Pages: 1 2 3 4 [5] 6 7 8 |
81. Request - Flares for dropships - in Feedback/Requests [original thread]
I say... Release flares when you increase Swarm tracking and missile speed and give swarm launcher users unlimited locking distance and remove the clipping range. Then we have balance.
- by Jonquill Caronite - at 2012.07.08 10:08:00
|
82. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: The price of a good tank hull is going up to 1.5 mil, and additional anti tank weaponry is coming down the pipe. The current survivability of tanks is warranted. Holy crap? What the hell type of tanks are you fighti...
- by Jonquill Caronite - at 2012.07.08 09:54:00
|
83. [Request] Buildings - in Feedback/Requests [original thread]
Maximus Chabe wrote: Why this matters: It would be bad to change the balance of the game mechanics if its actually the map that has created the balance issues in the first place. Completely agree, and very important... Could you imagine ne...
- by Jonquill Caronite - at 2012.07.08 09:46:00
|
84. [Feedback] Economics, The Hidden Balancer - in Feedback/Requests [original thread]
A maxed out Sagaris costs anywhere from 280,000 ISK to 350,000 ISK depending on build. so if this was one of those, it may have taken a concerted effort but you killed something that probably cost 2 to 3 times the combined forces attacking it with...
- by Jonquill Caronite - at 2012.07.08 09:43:00
|
85. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
Corvus Ravensong wrote: Hmm, you charged straight at a heavy with an HMG using what suit and an SMG? If it wasn't another heavy, your suit wasn't built to take that kind of punishment - his was. I believe he was saying he came up behind a h...
- by Jonquill Caronite - at 2012.07.08 06:54:00
|
86. [Request] Buildings - in Feedback/Requests [original thread]
Yes I was in the last build =), I guess I would also understand variability and some maps with no internal structures. I guess Corps should have the option to build their defenses however they want, and if that means all out in the open so they ca...
- by Jonquill Caronite - at 2012.07.08 06:49:00
|
87. [Request] Buildings - in Feedback/Requests [original thread]
In the last build there was AT LEAST one structure which was completely shielded by walls and thus vehicles played no part in the capture of the structure making infantry much more important on the battlefield. I think this will be resolved in re...
- by Jonquill Caronite - at 2012.07.08 06:36:00
|
88. My Thinking on drop ships and the lack in there role as a mobile spawn unit. - in Feedback/Requests [original thread]
Agreed this all and SP for spawning on you and dropping dropsuits on target. +1
- by Jonquill Caronite - at 2012.07.08 06:29:00
|
89. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
I don't agree with all the points, but a good post, this is the type of unbiased criticism I actually want to see, although I admit you could have used better choice of words for the title... A little bit of political correctness goes a long way l...
- by Jonquill Caronite - at 2012.07.08 06:26:00
|
90. [Feedback] Economics, The Hidden Balancer - in Feedback/Requests [original thread]
So this is something I've heard few people discussing concerning balance, and it is particularly obvious with tanks, but also applies to all other aspects of this games market... The economic balancing. I keep hearing the question asked, "What's...
- by Jonquill Caronite - at 2012.07.08 06:12:00
|
91. Give dropship pilots a ship with a pilot gun and we'll see less tower snipin... - in Feedback/Requests [original thread]
Dropships need to be given SP for their intended role... IN FACT every class needs to be given skill points for its intended role. The fact that killing is the key to skill points (And capturing before everything gets blown up), is wrong. - Prev...
- by Jonquill Caronite - at 2012.07.08 05:57:00
|
92. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
As a Sagaris driver I'll tell you why in most battles everyone and their mother isnt in one of these beasts... Simply put, its because of two things, Prototype Heavies with Forge Guns, Prototype Dropships, and other tanks. Simply put, losing a Sa...
- by Jonquill Caronite - at 2012.07.08 05:51:00
|
93. [Requests] Virus Prevention, Kamikaze, Spawn, SL - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Spawns: Already confirmed as a glitch that will be rectified in a future build. No need to keep going on about it. Draw distance/vision range (the main reason Swarm Launcher range is limited): Already a known issue the...
- by Jonquill Caronite - at 2012.07.07 13:17:00
|
94. Adapt or Die vs Exploit - in Feedback/Requests [original thread]
Difference is simple, those threads posted to complain about the problems this thread primarily is a comparison and contrast of the the fact that each side is overlooking key factors about the opposing side... In any case, it is a little redundan...
- by Jonquill Caronite - at 2012.07.07 13:08:00
|
95. Adapt or Die vs Exploit - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Ok, seriously, there were 2 other dropship/tower thread on the FRONT PAGE of this subforum when you posted this. You don't even have being too lazy to search as an excuse. Either you're an entitled brat or you need to s...
- by Jonquill Caronite - at 2012.07.07 12:44:00
|
96. Adapt or Die vs Exploit - in Feedback/Requests [original thread]
I've been playing EVE for a few years now, but also play First Person shooters religiously, and I can see both sides of the arguments here... So lets start making some things clear and see how many people I get to agree with me... This is not a s...
- by Jonquill Caronite - at 2012.07.07 11:43:00
|
97. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread]
I'm for both boosted flight, and much more rarely and difficult sustainable flight... I think frankly I want to see a little bit of everything in this game, but the latter should definitely be almost impossible to obtain, and should have severe pe...
- by Jonquill Caronite - at 2012.07.07 09:23:00
|
98. [Requests] Virus Prevention, Kamikaze, Spawn, SL - in Feedback/Requests [original thread]
I still think the kamikaze module should be added and tweaked if possible, it might be exploited by people throwing themselves in front of vehicles or something, who knows, but then again i think it solves more problems then it will cause.. Worst ...
- by Jonquill Caronite - at 2012.07.07 08:14:00
|
99. [Requests] Virus Prevention, Kamikaze, Spawn, SL - in Feedback/Requests [original thread]
A short list of updates that would add a lot more balance to the game and prevent exploitation of game mechanics currently not being used as intended by the developers upon launch (At least presumably, though that statement is an assumption): V...
- by Jonquill Caronite - at 2012.07.07 05:00:00
|
100. Disable the 'like' button until game launch. - in Feedback/Requests [original thread]
Well being as I can't delete mine, and I've been smitten might as well link it as an example of failure =P. https://forums.dust514.com/default.aspx?g=posts&t=25451&find=unread
- by Jonquill Caronite - at 2012.07.07 03:52:00
|
Pages: 1 2 3 4 [5] 6 7 8 |
First page | Previous page | Next page | Last page |