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Cpl Foster USMC
Krullefor Organization Minmatar Republic
535
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Posted - 2014.01.27 23:33:00 -
[1] - Quote
really..?..
maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
where is the element of surprise ? don't you like that feeling anymore ?
being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
that's all I guess...rant over....
double spaced for her pleasure....
South Carolina anyone..???..hello...???...anyone in SC play this shit..?!?!?..
No...?...guess I must be special then...
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Kira Takizawa
2Shitz 1Giggle
117
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Posted - 2014.01.28 00:23:00 -
[2] - Quote
You too..? I am hoping those get taken out of the game.. |
ER-Bullitt
Molon Labe. Public Disorder.
850
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Posted - 2014.01.28 00:25:00 -
[3] - Quote
They need tweaking imho.. mostly the amount of time your target stays "marked".
But one of my favorite games, Battlefield 3, had a spot feature where you can mark enemies and vehicles for a short period of time. And MAVs and Tug's that could be deployed to reveal enemy units. And BF4 has the commander mode where I think you can call in a scan.. and COD has something similar.
So... umm.. yeah what are you talking about this feature isn't unique to dust. silly |
Derpty Derp
Derpty Derp Derr Deerrr
11
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Posted - 2014.01.28 00:26:00 -
[4] - Quote
Well since you can just brush your line of sight past someone to see a big red blob above their heads, it seems to fit in the game... But yeah, as bad as Haze was, the multiplayer was nice simply because you had to listen and look for your opponents... I miss Haze. |
Draxus Prime
BurgezzE.T.F Public Disorder.
2715
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Posted - 2014.01.28 00:26:00 -
[5] - Quote
nobody uses above an adv scanner these days I always see Scan Attempt Prevented
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Arx Ardashir
Imperium Aeternum
470
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Posted - 2014.01.28 00:34:00 -
[6] - Quote
They're changing them, but don't worry, a maxed out Gal Logi will still be able to light you up for 31s with one of the PRO scanners.
If you ask me, targets should only be visible for the duration of the scan. Once you're not scanning, you can't see them, so you better be paying attention to where it marked them.
Keep the incoming cooldowns, too. We don't need 1 guy permascanning while the other 5 play Wallhack514.
I contribute nothing.
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Monkey MAC
Lost Millennium
1686
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Posted - 2014.01.28 00:44:00 -
[7] - Quote
I stopped squading with people because so many people spam it. I can see people for miles its entirely ridiculous.
1) Scan Data should only be available while the Scanner is equipped. This forces a descision, can I afford to drop my weapon now?
2) Remove Scan Time, Charge Time
3) Replace with Pulse interval The pulses provide snapshots which provide static intel, like a sonar ping. This intel is updated with each snapshot, this adds tactics to different variations of scanners.
Sorted.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Michael Arck
Onuoto Uakan Huogaatsu
2833
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Posted - 2014.01.28 00:46:00 -
[8] - Quote
Did you start playing recently? Cause I remember the reds populated the tacnet radar at any given time before they removed enemy locations from your radar unless they were spotted by your rifle. You would see the red chevrons at any location they hid at. And it's not like its impossible to kill what just scanned you.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Galvan Nized
Deep Space Republic
559
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Posted - 2014.01.28 00:50:00 -
[9] - Quote
1.8 will very much fix the scanner issue.
No more 360 scans and no more perma scans. A Gal Logi will still be pretty good with one but the scan angle should greatly limit their abilities. |
Henchmen21
Planet Express LLC
486
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Posted - 2014.01.28 00:55:00 -
[10] - Quote
I used them for a while, but I would rather live or die by my own wits. Also can we just assume I've been scanned rather then spam my screen with it over and over again?
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
557
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Posted - 2014.01.28 00:56:00 -
[11] - Quote
Take them out and give us squad vision back, or keep them in and nerf them. Either way what ever gives me the edge I'll use. Don't care if it feels bad or not. And please quit your pedestal posting about how good you are or how good the game is with handicaps... It's lame bro.
Newb
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
557
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Posted - 2014.01.28 00:57:00 -
[12] - Quote
Galvan Nized wrote:1.8 will very much fix the scanner issue.
No more 360 scans and no more perma scans. A Gal Logi will still be pretty good with one but the scan angle should greatly limit their abilities.
You sir are one of those guys that think your perma scanned because of cool downs. Little do you know that most people run two scanners (myself included). You will quickly learn the meaning of perma-scanned with those proximity scanners once 1.8 hits =]
Newb
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Reav Hannari
Red Rock Outriders
2876
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Posted - 2014.01.28 00:57:00 -
[13] - Quote
I'm below 28 dB most of the time as are my scout brothers and sisters. So, you don't know where all your enemies are. That should keep it somewhat interesting.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
558
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Posted - 2014.01.28 01:00:00 -
[14] - Quote
Monkey MAC wrote:I stopped squading with people because so many people spam it. I can see people for miles its entirely ridiculous.
1) Scan Data should only be available while the Scanner is equipped. This forces a descision, can I afford to drop my weapon now?
2) Remove Scan Time, Charge Time
3) Replace with Pulse interval The pulses provide snapshots which provide static intel, like a sonar ping. This intel is updated with each snapshot, this adds tactics to different variations of scanners.
Sorted.
Everything about what you said is dumb.
1. So you'll just have your logi hold the scanner out and you'll be perma-scanned for that 20 seconds, and the remaining 20 seconds while he's on cooldown he'll have another scanner out.
2. Goes back to being perma-scanned.
3. Silly little kids. Just give squad vision back. Don't hinder someone to use this. If someone can't fight then no one will use it. That's how the game works.
Newb
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Michael Arck
Onuoto Uakan Huogaatsu
2835
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Posted - 2014.01.28 01:00:00 -
[15] - Quote
Honestly, when they added the WP gain for killed painted targets, that's when you saw the influx or the spam of scanners. I said this would be bad and cause people to use em just for that reason. Adjustments can be good but the complete removal of them, I am against.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Roy Ventus
Foxhound Corporation General Tso's Alliance
993
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Posted - 2014.01.28 01:02:00 -
[16] - Quote
Cpl Foster USMC wrote:really..?..
maybe I'm just getting to old for these kinda games...how can you be having fun by knowing exactly where the enemy are ?
where is the element of surprise ? don't you like that feeling anymore ?
being scanned sucks but using a scanner somehow made me feel like I sucked for using it..
didn't even finish the match...logged out, just felt bad...to easy...I blame the younger "I want it now" people...
sad thing is if CCP were to remove it the game would be 1000% better and "you people" would lose your effing minds...
guess it's my fault for coming down from the hills anyway...I'm going back to sniping...was going to bust out an Alt this week but eff that too...
that's all I guess...rant over....
double spaced for her pleasure....
Don't worry. It's getting changed to be a "snapshot" weapon. I preferred that back when I first heard about it. If we do have a variation where we can see their movements over time, it should only work if you focus on a small area.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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gbh08
Intara Direct Action Caldari State
204
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Posted - 2014.01.28 01:03:00 -
[17] - Quote
playing lone wolf scanners are the bigest pita for me, im 100k sp shy of dampeners lvl5, which cost just about 1mil sp to avoid something that cost, what? 300ksp not to mention i'll have to give up a plate or reg to fit the damp module
so to avoid the wallhack, i have to jump through bare hoops, while wallhacker just sits pretty on his 300k investment |
Rusty Shallows
920
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Posted - 2014.01.28 01:04:00 -
[18] - Quote
ER-Bullitt wrote:They need tweaking imho.. mostly the amount of time your target stays "marked".
snip Someday I'd like to see an overhaul. We're stuck with a weapon that does no damage and lights up targets for the foreseeable future.
Wouldn't it more sci-fi and cool if it was a handheld equipment that had a small screen with vague surrounding results. Then the operator could point it in a direction fine running the signal until a small areas of targets lit-up to the squad TacNet. Targets would immediately disappear soon as they were out of the arc, or moved outside the scan dB (which has falloff depending how intense the scan is from effort put into it), or the scan user switches to another EQ/weapon.
We need more scroll wheel like actions outside of hacking. For that matter we need more things to hack like blast doors and tank strips.
Here, have some candy and a Like. :-)
Forums > Game
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N1ck Comeau
Ahrendee Mercenaries EoN.
1920
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Posted - 2014.01.28 01:05:00 -
[19] - Quote
1 complex dampener. Dodge 90% of scans.
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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HiddenBrother
Days of Ruin
43
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Posted - 2014.01.28 01:09:00 -
[20] - Quote
N1ck Comeau wrote:1 complex dampener. Dodge 90% of scans.
They'd rather not adapt; in a game about adaptation.
Ruin.
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Monkey MAC
Lost Millennium
1688
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Posted - 2014.01.28 01:11:00 -
[21] - Quote
Cenex Langly wrote:Monkey MAC wrote:I stopped squading with people because so many people spam it. I can see people for miles its entirely ridiculous.
1) Scan Data should only be available while the Scanner is equipped. This forces a descision, can I afford to drop my weapon now?
2) Remove Scan Time, Charge Time
3) Replace with Pulse interval The pulses provide snapshots which provide static intel, like a sonar ping. This intel is updated with each snapshot, this adds tactics to different variations of scanners.
Sorted. Everything about what you said is dumb. 1. So you'll just have your logi hold the scanner out and you'll be perma-scanned for that 20 seconds, and the remaining 20 seconds while he's on cooldown he'll have another scanner out. 2. Goes back to being perma-scanned. 3. Silly little kids. Just give squad vision back. Don't hinder someone to use this. If someone can't fight then no one will use it. That's how the game works.
You didn't understand my entire post did you? You no longer get the current scan mechanic its replaced with a radar ping, if you are pinged that information only shows for the exact moment you were scanned. LIKE A SONAR PING ON A SUBMARINE
People won't use it, if they are on their own, its not meant to be equipment spammed for use by a lone wolf. Instead its used by a squad to get info when they need it most.
LEARN TO READ!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Henchmen21
Planet Express LLC
486
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Posted - 2014.01.28 01:14:00 -
[22] - Quote
Monkey MAC wrote:Cenex Langly wrote:Monkey MAC wrote:I stopped squading with people because so many people spam it. I can see people for miles its entirely ridiculous.
1) Scan Data should only be available while the Scanner is equipped. This forces a descision, can I afford to drop my weapon now?
2) Remove Scan Time, Charge Time
3) Replace with Pulse interval The pulses provide snapshots which provide static intel, like a sonar ping. This intel is updated with each snapshot, this adds tactics to different variations of scanners.
Sorted. Everything about what you said is dumb. 1. So you'll just have your logi hold the scanner out and you'll be perma-scanned for that 20 seconds, and the remaining 20 seconds while he's on cooldown he'll have another scanner out. 2. Goes back to being perma-scanned. 3. Silly little kids. Just give squad vision back. Don't hinder someone to use this. If someone can't fight then no one will use it. That's how the game works. You didn't understand my entire post did you? You no longer get the current scan mechanic its replaced with a radar ping, if you are pinged that information only shows for the exact moment you were scanned. LIKE A SONAR PING ON A SUBMARINE People won't use it, if they are on their own, its not meant to be equipment spammed for use by a lone wolf. Instead its used by a squad to get info when they need it most. LEARN TO READ!
He's too busy switching between his duel scanners like a tool.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Waiyu Ren
Immortal Guides
24
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Posted - 2014.01.28 01:16:00 -
[23] - Quote
Scanners are not very well conceived in Dust. There are better ways to do it, cooler ways to do it. One big problem i have with the scan system we have, is the fact that it simply reveals the hidden info completely. What a red sees, we see. Including what direction everyone is facing...... Just taking that out would improve the scan. Taking facing info out completely would be fine, i don't need to see what direction people on my team are facing, and i should never be able to see that info in regards to an enemy.
http://tomclancy-thedivision.ubi.com/game/en-CA/media/videos/
2:55 for how scan could work. Hell, just watch the whole video with the idea in mind "what if Dust could do even half of this?".
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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Jackof All-Trades
The Southern Legion The Umbra Combine
398
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Posted - 2014.01.28 02:33:00 -
[24] - Quote
Yeah, I don't like the scanner being 'wall hacks' I want it to be something friendlier for both sides - maybe you can scan how many people are in the vicinity, with a readout on what suits they have or such.
I don't know, I just don't like scanners ): only piece of Gallente tech I dislike - let alone hate
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Sgt Buttscratch
1415
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Posted - 2014.01.28 02:37:00 -
[25] - Quote
I was using them on my scout just for a good heads up on incomming medium scrubs, but its actually a lot more fun running passive scans, they are more sketchy, dont show people behind certain objects, just about every gun is in range outside of your scan range. But I agree scanners are boring, cheap and really do take the skill and tictacs out of the game.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1492
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Posted - 2014.01.28 06:51:00 -
[26] - Quote
I'm thinking that when 1.8 hits and scans are limited to 60-¦ and are snapshots and the scanner has a longer cooldown, things should be in a good place.
I support SP rollover.
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Repe Susi
Rautaleijona Top Men.
966
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Posted - 2014.01.28 06:56:00 -
[27] - Quote
Vrain Matari wrote:I'm thinking that when 1.8 hits and scans are limited to 60-¦ and are snapshots and the scanner has a longer cooldown, things should be in a good place.
It will change the game yet again, which is good IMO.
Now the scanners... are really not too OP actually even now. While scanning, you are really vulnerable because you can't change to weapon fast enough. And everyone with a half of a mind will put points into dampening, thus negating the scanners effects. Also people rely on the scanner WAAAY too much lol. One of them being me hah ehe h+¦h h+ñ+ñ.
But yeah I support the change.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
28
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Posted - 2014.01.28 07:33:00 -
[28] - Quote
I am a HUGE advocate of scanners and situational awareness mechanics. It's not so much because it lights everyone up, but rather because it is a new resource on the battlefield with provisions to engage in it and to mitigate it. The whole idea that the existing mechanics of damage and damage mitigation via armor and shield will now be augmented by mechanics of intel and intel mitigation is awesome.
Many here want DUST to be just about meat heads pew pewing at each other and would love everyone to be running around utilising damage mechanics but part of the allure of DUST (for me) was that you be be an agent on the battlefield that isn't engaged in pew pew which is why I have been a logibro since the start.
It forces more tactical considerations as you choose which threat you want to neutralise in your fitting. Do you go fully tank so that you can take the heat in direct confrontations or do you sacrifice some of your HP to combat enemy intel so that you can work outside of their awareness.
Fortunately, scanning isn't going anywhere so those who don't dig it are just going to have to live with it.
I will be keeping my proto gallogi for this purpose :D And will be speccing into gal scout so that I can avoid being part of the enemy's minimap all together.
Long live scanning mechanics!
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Michael Arck
Onuoto Uakan Huogaatsu
2842
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Posted - 2014.01.28 07:59:00 -
[29] - Quote
COVERT SUBTERFUGE wrote:I am a HUGE advocate of scanners and situational awareness mechanics. It's not so much because it lights everyone up, but rather because it is a new resource on the battlefield with provisions to engage in it and to mitigate it. The whole idea that the existing mechanics of damage and damage mitigation via armor and shield will now be augmented by mechanics of intel and intel mitigation is awesome. Many here want DUST to be just about meat heads pew pewing at each other and would love everyone to be running around utilising damage mechanics but part of the allure of DUST (for me) was that you be be an agent on the battlefield that isn't engaged in pew pew which is why I have been a logibro since the start. It forces more tactical considerations as you choose which threat you want to neutralise in your fitting. Do you go fully tank so that you can take the heat in direct confrontations or do you sacrifice some of your HP to combat enemy intel so that you can work outside of their awareness. Fortunately, scanning isn't going anywhere so those who don't dig it are just going to have to live with it. I will be keeping my proto gallogi for this purpose :D And will be speccing into gal scout so that I can avoid being part of the enemy's minimap all together. Long live scanning mechanics!
Well said. The eventuality is a diverse battlefield where any number of dangers can befall you. I imagine its the same way in space as well.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
600
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Posted - 2014.01.28 08:19:00 -
[30] - Quote
ER-Bullitt wrote:They need tweaking imho.. mostly the amount of time your target stays "marked".
But one of my favorite games, Battlefield 3, had a spot feature where you can mark enemies and vehicles for a short period of time. And MAVs and Tug's that could be deployed to reveal enemy units. And BF4 has the commander mode where I think you can call in a scan.. and COD has something similar.
So... umm.. yeah what are you talking about this feature isn't unique to dust. silly
I think blacklight also has a scanner, but if you use it, everyone on the map can see who's using a scanner... which makes it more tactical. I think we'll have to wait and see how the modification to the scanner behaviour works out - at least it'll be an end to the 360 scan spin... I too find it bizarre having an item which lets you know exactly where all the enemy are all the time... |
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