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101. high skill points at a high cost. - in General Discussions [original thread]
This has been discussed, I made a thread quite awhile ago on this, and simply searching Economy or Economics would have brought up dozens on threads on the subject... If you want to make money in ALL prototype you'd better be winning, and also you...
- by Jonquill Caronite - at 2012.07.20 12:04:00
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102. Swarm Launcher update - in Feedback/Requests [original thread]
Angavu Vulgaris wrote: Why not give Swarm Launchers a minimum distance? If it impacts with something less than a certain distance, they don't explode, dealing minor impact damage. That way, it'll still kill infantry, just not as nearly effec...
- by Jonquill Caronite - at 2012.07.20 11:42:00
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103. [Request] Backstabbing - in Feedback/Requests [original thread]
Yes and no... I dont think a regular blade should stab through shields, and i think its odd the nova knife is a default weapon, but a scout who made such a 'specialized' weapon his secondary weapon should gain perks like this, although not entirel...
- by Jonquill Caronite - at 2012.07.20 11:29:00
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104. Tanks are not Over Powered - in Feedback/Requests [original thread]
Jack McReady wrote: Ryan Martel wrote: I can easily get over 3,000 damage in a single shot with a Swarmer proto swarm launcher deals 2100 damage with all missiles. I am not sure if weaponry skill works on it, that would still be only 2400 ...
- by Jonquill Caronite - at 2012.07.20 11:22:00
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105. [Request] Space raid on EVE players and DUST player use as ammunition for EVE pl... - in Feedback/Requests [original thread]
I like the idea kind of... However, an EVE ship is akin to a HUGE battlefield... Perhaps even several, and the drilling process would have to be something aside from a in real time weapon, instead the round would be limited to certain ships depend...
- by Jonquill Caronite - at 2012.07.19 02:15:00
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106. No Fat Chicks Please - in Feedback/Requests [original thread]
Whatever... Just port the Carbon character creation from EVE, and then make suits gender friendly, unless it doesn't make sense... Heavies are one size fit all, like tanks, and vehicles for size limitation reasons... If the hit box on female chara...
- by Jonquill Caronite - at 2012.07.18 11:07:00
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107. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Herpn Derpidus wrote: if web greanades flat out stopped tanks in their tracks, and were added, AV would be alot easier, you could wait for the tank to get into a good spot and go all ewok vs empire walker on it Like the idea =D, but I doubt ...
- by Jonquill Caronite - at 2012.07.12 03:09:00
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108. [Request] Current MCC too small and slow! (Perspectively) - in Feedback/Requests [original thread]
I dont think the MCC is currently consistent at all... The entire plot idea behind the MCC has to be changed. Everyone saw how fast they were moving in the intro screens, and even the one changing its velocity... I'm not going to get in a physics ...
- by Jonquill Caronite - at 2012.07.11 08:11:00
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109. vehicle lock out feature - in Feedback/Requests [original thread]
Asno Masamang wrote: Jonquill Caronite wrote: Remember this game basis is everything on the battlefield is owned, it has no comparisons in other games, which means to make sense of things you must draw from reality... Why yes... But gues...
- by Jonquill Caronite - at 2012.07.10 22:20:00
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110. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Ryan Martel wrote: Noc Tempre wrote: Forget racial variants. Wait until we have siege modules. Forgive my ignorance but what are Siege modules? In EVE a Siege Module is used on Dreadnaughts and makes the Dreadnaught unable to get suppo...
- by Jonquill Caronite - at 2012.07.10 22:17:00
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111. vehicle lock out feature - in Feedback/Requests [original thread]
I think just like you need keys to unlock the door to your car, so should you need keys to get into a vehicle that's not yours friendly or not... If my best friend lets me conditionally use his car that doesn't mean I can hop in it whenever I want...
- by Jonquill Caronite - at 2012.07.10 21:59:00
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112. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Noc Tempre wrote: Kyy Seiska wrote: Noc Tempre wrote: I think it is funny that there is so much hate for shield tanking when I know for a fact armor tanks are consistently stronger. A Surya will rep more raw hp and EHP AND have a bigger b...
- by Jonquill Caronite - at 2012.07.09 03:19:00
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113. [Feedback] Economics, The Hidden Balancer - in Feedback/Requests [original thread]
We all know that CCP has never been opposed to players throwing away wealth to grief other players... So even if EVE players do that to field all Sagaris and Proto gear in empire battles, I don't see them stopping it... In reality there really IS ...
- by Jonquill Caronite - at 2012.07.09 03:09:00
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114. Great Ideas on MCC's - in Feedback/Requests [original thread]
Naustradamus Oracle wrote: To make it balanced, the MCC would need to be very difficult to take over, not just a hack and wait, but a hack, it opens up the engine room and you need to shoot coolant rods or engine part of what ever kind of engin...
- by Jonquill Caronite - at 2012.07.09 03:03:00
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115. Request - Flares for dropships - in Feedback/Requests [original thread]
I say... Release flares when you increase Swarm tracking and missile speed and give swarm launcher users unlimited locking distance and remove the clipping range. Then we have balance.
- by Jonquill Caronite - at 2012.07.08 10:08:00
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116. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: The price of a good tank hull is going up to 1.5 mil, and additional anti tank weaponry is coming down the pipe. The current survivability of tanks is warranted. Holy crap? What the hell type of tanks are you fighti...
- by Jonquill Caronite - at 2012.07.08 09:54:00
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117. [Request] Buildings - in Feedback/Requests [original thread]
Maximus Chabe wrote: Why this matters: It would be bad to change the balance of the game mechanics if its actually the map that has created the balance issues in the first place. Completely agree, and very important... Could you imagine ne...
- by Jonquill Caronite - at 2012.07.08 09:46:00
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118. [Feedback] Economics, The Hidden Balancer - in Feedback/Requests [original thread]
A maxed out Sagaris costs anywhere from 280,000 ISK to 350,000 ISK depending on build. so if this was one of those, it may have taken a concerted effort but you killed something that probably cost 2 to 3 times the combined forces attacking it with...
- by Jonquill Caronite - at 2012.07.08 09:43:00
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119. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
Corvus Ravensong wrote: Hmm, you charged straight at a heavy with an HMG using what suit and an SMG? If it wasn't another heavy, your suit wasn't built to take that kind of punishment - his was. I believe he was saying he came up behind a h...
- by Jonquill Caronite - at 2012.07.08 06:54:00
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120. [Request] Buildings - in Feedback/Requests [original thread]
Yes I was in the last build =), I guess I would also understand variability and some maps with no internal structures. I guess Corps should have the option to build their defenses however they want, and if that means all out in the open so they ca...
- by Jonquill Caronite - at 2012.07.08 06:49:00
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