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Lavie Sonesh
11
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Posted - 2012.08.20 11:09:00 -
[1] - Quote
Logi Feedback
This build I decided to go full logi to support my Corp, squad, and team. While, I love playing as logi, I'm starting to notice alot of things I would like to see changed and/or improved upon. Some of you may agree and some of you may disagree. That is fine but in the long run it may or may not affect newer players coming into the game.
Injectors in there current state are hit or miss. There are times when I can find the sweet spot and rez a person no problem, but a major of the time I running in circles around the corpse looking for the magic text "Press R1 to revive player", this in itself is one of the most frustrating things I have encountered. So, here I am looking for the sweet spot only to be taking Sniper fire or giving the enemy team time to rush to my location to make rezzing not possible. Perhaps I'm just bad and doing it all wrong but 30-40% of the time when I try to rez I end up dieing to a sniper of flanking enemy squad. Also, when I do manage to get a rez off to me the animation goes off but the person doesn't revive. This happens semi rarely but it does happen enough to notice that something is off. I would also like to see a Accept or Deny rez option for the person being rezzed. Like I said before, there are time where it takes a while to get the rez off and when it does happen, we now have 3 enemies staring at use and just kill the person again. This accept or deny should have a countdown incase we do get flanked the rez isn't just wasted. Last thing, I would like to have a countdown ticker around the HUD display to show the amount of time before No rezzing is possible. It is frustrating to be running to a person to rez who has been waiting to only have them despawn due to timer.
My suggestion to this is to use a system similar to MAG rezzing. The rez animation is fine but make the rez box bigger maybe like 1-3 meters and if you are in that bubble a rez can be possible. This way you are not sitting there like a person looking for a contact lens in a fish tank of water.
Next, the Remote armor repper. I love this equipment but it has some quirks to it. Pressing R1 again is hit or miss, sometimes it goes at locks on no problem other times I need to release and try again. I would also like to see the repper prioritize people with lower armor when locking on. This is only a problem when people are crowded together and moving around in a tight squad formation. I find when this happens, I will normally need to keep pressing and releasing R1 trying to get the lock I want. It's not game breaking but extremely frustrating when you teammate dies because you could lock him because it locked the person next to him.
My suggestion was stated about prioritizing lower armor teammates over full armor ones. I would also like to suggest a button to unlock a target or cycle targets. Since when you have repper out L1 isn't used for anything, I would like it to cycle or unlock targets. I believe that would be a useful addition to the repper.
Some other things I would like to see all have to do with WP. These are things I think should be given while running in Logi suits.
-When Repper a person you should get some sort of points, as it is now if the person isn't nearly dead you get nothing for repping them. (i.e. Armor isn't below 40%) I understand ticking some one for maybe 1-3 seconds isn't long but something is better then nothing. Perhaps after the first tick you get the +15 then if more reps are needed it works like it does now.
-When repping someone in a firefight if he kills someone, I think you should get an assist.
-Person spawns in on your drop uplink
-Nanohive repping
During my time playing Logi, I have been having a blast but the end of match SP/ISk rewards doesn't reflect what we really do on the field. I get 5k-30k SP per match depending how long I have been playing due to SP degrade. 50-70k isk and maybe 1 thing of salvage. But because I don't focus on killing only hacking and healing my end of game rewards to me doesn't seem worthwhile for what I added to the game. Again, this is my opinion, you may have different thoughts. I would like to hear others thoughts on this.
P.S. Winning the game needs to give you some kind of bonus. Right now, you get the same reward for winning or losing. Which doesn't give a motive for people to try and win. |
BlacMage
Royal Uhlans Amarr Empire
59
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Posted - 2012.08.20 11:28:00 -
[2] - Quote
Completly agree about the nanoinjectors. I end up doing the "revive buddy dance" walking back and forth over their bleeding corpse as I spend ten seconds trying to find our tiny hit box^^ This has been said enough times that I am sure CCP is on top of it, but thank you for keeping awareness up for the non logi players out there. Keep up the fight! |
Jack McReady
46
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Posted - 2012.08.20 12:39:00 -
[3] - Quote
1. they should add logistic as starting profession. I dont know why it wasnt done in the first place anyway. 2. they should copy reviving from killzone 2, it works really well there. I dont see why we need to go up to someone with an injenction when devices in the Eve universe exist that can transfers nanos to someone else from range? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.20 12:52:00 -
[4] - Quote
+1 great feedback, I agree pretty much all of it. |
Lavie Sonesh
11
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Posted - 2012.08.20 12:54:00 -
[5] - Quote
Jack McReady wrote:1. they should add logistic as starting profession. I dont know why it wasnt done in the first place anyway. 2. they should copy reviving from killzone 2, it works really well there. I dont see why we need to go up to someone with an injenction when devices in the Eve universe exist that can transfers nanos to someone else from range? Adding Rez from range would **** alot of people off with no way to not accept. Some one could just keep rezzing while the dead person is still taking fire and just dieing over and over. |
Jack McReady
46
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Posted - 2012.08.20 13:17:00 -
[6] - Quote
Lavie Sonesh wrote:Jack McReady wrote:1. they should add logistic as starting profession. I dont know why it wasnt done in the first place anyway. 2. they should copy reviving from killzone 2, it works really well there. I dont see why we need to go up to someone with an injenction when devices in the Eve universe exist that can transfers nanos to someone else from range? Adding Rez from range would **** alot of people off with no way to not accept. Some one could just keep rezzing while the dead person is still taking fire and just dieing over and over. the range does not have to be long, it is not very long in killzone either and the player could have the ability to refuse the revive (a refuse option should be in the game anyway because what does prevent some ****** to suicide revive you anyway?) |
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