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41. [Request] Contract Implementation - in Feedback/Requests [original thread]
Fully updated awaiting more suggestions =).
- by Jonquill Caronite - at 2012.08.09 11:48:00
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42. [Request] Contract Implementation - in Feedback/Requests [original thread]
Ten-Sidhe wrote: A option of setting multiple options and rewards would be cool. so x if facility captured, y if facility is destroyed, z if operation is disrupted. Person setting contract could set destroyed as a penalty, or set capture and de...
- by Jonquill Caronite - at 2012.08.09 11:01:00
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43. [Request] Contract Implementation - in Feedback/Requests [original thread]
Noowb Sauce wrote: This is a very crucial aspect for the merged game side of things. Well spoken and well thought out. This needs to be very robust to help eve and dust players feel connected and a part of the same universe. I seriously hope...
- by Jonquill Caronite - at 2012.08.09 08:20:00
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44. [Request] Contract Implementation - in Feedback/Requests [original thread]
Greiskind wrote: Jonquill Caronite wrote: I have to admit I'm mildly surprised by the disinterest, and I just ran another search to make sure I wasn't missing some big thread on this subject... Seems to me if there's no interest in contracts...
- by Jonquill Caronite - at 2012.08.09 02:52:00
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45. [Req] Vehicle PoV - in Feedback/Requests [original thread]
Sure fine I'll take the camera drones hype... BUT if your gonna take it that far I say I have as much control over MY camera drone as an EVE player does, so if I wanna zoom that baby out 200 feet above my tank and play this like a 2D tank shooter ...
- by Jonquill Caronite - at 2012.08.08 22:51:00
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46. [Request] Contract Implementation - in Feedback/Requests [original thread]
Example 1: -Two opposing corporations own several districts on a planet, Corporation A has two groups of districts separated by Corporation B's Districts, but they have to transport supplies between their districts to maintain planetary productivi...
- by Jonquill Caronite - at 2012.08.08 22:26:00
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47. [Request] Contract Implementation - in Feedback/Requests [original thread]
continued.... - No Stat too Big or too Small, allow a LARGE variety of things to be conditionalized in contracts, make contracting for number of hacks an option, kill to death ratio, installations destroyed, installations captured, number of t...
- by Jonquill Caronite - at 2012.08.08 11:44:00
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48. [Request] Contract Implementation - in Feedback/Requests [original thread]
How Contracts Should Operate This thread is designed with the intention of providing a compilation of ideas for contracts and how they should be created and the sorts of things they should control. Additional suggestions will be added regular...
- by Jonquill Caronite - at 2012.08.08 11:39:00
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49. [Request] Box With Instruction Manual and Disk Even if Unnecessary... - in Feedback/Requests [original thread]
How very depressing =(.... Oh well I can still hope and dream and ask =). And just because something is impractical doesn't necessarily mean a lot of people don't want it =P.
- by Jonquill Caronite - at 2012.08.08 10:59:00
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50. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I can't in good consciousness approve this idea until I KNOW I can control who's in my tank, and team grouping is available... Then maybe... As it stands I have enough trouble keeping retards without mics out of my vehicle, because whenever I get ...
- by Jonquill Caronite - at 2012.08.08 10:57:00
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51. [Request] Box With Instruction Manual and Disk Even if Unnecessary... - in Feedback/Requests [original thread]
OKAY, yes its a free to play game when it's released... I get that, but.... Please don't tell me some of you hardcore CCP fans out there don't want to buy a genuine special edition version? Or have an original box? Or CD or whatever??? Its just s...
- by Jonquill Caronite - at 2012.08.08 10:44:00
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52. Logistics/Equipment - in Feedback/Requests [original thread]
Absolutely not.... HOWEVER, they can do what EVE did, and make some modules have insanely stupid requirements to equip, and then have certain suits give a 99% reduction to the fitting cost of that equipment... My only problem with doing this with...
- by Jonquill Caronite - at 2012.08.06 05:50:00
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53. $$ Ability to reset skill points and reallocate $$ - in Feedback/Requests [original thread]
EVE added a certification system that operates like a skill tree but doesn't limit your options by actually incorporating a literal skill tree... This would be a good system for Dust players, and I would even reccomend it be the primary interface ...
- by Jonquill Caronite - at 2012.08.06 04:29:00
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54. [Request] Remote Weapons Battery - in Feedback/Requests [original thread]
Well, its relatively original, not without its down sides, and itis reasonable within the confines of the game... So I say yes, but this one needs to be balanced carefully if it is incorporated... I see nothing inherently wrong with the idea thou...
- by Jonquill Caronite - at 2012.08.06 03:13:00
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55. Vehicle spawn request - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: On the 1st part I agree, but on the 2nd part... No. I want total freedom in games. If I am fighting in nullsec, I want to be able to place a cloaked tank on a tower and shoot a flight of enemy dropships out of the sky by sur...
- by Jonquill Caronite - at 2012.08.06 02:00:00
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56. Exploit two sides farming each other first game breaker! - in Feedback/Requests [original thread]
I don't like arbitrary caps... It will prevent farming but it will also handicap skilled players who are actually doing it the right way, and that's bothers me... ISK is already handled even if you farm you don't get extra ISK for hacking repairi...
- by Jonquill Caronite - at 2012.08.05 22:27:00
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57. So Command and Pilot Dropsuits... - in Feedback/Requests [original thread]
Dewie Cheecham wrote: We have a limited and therefore generic set of suits. The rest is coming SOONGäó That seems a reasonable statement... I seriously hope your right, if upon release there are no specializations... Very upset this one will...
- by Jonquill Caronite - at 2012.08.05 11:53:00
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58. So Command and Pilot Dropsuits... - in Feedback/Requests [original thread]
Based on what I've seen so far, ABSOLUTELY NONE of the dropsuits have any bonuses to certain weapon types, modules, external benefits, or actually modifications or advantages whatsoever... The only differences are HP/Speed/CPU/PG and Slots... That...
- by Jonquill Caronite - at 2012.08.05 11:22:00
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59. Request: Magic - in Feedback/Requests [original thread]
You'd have a lot of EVE players going WTF.... I just don't see it at all, I mean I don't want to rag on you for a suggestion that was given with honest intent, but a lot of people are going to look at this post and think your trolling just becau...
- by Jonquill Caronite - at 2012.08.05 11:09:00
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60. [Suggestion]Cowardice/Teamkilling Tallies - in Feedback/Requests [original thread]
I don't mind a counter of these things... So long as it doesn't arbitrarily prevent you from entering any battle, that makes sense, it would basically operate by giving your Dust player a security status rating just like they have in EVE, which is...
- by Jonquill Caronite - at 2012.08.05 11:01:00
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