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321. Number of skill points required for level 5 suit? - in Rookie Training Grounds [original thread]
Hey there. Can't remember where the tool is that lets you calculate how many skill points you need for a certain level of dropsuit.. I'm saving up for a caldari scout dropsuit in 1.8... I've got 2.3 million so far but not sure if this is enough - ...
- by Justicar Karnellia - at 2014.01.29 07:41:00
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322. Destroying vehicles before deployment - in General Discussions [original thread]
Tau Lai wrote: This cannot happen. That vehicle is still not in game, since you cannot use It. So It may be not able to be destroyed. A lot of unfair things in this game. Stop having caffe and care about It. Just wait until your "recall" bu...
- by Justicar Karnellia - at 2014.01.29 07:39:00
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323. CCP have definatley started work on PvE now. XD - in General Discussions [original thread]
Good find. It means it's one of their priorities but by the time they find applicants, interview them, get their visas sorted out, do the obligatory staff induction and get them cracking on some code, I think you're looking at 3-6 months before th...
- by Justicar Karnellia - at 2014.01.28 13:56:00
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324. so I tried the scanner for the 1st time - in General Discussions [original thread]
ER-Bullitt wrote: They need tweaking imho.. mostly the amount of time your target stays "marked". But one of my favorite games, Battlefield 3, had a spot feature where you can mark enemies and vehicles for a short period of time. And MAVs and ...
- by Justicar Karnellia - at 2014.01.28 08:19:00
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325. RIP MD, FL, LR - in General Discussions [original thread]
reminds me how long it took to fix some of those weapons - the flaylock felt like it was around so much longer... but I think it took a while before people realised it was a great main weapon - then for a few weeks it was nothing but "core flayloc...
- by Justicar Karnellia - at 2014.01.27 16:37:00
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326. When to expect 1.8 patch notes... - in General Discussions [original thread]
Ripley Riley wrote: Cat Merc wrote: CCP --> Assume the latest Son-Of A-Gun wrote: Better be expecting 6 weeks. Looks like a ton of stuff going in to 1.8. Also they have pretty much had to rework a lot of their original plans due to p...
- by Justicar Karnellia - at 2014.01.27 14:58:00
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327. Jihad LAV is fantastic. - in General Discussions [original thread]
DeadlyAztec11 wrote: I believe you can switch to the gunners seat to automatically flip the LAV over, but don't quote me on that. Yeah, if you flip over just press triangle 3 times and you're good to go again... beats getting out of the car.
- by Justicar Karnellia - at 2014.01.27 13:20:00
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328. 1.8 - in General Discussions [original thread]
Ryme Intrinseca wrote: Looking at the forums people seem to have a good idea of what will be in 1.8, but I can't see anything in the usual places (top of GD or Announcements). Where can I find this info? Sorry for the basic question, I hadn't p...
- by Justicar Karnellia - at 2014.01.27 12:41:00
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329. Everything I think is wrong with Dust 514 - in General Discussions [original thread]
Great thread , I agree with almost everything you say. I think you forgot a section about maps and map design, which is what most independent reviews picked up on: too large, too empty. Giant sniper bowls and redline-fests... not to mention you ca...
- by Justicar Karnellia - at 2014.01.27 10:31:00
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330. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
Right now it's more profitable, faster, easier and more efficient to just summon a tank in response to enemy tanks. And you can also kill infantry. I switched over to this method completely since 1.7 since the swarm launcher has lost a lot of pote...
- by Justicar Karnellia - at 2014.01.24 15:56:00
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331. Things Dust Bunnies Say! - in DUST 514 Technology Lab [original thread]
Very nice. Now make it do the same thing but only for dev posts - imagine the carnage!!!
- by Justicar Karnellia - at 2014.01.23 12:42:00
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332. Upcoming changes and new players. - in General Discussions [original thread]
Unfortunately new player retention will be terrible until they mature both approaches of : a) balancing and adding content to the multiplayer experience b) Develop the PvE experience "a" is on its way, but "b" is nowhere to be seen. Until then, ...
- by Justicar Karnellia - at 2014.01.23 09:50:00
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333. No wonder this game can't keep a playerbase - in General Discussions [original thread]
I'd say your post is spot on and sums it up well. I'm pretty sure CCP know there is an issue with the NPE, and I've always maintained that they have to work it from two angles 1) Flesh out a mature, balanced and enjoyable multiplayer experience 2...
- by Justicar Karnellia - at 2014.01.23 09:41:00
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334. Want to stop protostomping? provide incentives. - in General Discussions [original thread]
I'd say suggestion 3 is probably the most constructive... there's no downside I guess, it would only incentivise people to fight back a bit harder. Also it means anyone wearing a protosuit would become more of a target in a mixed environment.
- by Justicar Karnellia - at 2014.01.23 09:33:00
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335. Im on strike - in General Discussions [original thread]
I'd say just hold on until the next patch to see what changes they propose. They've already confirmed they will add points for AV just damaging tanks in 1.8, which is not a solution in itself to the problem but it will alleviate the aggravations s...
- by Justicar Karnellia - at 2014.01.23 09:31:00
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336. The dreaded Injector Trap - in General Discussions [original thread]
Michael Arck wrote: Isn't it horrible? It's like being transported to some crazy dimension. The experience is terrible. CCP needs to look at this for this type of abuse is just plain bad. I am all for a "accept revive?" option just to protect...
- by Justicar Karnellia - at 2014.01.23 09:18:00
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337. I don't want to use the word nerf but...... - in General Discussions [original thread]
Someone mentioned this already but improving the equipment skills now might be a way to balance things out. Putting an end to "standard access at lvl 1, adv at lvl 3, proto at lvl 5" skills might help the equipment tree somewhat. Even if they only...
- by Justicar Karnellia - at 2014.01.22 08:08:00
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338. Starter Pack on sale? - in General Discussions [original thread]
Yeah, the packs are such terrible value now - you get a multitude of expendable items that serve no purpose to anyone skilled to use them .... no more BPO's, which is understandable, but the Aurum and boosters they gave out pale in comparison to w...
- by Justicar Karnellia - at 2014.01.22 08:06:00
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339. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Medic 1879 wrote: Further to my previous post, I think now is the time for equipment skills to actually give bonus's and not just be for unlocking things. You know like CCP said they were trying to do quite a while ago something about getting r...
- by Justicar Karnellia - at 2014.01.22 08:00:00
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340. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Nice work on the scanners - although it's not visible as a statistic you could go ahead and remove the notification messages on both sides "you've been scanned" as well as the notification if the scan worked or not (seeing as the message gives you...
- by Justicar Karnellia - at 2014.01.22 07:58:00
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