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1021. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: [quote=Marlin Kirby][quote=KAGEHOSHI Horned Wolf] 1 - So we want the same thing. The question is to what degree. I gave the odds 3/5 in favor of the AR. What would be your preference? 1) I would like it if 2 play...
- by Jaysyn Larrisen - at 2014.01.26 05:23:00
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1022. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Marlin Kirby wrote: But why does everyone call me "Martin?" It "Marlin," M-A-R-L-I-N. You know, like the fish. Apologies! I should have caught that.
- by Jaysyn Larrisen - at 2014.01.26 04:48:00
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1023. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Quick addendum...to my previous post. If the Caldari CQC weapon (MagSec SMG) had no charge time I would think it much more acceptable to tweak the spool time of the RR. That would actually make a lot of sense...Caldari dominate in long range and ...
- by Jaysyn Larrisen - at 2014.01.26 00:01:00
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1024. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I don't want it to be completely useless at close range, but I want close range weapons that only function at close range to have an actual edge against the RR at close range since that is their niche. RR has alm...
- by Jaysyn Larrisen - at 2014.01.25 23:53:00
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1025. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
DUST Fiend wrote: Stefan Stahl wrote: KAGEHOSHI Horned Wolf wrote: The RR has to spool up as a close range disadvantage, but the problem is the spool up time is so negligible Considering you did the math I guess you realize that the AR ...
- by Jaysyn Larrisen - at 2014.01.24 23:09:00
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1026. RR vs AR/PR mega thread, with math and stuff - in General Discussions [original thread]
Good work OP, however, I think as Arkena noted you left out several critical factors. You're running the numbers based on max damage delivered over time (from a single magazine)... Assume you had two 600 HP suits (generic HP) who wins the race? T...
- by Jaysyn Larrisen - at 2014.01.24 21:44:00
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1027. Holy... - in General Discussions [original thread]
Lorhak Gannarsein wrote: The biggest differences between RR and ScR? The semi-auto nature of the ScR, coupled with being exceedingly punishing on missed shots, means its long range performance suffers. Particularly considering that the RR has s...
- by Jaysyn Larrisen - at 2014.01.24 15:50:00
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1028. Holy... - in General Discussions [original thread]
Michael Arck wrote: Racro 01 Arifistan wrote: Trenix Keltron wrote: Feels as though you omitted much information from your memory. The ScR has been a lethal weapon for quite some time. So lethal and guarded that if someone mentioned it, m...
- by Jaysyn Larrisen - at 2014.01.22 04:57:00
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1029. Holy... - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: ALL the rifles do need a fix imo. SCR = more range, 25 clip, make heat up per shot ASCR - make heat up per shot RR = longer charge time (like SCR charge time), lots less kick CR = more kick, slight firecap AR = as is BuAR...
- by Jaysyn Larrisen - at 2014.01.22 04:46:00
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1030. **Fix for locking districts discussion**[As well as my ideas for resurrecting MH] - in The War Room [original thread]
Arirana wrote: 1: I was never intending to use KDR as a absolute outline but as a guideline on who should go where. I stated right next to it that it will be overruled by requirement 3, which is whether you can hold a presence in the division ...
- by Jaysyn Larrisen - at 2014.01.22 00:40:00
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1031. **Fix for locking districts discussion**[As well as my ideas for resurrecting MH] - in The War Room [original thread]
Ariana, First off, I appreciate your OP and taking it at face value I think your intent is actually aimed at trying to make Dust a better game. I think youGÇÖve also shown a certain amount of fortitude just by proposing the idea continuing to acti...
- by Jaysyn Larrisen - at 2014.01.21 20:44:00
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1032. People outstrafing my CQC hipfire rail. - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Chunky Munkey wrote: Ansiiis The Trustworthy wrote: not always but it seems to be quite potent. The strafing or the rifle??? I should word this a bit better. And I disagree, rails are quite good at CQC...
- by Jaysyn Larrisen - at 2014.01.20 22:03:00
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1033. People outstrafing my CQC hipfire rail. - in General Discussions [original thread]
Ghosts Chance wrote: thats kinda half the stratagy to beating them... working as intended, the rail is the least suited to cqc of all the ARs Unfortunate that most folks don't believe that the Rail fits that category. I've been saying it fo...
- by Jaysyn Larrisen - at 2014.01.20 22:01:00
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1034. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sascha Brostovich wrote: Aero Yassavi wrote: Sascha Brostovich wrote: Is there really a point to a respec?? Think about it... Say we get a respec, then cool. So you build your character up the way you want, based on...
- by Jaysyn Larrisen - at 2014.01.19 18:19:00
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1035. How to fix combat rifle. - in General Discussions [original thread]
Marad''er wrote: The combat rifle is basically the m16 of cod. The burst does so much dmg so fast that it makes it OP as hell. The rail rifle is r3tardedly OP. the range on the gun is insane. So much dmg per shot.. Plasma rifle... Don't see...
- by Jaysyn Larrisen - at 2014.01.19 17:49:00
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1036. Plasma Rifle is meant to be king "assault" rifle - in General Discussions [original thread]
Mordecai Sanguine wrote: Jaysyn Larrisen wrote: I think you're spot on. Honestly I think all 4 rifles are optimal in their niche roles. The plasma rifle was the only game in town for a long time and the SCR still absolutely hammers (I shiel...
- by Jaysyn Larrisen - at 2014.01.19 16:17:00
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1037. Plasma Rifle is meant to be king "assault" rifle - in General Discussions [original thread]
I think you're spot on. Honestly I think all 4 rifles are optimal in their niche roles. The plasma rifle was the only game in town for a long time and the SCR still absolutely hammers (I shield tank so I REALLY feel the SCR). With the CR and RR t...
- by Jaysyn Larrisen - at 2014.01.19 04:31:00
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1038. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Curious to hear from the community on their thoughts about the charge up times and functions for the new sidearms. Generally I think the charge up mechanic is a good idea in some circumstances...the RR for instance it works very well. I know ther...
- by Jaysyn Larrisen - at 2014.01.19 04:11:00
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1039. How to fix combat rifle. - in General Discussions [original thread]
Charlotte O'Dell wrote: How to fix combat rifle. Change CR from +10% vs armor and -5% vs shields to +5% vs armor and -5% vs shields. Change charge on RR to 0.35s Char, I have to disagree a bit with you on this. Excerpt from my comment in ...
- by Jaysyn Larrisen - at 2014.01.19 03:49:00
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1040. How to fix combat rifle. - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: If the rail rifle stops shooting, it should have the same affect as when a large railgun installation stops holding R1 in the middle of the shot, and the charge up has to go back down before another shot can be fired T...
- by Jaysyn Larrisen - at 2014.01.19 03:39:00
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