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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1004
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Posted - 2014.01.22 04:00:00 -
[31] - Quote
LEHON Xeon wrote:A lot of people aren't all that effective with ScR, easy to tell who is and isn't. There's some out there that are extremely good, that's a well known fact. Only reason a lot of these RR people gain any advantage is because of the enormous range they have along with DPS and really no negatives. I guarantee a lot of them can't hack it at mid range combat or under, so they have to have a crutch. Also using fatsuits allows people to compensate for CQC, which I find annoying, but that's just me. Anyway, my main point is I already had my AR nerfed with a huge range reduction and DPS. I finally get used to another weapon (i.e. the CR) and people want that nerfed, but you apparently you think RR is fine because of your comment. I've used all rifles for some time and each have their uses for certain situations, but RR is just ridiculous as it can basically be used for almost everything (just like the old AR) and renders the majority of remaining weapons obsolete.
I usually use a RR because I like range combat, however I like to mix it up every now and then.
About two days ago I went 23/4, in a skirmish, in a Dren scout with a std breach AR and a TT-3 ASP. More than half of my kills were with the breach.
I prefer ranged combat, doesn't mean I'm not any good in CQC to mid.
You ever seen that final duel in the movie Quigley Down Under?
http://www.youtube.com/watch?v=rwDmV1KWrKQ&feature=youtube_gdata_player
Yup that pretty much sums it up.
{:)}{3GÇó>
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LEHON Xeon
Pradox XVI Proficiency V.
98
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Posted - 2014.01.22 04:08:00 -
[32] - Quote
Son-Of A-Gun wrote:LEHON Xeon wrote:A lot of people aren't all that effective with ScR, easy to tell who is and isn't. There's some out there that are extremely good, that's a well known fact. Only reason a lot of these RR people gain any advantage is because of the enormous range they have along with DPS and really no negatives. I guarantee a lot of them can't hack it at mid range combat or under, so they have to have a crutch. Also using fatsuits allows people to compensate for CQC, which I find annoying, but that's just me. Anyway, my main point is I already had my AR nerfed with a huge range reduction and DPS. I finally get used to another weapon (i.e. the CR) and people want that nerfed, but you apparently you think RR is fine because of your comment. I've used all rifles for some time and each have their uses for certain situations, but RR is just ridiculous as it can basically be used for almost everything (just like the old AR) and renders the majority of remaining weapons obsolete. I usually use a RR because I like range combat, however I like to mix it up every now and then. About two days ago I went 23/4, in a skirmish, in a Dren scout with a std breach AR and a TT-3 ASP. More than half of my kills were with the breach. I prefer ranged combat, doesn't mean I'm not any good in CQC. You ever seen that final duel in the movie Quigley Down Under? http://www.youtube.com/watch?v=rwDmV1KWrKQ&feature=youtube_gdata_playerYup that pretty much sums it up.
Now did I say that everybody that used it was poor at CQC??? I said a lot of them are because I've watched many of these guys with a heavy suit and a RR use the pray and spray routine inside of buildings, which unfortunately takes out a lot of people because it's a confined area and the dispersion clips them, while their fatsuit HP reserve manages to tank large damage amounts from other weapons. To me, the competent RR users can eliminate people just as efficiently at CQC along with distances.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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xXcythe
Dust OMEGA corp
0
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Posted - 2014.01.22 04:08:00 -
[33] - Quote
Btw...if ur runnin Gallente a RR is ur worst enemy...after shields it eats armor just like a AR does my Caldari fit. it's MADE to kill Gallente |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
691
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Posted - 2014.01.22 04:46:00 -
[34] - Quote
BuTtHuRtPEepZ wrote:ALL the rifles do need a fix imo.
SCR = more range, 25 clip, make heat up per shot ASCR - make heat up per shot RR = longer charge time (like SCR charge time), lots less kick CR = more kick, slight firecap AR = as is BuAR = more dmg BAR = more range TAR = faster firecap
not sure about the ACR and ARR tho
Changing the charge up time on the RR would quickly make it useless...not less effective...useless at mid to close range. The charge time is a very fine balance. I'm not in favor of tweaking really any of the rifles much at this point, however, I do think that if the RR needs to be tweaked then hipfire recoil and accuracy could be increased slightly.
The interesting thing I see is that the Amarr and Caldari weapon profiles really need to be switched. 1. The Tactical suite of weapons in theory are the long range highly accurate family or style of weapons...sounds Caldari to me.
2. The Breach suite of weapons should be mid to long range damage delivery...sounds a bit more Amarr to me.
In an odd, way I think if the ASCR was the base mode of the SCR and you increased the heat build up and made the base model of the RR a semi-auto things would balance out pretty nicely.
"Third star to the right...straight ahead 'till morning."
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
691
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Posted - 2014.01.22 04:57:00 -
[35] - Quote
Michael Arck wrote:Racro 01 Arifistan wrote:Trenix Keltron wrote:Feels as though you omitted much information from your memory. The ScR has been a lethal weapon for quite some time. So lethal and guarded that if someone mentioned it, mercenaries would reply with "be quiet they don't know that yet". The Viziam is quite a dose of cyanide as well.
The RR is doing its rightful job. It's a balanced weapon. RR would be balanced if it couldnt apply full damage at cqc. my mate had a proto shotty gallente scout. this pro caldari turns around after being hit once and kills my mate with his kal rr at under 5m. now when a shot gunner is behind your back fires once and drops your shield and befor he fires a 2nd shot how should he even possibly die when this caldari logi just turns around and pumps 3 RR shots in to him. conclusion ;RR is op No, I support my kirjuun on this matter. The problem is dealing with the mercenary, not the weapon. So its not supposed to be good in CQC and it isn't. Yet, the mercenary has learned his rifle. He has learned its strengths and weaknesses. So with that said, the mercenary maximized the weapons potential by using it in the smartest way possible. That doesn't qualify it as OP. If anything the user is OP and you can't nerf the user's intelligence. That's the problem here. It's bad in CQC. So mercs expect to win CQC battles when they see a RR user. That expectancy causes many mercs to die because they expect to win a CQC battle. So in effect, the lethality has lessened because they think they should win it. Meanwhile, the RR user has been training with that weapon and knows how to maximize its potential, leaving a over zealous dead merc on the ground to evaporate. So no, its not OP. In fact, it's a balanced weapon. I can't tell you how many guys I have seen in a CQC battle thinking that they should win because they have a combat rifle/AR and I have a RR. If its one of my good days, my strafing is excellent and my aim is on target. They often drop faster and you can see the shock on their faces. The CR is respected so the RR needs to be respected as well. The victims crying about RR are UP. Adjust. And stop thinking because its bad in CQC that means you get a kill a merc free card when a CQC situation pops up
Absolutely spot on. Operator skill is the overiding factor...a top player can take any of the 4 base rifles and get 20+ kills.
Also...you have to factor in SP invested into the weapon and any damage mods on the dropsuit.
Honestly...I don't get killed any faster by RRs or CRs than I did by SCR or PRs before the new weapons dropped. If anything the RR has helped me survive longer because I work to at it's optimal range where my skill set is better since I have an average(at best) gun game in CQC.
"Third star to the right...straight ahead 'till morning."
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
189
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Posted - 2014.01.22 04:58:00 -
[36] - Quote
Jaysyn Larrisen wrote:BuTtHuRtPEepZ wrote:ALL the rifles do need a fix imo.
SCR = more range, 25 clip, make heat up per shot ASCR - make heat up per shot RR = longer charge time (like SCR charge time), lots less kick CR = more kick, slight firecap AR = as is BuAR = more dmg BAR = more range TAR = faster firecap
not sure about the ACR and ARR tho Changing the charge up time on the RR would quickly make it useless...not less effective...useless at mid to close range. The charge time is a very fine balance. I'm not in favor of tweaking really any of the rifles much at this point, however, I do think that if the RR needs to be tweaked then hipfire recoil and accuracy could be increased slightly. The interesting thing I see is that the Amarr and Caldari weapon profiles really need to be switched. 1. The Tactical suite of weapons in theory are the long range highly accurate family or style of weapons...sounds Caldari to me. 2. The Breach suite of weapons should be mid to long range damage delivery...sounds a bit more Amarr to me. In an odd, way I think if the ASCR was the base mode of the SCR and you increased the heat build up and made the base model of the RR a semi-auto things would balance out pretty nicely.
Caldari are supposed to fight at long ranges. Aren't their weapons supposed to suck at mid-close range? Isn't that what the magsec/bolt pistol is supposed to make up for? (honest question). I think a longer charge time for significantly less kick is a good tradeoff. I think the ARR should have the faster charge time since it loses its range, but has more shake. IMO the closer a gun is meant to be used, the shakier it should be. Cant say much about hipfire tho.
Semi-Auto RR. No please.
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I HateMyFace
FACTION WARFARE ARMY
31
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Posted - 2014.01.22 05:56:00 -
[37] - Quote
Hmmmm reminds me of a Q Q fest in one of the earlier builds....seemed the assault rifle was over powered if I remember correctly.... and I do.
"Adjust" the rail rifle and everyone starts using the combat rifle to go "OP" with builds.
"Adjust" the combat rrifle and people go back to scrambler
Then people go back to a nerfed laser rifle...God forbid that is relevant ever again.
It's a vicious cycle....so maybe just STFU and let CCP do their thing with the Free game they are providing.
They did kind of nail EVE Online didn't they?
Ah nevermind, **** it. |
Lonewolf Heavy
ROGUE SPADES
43
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Posted - 2014.01.22 05:58:00 -
[38] - Quote
Iron Wolf Saber wrote:Welcome back to hell.
Pretty much for anyone who isn't a commando or heavy
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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I HateMyFace
FACTION WARFARE ARMY
31
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Posted - 2014.01.22 05:59:00 -
[39] - Quote
Jaysyn Larrisen wrote:Michael Arck wrote:Racro 01 Arifistan wrote:Trenix Keltron wrote:Feels as though you omitted much information from your memory. The ScR has been a lethal weapon for quite some time. So lethal and guarded that if someone mentioned it, mercenaries would reply with "be quiet they don't know that yet". The Viziam is quite a dose of cyanide as well.
The RR is doing its rightful job. It's a balanced weapon. RR would be balanced if it couldnt apply full damage at cqc. my mate had a proto shotty gallente scout. this pro caldari turns around after being hit once and kills my mate with his kal rr at under 5m. now when a shot gunner is behind your back fires once and drops your shield and befor he fires a 2nd shot how should he even possibly die when this caldari logi just turns around and pumps 3 RR shots in to him. conclusion ;RR is op No, I support my kirjuun on this matter. The problem is dealing with the mercenary, not the weapon. So its not supposed to be good in CQC and it isn't. Yet, the mercenary has learned his rifle. He has learned its strengths and weaknesses. So with that said, the mercenary maximized the weapons potential by using it in the smartest way possible. That doesn't qualify it as OP. If anything the user is OP and you can't nerf the user's intelligence. That's the problem here. It's bad in CQC. So mercs expect to win CQC battles when they see a RR user. That expectancy causes many mercs to die because they expect to win a CQC battle. So in effect, the lethality has lessened because they think they should win it. Meanwhile, the RR user has been training with that weapon and knows how to maximize its potential, leaving a over zealous dead merc on the ground to evaporate. So no, its not OP. In fact, it's a balanced weapon. I can't tell you how many guys I have seen in a CQC battle thinking that they should win because they have a combat rifle/AR and I have a RR. If its one of my good days, my strafing is excellent and my aim is on target. They often drop faster and you can see the shock on their faces. The CR is respected so the RR needs to be respected as well. The victims crying about RR are UP. Adjust. And stop thinking because its bad in CQC that means you get a kill a merc free card when a CQC situation pops up Absolutely spot on. Operator skill is the overiding factor...a top player can take any of the 4 base rifles and get 20+ kills. Also...you have to factor in SP invested into the weapon and any damage mods on the dropsuit. Honestly...I don't get killed any faster by RRs or CRs than I did by SCR or PRs before the new weapons dropped. If anything the RR has helped me survive longer because I work to at it's optimal range where my skill set is better since I have an average(at best) gun game in CQC.
Nailed it sir
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
835
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Posted - 2014.01.22 05:59:00 -
[40] - Quote
Michael Arck wrote:Racro 01 Arifistan wrote:Trenix Keltron wrote:Feels as though you omitted much information from your memory. The ScR has been a lethal weapon for quite some time. So lethal and guarded that if someone mentioned it, mercenaries would reply with "be quiet they don't know that yet". The Viziam is quite a dose of cyanide as well.
The RR is doing its rightful job. It's a balanced weapon. RR would be balanced if it couldnt apply full damage at cqc. my mate had a proto shotty gallente scout. this pro caldari turns around after being hit once and kills my mate with his kal rr at under 5m. now when a shot gunner is behind your back fires once and drops your shield and befor he fires a 2nd shot how should he even possibly die when this caldari logi just turns around and pumps 3 RR shots in to him. conclusion ;RR is op No, I support my kirjuun on this matter. The problem is dealing with the mercenary, not the weapon. So its not supposed to be good in CQC and it isn't. Yet, the mercenary has learned his rifle. He has learned its strengths and weaknesses. So with that said, the mercenary maximized the weapons potential by using it in the smartest way possible. That doesn't qualify it as OP. If anything the user is OP and you can't nerf the user's intelligence. That's the problem here. It's bad in CQC. So mercs expect to win CQC battles when they see a RR user. That expectancy causes many mercs to die because they expect to win a CQC battle. So in effect, the lethality has lessened because they think they should win it. Meanwhile, the RR user has been training with that weapon and knows how to maximize its potential, leaving a over zealous dead merc on the ground to evaporate. So no, its not OP. In fact, it's a balanced weapon. I can't tell you how many guys I have seen in a CQC battle thinking that they should win because they have a combat rifle/AR and I have a RR. If its one of my good days, my strafing is excellent and my aim is on target. They often drop faster and you can see the shock on their faces. The CR is respected so the RR needs to be respected as well. The victims crying about RR are UP. Adjust. And stop thinking because its bad in CQC that means you get a kill a merc free card when a CQC situation pops up
Lol, gotta love the guy who consciously goes for most OP stuff each build and then sincerely believes that it's balanced and that he has a high KDR because he's got skills and everyone else is just a thumbless n0ob.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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I HateMyFace
FACTION WARFARE ARMY
32
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Posted - 2014.01.22 06:03:00 -
[41] - Quote
Reminds me of the Q Q over the OP assault rifle in early builds lol |
Happy Violentime
L0ST PR0FITS
184
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Posted - 2014.01.22 12:45:00 -
[42] - Quote
LEHON Xeon wrote:Michael Arck wrote:Racro 01 Arifistan wrote:Trenix Keltron wrote:Feels as though you omitted much information from your memory. The ScR has been a lethal weapon for quite some time. So lethal and guarded that if someone mentioned it, mercenaries would reply with "be quiet they don't know that yet". The Viziam is quite a dose of cyanide as well.
The RR is doing its rightful job. It's a balanced weapon. RR would be balanced if it couldnt apply full damage at cqc. my mate had a proto shotty gallente scout. this pro caldari turns around after being hit once and kills my mate with his kal rr at under 5m. now when a shot gunner is behind your back fires once and drops your shield and befor he fires a 2nd shot how should he even possibly die when this caldari logi just turns around and pumps 3 RR shots in to him. conclusion ;RR is op No, I support my kirjuun on this matter. The problem is dealing with the mercenary, not the weapon. So its not supposed to be good in CQC and it isn't. Yet, the mercenary has learned his rifle. He has learned its strengths and weaknesses. So with that said, the mercenary maximized the weapons potential by using it in the smartest way possible. That doesn't qualify it as OP. If anything the user is OP and you can't nerf the user's intelligence. That's the problem here. It's bad in CQC. So mercs expect to win CQC battles when they see a RR user. That expectancy causes many mercs to die because they expect to win a CQC battle. So in effect, the lethality has lessened because they think they should win it. Meanwhile, the RR user has been training with that weapon and knows how to maximize its potential, leaving a over zealous dead merc on the ground to evaporate. So no, its not OP. In fact, it's a balanced weapon. I can't tell you how many guys I have seen in a CQC battle thinking that they should win because they have a combat rifle/AR and I have a RR. If its one of my good days, my strafing is excellent and my aim is on target. They often drop faster and you can see the shock on their faces. The CR is respected so the RR needs to be respected as well. The victims crying about RR are UP. Adjust. And stop thinking because its bad in CQC that means you get a kill a merc free card when a CQC situation pops up Well, if someone can tell me then how a RR can kill me faster than the 1.5 to 2 seconds it takes me to empty my entire CR clip into someone with basically 100% accuracy (special technique I know and no it's not a modded controller) I'm all ears. However, I digress. Under your same principle of what you wrote above, then I am going to openly say that according to that, my CR and ScR is balanced and not be touched just because I can basically make it fire full auto while others can't; that's just the special weapon skills I've learned.
Dude, if they hadn't added new rifles you'd still be QQ'ing about being killed by a Duvolle AR in under a second. Seriously HTFU!
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Korvin Lomont
489
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Posted - 2014.01.22 12:57:00 -
[43] - Quote
Pokey Dravon wrote:Well, the PR is outclassed by the 3 other rifles now. In addition the RR is much more difficult to use at close range due to the low fire rate and charge time, but very powerful at long range. Obviously some adjustments need to be made, but I think you get the general idea.
The RR isn't all that hard to use in CQC thanks to the tight hipfire it's pretty deadly once you are used to the very small charge. |
Lorhak Gannarsein
1277
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Posted - 2014.01.22 12:59:00 -
[44] - Quote
The biggest differences between RR and ScR? The semi-auto nature of the ScR, coupled with being exceedingly punishing on missed shots, means its long range performance suffers. Particularly considering that the RR has similar actual DPS (come on, no-one actually pulls at 700rpm, and if you think they do I've got a bridge to sell you).
Anyone can pick up the RR and get good scores with it. Taking down comparable groups with the ScR takes practice at managing overheat.
And considering that RR has the same DPS as AR, or near enough, at double the range, with zero drawbacks, just stinks of OP.
You can't even duck and weave to force an overheat.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
691
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Posted - 2014.01.24 15:50:00 -
[45] - Quote
Lorhak Gannarsein wrote:The biggest differences between RR and ScR? The semi-auto nature of the ScR, coupled with being exceedingly punishing on missed shots, means its long range performance suffers. Particularly considering that the RR has similar actual DPS (come on, no-one actually pulls at 700rpm, and if you think they do I've got a bridge to sell you).
Anyone can pick up the RR and get good scores with it. Taking down comparable groups with the ScR takes practice at managing overheat.
And considering that RR has the same DPS as AR, or near enough, at double the range, with zero drawbacks, just stinks of OP.
You can't even duck and weave to force an overheat.
I honestly think that's relative. All the weapons have pretty comparable DPS, at least on paper, and varying range bands. To me the charge time is a drawback; it can be mitigated by skill but so can just about any weapon drawback. I think we've all seen SCR uses wreck house and I absolutely agree that it requriest the most skill to use. At least from my experience if you miss in a close fight with the RR and come of the trigger the .25sec charge is a dangerous. A lot of folks probably don't have the skill to pre-fire or keep rounds in target without coming off the trigger.
I'm not sure anyone can pick up the RR and get good scores (btw what is a "good score"?). You are a veteran player with some real skill...does this distort perception slightly? Not poking, just asking.
"Third star to the right...straight ahead 'till morning."
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
607
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Posted - 2014.01.24 15:55:00 -
[46] - Quote
Athrak Kinz wrote:Booted up Dust for the first time in 3 months and the first thing I die to is a rail rifle. Seriously, 50+ damage with an optimal of 100m is OP IMO. I always thought people were QQing, but then my PRO Gal Logi gets slain in under a second by an ADV RR I think that there's a balance issue. Then again I might just be overreacting and have lost some skill. It's the FOTM weapon right now, and tank spam. I'm sure it will be tweaked, short range nerfing and longer spool up time.
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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steadyhand amarr
Bragian Order Amarr Empire
2196
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Posted - 2014.01.24 16:19:00 -
[47] - Quote
Problem is with player perception. Just because you in CqC range does not grant you an automatic win. The ttk means who ever sees the other guy first wins. That means if u get the drop on the RR user you always have the advanatge. Most the time i win my CQc fight because the idot stands still and i nail him with headshots
Pretty much every example given on its OP is in fact user being an idot who get slayed no matter what gun the other guy was using.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Jacques Cayton II
Fatal Absolution Covert Intervention
560
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Posted - 2014.01.24 16:33:00 -
[48] - Quote
Athrak Kinz wrote:Booted up Dust for the first time in 3 months and the first thing I die to is a rail rifle. Seriously, 50+ damage with an optimal of 100m is OP IMO. I always thought people were QQing, but then my PRO Gal Logi gets slain in under a second by an ADV RR I think that there's a balance issue. Then again I might just be overreacting and have lost some skill. The max range isn't 100 dum dum. It's 80 something. Go home your drunk
We fight for the future of the State not our
personal goals
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Gelhad Thremyr
Quebec United The CORVOS
13
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Posted - 2014.01.24 16:37:00 -
[49] - Quote
LEHON Xeon wrote:Michael Arck wrote:Racro 01 Arifistan wrote:Trenix Keltron wrote:Feels as though you omitted much information from your memory. The ScR has been a lethal weapon for quite some time. So lethal and guarded that if someone mentioned it, mercenaries would reply with "be quiet they don't know that yet". The Viziam is quite a dose of cyanide as well.
The RR is doing its rightful job. It's a balanced weapon. RR would be balanced if it couldnt apply full damage at cqc. my mate had a proto shotty gallente scout. this pro caldari turns around after being hit once and kills my mate with his kal rr at under 5m. now when a shot gunner is behind your back fires once and drops your shield and befor he fires a 2nd shot how should he even possibly die when this caldari logi just turns around and pumps 3 RR shots in to him. conclusion ;RR is op No, I support my kirjuun on this matter. The problem is dealing with the mercenary, not the weapon. So its not supposed to be good in CQC and it isn't. Yet, the mercenary has learned his rifle. He has learned its strengths and weaknesses. So with that said, the mercenary maximized the weapons potential by using it in the smartest way possible. That doesn't qualify it as OP. If anything the user is OP and you can't nerf the user's intelligence. That's the problem here. It's bad in CQC. So mercs expect to win CQC battles when they see a RR user. That expectancy causes many mercs to die because they expect to win a CQC battle. So in effect, the lethality has lessened because they think they should win it. Meanwhile, the RR user has been training with that weapon and knows how to maximize its potential, leaving a over zealous dead merc on the ground to evaporate. So no, its not OP. In fact, it's a balanced weapon. I can't tell you how many guys I have seen in a CQC battle thinking that they should win because they have a combat rifle/AR and I have a RR. If its one of my good days, my strafing is excellent and my aim is on target. They often drop faster and you can see the shock on their faces. The CR is respected so the RR needs to be respected as well. The victims crying about RR are UP. Adjust. And stop thinking because its bad in CQC that means you get a kill a merc free card when a CQC situation pops up Well, if someone can tell me then how a RR can kill me faster than the 1.5 to 2 seconds it takes me to empty my entire CR clip into someone with basically 100% accuracy (special technique I know and no it's not a modded controller) I'm all ears. However, I digress. Under your same principle of what you wrote above, then I am going to openly say that according to that, my CR and ScR is balanced and not be touched just because I can basically make it fire full auto while others can't; that's just the special weapon skills I've learned.
Happened lots of times yesterday to my CEO, this is unexplainable, because even with two damage mods and full proficiency and the boundless, the Pro RR, still winned in CQC several times. Currently the RR has no weaknesses, long range, short range, high DPS, high ROF, its a highly unbalanced weapon, should CCP played a few rounds with it, they would have realized this in a few minutes. This again, shows that they code the game and do not "PLAY IT" this is really bad development, a buddy of mine who is senior programmer at Ubisoft Montreal had the same argument while playing the game, that their game designers fix the numbers but do not field test them.
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