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101. Disable the 'like' button until game launch. - in Feedback/Requests [original thread]
Nova Knife wrote: The problem with threads like that is not that they are popularity contests, is that they offer no context from the threads they came from, usually. Someone 'summarizing' can easily be biased and push suggestions they want an...
- by Jonquill Caronite - at 2012.07.07 03:46:00
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102. Disable the 'like' button until game launch. - in Feedback/Requests [original thread]
Alright fine, introduction of polls would be nice then at least. To determine the most immediate suggestions.
- by Jonquill Caronite - at 2012.07.07 03:30:00
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103. Idea to wein enemy off crushing you..... - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Step One: Get Remote Explosives. Step Two: Look for enemy dropship trying to crush you. Step Three: Lay RE on ground around you when it comes down at you. Step Four: Wait for it to get close then BOOM! Exactly what you'r...
- by Jonquill Caronite - at 2012.07.07 03:15:00
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104. Disable the 'like' button until game launch. - in Feedback/Requests [original thread]
Honestly I disagree, of course I have such a thread... Ideally such threads are taken down and a Dev or someone that they entrust from the community opens such a compilation, to aggrigate the results and requests people have. Fact is there simply ...
- by Jonquill Caronite - at 2012.07.07 03:09:00
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105. [Compiled Requests] All Requests Based On Likes, First Post Regularly Updated - in Feedback/Requests [original thread]
I know there are a few of them. It was the using likes to grade them thing that interested me the most, because otherwise its just a list of both mundane requests as well as Major requests. This was something I only saw in one other thread, and un...
- by Jonquill Caronite - at 2012.07.07 02:43:00
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106. [Compiled Requests] All Requests Based On Likes, First Post Regularly Updated - in Feedback/Requests [original thread]
Jonquill Caronite wrote: I think this is just too easy... If he's right and those who spawn camp are the most skilled... They'll win even if spawning patterns and locations are irregular within the base... If he's wrong... Well then it doesn't ...
- by Jonquill Caronite - at 2012.07.07 02:07:00
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107. [Compiled Requests] All Requests Based On Likes, First Post Regularly Updated - in Feedback/Requests [original thread]
A previous poster had an outstanding idea, which was to catalog all of the suggestions in a single popular thread and use +1's and likes to determine the best post... The only thing he didn't do to make it more convenient is include all the ideas ...
- by Jonquill Caronite - at 2012.07.07 02:06:00
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108. [Compiled Requests] All Requests Based On Likes, First Post Regularly Updated - in Feedback/Requests [original thread]
[Reserved For Additional Topics]
- by Jonquill Caronite - at 2012.07.07 02:06:00
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109. Idea to wein enemy off crushing you..... - in Feedback/Requests [original thread]
No I like this idea A LOT, its the best one I've heard so far, but I want to make it fully effective, any death results in a 3000 dmg explosion for the militia one within a 1m radius, up to 5000 for the next and 9000 for the prototype. This would ...
- by Jonquill Caronite - at 2012.07.07 01:25:00
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110. skill points for preveting virus upload? - in Feedback/Requests [original thread]
An absolute MUST to make this game tactical. +1 for you my friend have a cookie =).
- by Jonquill Caronite - at 2012.07.06 12:23:00
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111. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
Interesting... I like the idea for gas giants, or when they start introducing MUCH larger battlefields... But I expect a lot larger ranges of vision before I want to see fighters... If I can only see 300 meters, and these bloody fighters are flyi...
- by Jonquill Caronite - at 2012.07.06 11:17:00
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112. The Game Works Fine.... Unfortunately =) - in Feedback/Requests [original thread]
So lol, dominated in the Sagaris before, and now? Every other opponent and his bloody mother has trained into Forge Guns =), so the game is responding, and Tanks are definitely far from broken. I know for a fact I'm seeing fewer and fewer pilots u...
- by Jonquill Caronite - at 2012.07.06 10:54:00
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113. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
In regards to giving up zones to go for the tank... Absolutely... Blow up the sagaris twice, forget about holding positions, and you'll have done more damage to the opposing team then if you had won. Simply put its a massive loss to lose one of th...
- by Jonquill Caronite - at 2012.07.06 03:43:00
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114. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
*Sigh* Okay tad disgruntled, I will admit. Frankly maybe you're the Elite of the Sagaris Drivers.. If so and if there really is NO AV Merc in this game who can take you out, then maybe they need a nerf... I say maybe because your skill doesn't sp...
- by Jonquill Caronite - at 2012.07.05 12:22:00
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115. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Quote: could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen? There are certain ways for a tank...
- by Jonquill Caronite - at 2012.07.05 11:16:00
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116. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
I'm a Sagaris driver, I'm not going to lie I've gone 5 matches in a row before with a 20/0 K/D ratio, and easily made the ISK necessary to cover the Sagaris I eventually lost, and another. So here's the thing, Prototype Swarm Launchers, and Proto...
- by Jonquill Caronite - at 2012.07.05 05:39:00
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117. [Request] Industry and Skillpoints - in Feedback/Requests [original thread]
Well I'd be interested... The way BPO's currently operate in Dust it would be a devastating game breaking event if it were possible to acquire Prototype BPO's in Dust... However, there have been blogs where they said dust players would be able to...
- by Jonquill Caronite - at 2012.07.04 11:22:00
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118. [Request] Item Sell-back - in Feedback/Requests [original thread]
Alright lol, I'm fine with that at least let me throw this old **** away then =P.
- by Jonquill Caronite - at 2012.07.04 09:53:00
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119. [Request] Prioritized Fittings - in Feedback/Requests [original thread]
Another really simple idea, I'd just like to change the order that my fittings are in so I don't always have the militia on top, and can put my customized fittings on top. Or just put them in any order I want. Split seconds make a difference in an...
- by Jonquill Caronite - at 2012.07.04 09:42:00
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120. [Request] Item Sell-back - in Feedback/Requests [original thread]
At 10% of original value 50%, I don't care, hell honestly I'd even take Item tossing.... It would be awesome and help a lot to be able to clear out my assets which are now cluttered with Items I frankly wouldn't use anymore because I've skilled pa...
- by Jonquill Caronite - at 2012.07.04 09:38:00
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