neocom (press START) and go to SOCIAL, and its the last option in SOCIAL. If you mean like the scoreboard for kills and deaths diring a battle, then press the up button on the d-pad. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.24 15:38:00 -
[20] - Quote
O ly point I disagree on is %damage for SP. sorry, but I you do 80% damage, your just letting them repair themselves. This is why you get points for an assist already. Other than that, you mention a great deal which could improve the game. Mostly small things, but god is in the detail, or some other cliche phrase ;D you have my backing. Oh and Dropships take skill now. I much prefer them now to the flying bumper cars we had before. |
|
Khun-Al
135
|
Posted - 2012.08.24 15:50:00 -
[21] - Quote
Its interesting that the breach discription says high damage and the tactical says medium damage but it has more damage. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.25 03:18:00 -
[22] - Quote
Khun-Al wrote:Its interesting that the breach discription says high damage and the tactical says medium damage but it has more damage.
That is indeed weird. |
Shiro Mokuzan
220
|
Posted - 2012.08.25 03:28:00 -
[23] - Quote
I like the new dropships. They're more maneuverable, but harder to pilot. Plus you can do barrel rolls in them now. |
Sven Lindblad
11
|
Posted - 2012.08.25 08:13:00 -
[24] - Quote
Quote:-Because each dropsuit type is manufactured by different corporations from different races, they should therefore have varying HUD graphics and coloring when it comes to their health meter, stamina meter, ammo meter, and minimap. This would really add a sense of variety which would keep the game from getting stale visually.
Yes! The current one feels very Caldari. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.28 23:56:00 -
[25] - Quote
I imagine an Amarr HUD would look very golden and ornate. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.29 01:38:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote:________________
["PRECURSOR" WEAPON FEEDBACK / REQUESTS]: About weapons.
-In general: If each variant is balanced properly, then they should all have the same price in the market because they're fairly equal. For some reason through, all non-regular variants of weapons cost more ISK then the regular one, even when the non-regular ones are inferior. This doesn't make sense to me.
-Assault Rifles
(FEEDBACK) Breach: The breach variant has lower damage per magazine than the regular in by hundreds, and this is true for all grades (standard, advanced, prototype). The breach variant does have better hipfire, but that does not really make up for being short hundreds of points per magazine. The weird thing is, the breach variant actually still cost more than the regular variant. A slightly bigger magazine capacity would solve this.
(REQUEST) New variant: High rate of fire, but low accuracy, and high recoil.
-Sniper Rifles (REQUEST) CQC Snipe Rifle: A new CQC/mid-range variant would be very useful, basically a much weaker snier rifle that's effective for closer range. Increase fire rate, increase magazine size, make hipfire as good as the assault rifle, remove the sway, but in exchange decrease bullet damage substatally, and decrease zoom. This would really make the use of weapons in this game more various. It wouldn't technically count as a sniper rifle anymore, but share the same weapon skin. I would really love this kind of assault railgun.
-Mass Drivers (FEEDBACK) In general: Why does Mass "Driver operation" have a prerequisite of "Weaponry level 4. Such a crappy weapon with terrible damage per magazine, and difficult to use... why does such a weapon have such high requirements? It should require only Weaponry level 1, or it really should get a huge buff (6 rounds regular/breach, 8 round for assault). This weapon is likely to be the worst gun type in the game right now; this isn't to say that its unusable since I'm sure there are many people who are good with it, but its the least generally useful. I noticed that sometimes when a mass driver grenade hits, it doesn't regester, or even explode; I understand there are hit detection issue, but since today most (if not all) of the hit detection issues have vanished for me, yet the Mass Driver still seems bugged.
(REQUEST) A new Mass Driver variant: I do appreciate the inclusion of new variants, though I think a charge variant would be nice. has a regular uncharged firing mode that does reduced damage compared to the regular variant, but the more it charges, the greater it travels straight without dropping. Trading damage and rate of fire (because of charge time) in exchange for hitting right where you're pointing too without the drop effect caused by gravity. The charging should not increase damage, simply make the grenades fly straight.
-Scrambler Pistols (REQUEST) Machine Pistol variant: lower damage, same magazine size, but fully automatic.
(REQUEST) Charge pistol: lower damage than regular ones when not charged, and higher damage when charged.
(REQUEST) 10 round magazine: Trades damage for more rounds per magazine. I know the burst Scrambler pistol has 12 rounds already, but I want a semi-automatic Scrambler Pistol with greater magazine.
*(for when Laser Rifles come) Please please please please please make laser rifles light weapons, and NOT heavy weapons. I don't know if they will be light or heavy weapons, but I just want to say this preemptively. Lasers in an FPS is rare, and to restrict that to only one dropsuit would really limit a player's ability to experience such an interesting exotic weapon since it might conflict with their current suit specialization, and there is a lack of truly interesting and exotic weapons as light weapons. ________________
Overall good read on everything. Agree with a lot, some things about weapons though...
Breach AR- is fine as is, maybe up damage a tad to, 36,40,44
Cqc Sniper- essentially u r asking for the tactical AR, (ie, mk mod1 in real guns)
Pistols- already can increase clip size via skills. Full auto pistol isnt needed as u have smgs as a backup. You will mess up with smg damage and rof then.
Mass driver- cant say much there, only thing id say is remove/lessen the "ima f*ck w/ yr screen" if u are within splash damage range (even the limit) |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.29 03:07:00 -
[27] - Quote
Shiro Mokuzan wrote:I like the new dropships. They're more maneuverable, but harder to pilot. Plus you can do barrel rolls in them now.
The need for player skill is what keeps people coming back. Imagine a FPS that didn't require any skill to kill your enemy, just point in the general direction, kind of like bumper bowling. Easy, but no fun. The only winner is always the one with more character points. That's an obvious flaw.
Now think about the other non assault roles in the game. What's going to motivate someone to to play those? Medics, logistics, pilots, etc. They will enjoy supporting your gunner if there is some personal reward in doing it well. Requiring player skill does that. Otherwise you may as well get a drone.
Piloting is a natural role to require and reward player skill. You wouldn't give a second thought to hopping in a jeep and speeding off, but would you personally strap on a helicopter and expect to do anything other than kill yourself?
CCP needs to think about each role and how they can make them challenging enough to be rewarding to master, or you will end up with nothing but gunners and game play will be less rich for everyone. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.29 04:31:00 -
[28] - Quote
I think a VR mode for training with dropships should at least be available so people don't have to waste half a million ISK just to get the hang of piloting. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |