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1. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: The weapon obviously works too well in CQC. I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge...
- by Justicar Karnellia - at 2015.03.31 07:06:00
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2. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
They could nerf the charged shot slightly by either increasing the charge time or reducing charge damage by 20-30%, but I'm not sure what else could be nerfed. It overheats after about 10 shots if you're not wearing the right suit, and the only su...
- by Justicar Karnellia - at 2015.03.30 12:53:00
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3. NPE: In Game Guide - in Feedback/Requests [original thread]
Avallo Kantor wrote: Under the help section there should be a selection that leads to a small guidebook. This would be a text (and maybe pictures if you feel really fancy) with page scroll. (either use the bumpers like in after battle screen to...
- by Justicar Karnellia - at 2015.03.16 15:03:00
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4. calidari assault bonus is pontless - in Feedback/Requests [original thread]
Yes, I think everyone is aware the bonus is underwhelming. Out of all the assaults it's the only one that only helps you when you are NOT firing.... all the others actually have a combat advantage: Amarr - less heat , Min - more bullets in the cli...
- by Justicar Karnellia - at 2015.03.16 15:01:00
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5. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: CCP Rattati wrote: why? It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat th...
- by Justicar Karnellia - at 2015.03.11 09:11:00
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6. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Could you also hotfix to stop people dropping into battles that are over - there have been many threads about this already - It's still happening (a lot).
- by Justicar Karnellia - at 2015.03.05 12:11:00
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7. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
If there is no racial parity planned on heavy weapons in the future (and other vehicles) then I'd say go for it, as it will simplify the task of balancing. When the time comes you can re-visit the damage profiles. Having said that, buffing the fo...
- by Justicar Karnellia - at 2015.03.05 07:58:00
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8. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I think this might be worthwhile if they were integrated into brand new maps with a new design philosophy. The only places on current maps these might work are: - Placing them in areas where you feel like you're in a running simulator. IE: The ...
- by Justicar Karnellia - at 2015.03.04 08:59:00
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9. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
Although I can't comment on the laser rifle, as an avid scrambler rifle user, I think it is in the sweet spot. It requires skill to use, you need to count your shots or else you overheat.
- by Justicar Karnellia - at 2015.03.03 12:42:00
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10. enable Sentinel diversity - in Feedback/Requests [original thread]
I think we'll see increased diversity when we see increased heavy weapons. It's hard to talk about diversity when the only heavy weapon for killing infantry is the HMG. The forge gun might make a comeback with the new HAV's if they buff it... at t...
- by Justicar Karnellia - at 2015.03.03 12:14:00
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11. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I don't understand the surprise, even without the numbers you clearly see heavies and min assaults with CR everywhere. I had my first ambush the other day where there were just minmatar suits running CR (plus one min logi). As the only amarr carry...
- by Justicar Karnellia - at 2015.03.03 09:58:00
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12. So I may have trolled the general discussion forum... - in Feedback/Requests [original thread]
TheEnd762 wrote: Night 5talker 514 wrote: So... ...how would you add more skill into using swarms? I wouldn't. You can absolutely solo vehicles in real life, easier than you can in Dust, actually. http://en.wikipedia.org/wiki/FGM-148_J...
- by Justicar Karnellia - at 2015.02.23 14:12:00
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13. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Although I have more success than Rattati on the Infantry AV side , I think it proves another painful point, there is just a lack of AV weapons in general, and especially so for Shield tanks. The Plasma cannon really just isn't effeective - people...
- by Justicar Karnellia - at 2015.02.12 16:25:00
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14. [suggestion] - Claiming single weapons from experimental laboratory - in Feedback/Requests [original thread]
I checked the figures last night... for 6 experimental weapons it seems to be around 1,100 components (and change), so it's about 200 components per weapon.
- by Justicar Karnellia - at 2015.02.10 13:02:00
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15. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Yeah, this will be ok for people you know personally and can trust absolutely not to scam you - but for trading all our excess stuff (I have a ton of BPO's to get rid of), it'll wait until there's a contract or marketplace system.
- by Justicar Karnellia - at 2015.02.09 16:17:00
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16. [suggestion] - Claiming single weapons from experimental laboratory - in Feedback/Requests [original thread]
After receiving my experimental laboratory, I noticed one thing that was frustrating - when you want to "claim" items, for a given component cost, you can only claim ALL of them at once. This is quite frustrating as the following happened over the...
- by Justicar Karnellia - at 2015.02.09 12:15:00
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17. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Like an APC definitely or just lower in general.
- by Justicar Karnellia - at 2015.02.05 15:00:00
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18. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
I can't remember the exact thread, but I think they mentioned that was the plan, one queue for squads and one for solos... this will make matchmaking simpler, as squads will faced off against other squads and those who queue solo will end up facin...
- by Justicar Karnellia - at 2015.02.04 12:38:00
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19. Forge gun splash damage - in Feedback/Requests [original thread]
I maxed out all my forges skills (except specialization) when 1.7 hit because it was the only thing that could hurt vehicles. Now I find myself swinging back to swarms because they just have so many advantages over Forges... they are fire and forg...
- by Justicar Karnellia - at 2015.02.02 12:14:00
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20. New Games Modes - Trench - in Feedback/Requests [original thread]
At this point, even though there might be disagreements on WHAT new mode to implement , I think everyone can agree that ANY new mode at this stage will be most welcome.
- by Justicar Karnellia - at 2015.01.27 10:34:00
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