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81. Vehicle spawn request - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: On the 1st part I agree, but on the 2nd part... No. I want total freedom in games. If I am fighting in nullsec, I want to be able to place a cloaked tank on a tower and shoot a flight of enemy dropships out of the sky by sur...
- by Jonquill Caronite - at 2012.08.06 02:00:00
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82. Need a universal anti vechicle weapons - in General Discussions [original thread]
Debacle Nano wrote: It would also wreck the AV heavy. Everyone would just go assault and when a tank showed up would pull out this fit. No your just seeing only one side of this equation, why don't you talk to some standard tankers about how...
- by Jonquill Caronite - at 2012.08.06 01:58:00
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83. Yo Protoman - in General Discussions [original thread]
I hate to be honest with you all but... there is a point to be made against both parties... You know who's going to win the most matches? The best RTS commander with the most cooperative team... Plain and simple... Knowing how to move units on a f...
- by Jonquill Caronite - at 2012.08.06 01:40:00
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84. Exploit two sides farming each other first game breaker! - in Feedback/Requests [original thread]
I don't like arbitrary caps... It will prevent farming but it will also handicap skilled players who are actually doing it the right way, and that's bothers me... ISK is already handled even if you farm you don't get extra ISK for hacking repairi...
- by Jonquill Caronite - at 2012.08.05 22:27:00
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85. So Command and Pilot Dropsuits... - in Feedback/Requests [original thread]
Dewie Cheecham wrote: We have a limited and therefore generic set of suits. The rest is coming SOONGäó That seems a reasonable statement... I seriously hope your right, if upon release there are no specializations... Very upset this one will...
- by Jonquill Caronite - at 2012.08.05 11:53:00
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86. So Command and Pilot Dropsuits... - in Feedback/Requests [original thread]
Based on what I've seen so far, ABSOLUTELY NONE of the dropsuits have any bonuses to certain weapon types, modules, external benefits, or actually modifications or advantages whatsoever... The only differences are HP/Speed/CPU/PG and Slots... That...
- by Jonquill Caronite - at 2012.08.05 11:22:00
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87. Request: Magic - in Feedback/Requests [original thread]
You'd have a lot of EVE players going WTF.... I just don't see it at all, I mean I don't want to rag on you for a suggestion that was given with honest intent, but a lot of people are going to look at this post and think your trolling just becau...
- by Jonquill Caronite - at 2012.08.05 11:09:00
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88. [Suggestion]Cowardice/Teamkilling Tallies - in Feedback/Requests [original thread]
I don't mind a counter of these things... So long as it doesn't arbitrarily prevent you from entering any battle, that makes sense, it would basically operate by giving your Dust player a security status rating just like they have in EVE, which is...
- by Jonquill Caronite - at 2012.08.05 11:01:00
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89. Draw distance still broken? - in Technical Support/Bugs [original thread]
Ironically the issue isn't that small launchers have ANY sort of modifier... They can't see what they're shooting at either... The problem is someone on their team CAN see you, and thus your little red icon pops up on the screen with no character ...
- by Jonquill Caronite - at 2012.08.05 00:50:00
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90. Two round burst sniper riffles - in Feedback/Requests [original thread]
Velvet Overkill, touche =). But yes this sort of sniper rifle could be added, although aside from depleting your ammo faster as trade for more damage, I don't see the difference between this and the equivalent of a Magnum sniper with really low ...
- by Jonquill Caronite - at 2012.08.05 00:27:00
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91. Two Concerns - in Feedback/Requests [original thread]
Before I start this thread I need to make a few clarification: - I am aware the price of Marauders will go up in release, and more AT weapons will be added. - I am aware that the current system doesn't employ a market which regulates the prices of...
- by Jonquill Caronite - at 2012.08.04 09:31:00
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92. D3LTA FORC3 - in Corporation Recruitment [original thread]
Looking forward to it =).
- by Jonquill Caronite - at 2012.08.02 11:54:00
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93. D3LTA FORC3 - in Corporation Recruitment [original thread]
D3LTA KRISPY wrote: Jonquill Caronite it sounds like you would be a good fit in our organization, whether you ultimately decide to take that step or not , i would love to get some feedback from you on your vehicle specialties. I too am interest...
- by Jonquill Caronite - at 2012.08.02 11:37:00
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94. D3LTA FORC3 - in Corporation Recruitment [original thread]
To clarify I don't think of joining any organization as a one way investment, I have a bunch of friends who used to compete with some pro-gamers and kick some serious ass, but it really does depend on the team your working with... As such I'd love...
- by Jonquill Caronite - at 2012.08.02 11:14:00
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95. [Request] Thermodynamics Skill. - in Feedback/Requests [original thread]
Here's a solution... Overheating in dust works like this, it doesn't have to be activated, its just passive, when you hit your waepons heat thresh-hold it doesn't stop you from firing, instead, you can continue to fire and raise your heat, but a...
- by Jonquill Caronite - at 2012.07.31 22:39:00
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96. Tanks and recoil - in General Discussions [original thread]
Rasatsu wrote: Bhal Jhor wrote: Really really really want to sit down a few CCP developers and show them what an actual railgun looks like. Notice the almost non-existant recoil Those are ***** railguns compared to the ones in the EVE u...
- by Jonquill Caronite - at 2012.07.31 09:31:00
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97. Self-Friendly Fire for Vehicles - in Feedback/Requests [original thread]
I've had this thought before and ABSOLUTELY agree with this post. If a ****** can jump into my tank and rocket me I'd better damn well get a very advanced and comprehensive passenger control system for ALL my vehicles so I can determine who can an...
- by Jonquill Caronite - at 2012.07.31 08:40:00
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98. [Suggestion] A Way to Balance - in Feedback/Requests [original thread]
That doesn't actually balance the weapons though, it just creates the illusion of balance under the assumption that each of the 4 axises maximum are of equal value, which isn't always the case. Want to know how to tell if something is balanced? Lo...
- by Jonquill Caronite - at 2012.07.30 12:46:00
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99. Dear CCP Can we have a chat? - in Feedback/Requests [original thread]
Actions speak louder then words... I'll wait for two more updates, and with three separate examples of how CCP is handling this closed Beta I'll cast my judgement, until then I'm relatively impressed with responsiveness compared to other companies...
- by Jonquill Caronite - at 2012.07.26 12:22:00
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100. [Feedback] Economics, The Hidden Balancer - in Feedback/Requests [original thread]
Barnes Almighty wrote: you fail to mention some eve players that will have enough cash to run proto gear all the time even in random matches they will have their cash from eve to play with on top of their earnings from dust. if you are talking ...
- by Jonquill Caronite - at 2012.07.20 12:32:00
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