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Justin Tymes
Condotta Rouvenor Gallente Federation
144
|
Posted - 2013.06.09 03:29:00 -
[61] - Quote
With planetside 2 coming to the PS4, it would be the end of Dust. With a majority of players(outside and even in the Dust community) already thinking it's a superior game, and F2P to boot, there would be little incentive to pay money for Dust. |
Delenne Arran
Ivory Hounds
0
|
Posted - 2013.06.09 03:29:00 -
[62] - Quote
Absolutely not. First, because I don't think the subscription model would work for an FPS, even one connected to an MMO. Secondly, games are moving away from the subscription model specifically because they can't make money that way. People are way more willing to drop like $5 here, another $2 there than $15 month after month after month. You might say "Yeah, but one person's $15 purchase is the same as three people's $5 one!" That's true, but with microtransactions, the people who were willing to pay $15 just to play at all are just as willing to pay $15 on boosters and Aurum and whatnot. Plus the people who say "Well, I just bought such and such game on PSN and I've got like $3 left on my account, I may as well get some Aurum or something with it" and the like. |
Aighun
Zumari Force Projection Caldari State
855
|
Posted - 2013.06.09 04:08:00 -
[63] - Quote
Personally, no.
It would be fine if they offered a subscription for those that want to pay. However, F2P is the way of the future. There are only 2 MMOs that are still subscription based. EVE Online (interestingly enough) and WoW. Who knows how it would work with a FPSMMO.
The business model (how this game makes money) is a separate issue from whether or not the game is any good. The F2P horse left the barn a long time ago and monthly subscriptions are a thing of the far distant past. Your vies of F2P are more relevant to the game market of 2008 than they are to the here and now.Trying to change the game so it fits an outdated business model won't make the it any better at this point. But we need all the players we can get an charging a subscription wouldn't really encourage the player base to grow by leaps and bounds.
Also Planetside 2 on PS 4 will be F2P and DUST 514 charging a subscription in that sort of gaming environment would look kind of silly... and sort of sad... really.
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James-5955
Internal Error. Negative-Feedback
200
|
Posted - 2013.06.09 04:19:00 -
[64] - Quote
I find Dust to be a very lacking game at the moment, good enough to be tolerable for now but if monthly fees were added to it that would be the end of Dust for me. I wouldn't pay to play Dust in it's current state, I feel the balance and gameplay are too lacking right now and those are the top 2 aspects of FPS games for me. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
224
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Posted - 2013.06.09 05:13:00 -
[65] - Quote
Daxxis KANNAH wrote:Most of these games are moving to free to play so why would OP even entertain going to a sub model.
CCP decided this model was right for them so whats with all the pity????
Also, even if the sub was $5 per month do you think that in a year this game will be worth that of other top flight games, worse two or three years???
And what about other similar titles that will soon be on newer consoles?
What other similar titles?
Most of which games are moving to f2p system? All the big MMO put a foot through the door by offering limited content for free in expectation that a consumer would be drawn in and eventually switch to subscription. It's a marketing trick, not a business model.
I think that DUST needs to better at what it promised to be, not play catch up with other AAA titles, so yes if it was subscription based I do believe CCP would have invested more since it would stand to have more in profit under subscription model. If' it's gonna take half a year to fix the major bugs and add worthwhile content I'd be fine with it. I would wait that long, and would be willing to pay subscription for this content.
I don't pity CCP. I pity DUST because no one is gonna play it in 3 months because nothing will get fixed. And yes I used to be excited about DUST. I am prettys sure ppl will keep dropping off and those who stay wont be paying for aurum. So CCP would let the game die instead of putting more development effort to fix it. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
224
|
Posted - 2013.06.09 05:16:00 -
[66] - Quote
Delta 749 wrote:I always screw up altering the quotes so Ill just snip them
Bunny Must Die, Metroidvania with multiple characters with differing routes and playstyles Spelunky, roguelike platformer and every game has a different layout Cave Story, metroidvania with multiple endings Mechwarrior Online, just go look it up Net Hack, roguelike and I cant begin to tell you how massive and extensive it is Dwarf Fortress, seriously go look it up and the crazy things you can do in this game
The others on the list are VNs, fairly short platformers, and fairly short horror games
Seriously man look into the freeware market, so many polished games made by teams that consist of one or a handful of people working on no budget with development times that match Dusts
Thanks, I ll look it up. I am not familiar with most of the games you listed. Not sure how well it applies to our discussion since I am not familiar with those games. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
224
|
Posted - 2013.06.09 05:18:00 -
[67] - Quote
Rynoceros wrote:Ludvig Enraga wrote:Rynoceros wrote:Another one of these threads...
Subscription based online play is why most people chose the PS3 over the Xbox, smart guy.
Aurum OR Subscription. Until the game is fixed, good luck convincing people to purchase either. Dunno about you, smart guy. I chose PS3 because I am used to PS platform for better or worse. Now your second point: this game wont be fixed unless there was more incentive for the devs. I would be willing to pay 5$ for prime content. And if CCP failed even after that - it woul be only 5$ extra that I would have wated after dumping 40$ in merc packs following their hollow promises. I just think that if there is a chance for Dust to be rescued it would be to take it out of the f2p hole. Right now I am sure no one buys AUR anymore. And if there is no cash flow CCP wont be working on the game. $5.00? SOE has paid well for an inferior product. And you think $5.00 is going to be some major contribution? That's cute, kiddo. Now take your little piggy bank back home and save for college.
You got a degree in something big and smart? You seem to be of an opinion that you are intelligent somehow. |
Onesimus Tarsus
Tal-Romon Legion Amarr Empire
311
|
Posted - 2013.06.09 05:20:00 -
[68] - Quote
Maken Tosch wrote:Then CCP will have to retract all of its statements about how Dust is free to play during the past year of its development and then look like a company that has no clue what to even call their own game. On top of that, here are primary sources of income for CCP Games:
1. Eve Online Subscriptions (500,000+ and counting) 2. PLEX purchases (a huge ton of them thanks to New Eden economics) 3. AUR token purchases
Then there are the secondary sources of income:
1. Mercenary packs (lots of them).
The mere fact that CCP did away with the UVTs is a clear indication they are doing just fine money wise because the voice service is handled by a third party which cost money for the company. This is the same third party handling the Eve Voice service as well.
Then there is the fact that Dust will always be updated. You're right to assume that the game looks like crap right now, but that's what people said about Eve Online back in 2003.
Running on 2003 servers and 2003 clients and the 2003 Internet.
Nice try. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
224
|
Posted - 2013.06.09 05:21:00 -
[69] - Quote
Richy De wrote:If a game is pay to play i simply don't play it. Pay once for my game, and if it needs an update, that should be free.
Extra content, yes I will pay for if it is a reasonable priced.
What a lot of people seem to have missed is that Dust514 brings together two games from different platforms.
Eve online and Dust514
If Dust514 only serves to introduce people to the Eve universe and then it's doing a damn good job.
Some of those people will be interested in Eve online, will try the free trial and a few like it enough to want to subscribe and keep playing.
Most console gamers only play for a few hours a day. PC gamers on the other hand have games in some cases running 24/7
If Dust514 is to grow and evolve, it needs to be free to play with non pay to win extras, ie skins, clothing options ect. If it became subscription based, the only people who would really want to play it enough to pay, in my opinion would be Eve online players seeking to influence the outcome of battles in Eve, with a few non Eve players who simply liked the game, which I might add is slightly reminisce of Battlefield 2142 just not as well made yet.
As Dust514 improves more people will be interested in buying some of the extra content.
Let me ask you a questions. Do you play mostly console games or PC games? If both, which ones do you prefer. The reason why I ask is you maybe coming from a PC school of gaming and your view of what a good game is or should be like maybe heavily affected by it. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
224
|
Posted - 2013.06.09 05:24:00 -
[70] - Quote
Abron Garr wrote:Thanks for the hearty laugh OP.
How do you mean? What's funny? |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
224
|
Posted - 2013.06.09 05:28:00 -
[71] - Quote
ladwar wrote:I didn't like EVE, and this game wouldn't hold it worth right now if it had a sub like EVE, so yea I think it would fall apart if it did because I just don't see the needed content to stay coming out within 3months of a forced sub and by then all the players would be dust in the wind.
That's definitely true. I am not suggesting switching over to subscription at this stage. I am just trying to get a fell for how ppl would feel if CCP offered, for example, optional transition to subscription 1 year from now and promised to create enough content in that one year that's actually worth a subscription fee. |
Justin Tymes
Condotta Rouvenor Gallente Federation
144
|
Posted - 2013.06.09 05:31:00 -
[72] - Quote
Ludvig Enraga wrote:Daxxis KANNAH wrote:Most of these games are moving to free to play so why would OP even entertain going to a sub model.
CCP decided this model was right for them so whats with all the pity????
Also, even if the sub was $5 per month do you think that in a year this game will be worth that of other top flight games, worse two or three years???
And what about other similar titles that will soon be on newer consoles? What other similar titles? Most of which games are moving to f2p system? All the big MMO put a foot through the door by offering limited content for free in expectation that a consumer would be drawn in and eventually switch to subscription. It's a marketing trick, not a business model. I think that DUST needs to better at what it promised to be, not play catch up with other AAA titles, so yes if it was subscription based I do believe CCP would have invested more since it would stand to have more in profit under subscription model. If' it's gonna take half a year to fix the major bugs and add worthwhile content I'd be fine with it. I would wait that long, and would be willing to pay subscription for this content. I don't pity CCP. I pity DUST because no one is gonna play it in 3 months because nothing will get fixed. And yes I used to be excited about DUST. I am prettys sure ppl will keep dropping off and those who stay wont be paying for aurum. So CCP would let the game die instead of putting more development effort to fix it.
The problem is that a sub model requires the game to be good. Sub based games on the console only work if the game itself is good enough to pay money for them. Just look at early DCUO and FFXIV. You don't just say "pay us and we can make this lackluster game good" when CCP has no record in the console or FPS world to back this up. Why would anyone sub for a game like this, and "trust" that CCP will make it better if you give them your money? No, you make a good game first, and then say "if you support us, we can make this game even better". |
Deadeye Dic
IMPSwarm Negative-Feedback
130
|
Posted - 2013.06.09 05:31:00 -
[73] - Quote
As long as it was a Dual Model (F2P and P2P) then yes. Several "AAA" titles use this format and it seems to working for them. That being said, I would also expect to see P2P perks, nothing serious, but something. I just don't think that CCP can float Dust on PSN sales of AUR. It's one of the downsides of being an independent company, they have to use investors that they have to pay back, which means smaller dev teams and other cuts. Dust could benefit from a P2P and F2P model. I would sub up to support the game. |
Onesimus Tarsus
Tal-Romon Legion Amarr Empire
311
|
Posted - 2013.06.09 05:35:00 -
[74] - Quote
IF they go to sub based play, I would first expect them to repay in real money that which was wasted buying AUR/Packs when this game was "free". |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.06.09 05:35:00 -
[75] - Quote
Delenne Arran wrote:Absolutely not. First, because I don't think the subscription model would work for an FPS, even one connected to an MMO. Secondly, games are moving away from the subscription model specifically because they can't make money that way. People are way more willing to drop like $5 here, another $2 there than $15 month after month after month. You might say "Yeah, but one person's $15 purchase is the same as three people's $5 one!" That's true, but with microtransactions, the people who were willing to pay $15 just to play at all are just as willing to pay $15 on boosters and Aurum and whatnot. Plus the people who say "Well, I just bought such and such game on PSN and I've got like $3 left on my account, I may as well get some Aurum or something with it" and the like.
Ok, ok. I would be willing to pay $15 for boosters and other crap - let assume that. Except that I am in the minority. The majority of players who play dust don't pay anything at all. I would estimate that for every one person who bought a merc pack there were 5 who did not. So I think Dust is not generating enough money overall to make it worth the while for developers to make AAA game. Instead they know that they have a couple of fools willing to pay a buck here and a buck there and they produce a third rate product. Now lets go back to somebody like me: why would I want to paly 15 bucks for a terribly made game? Can I - sure! But I wont since I know that the product quality is garbage. Now let's compare it to the king of subscriptions: WoW. I played to for 2 hr in my whole life. But when I did I knew that it was a game that I IS WORTH A SUBSCRIPTION FEE. So that's the difference. Subscription games offer quality. F2p games offer half baked product. Can they be profitable and fun - sure: there is Angry Birds to prove that. But there will never be a f2p COD. It would not be profitable for developers. |
Onesimus Tarsus
Tal-Romon Legion Amarr Empire
311
|
Posted - 2013.06.09 05:38:00 -
[76] - Quote
Ludvig Enraga wrote:ladwar wrote:I didn't like EVE, and this game wouldn't hold it worth right now if it had a sub like EVE, so yea I think it would fall apart if it did because I just don't see the needed content to stay coming out within 3months of a forced sub and by then all the players would be dust in the wind. That's definitely true. I am not suggesting switching over to subscription at this stage. I am just trying to get a fell for how ppl would feel if CCP offered, for example, optional transition to subscription 1 year from now and promised to create enough content in that one year that's actually worth a subscription fee.
They have promised quite a bit already. This is a content-added F2P model. The game itself should already be good enough so that you are driven to buy cosmetic customizations. It ain't. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.06.09 05:40:00 -
[77] - Quote
James-5955 wrote:I find Dust to be a very lacking game at the moment, good enough to be tolerable for now but if monthly fees were added to it that would be the end of Dust for me. I wouldn't pay to play Dust in it's current state, I feel the balance and gameplay are too lacking right now and those are the top 2 aspects of FPS games for me.
This is exactly how I feel about the quality of the game except that I don't feel it's even tolerable. And I think that the quality is poor because it's a low budget product. And the low budget comes from CCP's expectation of only being able to make little profit off of it since it's F2P. So I think F2P is the core problem. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.06.09 05:44:00 -
[78] - Quote
Onesimus Tarsus wrote:Ludvig Enraga wrote:ladwar wrote:I didn't like EVE, and this game wouldn't hold it worth right now if it had a sub like EVE, so yea I think it would fall apart if it did because I just don't see the needed content to stay coming out within 3months of a forced sub and by then all the players would be dust in the wind. That's definitely true. I am not suggesting switching over to subscription at this stage. I am just trying to get a fell for how ppl would feel if CCP offered, for example, optional transition to subscription 1 year from now and promised to create enough content in that one year that's actually worth a subscription fee. They have promised quite a bit already. This is a content-added F2P model. The game itself should already be good enough so that you are driven to buy cosmetic customizations. It ain't.
So true! But I think your example shows really well the short commings of F2P. It's very easy to market F2P games but at the end of the day they just don't generate enough steam to deliver in the moddern gaming markets where costs of game production are high and are only justifiable if the game sells.
I think what CCP thought they could pull of is a small group of guys making a game cheaply that would capture an audience with F2P profit. The reality is that a small group of developers making a F2P game is not able to create a quality game that's competitive in the FPS market. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.06.09 05:47:00 -
[79] - Quote
Justin Tymes wrote:Ludvig Enraga wrote:Daxxis KANNAH wrote:Most of these games are moving to free to play so why would OP even entertain going to a sub model.
CCP decided this model was right for them so whats with all the pity????
Also, even if the sub was $5 per month do you think that in a year this game will be worth that of other top flight games, worse two or three years???
And what about other similar titles that will soon be on newer consoles? What other similar titles? Most of which games are moving to f2p system? All the big MMO put a foot through the door by offering limited content for free in expectation that a consumer would be drawn in and eventually switch to subscription. It's a marketing trick, not a business model. I think that DUST needs to better at what it promised to be, not play catch up with other AAA titles, so yes if it was subscription based I do believe CCP would have invested more since it would stand to have more in profit under subscription model. If' it's gonna take half a year to fix the major bugs and add worthwhile content I'd be fine with it. I would wait that long, and would be willing to pay subscription for this content. I don't pity CCP. I pity DUST because no one is gonna play it in 3 months because nothing will get fixed. And yes I used to be excited about DUST. I am prettys sure ppl will keep dropping off and those who stay wont be paying for aurum. So CCP would let the game die instead of putting more development effort to fix it. The problem is that a sub model requires the game to be good. Sub based games on the console only work if the game itself is good enough to pay money for them. Just look at early DCUO and FFXIV. You don't just say "pay us and we can make this lackluster game good" when CCP has no record in the console or FPS world to back this up. Why would anyone sub for a game like this, and "trust" that CCP will make it better if you give them your money? No, you make a good game first, and then say "if you support us, we can make this game even better".
This is exactly what I want. I want them to first make huge improvements to their broken game but with an understanding that the community would reward them in the end buy paying for the product. But I think it's impossible with F2P model. This would be possible if they spent their money to make a better game first, then made profit later from making the game subscription based. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.06.09 05:53:00 -
[80] - Quote
Aighun wrote:Personally, no.
It would be fine if they offered a subscription for those that want to pay. However, F2P is the way of the future. There are only 2 MMOs that are still subscription based. EVE Online (interestingly enough) and WoW. Who knows how it would work with a FPSMMO.
The business model (how this game makes money) is a separate issue from whether or not the game is any good. The F2P horse left the barn a long time ago and monthly subscriptions are a thing of the far distant past. Your vies of F2P are more relevant to the game market of 2008 than they are to the here and now.Trying to change the game so it fits an outdated business model won't make the it any better at this point. But we need all the players we can get an charging a subscription wouldn't really encourage the player base to grow by leaps and bounds.
Also Planetside 2 on PS 4 will be F2P and DUST 514 charging a subscription in that sort of gaming environment would look kind of silly... and sort of sad... really.
I don't quite agree with you. I think there has been much more hype around F2P model as being the way of the future than any of it being based in reality. The biggest money makers in the industry are and imo will always be P2P games. The only problem with P2P games is that they are not meant to be played for over than a year or so - the developers have much higher incentive to release a game and then it's sequel shortly after to continue making money of the title. Unfortunately an MMO cant survive with a payment model like this for obvious reasons. |
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Shion Typhon
Intara Direct Action Caldari State
29
|
Posted - 2013.06.09 05:54:00 -
[81] - Quote
People won't even pay subscription fees for top of the line AAA MMOs these days, even EVE is in a minority clique in this day and age.
Heck I don't even think I'd pay a subscription for TF2 which is like, the best FPS ever made, let alone Dust.
For me to pay subscription for Dust it would need to be MMO+FPS Jesus fully linked into my EVE account with massive persistent battles and .... and ... well the rest. Basically it would have to be an FPS I would play over all others in the market ... +10 |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.06.09 05:59:00 -
[82] - Quote
Shion Typhon wrote:People won't even pay subscription fees for top of the line AAA MMOs these days, even EVE is in a minority clique in this day and age.
Heck I don't even think I'd pay a subscription for TF2 which is like, the best FPS ever made, let alone Dust.
For me to pay subscription for Dust it would need to be MMO+FPS Jesus fully linked into my EVE account with massive persistent battles and .... and ... well the rest. Basically it would have to be an FPS I would play over all others in the market ... +10
Ok but I just can't grasp why everyone hates subscription so much. Just about everyone who poasted in my thread said: NNNNOOO!
A reasonable fee subscription is 5 bucks a month. that's 60 a year. How many titles a year do you or anyone in this thread buys per year? 3-4 is the average right? How long do you play any one of those games? 1-2 months tops. So why does subscription seem so terrible - if you don't like the game you just quit paying after the first month ( you wasted only 5 bucks); if you do - you keep rewarding the developer and they will keep cranking out good content for you.? |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
196
|
Posted - 2013.06.09 06:03:00 -
[83] - Quote
There's not really a lot of game here to warrant a subscription. The veteran and elite merc parks are enough of an insult to my intelligence to begin with. I'm really curious as to what sort of marketing degree abortion thought up a $100 pack for what is at the most a 15.00 PSN game. |
Deadeye Dic
IMPSwarm Negative-Feedback
131
|
Posted - 2013.06.09 06:14:00 -
[84] - Quote
Ludvig Enraga wrote: I don't quite agree with you. I think there has been much more hype around F2P model as being the way of the future than any of it being based in reality. The biggest money makers in the industry are and imo will always be P2P games. The only problem with P2P games is that they are not meant to be played for over than a year or so - the developers have much higher incentive to release a game and then it's sequel shortly after to continue making money of the title. Unfortunately an MMO cant survive with a payment model like this for obvious reasons.
Blizzard has.
Sony, specifically that Star Wars Galaxies hating jerk Smedley, has constantly and recently said F2P was the way to go, that is why DCUO went F2P cause even Sony feels that is they model to go with. EA, Bioware, Cryptic, Turbine, they have all in the last 5 years went F2P, but Bioware, Cryptic, and Turbine are using hybrid models, a P2P and F2P system, with perks for P2P players. F2P is old in that it has been around for a while, but as mainstream, it is relatively new compared to sub models.
Other than Blizzard, I can't think of any big MMO companies that are P2P. The only reason Blizzard is P2P and not F2P or a hybrid model, is because it has 8 years or so as a P2P MMO and before companies started moving to F2P, Blizzard was already well into the market. What is bringing F2P to the forefront of gaming is that there are some quality F2P MMOs out there. Maybe none that you'd like, but SWToR, AAA title, Star Trek Online, AAA title, Champions Online, AAA Title, Neverwinter, AAA Title, the list goes on. Hell even Sony's DCUO and Everquest games are considered AAA titles, and have a large following.
I think there is enough of a following that 20% of the current Dust players would P2P, another 25-30% of the player base would opt for F2P and buy from the market. The rest would continue to play without spending a dime until CCP "fixed" the game. Also, of the 20% that would sub up, all 20% would continue to spend cash on the market for AUR to buy boosters. Already that is 45-50% of the player base supporting the game. Now that doesn't translate into millions, but every little bit helps, if you believe in the direction CCP wants to take Dust, then I see no reason why someone wouldn't sub up. |
Shion Typhon
Intara Direct Action Caldari State
29
|
Posted - 2013.06.09 06:32:00 -
[85] - Quote
Ludvig Enraga wrote:Shion Typhon wrote:People won't even pay subscription fees for top of the line AAA MMOs these days, even EVE is in a minority clique in this day and age.
Heck I don't even think I'd pay a subscription for TF2 which is like, the best FPS ever made, let alone Dust.
For me to pay subscription for Dust it would need to be MMO+FPS Jesus fully linked into my EVE account with massive persistent battles and .... and ... well the rest. Basically it would have to be an FPS I would play over all others in the market ... +10 Ok but I just can't grasp why everyone hates subscription so much. Just about everyone who poasted in my thread said: NNNNOOO! A reasonable fee subscription is 5 bucks a month. that's 60 a year. How many titles a year do you or anyone in this thread buys per year? 3-4 is the average right? How long do you play any one of those games? 1-2 months tops. So why does subscription seem so terrible - if you don't like the game you just quit paying after the first month ( you wasted only 5 bucks); if you do - you keep rewarding the developer and they will keep cranking out good content for you.?
Because subscription fees are like Kickstarter, you are being asked for a faith-based tithe to a start-up religion. The dev is taking your money but may or may not come to the table with his/her promises and/or practical delivery of those promises.
Then flip that around and look at something like Guild Wars 2. I can choose to look at each cash shop item AND expansion before I buy it, I can consider the product in its finished form and say "yes I'll buy that for a dollar". No faith, no promises, just a straight business transaction, even if the same amount of money is involved.
Heck, I've put more real $s into Planetside 2's store than I ever would if it was P2P but I don't mind because I was in complete control of the $s-for-benefits decision.
I admit, in EVE, CCP have been much much better than most dev houses, they've pony'd up on their end of the faith a good 75%+ of the time, however, we can't see that here in Dust, the game is in such a shambles there's no evidence of them being able to keep that faith based agreement, other than buying time off their reputation from another game (EVE). |
Bytrine Prototype
Shoot it Strip it.INC
4
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Posted - 2013.06.09 06:34:00 -
[86] - Quote
This is 100% false.
As World Of Tanks is a very high quality F2P game. Not to mention they've made huge successes, including two upcoming installments called World Of Warships, and World Of Warplanes.
On top of that, you have ARMA 2 FREE which gives you free access to ArmA 2 (Pay Version) with only a few setbacks such as degraded graphics (their version of degraded isn't much, it's still beautiful) and limited servers in which you can enter (You can only enter in about 50 of 200).
F2P games make loads of cash due to their premiums and markets, so you're paying for something regardless. Not only that, one loyal customer who purchases items from DUST 514's Aurum/Packs probably (assuming there would be a set price for the game, if it were to pay to play) theoretically purchases the game for not only himself/herself, but averagely two other people, who in reality probably don't put forth any money towards the Aurum/Packs.
It is true, however, that some F2P games aren't very successful such as Star Wars: The Old Republic, which blew tons of money, and ended up making less than the money put into the development of the game.
In conclusion, I think a huge reason DUST 514 went Free-to-Play exclusively on the PS3 was to get consumers more interested in not only DUST 514 and the EVE world, but in EVE Online itself, so CCP could gain even MORE money. I know for a fact I got super interested in the EVE Online PC game after playing DUST 514, and am currently playing the 14-day trial. Will I subscribe and pay the monthly fee? Possibly. To add onto this, this was a perfect tactical maneuver to get CCP more money because just about everyone in the world plays/played/has/had the PS3 and would evidently get the EVE Universe a better coverage of popularity. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
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Posted - 2013.06.09 06:43:00 -
[87] - Quote
Deadeye Dic wrote:Ludvig Enraga wrote: I don't quite agree with you. I think there has been much more hype around F2P model as being the way of the future than any of it being based in reality. The biggest money makers in the industry are and imo will always be P2P games. The only problem with P2P games is that they are not meant to be played for over than a year or so - the developers have much higher incentive to release a game and then it's sequel shortly after to continue making money of the title. Unfortunately an MMO cant survive with a payment model like this for obvious reasons.
Blizzard has. Sony, specifically that Star Wars Galaxies hating jerk Smedley, has constantly and recently said F2P was the way to go, that is why DCUO went F2P cause even Sony feels that is they model to go with. EA, Bioware, Cryptic, Turbine, they have all in the last 5 years went F2P, but Bioware, Cryptic, and Turbine are using hybrid models, a P2P and F2P system, with perks for P2P players. F2P is old in that it has been around for a while, but as mainstream, it is relatively new compared to sub models. Other than Blizzard, I can't think of any big MMO companies that are P2P. The only reason Blizzard is P2P and not F2P or a hybrid model, is because it has 8 years or so as a P2P MMO and before companies started moving to F2P, Blizzard was already well into the market. What is bringing F2P to the forefront of gaming is that there are some quality F2P MMOs out there. Maybe none that you'd like, but SWToR, AAA title, Star Trek Online, AAA title, Champions Online, AAA Title, Neverwinter, AAA Title, the list goes on. Hell even Sony's DCUO and Everquest games are considered AAA titles, and have a large following. I think there is enough of a following that 20% of the current Dust players would P2P, another 25-30% of the player base would opt for F2P and buy from the market. The rest would continue to play without spending a dime until CCP "fixed" the game. Also, of the 20% that would sub up, all 20% would continue to spend cash on the market for AUR to buy boosters. Already that is 45-50% of the player base supporting the game. Now that doesn't translate into millions, but every little bit helps, if you believe in the direction CCP wants to take Dust, then I see no reason why someone wouldn't sub up. BTW, this is Smedley talking about F2P back in Dec. '12 http://www.pcgamer.com/2012/12/14/soe-president-john-smedley-on-planetside-2s-future-free-to-play-and-everquest-next/
I read his interview on the link you provided. I think there are two 'buts' in it. First he is speaking from the position of a developer/publisher behind a large f2p project, so he has to defend this model. Second, iirc planetside 2 did not start out as f2p, they converted to f2p only after it was obvious that it would have enough players to support a profitable f2p. I think this difference is key as developer invested into planteside a ton of money from the get go - I think the may not have done it if they started out with the f2p concept in mind - it's just too risky. So I think planetside is more of an exception than the rule. You also see in the interview how he defends p2p: he says that really big games with a lot of effort going into their creation (he offers COD as an example) are obligated to be p2p - otherwise, they would not make money. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
197
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Posted - 2013.06.09 06:44:00 -
[88] - Quote
They've had their hand out since last April when this beta started (still beta, IMO) and not that I begrudge then that, it's just the features are as sparse as the gameplay.
We gave them plenty of ideas on how to make it deeper with very little effort but DON'T NOBODY GOT TIME FOR THAT apparently.
Plus the whole contact grenade thing... OH HEY WE SAY HOW MUCH PEOPLE LOVED TO GET ONE SHOT KILLED BY SWARM LAUNCHERS DURING THE REPLICATION BUILD AND RE SPAMMED DURING E3 BUILD LET'S PUT THOSE BACK ON THE MARKET!!!! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.06.09 06:49:00 -
[89] - Quote
Bytrine Prototype wrote:This is 100% false.
As World Of Tanks is a very high quality F2P game. Not to mention they've made huge successes, including two upcoming installments called World Of Warships, and World Of Warplanes.
On top of that, you have ARMA 2 FREE which gives you free access to ArmA 2 (Pay Version) with only a few setbacks such as degraded graphics (their version of degraded isn't much, it's still beautiful) and limited servers in which you can enter (You can only enter in about 50 of 200).
F2P games make loads of cash due to their premiums and markets, so you're paying for something regardless. Not only that, one loyal customer who purchases items from DUST 514's Aurum/Packs probably (assuming there would be a set price for the game, if it were to pay to play) theoretically purchases the game for not only himself/herself, but averagely two other people, who in reality probably don't put forth any money towards the Aurum/Packs.
It is true, however, that some F2P games aren't very successful such as Star Wars: The Old Republic, which blew tons of money, and ended up making less than the money put into the development of the game.
In conclusion, I think a huge reason DUST 514 went Free-to-Play exclusively on the PS3 was to get consumers more interested in not only DUST 514 and the EVE world, but in EVE Online itself, so CCP could gain even MORE money. I know for a fact I got super interested in the EVE Online PC game after playing DUST 514, and am currently playing the 14-day trial. Will I subscribe and pay the monthly fee? Possibly. To add onto this, this was a perfect tactical maneuver to get CCP more money because just about everyone in the world plays/played/has/had the PS3 and would evidently get the EVE Universe a better coverage of popularity.
Yeah, I guess at this point we are in the 'agree to disagree' corner. We see the gaming industry from two very different positions. I think what you said about Dust converting ppl to EVE is ironic because I used to play EVE and liked it well enough to pony up a LOT in subscription. But now I think I see CCP in a whole different light as a developer after having followed DUST from early beta to now. I am so disappointed that I am seriously thinking about quitting DUST and canceling EVE subscription just cuz I don't want much to do with CCP and their shortcommings. |
Eris Ernaga
Super Nerds
173
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Posted - 2013.06.09 06:51:00 -
[90] - Quote
Ludvig Enraga wrote:I hope that this thread takes off because as more ppl comment on the issue we may be able to shed some light on the multiple controversial aspects of Dust. I know some ppl play this game only because it's f2p and they feel empowered and liberated by not having to spend their money if they don't have to. Others are in the opposite camp (me included): we don't want to play a poorly made game just because it's free (if a game is a chore to play, I don't want it). Here is where I am coming from:
All f2p games that I know of have been cheaply made and are buggy as hell. They are usually made by small developers who can't compete with bigger companies. Here are some common signs of f2p:
- usually PC games: there is a lot of theft and piracy in the PC world, so there is more incentive for develops to start out with f2p model rather than an expensive game that will be downloaded illegaly anyway.
- lowered expectations: the game is of an inferior quality. Usually with a justification: what did you expect if it's f2p?
- may have a following: some gamers think it's more honest when smaller developers get a piece of the market even if their product is inferior
- Typically rotates around a core problem: at some level it must be p2w for the developer to make a living. If all weapons/features are exactly the same and there is no incentive to spend money, you can't get far on donations only. Some developers have a way around it - a f2p game that's balanced but extra content (like more maps) is available only to paying customers (however, this model has a lot more to do with subscription rather than f2p model).
- f2p economy is distorted, hurting the game. developers have an incentive to skew the game in the direction where balance favors features available through microtransactions. The majority of f2p games at least at some level are GIMMICKS: it's like a casino you get an advantage for money that you have to keep coming back to by spending more money. here is an example: in Dust proto gear is vastly superior to lower tiers but ultimately not supposed to be sustainable for the majority of players through ISK (if you an AVERAGE player: you lose 1 suit per 1 suit you kill and rewads at the end of the game are too small to keep net neutral balance of ISK). Hence there is significant pressure to either spend real money to keep up or do something that breaks the game: redline sniping or MCC AFKing.
Now here is something that I have been thinking about for a long time. Dust should be subscription based. If CCP spent more money hiring professional personnel with experience in FPS, we would all end up with a much better game. I think this would only happen if CCP knew they would make their money back (duh!). F2P is too unreliable a model to guarantee this (see all the reasons above). Most ppl who play this game want it because of the promise of a greater future and are turned off by the lame present. That greater brighter future is possible only if the developer is wiling to spend more money on development. All in all it makes sense to petition for a subscription fee based game model. Those of us who want the bare bones should be allowed to stay in the f2p mode; but there is gotta be a greater, better developed game available for ppl who want an console FPS game quality we have come to expect. I am willing to pay subscription for the latter. Your thoughts?
I completely agree people are so willing to play a **** game if it saves them a few in their pockets however your suggestion at this point would be ground shaking for a lot of players. They are so use to what Dust is I doubt they are willing to accept change to their game. Just look at when a patch comes out how much controversy it causes what would you think if this game became subscriber only. Truth is Dusters are the most petty and childish people I have ever met mainly on the forums they are idiotic and dumb. Changing the game would cause so much damage from players the game would probably fail. I want a better game but I don't think this is going to happen CCP has even said this is going to be a free to play game. So yes something is failing and that is why every few days CCP releases some new kind of pack most recent being the Aeriel assault pack. These things are filled with complete **** vehicles but heh CCP needs the money so they can keep slowly scraping by their terrible game. |
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