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61. Two round burst sniper riffles - in Feedback/Requests [original thread]
Velvet Overkill, touche =). But yes this sort of sniper rifle could be added, although aside from depleting your ammo faster as trade for more damage, I don't see the difference between this and the equivalent of a Magnum sniper with really low ...
- by Jonquill Caronite - at 2012.08.05 00:27:00
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62. Two Concerns - in Feedback/Requests [original thread]
Before I start this thread I need to make a few clarification: - I am aware the price of Marauders will go up in release, and more AT weapons will be added. - I am aware that the current system doesn't employ a market which regulates the prices of...
- by Jonquill Caronite - at 2012.08.04 09:31:00
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63. [Request] Thermodynamics Skill. - in Feedback/Requests [original thread]
Here's a solution... Overheating in dust works like this, it doesn't have to be activated, its just passive, when you hit your waepons heat thresh-hold it doesn't stop you from firing, instead, you can continue to fire and raise your heat, but a...
- by Jonquill Caronite - at 2012.07.31 22:39:00
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64. Self-Friendly Fire for Vehicles - in Feedback/Requests [original thread]
I've had this thought before and ABSOLUTELY agree with this post. If a ****** can jump into my tank and rocket me I'd better damn well get a very advanced and comprehensive passenger control system for ALL my vehicles so I can determine who can an...
- by Jonquill Caronite - at 2012.07.31 08:40:00
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65. [Suggestion] A Way to Balance - in Feedback/Requests [original thread]
That doesn't actually balance the weapons though, it just creates the illusion of balance under the assumption that each of the 4 axises maximum are of equal value, which isn't always the case. Want to know how to tell if something is balanced? Lo...
- by Jonquill Caronite - at 2012.07.30 12:46:00
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66. Dear CCP Can we have a chat? - in Feedback/Requests [original thread]
Actions speak louder then words... I'll wait for two more updates, and with three separate examples of how CCP is handling this closed Beta I'll cast my judgement, until then I'm relatively impressed with responsiveness compared to other companies...
- by Jonquill Caronite - at 2012.07.26 12:22:00
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67. [Feedback] Economics, The Hidden Balancer - in Feedback/Requests [original thread]
Barnes Almighty wrote: you fail to mention some eve players that will have enough cash to run proto gear all the time even in random matches they will have their cash from eve to play with on top of their earnings from dust. if you are talking ...
- by Jonquill Caronite - at 2012.07.20 12:32:00
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68. Swarm Launcher update - in Feedback/Requests [original thread]
Angavu Vulgaris wrote: Why not give Swarm Launchers a minimum distance? If it impacts with something less than a certain distance, they don't explode, dealing minor impact damage. That way, it'll still kill infantry, just not as nearly effec...
- by Jonquill Caronite - at 2012.07.20 11:42:00
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69. [Request] Backstabbing - in Feedback/Requests [original thread]
Yes and no... I dont think a regular blade should stab through shields, and i think its odd the nova knife is a default weapon, but a scout who made such a 'specialized' weapon his secondary weapon should gain perks like this, although not entirel...
- by Jonquill Caronite - at 2012.07.20 11:29:00
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70. Tanks are not Over Powered - in Feedback/Requests [original thread]
Jack McReady wrote: Ryan Martel wrote: I can easily get over 3,000 damage in a single shot with a Swarmer proto swarm launcher deals 2100 damage with all missiles. I am not sure if weaponry skill works on it, that would still be only 2400 ...
- by Jonquill Caronite - at 2012.07.20 11:22:00
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71. [Request] Space raid on EVE players and DUST player use as ammunition for EVE pl... - in Feedback/Requests [original thread]
I like the idea kind of... However, an EVE ship is akin to a HUGE battlefield... Perhaps even several, and the drilling process would have to be something aside from a in real time weapon, instead the round would be limited to certain ships depend...
- by Jonquill Caronite - at 2012.07.19 02:15:00
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72. No Fat Chicks Please - in Feedback/Requests [original thread]
Whatever... Just port the Carbon character creation from EVE, and then make suits gender friendly, unless it doesn't make sense... Heavies are one size fit all, like tanks, and vehicles for size limitation reasons... If the hit box on female chara...
- by Jonquill Caronite - at 2012.07.18 11:07:00
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73. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Herpn Derpidus wrote: if web greanades flat out stopped tanks in their tracks, and were added, AV would be alot easier, you could wait for the tank to get into a good spot and go all ewok vs empire walker on it Like the idea =D, but I doubt ...
- by Jonquill Caronite - at 2012.07.12 03:09:00
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74. [Request] Current MCC too small and slow! (Perspectively) - in Feedback/Requests [original thread]
I dont think the MCC is currently consistent at all... The entire plot idea behind the MCC has to be changed. Everyone saw how fast they were moving in the intro screens, and even the one changing its velocity... I'm not going to get in a physics ...
- by Jonquill Caronite - at 2012.07.11 08:11:00
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75. vehicle lock out feature - in Feedback/Requests [original thread]
Asno Masamang wrote: Jonquill Caronite wrote: Remember this game basis is everything on the battlefield is owned, it has no comparisons in other games, which means to make sense of things you must draw from reality... Why yes... But gues...
- by Jonquill Caronite - at 2012.07.10 22:20:00
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76. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Ryan Martel wrote: Noc Tempre wrote: Forget racial variants. Wait until we have siege modules. Forgive my ignorance but what are Siege modules? In EVE a Siege Module is used on Dreadnaughts and makes the Dreadnaught unable to get suppo...
- by Jonquill Caronite - at 2012.07.10 22:17:00
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77. vehicle lock out feature - in Feedback/Requests [original thread]
I think just like you need keys to unlock the door to your car, so should you need keys to get into a vehicle that's not yours friendly or not... If my best friend lets me conditionally use his car that doesn't mean I can hop in it whenever I want...
- by Jonquill Caronite - at 2012.07.10 21:59:00
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78. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Noc Tempre wrote: Kyy Seiska wrote: Noc Tempre wrote: I think it is funny that there is so much hate for shield tanking when I know for a fact armor tanks are consistently stronger. A Surya will rep more raw hp and EHP AND have a bigger b...
- by Jonquill Caronite - at 2012.07.09 03:19:00
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79. [Feedback] Economics, The Hidden Balancer - in Feedback/Requests [original thread]
We all know that CCP has never been opposed to players throwing away wealth to grief other players... So even if EVE players do that to field all Sagaris and Proto gear in empire battles, I don't see them stopping it... In reality there really IS ...
- by Jonquill Caronite - at 2012.07.09 03:09:00
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80. Great Ideas on MCC's - in Feedback/Requests [original thread]
Naustradamus Oracle wrote: To make it balanced, the MCC would need to be very difficult to take over, not just a hack and wait, but a hack, it opens up the engine room and you need to shoot coolant rods or engine part of what ever kind of engin...
- by Jonquill Caronite - at 2012.07.09 03:03:00
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