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341. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Again: 1) Splash is the PRIMARY mode of damage for the mass driver. 2) No other dropsuit in the game has such a high resistance to ANY other weapon type. Instead of one or two dropsuits being resistant to explosive splash damage, all dropsuits ...
- by KA24DERT - at 2014.09.22 07:29:00
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342. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Aria Gomes wrote: I'd rather be able to detonate my REs right as I die than take away the explosive resistance Thank you for your noble sacrifice.
- by KA24DERT - at 2014.09.19 19:45:00
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343. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Michael Arck wrote: KA24DERT wrote: Because it makes the basically immune to mass drivers. LOL! No. Sentinels are designed to take on heavier firepower and resistance to the explosives...cause that's what Sentinels/Heavies are. It's even ...
- by KA24DERT - at 2014.09.19 01:22:00
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344. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
Faquira Bleuetta wrote: KA24DERT wrote: Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. becuz ur Md cannot killl a cloaked scout ***** plz Yep, I am upset because I can't kill a cloaked ...
- by KA24DERT - at 2014.09.19 01:11:00
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345. Reduce strafe speed! - in Feedback/Requests [original thread]
No, sorry. Movement in this game is already grindingly slow. You want to shoot at still targets, go to a shooting range.
- by KA24DERT - at 2014.09.18 23:24:00
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346. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. There's no effective counter to a cloaked ...
- by KA24DERT - at 2014.09.18 23:23:00
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347. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Because it makes the basically immune to mass drivers.
- by KA24DERT - at 2014.09.18 22:50:00
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348. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
Scouts should have to wait 5 seconds after decloaking before activating another module or weapon.
- by KA24DERT - at 2014.09.18 22:50:00
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349. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Remove explosive resistance from Heavies.
- by KA24DERT - at 2014.09.18 21:48:00
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350. Dear Kane - in The War Room [original thread]
Thank you for effectively killing what was left of Planetary Conquest by removing the ISK incentive behind holding land. Yours Truly, Dert
- by KA24DERT - at 2014.08.28 05:35:00
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351. Tinfoil Hat Conspiracy: ERA Has Disbanded? - in The War Room [original thread]
Roman837 wrote: No conspiracy. We needed a new name. Corp members...and entire comunity hated the Stigma of where ERA came from. Espeon has ran his own farm corps before...now he's got another one withsome pretty good players. They got about 10...
- by KA24DERT - at 2014.08.10 03:40:00
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352. Tinfoil Hat Conspiracy: ERA Has Disbanded? - in The War Room [original thread]
King Kobrah wrote: 'hey guys those big mean bullies finally left, now we can make believe like we're the best cause nobody else is around!' Kobrah won the thread, everybody out.
- by KA24DERT - at 2014.08.10 03:40:00
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353. What's wrong with using Proto? - in General Discussions [original thread]
There's no problem with using Proto, aside from it being very expensive and wasteful.
- by KA24DERT - at 2014.08.04 03:08:00
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354. Dear ERA - in The War Room [original thread]
Rowdy Railgunner wrote: Knight Soiaire wrote: King Kobrah wrote: Knight Soiaire wrote: 1v1s in Destiny?! HA! As if that game will have even a bit of competitiveness. That game's PVP was just an afterthought. Devs pretty much came ou...
- by KA24DERT - at 2014.07.11 05:23:00
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355. Sticky:Changes to Planetary Conquest in Hotfix Bravo - in General Discussions [original thread]
So who actually wanted this change? And what is the change supposed to do?
- by KA24DERT - at 2014.06.19 17:59:00
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356. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
The future of PC will consist of the 4-5 top corps in the game raiding inferior corps with MLT gear to steal their ISK and loot. This is a terrible change, and I can't conceive of how it makes sense except to make everyone poor and fuel AUR purch...
- by KA24DERT - at 2014.05.25 18:55:00
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357. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: KA24DERT wrote: So the only decent source of income in the game is going away, and is being replaced with a system where you have to grind against other corps? *Looks at Corp* Hard to tell if this is a troll or seri...
- by KA24DERT - at 2014.05.25 05:39:00
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358. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
So the only decent source of income in the game is going away, and is being replaced with a system where you have to grind against other corps?
- by KA24DERT - at 2014.05.25 04:51:00
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359. STB Joins Dirt Nap Squad. - in The War Room [original thread]
bunnywink wrote: Baan Mee Ho wrote: bunnywink wrote: After fleeting with Tso's for the past few days, I just want to say that there is a HUGE difference in attitudes towards Dust when it comes to DNS and Tso's. Tso's is a great alli...
- by KA24DERT - at 2014.05.20 20:32:00
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360. What will TTK be like in a game where everyone uses KB/M? - in General Discussions [original thread]
The mouse is more accurate than a DS3, but nothing is more accurate than aim assist. Aim assist not only negates the need to precisely aim, but also negates the built in dispersion that the rifles have. The removal of aim assist will cause TTK t...
- by KA24DERT - at 2014.05.15 04:11:00
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