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1. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
As a side note on range, missiles ARE long range weapons, but lets be clear, we don't have missiles in this game, we have ROCKETS, so why don't we call it what it is? Rockets should fire, have a parabolic trajectory, and when they run out of fuel,...
- by Jonquill Caronite - at 2013.01.01 02:41:00
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2. [Goal] Making Randoms Functional - in Feedback/Requests [original thread]
Lets be honest, we all want the corporations to be the way to play, but I want some bloody competition to, don't you? The fact is corporations will increase to overshadow randoms if the randoms get better, and with proper implementation the random...
- by Jonquill Caronite - at 2012.12.27 22:30:00
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3. ISK reimbursement for SSS EVENT - in General Discussions [original thread]
No I'm sorry Noc is definitely right that this needs to EVENTUALLY be resolved. I'm not saying for the sake of this testing event he should be re-imbursed, but by release they need a system where you don't lose assets that weren't ACTUALLY destroy...
- by Jonquill Caronite - at 2012.12.02 10:59:00
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4. The thing about tanks and AV - in General Discussions [original thread]
R F Gyro wrote: EnglishSnake wrote: TBH it really shouldnt happen unless its a badly fitted tank 2 builds ago it took a little thing called TEAMWORK and at least some serious investment in AV, now its the opposite See, I think the pr...
- by Jonquill Caronite - at 2012.11.26 14:01:00
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5. My take on the missile nerf - in General Discussions [original thread]
This thread is right on target so far, keep the damage reduction, and keep the range reduction (Though I would prefer ballistic drop off method vs disappearing, but that's more graphical then anything else), but allow the missile launchers to shoo...
- by Jonquill Caronite - at 2012.11.26 13:32:00
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6. Forge guns don't seem to be worth the trouble. - in General Discussions [original thread]
Overlord Zero wrote: Your point's, invalid. Your overall idea, valid. Picture this. 2 maxed Myrons and 2 maxed gunlogis + infantry vs a field full of forge gunners + infantry. Vehicle side wins hands down every time. Why? Well, forge guns have ...
- by Jonquill Caronite - at 2012.11.17 08:35:00
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7. Gaston's HMG - in General Discussions [original thread]
Yeah I have 60 of them now... I think the game is trying to tell me to change classes. I get the distinct feeling that salvage, particularly officer gear, is programmed to be given to people who primarily use weapons of a different class or even o...
- by Jonquill Caronite - at 2012.11.17 08:20:00
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8. Balancing Vehicle Deployment. - in General Discussions [original thread]
Another way to solve this problem would be to make Bolas's cost the friendly team something, and make them limited and something that needs to be purchased and stocked with limited slots on board an MCC for a Bolas. Then the AT teams can focus fir...
- by Jonquill Caronite - at 2012.10.29 03:26:00
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9. Syn vs Imperfects - in General Discussions [original thread]
I'm confused Death, I can only assume satire which is what I was assuming at first. But reading on it just looks like discontent? Let people say or act however they will. Humility, respect, a sense of humor, and a drive to win get you a long way i...
- by Jonquill Caronite - at 2012.10.28 10:52:00
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10. I knew it was an exploit - in Feedback/Requests [original thread]
The pain will come not from this, but when Dust players can hold planets, and when Planetary interaction isn't the only industry that effects the game... I'm thinking new ships will come out in EVE that will require resources from planets that wil...
- by Jonquill Caronite - at 2012.10.21 10:18:00
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11. MCC commander - in Feedback/Requests [original thread]
Absolutely 100% agree, if the commander function doesnt play like an RTS it is just plain wrong, and if CCP isn't smart enough to figure this out on their own, they are equally wrong. Still +1 and I commend the post, because even though I don't th...
- by Jonquill Caronite - at 2012.10.20 16:36:00
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12. [Request] Module Scripts (Think Hacking) - in Feedback/Requests [original thread]
No?
- by Jonquill Caronite - at 2012.10.20 09:40:00
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13. [Request] Do a quick re-mirror of SISI for this weekend? - in Feedback/Requests [original thread]
I'm gonna jump on board with this post... At least some sort of mirror would be nice. Not sure if its possible...
- by Jonquill Caronite - at 2012.10.20 09:36:00
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14. Vehicle VR training - in Feedback/Requests [original thread]
Or even better make it a room you can have bought or attached to your warbarge, and then use... Or your quarter or whatever. I want to see fully customizable Warbarges, MCC's, and Quarters. I doubt we will anytime soon. But we'll see.
- by Jonquill Caronite - at 2012.10.20 04:04:00
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15. [Feedback] My own idea for the SP cap. - in Feedback/Requests [original thread]
Logi Bro wrote: So we have diminishing returns currently, and it eventually ends up with you earning 0 SP per match once you hit the cap, yes? I just thought maybe we could remove the cap, keep the diminishing returns, but stop the diminishing ...
- by Jonquill Caronite - at 2012.10.20 03:57:00
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16. [Feedback] Marketing To a Minority - in Feedback/Requests [original thread]
On a side note, take the time to go to any development or feed-back thread for ANY of the major first person shooters of the last couple years... The reality is the FPS crowd is not a group of people very good at giving constructive criticism in a...
- by Jonquill Caronite - at 2012.10.20 03:46:00
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17. [Feedback] Marketing To a Minority - in Feedback/Requests [original thread]
My point is it also won't be much of a game if you find CCP compromising what makes them good developers frequently as well. You don't handicap what your good at because someone else doesn't like it, if this games going to succeed its going to do ...
- by Jonquill Caronite - at 2012.10.20 03:40:00
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18. [Request] Module Scripts (Think Hacking) - in Feedback/Requests [original thread]
Scripts for code-breaking modules (Like scripts for sensor boosters, and tracking modules in EVE), that trade off the ability to hack faster with the ability to make the thing hacked that much harder to be hacked when hacked by an opponent. In oth...
- by Jonquill Caronite - at 2012.10.20 03:00:00
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19. [Feedback] Marketing To a Minority - in Feedback/Requests [original thread]
I think the progress of this game is tailored perfectly for a very small minority, which is exactly what it needs to be. EVE grew from a VERY dedicated small audience that CCP catered to in every way, and eventually just became so damn cool (Even ...
- by Jonquill Caronite - at 2012.10.20 02:47:00
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20. Rise of the Tanks (again) - in General Discussions [original thread]
I think its just hard for most players to take the HAV perspective until they played it. There are some players who are genuinely amazing in tanks, you see them at the top of the leaderboards. These guys die maybe one if every 20 matches. That bei...
- by Jonquill Caronite - at 2012.10.18 22:16:00
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