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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
593
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Posted - 2014.01.23 09:41:00 -
[61] - Quote
I'd say your post is spot on and sums it up well. I'm pretty sure CCP know there is an issue with the NPE, and I've always maintained that they have to work it from two angles
1) Flesh out a mature, balanced and enjoyable multiplayer experience 2) Provide an interesting, structured single-player experience
As you can see, the number 1 is well on it's way, although they have balance issues and number 2 is nowhere to be found. Until they introduce some PvE elements, there will poor player retention. This is of course, a race against time too - the game is free to play, so once you've played it and "ditched" it - you don't really come back, unless it's a year or two later just to "check it out". But of course, in a year or two, PS3 will definitely be a "last-gen" platform - technically it is already - current gen is now PS4, not a console released in 2006.
Lets just hope that urgency translates into action somewhere down the line.
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BattleCry1791
PFB Pink Fluffy Bunnies
339
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Posted - 2014.01.23 10:46:00 -
[62] - Quote
Justicar Karnellia wrote:I'd say your post is spot on and sums it up well. I'm pretty sure CCP know there is an issue with the NPE, and I've always maintained that they have to work it from two angles
1) Flesh out a mature, balanced and enjoyable multiplayer experience 2) Provide an interesting, structured single-player experience
As you can see, the number 1 is well on it's way, although they have balance issues and number 2 is nowhere to be found. Until they introduce some PvE elements, there will poor player retention. This is of course, a race against time too - the game is free to play, so once you've played it and "ditched" it - you don't really come back, unless it's a year or two later just to "check it out". But of course, in a year or two, PS3 will definitely be a "last-gen" platform - technically it is already - current gen is now PS4, not a console released in 2006.
Lets just hope that urgency translates into action somewhere down the line.
I'm not really seeing the "race against time" from CCP. In fact far from it. They release a new thing, wait a while, flesh it out, nerf three other things, then throw some boosters on sale.
What they should be doing is go hell bent for leather to release all of the content.; dropsuits, ships, tanks, guns; installations etc. Just get it out there. Yes it's going to break balance. But who cares, the game is imbalanced as it is. Let it run for a month or two, do a re calibration, nerf, buff, and tweak as they think best fit, give that two weeks, respec everyone, and call the game complete. After that start working on PVE.
Let's just rip the band aid off instead of doing this stuff piece meal. Go back to an "alpha state" for the devs and start unloading new material. And boosters on sale.
They'd ban me, but I'm too funny and more importantly, I'm right.
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BattleCry1791
PFB Pink Fluffy Bunnies
339
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Posted - 2014.01.23 10:59:00 -
[63] - Quote
Numinacer wrote:I kinda feel bad because I'm one of those proto stompers. Earlier today me and alliance mates were dominating in a skirm. Dropping four orbitals just in our squad and me going 38/5. Enemy score average 1/15. Though it is alot of fun to proto stomp, I agree with you. I would prefer to have more of a challenge as a PC hardcore gamer. Rather than scare away the new guys and have no playerbase. CCP just make a noob game mode.
Almost forgot to respond to this...
Don't feel bad. You're not cheating or glitching or even exploiting. This is how CCP designed the game. It's their screw up, let them take the heat.
The best FPS experiences I've had are in close games...public, CB,s whatever...those are always the most fun. MAG Beta, I was on the Valor team that actually beat SVER's Domination map...for the ONLY time during the beta....beat em with like a minute to go or so...absolutely exhilarating.
That's the kind of gaming I'm looking for. In this unbalanced crapheap we call DUST...it's just as absent as it is from COD/BF.
They'd ban me, but I'm too funny and more importantly, I'm right.
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Korvin Lomont
497
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Posted - 2014.01.23 11:22:00 -
[64] - Quote
sira draco wrote:I agree, couldnt have said it better myself, this game is no longer fun
Well I would not be so harsh there is still this one battle (out of 20 or so) wher scotty decides to make a balanced game. Where the battle goes backward and forward and both team fight on an equal level. And man those battles are fun but unfortunately they are soo rare.
Scotty seems to be paid by corps as he always try to stack squad on one sides on randoms on the other side :/ |
Kim Jong Kim
Tech Guard RISE of LEGION
14
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Posted - 2014.01.23 12:22:00 -
[65] - Quote
BattleCry1791 wrote:4) The vast majority of them don't know what PC is, and even if they did they have no desire to partake in it since they aren't hardcore gamers.
I cried a littile. |
Duke Noobiam
Da Short Buss Driving School
2
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Posted - 2014.01.23 13:32:00 -
[66] - Quote
Sometimes your the windshield, sometimes your the bug.
Players who roll alone in PUB (I do most of the time) end up being the bug more than the windshield.
I've made peace with this, but I'm sure many players will have a hard time accepting this.
When the red river runs, take the dirt road.
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m twiggz
Pradox One Proficiency V.
262
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Posted - 2014.01.23 13:52:00 -
[67] - Quote
Honestly Dust pub matches turned into a battle of who has more ISK and SP on their team. I'd be lying if I said I wasn't on the prevailing side of that spectrum the majority of the time. I usually run in full squads of 6, majority in proto, and rarely get matched against equivalent squads/teams. The sad part about it is that I know there are other squads out there doing the same thing at the same time. Why aren't we fighting each other while the blueberries with no squads are fighting each other in a different match? I'd rather some heathy pub match competition than a blatant red line stomping. Red line stomping is boring no matter which side of it you are on, IMO. |
Gelhad Thremyr
Quebec United The CORVOS
13
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Posted - 2014.01.23 14:26:00 -
[68] - Quote
Leonid Tybalt wrote:Use the squad finder. Don't play as a solo random with other solo randoms.
This game has never been intended to be a "solo random game". If you insist on playing as a solo random, then you deserve to get proto stomped by coordinated teamplayers every time.
Quit whining, quit playing as a solo random, get better.
/thread
Then why can you join game solo if its not intended to do so ? Its in the design to go solo get a squad in game, else it would be mandatory squad to enter the game. The player base is not large enough for scotty to balance things off. CCP is in a catch 22 they Should fix the core game play for 90 percent of players instead of adding unbalanced content and creating FOTM. The thanks where all but balanced. They added the ADS back at the last time because of the cry babies. Its always the 10% douchebags of dust that gets a voice. You know what they should set up a simple question and answer board where we can up vote features democratically. Thats what i do with my own indy game and it works flawlessly btw ! |
Bethhy
Ancient Exiles. Renegade Alliance
903
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Posted - 2014.01.23 15:00:00 -
[69] - Quote
People who graduate the academy don't even learn what hacking is in majority...
Let alone, Nanohives, Uplinks, Maps, Tactics... vehicles... AV...
This comes down to having no learning curve what so ever.... Here is the kiddie poool for a match or three and then here is the pool full of sharks with friken lasers beams attached to their head, and have a nice day.. Welcome to a F2p game CCP built to get a different gamer market into their universe...
Meh |
Serimos Haeraven
The Exemplars Top Men.
636
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Posted - 2014.01.23 15:08:00 -
[70] - Quote
If there was any topic worthy of a dev reply it would be this one. So, devs? HELLO?
Tankers are being diagnosed with a new disease; Cancer of the Assault Dropship.
Many of them don't survive.
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devonus durga
P.L.A.N. B
179
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Posted - 2014.01.23 15:10:00 -
[71] - Quote
Serimos Haeraven wrote:If there was any topic worthy of a dev reply it would be this one. So, devs? HELLO?
They seem to avoid the more controversial issues, and for good reason. When it comes to hot topics like this, they have to consider and weigh the effect on the community before speaking. Not to mention they can't tip their hand and disclose something their not allowed to make publicly known, for whatever reasons.
Newbiest newberry to ever spawn a 12 page Debate
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Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
164
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Posted - 2014.01.23 15:14:00 -
[72] - Quote
Bethhy wrote:People who graduate the academy don't even learn what hacking is in majority...
Let alone, Nanohives, Uplinks, Maps, Tactics... vehicles... AV...
This comes down to having no learning curve what so ever.... Here is the kiddie poool for a match or three and then here is the pool full of sharks with friken lasers beams attached to their head, and have a nice day.. Welcome to a F2p game CCP built to get a different gamer market into their universe...
Meh
I think the learning curve comes from the Corporations. I got a great deal of my training from the corp mates who had been playing longer than I have. They showed me the ropes. I'm certainly not excusing the developers from making either a better tutorial experience or a more refined integration into the Dust world at large, but I'm going with what I was given. The tutorials aren't there, but Corporations who want more people to play with are, and not using an asset like that in this game is setting oneself up for failure.
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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Ripley Riley
359
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Posted - 2014.01.23 16:15:00 -
[73] - Quote
BattleCry1791 wrote:If you make the game so they cannot even feel the slightest bit effective they simply will not play the game. As much as I openly detest them, we need them.
No, not really. Eve Online proves that not pandering to the lowest common denominator is a sound business strategy. CCP has a specific, harsh plan for DUST 514. They aren't trying to appeal to casuals necessarily. They welcome them, sure, but they aren't going to change their game design philosophy for them. That starts you down a dark path that leads to cow clickers and Candy Crush Saga.
BattleCry1791 wrote:Non-proto gear rooms, however it can be done, need to be made available for ISK. Maybe even at a reduced rate. If the point of the game is not to have fun, but to grind the **** out of the player base, there won't be a playerbase because PSN FPS players don't usually enjoy the grind.
PvE would be a nice solution to many of the "problems" you are so passionate about. Hopefully it will get announced around fanfest... but even then, if I know CCP, you will be able to backstab your fellow mercs in PvE. That will lead to more tasty tears hopefully.
BattleCry1791 wrote:It's game. You're supposed to enjoy it. Doesn't mean it needs to be EZ Mode (KRR cough cough). But it means that there has to be some sense of "I have a chance!" Currently there is none for these guys.
I don't remember which dev said it, but back when I was playing Eve Online a dev replied to a thread about trying to keep casual players playing with, "Maybe our game simply isn't for them " Again, CCP welcomes the casual crowd, but if they find the challenge of DUST too much they are free to move on to greener pastures.
BattleCry1791 wrote:And to the jack ass that keeps harping on "there is no such thing as a negative KDR"...you're not smarter than everybody, you're just a snarky little **** with a keyboard. STFU and GTFO.
You come across as very hostile, btw. This doesn't lend much to your argument. It actually just makes you look so very butthurt. Don't get me wrong, seeing other people cry about video games brings me great joy, but I just thought you should know
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Nothing Certain
Villore Sec Ops Gallente Federation
77
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Posted - 2014.01.23 16:22:00 -
[74] - Quote
low genius wrote:op hasn't been watching the eve offline charts, now has he? dust has had a growing playerbase for the last two updates, and hit it's 3 month peak just recently.
in fact, with 100 more concurrent player's we'll pass our 6 month peak.
so... fail thread.
Not really, the true story is told by the attrition rate, not absolute numbers. If 1000 people try it and 100 continue playing it regularly, then you have 10 percent retention, if 10,000 people try it and 200 people stay, that is a 2 percent retention rate. The first is much better than the second even though it has half the absolute number. There are only so many potential new players. Do you think the OP doesn't have a point that the retention rate is hurt by the matchmaking and pub stomping? My own experience says it is killing it. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
198
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Posted - 2014.01.23 16:26:00 -
[75] - Quote
BattleCry1791 wrote:Arirana wrote:BuTtHuRtPEepZ wrote:BattleCry1791 wrote:
Today was just horrible...I saw whole teams (not in tanks) go negative 5 or 6 times. And not kind of negative. I mean 1/17.
It is impossible to have a negative kdr. In your example, 1/17 = 1 divided by 17 = 0.0588235294117647 repeated which can never be negative. In the very least aspect, kdr can be 0, but nothing less than that. also, LOL'd "going negative" refers to the K-D spread, not KDR. K-D spread is literally Kills - Deaths = K-D spread, or your contribution to the clone out. Someone who goes 1/17 has a -16 k-d spread. They went negative. For the love of all things... Allow me to settle this debate: K/D is seen as W/L in sports. If you are sub .500 with your W/L you are considered as having a losing season. Thus, a negative W/L ratio. This is then applied to K/D as well....every Kill is seen as a Win, and every Death is seen as a loss. Thus a 1 to 1 ratio is seen as hitting .500, even though it is technically 1.00 This is how KDR came to be...it was based off of Sports analogies do to the competitive nature of FPS. It has nothing to d with math and every thing to do with context. Got it? Good.
Getting this buttmad. lol |
Nothing Certain
Villore Sec Ops Gallente Federation
77
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Posted - 2014.01.23 16:34:00 -
[76] - Quote
BuTtHuRtPEepZ wrote:Apparently, no one understands the concept of negative ratios in this thread.
Firstly, as stated prior, kdr can never be negative. when comparing the two variables, both are always positve, therefore their quotient will always be positive.
Secondly, mathematically speaking, kills and deaths are not "opposites" of each other. Suppose you have killed 7 players. Does dying 2 times mean you killed 5 people in total? no. The opposite of killing is to revive an enemy teammate. One can only achieve a negative kdr if there were some way to revive enemy teammates. In which case, the ratio would be, for every 3 kills, you revived 4 enemies. In this case, the ratio can be negative.
Thirdly, as someone pointed out, kdr is being refered to as the "net change", as in the total resulting change. In which case, we would be looking at the difference. Kills - Death. In this case, the value can be negative, however, this is not a ratio, but rather the difference. If you wanted to refer to kills versus deaths as negative, please refer to it as a kdd - kill death difference. As a mathematician and teacher, i take great offense to the misuse of the term "ratio". Please use the appropriate terminology.
Also, lol'd
Yes, the ratios are not negative, but it is still correct you "went negative' in your kdr since kills represent a positive outcome and deaths represent the negative outcome. You are then expressing a relative relationship rather than the purely mathematical ratio. |
Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
164
|
Posted - 2014.01.23 16:38:00 -
[77] - Quote
Nothing Certain wrote:BuTtHuRtPEepZ wrote:Apparently, no one understands the concept of negative ratios in this thread.
Firstly, as stated prior, kdr can never be negative. when comparing the two variables, both are always positve, therefore their quotient will always be positive.
Secondly, mathematically speaking, kills and deaths are not "opposites" of each other. Suppose you have killed 7 players. Does dying 2 times mean you killed 5 people in total? no. The opposite of killing is to revive an enemy teammate. One can only achieve a negative kdr if there were some way to revive enemy teammates. In which case, the ratio would be, for every 3 kills, you revived 4 enemies. In this case, the ratio can be negative.
Thirdly, as someone pointed out, kdr is being refered to as the "net change", as in the total resulting change. In which case, we would be looking at the difference. Kills - Death. In this case, the value can be negative, however, this is not a ratio, but rather the difference. If you wanted to refer to kills versus deaths as negative, please refer to it as a kdd - kill death difference. As a mathematician and teacher, i take great offense to the misuse of the term "ratio". Please use the appropriate terminology.
Also, lol'd
Yes, the ratios are not negative, but it is still correct you "went negative' in your kdr since kills represent a positive outcome and deaths represent the negative outcome. You are then expressing a relative relationship rather than the purely mathematical ratio.
MATH!
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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Nothing Certain
Villore Sec Ops Gallente Federation
77
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Posted - 2014.01.23 16:41:00 -
[78] - Quote
Michael Arck wrote:I never want to be that guy on the killboard with 18 deaths. Feels as if a spotlight is on me.
"What were you doing wrong that brought you 18 deaths???"
"I-I-I...I was trying!"
I have managed to keep it at 17 |
devonus durga
P.L.A.N. B
182
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Posted - 2014.01.23 16:51:00 -
[79] - Quote
Nothing Certain wrote:Michael Arck wrote:I never want to be that guy on the killboard with 18 deaths. Feels as if a spotlight is on me.
"What were you doing wrong that brought you 18 deaths???"
"I-I-I...I was trying!" I have managed to keep it at 17
Did 20 trying to plant remotes on tank spam in Dom one match
Newbiest newberry to ever spawn a 12 page Debate
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bamboo x
Eternal Beings Proficiency V.
26
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Posted - 2014.01.23 17:10:00 -
[80] - Quote
I remember how bad it was when I was a newberry.
But honestly there is a level of player skill involved. It's just hard to notice.
I've created new 500,000 SP characters and gone in with NO skill invested in Starter Fits, and wound up at the top off the Killboard.
Because running around in BPOs hiding from Proto is actually HOW YOU GET GOOD AT THIS GAME.
Although I will admit that newberries must be quitting Dust in hordes because of the new Tanks514 gameplay |
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
251
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Posted - 2014.01.23 17:11:00 -
[81] - Quote
Ripley Riley wrote:BattleCry1791 wrote:And to the jack ass that keeps harping on "there is no such thing as a negative KDR"...you're not smarter than everybody, you're just a snarky little **** with a keyboard. STFU and GTFO. You come across as very hostile, btw. This doesn't lend much to your argument. It actually just makes you look so very butthurt. Don't get me wrong, seeing other people cry about video games brings me great joy, but I just thought you should know
I've known Battlecry for years and he is a hostile person, but I almost always agree with him in just about everything. Not just videogames.
I can see EVE being easier to get into because combat isn't the only thing you can do. In Dust, PvP combat is the only thing you can do. And since it's all you do and the game is so unbalanced it makes it that much harder to get into.
The not Logic Bomb!
-->We need better comms!<--
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
251
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Posted - 2014.01.23 17:14:00 -
[82] - Quote
bamboo x wrote: Although I will admit that newberries must be quitting Dust in hordes because of the new Tanks514 gameplay
Don't say that. The squad of the treads will come after you!
The not Logic Bomb!
-->We need better comms!<--
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Beamer 325
Hellstorm Incorporation
9
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Posted - 2014.01.23 18:03:00 -
[83] - Quote
Leonid Tybalt wrote:Use the squad finder. Don't play as a solo random with other solo randoms.
This game has never been intended to be a "solo random game". If you insist on playing as a solo random, then you deserve to get proto stomped by coordinated teamplayers every time.
Quit whining, quit playing as a solo random, get better.
/thread LMAO, another clueless merc. I have ran solo since day one. Not one regret. Time is money! Was in the top 50 before I stopped playing. Now just cruise forum for laughs and giggles. |
Beamer 325
Hellstorm Incorporation
9
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Posted - 2014.01.23 18:10:00 -
[84] - Quote
low genius wrote:op hasn't been watching the eve offline charts, now has he? dust has had a growing playerbase for the last two updates, and hit it's 3 month peak just recently.
in fact, with 100 more concurrent player's we'll pass our 6 month peak.
so... fail thread. IF you only knew. Players are BOOSTING the player count. NO JOKE. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
87
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Posted - 2014.01.23 19:21:00 -
[85] - Quote
I agree that there is a certain skill element to the game. One day I logged in and suddenly got 16 kills and more than 1000 WP. And then I did it again one match later. It's like I'm on an entirely different level now.
Also, I run solo exclusively. I did squad up occasionally when the warbarge still existed, but I don't intend to put any effort into that kind of thing. I play occasional matches. No reason for me to get too invested into the game.
I have started to realize that there's an amount of rudimentary use gestures amongst players. Because there's no usable text chat and because plenty people don't have mics (why the hell would I buy a mic for a single game?), they resort to using punching and shooting as means of communications. Stuff like "Look there. You can reach that sniper. Go there, for ****'s sake." or "go out of my way".
If CCP doesn't want text chat (and, judging from the attitude on this forum, so do many of the players for some really weird reason), maybe they will be more open to animations that can be used to convey information? I would love to be able to make a "pay attention to me" gesture to someone and then point at the sniper who's sitting on the same hill as he is. Or a "hop in" for LAV drivers. Or a way for dropship pilots/passengers to actually communicate while sitting in the same vehicle.
Anyway, I feel proto stomping could be balanced out by allowing players to organize without the structure of a corp and voice chat. An ad-hoc communication system that EVERYONE can use, independant of equipment, would serve really well in easing people into the game. It won't remove proto stomping. Being on a mic is an extreme advantage and proto equipment just makes this stronger. It will, however, make the stomps less severe. That and some rudimentary matchmaking (Basically, tell Scotty to look out for squads of corp mates and put them into teams opposing other corp squads) would be a good help. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
251
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Posted - 2014.01.23 19:58:00 -
[86] - Quote
Sole Fenychs wrote:I have started to realize that there's an amount of rudimentary use gestures amongst players. Because there's no usable text chat and because plenty people don't have mics (why the hell would I buy a mic for a single game?), they resort to using punching and shooting as means of communications. Stuff like "Look there. You can reach that sniper. Go there, for ****'s sake." or "go out of my way".
If CCP doesn't want text chat (and, judging from the attitude on this forum, so do many of the players for some really weird reason), maybe they will be more open to animations that can be used to convey information? I would love to be able to make a "pay attention to me" gesture to someone and then point at the sniper who's sitting on the same hill as he is. Or a "hop in" for LAV drivers. Or a way for dropship pilots/passengers to actually communicate while sitting in the same vehicle.
Refer to SIG link. MAG had an excellent comms system that inclued gestures.
The not Logic Bomb!
-->We need better comms!<--
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
88
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Posted - 2014.01.23 20:54:00 -
[87] - Quote
Marlin Kirby wrote: Refer to SIG link. MAG had an excellent comms system that inclued gestures.
Read the OP and a few following posts, but it seems to be exclusively about voice chat. |
Teeee Bone
C0M8AT V3T3RANS
30
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Posted - 2014.01.23 21:05:00 -
[88] - Quote
BattleCry1791 wrote:Ya know CCP, I've been telling you this since the beta, but you just don't ******* get it do you?
If you let 6 proto gods, two of whom are in tanks, join into a pub room with nothing but soloing randoms on the other side it's going to be a redline fest every damned time.
There's a couple of things that have to be taken as fact regarding most PSN FPS players: 1) They are completely inept. No...really. A sorrier lot of worthless douchebags cannot be found under a collective banner. Think of the dumbest blue dot you've ever seen and then figure that there are others even dumber than that. 2) They don't have mics 3) They don't go to message boards 4) The vast majority of them don't know what PC is, and even if they did they have no desire to partake in it since they aren't hardcore gamers. 5) The only EvE they are familiar with is "Summer's" 6) The ones that are from EvE are some of the worst blue dots out there. 7) They can't find even the most simple of objectives. I know this because I've spent all day waiting for them to come along with me to an objective only to watch them meander off in the opposite direction at the point of no return and get slaughtered by guys in ADV gear after they've torn me apart on the button.
Today was just horrible...I saw whole teams (not in tanks) go negative 5 or 6 times. And not kind of negative. I mean 1/17.
This is not just a result of the lackluster play of the blue dots. It's the fact that on the kill feed I see the same 4 or 6 guys committing wholesale blue dot genocide and every feed starts with "Boundless", or "Kaalikota", or Ishkune etc. The guys running around 4 to 6 deep running proto gear are sending the blue dots (and myself) screaming to the redline. I can't even get out in a fully tanked 7-8K HP without getting ganked by three other tanks/assault Dropships.
And again, this isn't a few games, this was over the course of five hours.
How long do you think someone that has zero investment in this game is going to keep sticking it out once they figure out that their skill means next to nothing compared to the gear they don't have and won't acquire for months? They're dumb, but they aren't THAT dumb.
And it's fully likely that before they have that epiphany that they've completely borked their toon's skill tree.
DUST is a massive uphill battle in a lot of ways. The "War Academy" is a nice gesture but at the end of the day is a damned joke. Throwing guys still primarily in Militia gear against PC players that are earning 100 million a week and can actually afford to go isk negative in pub rooms and not care about it one lick...maybe the game should be renamed to Dickmove514; because that's all it really is.
There is no "HTFU", or "Adapt or Die"...there is no adaptation to be had, just scores of players going negative and they quit playing the game. It's not a matter of skill, or "grinding", it's the fact that they can't even be competitive. I like the new lower TTK, but when you're playing with a max EHP under 400 and going against guys that can press the trigger twice and reduce you to a faint memory...eventually players aren't going to care about leveling or proficiency...they just want to be able to compete and know they aren't set up to fail.
Where are the numbers CCP? You're keeping them. What does the "average" dust player look like hours wise? Have they been released? If they're good or in your favor, why not? I figure since the numbers aren't posted, they support the claims being made that this game can't retain a player base.
And why is that? Massive built in imbalance. Newbs being throw in against proto stomping PC quality players makes this game ZERO fun. At some point the model for Dust starts feeling more and more like a facebook game than a groundbreaking RPG FPS.
Get your act together and separate the newbs from the vets or for the love of all that's holy have an ADV or lower game mode or just be prepared to become a "coulda been" failure on the scale of MAG and Brink. I liked this post so much I had to unlike it so I could like it again.. This guy has a serious point!!!! I am a very concerned veteran that has a lot of money invested in this game and it has to find a way to allow for newbie growth before being protostomped!!!! THINK FUTURE NOT PAST!!!!!!!!! |
Onesimus Tarsus
936
|
Posted - 2014.01.23 21:17:00 -
[89] - Quote
Teeee Bone wrote:BattleCry1791 wrote:Ya know CCP, I've been telling you this since the beta, but you just don't ******* get it do you?
If you let 6 proto gods, two of whom are in tanks, join into a pub room with nothing but soloing randoms on the other side it's going to be a redline fest every damned time.
There's a couple of things that have to be taken as fact regarding most PSN FPS players: 1) They are completely inept. No...really. A sorrier lot of worthless douchebags cannot be found under a collective banner. Think of the dumbest blue dot you've ever seen and then figure that there are others even dumber than that. 2) They don't have mics 3) They don't go to message boards 4) The vast majority of them don't know what PC is, and even if they did they have no desire to partake in it since they aren't hardcore gamers. 5) The only EvE they are familiar with is "Summer's" 6) The ones that are from EvE are some of the worst blue dots out there. 7) They can't find even the most simple of objectives. I know this because I've spent all day waiting for them to come along with me to an objective only to watch them meander off in the opposite direction at the point of no return and get slaughtered by guys in ADV gear after they've torn me apart on the button.
Today was just horrible...I saw whole teams (not in tanks) go negative 5 or 6 times. And not kind of negative. I mean 1/17.
This is not just a result of the lackluster play of the blue dots. It's the fact that on the kill feed I see the same 4 or 6 guys committing wholesale blue dot genocide and every feed starts with "Boundless", or "Kaalikota", or Ishkune etc. The guys running around 4 to 6 deep running proto gear are sending the blue dots (and myself) screaming to the redline. I can't even get out in a fully tanked 7-8K HP without getting ganked by three other tanks/assault Dropships.
And again, this isn't a few games, this was over the course of five hours.
How long do you think someone that has zero investment in this game is going to keep sticking it out once they figure out that their skill means next to nothing compared to the gear they don't have and won't acquire for months? They're dumb, but they aren't THAT dumb.
And it's fully likely that before they have that epiphany that they've completely borked their toon's skill tree.
DUST is a massive uphill battle in a lot of ways. The "War Academy" is a nice gesture but at the end of the day is a damned joke. Throwing guys still primarily in Militia gear against PC players that are earning 100 million a week and can actually afford to go isk negative in pub rooms and not care about it one lick...maybe the game should be renamed to Dickmove514; because that's all it really is.
There is no "HTFU", or "Adapt or Die"...there is no adaptation to be had, just scores of players going negative and they quit playing the game. It's not a matter of skill, or "grinding", it's the fact that they can't even be competitive. I like the new lower TTK, but when you're playing with a max EHP under 400 and going against guys that can press the trigger twice and reduce you to a faint memory...eventually players aren't going to care about leveling or proficiency...they just want to be able to compete and know they aren't set up to fail.
Where are the numbers CCP? You're keeping them. What does the "average" dust player look like hours wise? Have they been released? If they're good or in your favor, why not? I figure since the numbers aren't posted, they support the claims being made that this game can't retain a player base.
And why is that? Massive built in imbalance. Newbs being throw in against proto stomping PC quality players makes this game ZERO fun. At some point the model for Dust starts feeling more and more like a facebook game than a groundbreaking RPG FPS.
Get your act together and separate the newbs from the vets or for the love of all that's holy have an ADV or lower game mode or just be prepared to become a "coulda been" failure on the scale of MAG and Brink. I liked this post so much I had to unlike it so I could like it again.. This guy has a serious point!!!! I am a very concerned veteran that has a lot of money invested in this game and it has to find a way to allow for newbie growth before being protostomped!!!! THINK FUTURE NOT PAST!!!!!!!!!
CCP has a perfectly sound plan in place for newbies to have a fighting chance against vets: AUR. Lossa, losssa AUR.
Free, on-demand Respecs. Because it doesn't matter and no one should care.
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Leonid Tybalt
Dark Knightz Corp.
186
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Posted - 2014.01.23 21:20:00 -
[90] - Quote
Kira Takizawa wrote:Leonid Tybalt wrote:Use the squad finder. Don't play as a solo random with other solo randoms.
This game has never been intended to be a "solo random game". If you insist on playing as a solo random, then you deserve to get proto stomped by coordinated teamplayers every time.
Quit whining, quit playing as a solo random, get better.
/thread Teams mean nothing most of the time it's who can spam more or have better gear..
If that's what you genuinely believe then im sorry but you're not very good at this game.
I've lost count of how many proto users I've killed when running with a competent team.
This game is heavily geared towards teamwork. But most of the whining soloplaying scrubs don't know that because they've barely even tried running in a coordinated squad. |
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