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1941. [Request] Persision strike - the answer for red line snipers. - in Feedback/Requests [original thread]
gbghg wrote: No. counter snipe or deal with it Mithridates VI wrote: Counter sniping isn't hard. It's spawn somewhere with a supply depot, shoot the sniper(s), return to your regularly scheduled activities after changing fittings. THIS^...
- by Jathniel - at 2013.02.24 21:33:00
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1942. Adding invisible camouflage for Scout class would be awesome - in Feedback/Requests [original thread]
usrevenge2 wrote: cloaking devices are in eve, lets give them the similar stats stats. you move about .0001m/s a lot of cpu is gone can't shoot or do much of anything but move slowly. I'm actually ok with it. on the condition no AV grenades l...
- by Jathniel - at 2013.02.24 11:59:00
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1943. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Lykos Pyro wrote: I rarely say this, but i think you re completely and utterly wrong. to prove my point, i literally just finished a skirmish on manus peak with 31/ 0, sniping of course. That means that over the course of a 20 minute game, i b...
- by Jathniel - at 2013.02.24 11:39:00
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1944. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Here's what I've understood so far: "I want snipers to do less damage, AND I want more places to hide from them, because they are useless to capturing objectives, and they annoy me." As for all of the ideas you mentioned... I'm a sniper. The foll...
- by Jathniel - at 2013.02.24 09:58:00
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1945. [Feedback] [Request] A Sandbox full of DUST - in Feedback/Requests [original thread]
SickJ wrote: What is there in the lore that would keep us from using Jump Clones? From what I've gathered from some EVE players, the lore has it that us Dusters have actually gone crazy, so we're just randomly killing each other in our clone...
- by Jathniel - at 2013.02.24 07:00:00
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1946. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
Want to make sure this remains in sight and mind... especially so a dev can catch it. Above all else, I think this topic is important for snipers.
- by Jathniel - at 2013.02.24 01:29:00
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1947. [Bug] Dropships continue to get velcro stuck on walls and railing. - in Technical Support/Bugs [original thread]
Nothing like trying to lift off with a dropship, but the an entire side is getting held down and caught by a small hill or a 5-foot high railing. Or better yet, getting caught on a wall or object that VISIBLY is NOT holding you down. This strang...
- by Jathniel - at 2013.02.24 00:50:00
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1948. Paper Tanks - in Technical Support/Bugs [original thread]
well, HMGs can eat up very poorly fitted vehicles. especially militia. Possible you had multiple heavies and ARs shooting at the tank, and an AR simply got the kill credit. :( I know this sucks. Apparently tanks were too devastating a long time ...
- by Jathniel - at 2013.02.24 00:44:00
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1949. Different types of Nova Knives - in Feedback/Requests [original thread]
haha Nova Blades (katana). Or for Heavy-suits ONLY... the two-handed Nova Axe. Wide range, wide attack arc. EXTREME damage. Blows up LAVS and Dropships with a single swing. Would look especially sweet on proto-heavies... lol
- by Jathniel - at 2013.02.24 00:37:00
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1950. closed beta veterans opinion now - in Feedback/Requests [original thread]
Well, I've been playing about several months now. Always been a sniper. I've just seen it continually get more difficult? Between removal of ladders, the tighter red zone, the global damage nerf... and no real dialog between snipers and devs... I ...
- by Jathniel - at 2013.02.24 00:21:00
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1951. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Marc Rime wrote: I use a scout suit, sniper is not my primary weapon. Good for you. Marc Rime wrote: Also, most snipers I see don't use the scout suit. Very astute. I'm sorry my post was a bit long-winded for you. A short attention spa...
- by Jathniel - at 2013.02.24 00:01:00
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1952. I have sent in money tho I dont expect to play much untill snipers and dropships... - in Feedback/Requests [original thread]
Kermit DeSade wrote: Please put me on the notification list to be emailed when the game no longer has overpowered snipers and the dropships that cost 3-10 matches to pay for and about 400SK total to fly cant be shot down by a noob spawn. I dont...
- by Jathniel - at 2013.02.23 23:19:00
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1953. [Feedback] The Game Itself - in Feedback/Requests [original thread]
Balance is the most important aspect of the game. Balance doesn't effect gameplay. Balance IS gameplay. OTHER things like music, graphics, new maps, sound effects, game modes, etc. EFFECT gameplay but do not define it as much as Balancing does. O...
- by Jathniel - at 2013.02.23 12:09:00
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1954. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Aeon Amadi wrote: I've given up on the Scout suit ever getting re-balanced ever since the strafe speed/HP values on advanced/prototype getting nuked. Seriously, Heavies and HMGs are just starting to make a comeback and already they're "looking...
- by Jathniel - at 2013.02.23 11:50:00
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1955. idea for sniper request - in Feedback/Requests [original thread]
Okay, let me get this straight. You want to make sniping harder? You want temporary blindness when you look down your scope? You want to slow down heavies (even more) when you shoot them? You want to receive a sway penalty for HITTING a target, n...
- by Jathniel - at 2013.02.23 11:15:00
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1956. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
More electronic warfare options for snipers would be nice, but in the end, I mostly want a clean scope.
- by Jathniel - at 2013.02.22 03:04:00
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1957. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Yep. No KB/M? No me. It's really hard flying a dropship with KB/M. It's also harder to navigate menus with KB/M. KB/M has an inherent advantage in it's operation, though. Even if CCP made adjustments to enhance the gamepad, many Mice have bui...
- by Jathniel - at 2013.02.22 02:44:00
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1958. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
Alcare Xavier Golden wrote: Jathniel wrote: Alcare Xavier Golden wrote: If that ability was limited to the sniper rifle, displaying loadout information in the blurred section of the retical, that could cause a major rethink of the sniper ...
- by Jathniel - at 2013.02.22 00:03:00
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1959. for the snipers - in Feedback/Requests [original thread]
Hagintora wrote: Alcare Xavier Golden wrote: We're talking rail guns here...this is the first time I've done the math... Mach 10 - 15 (3.4 - 5.1 km/s) Travel time to standard effective range of 600m is aproximately .176 to .118 seconds (nega...
- by Jathniel - at 2013.02.21 23:11:00
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1960. for the snipers - in Feedback/Requests [original thread]
vyyres blood wrote: i don't mind the scope sway, with skill training and crouching that is fixed. but this.. idk, pixel skipping? not sure what else to call it, i tried using a keyboard/mouse and cranked the movement down to almost nothing, but...
- by Jathniel - at 2013.02.21 23:07:00
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