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1801. Scout aircraft. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Jathniel wrote: Good idea. From watching your video it would need the attachment of heavy weapons, because any kind of turret would be too large. Turrets mean omni-directional firing ability, which can't be done if...
- by Jathniel - at 2013.03.13 02:04:00
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1802. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: Jathniel wrote: Nope. Don't turn Dust into Quake. Nor CS. Those were good games in their own right, but no. Those games functioned the way they did because of the hardware limitations of their times. People made the...
- by Jathniel - at 2013.03.13 00:44:00
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1803. Anti Sniper Module - in Feedback/Requests [original thread]
Django Quik wrote: Please explain how this 'module' could possibly be justified in the context of the game. What does it do? How does it work? Why does it only affect sniper rounds? Do this and it might be a reasonable suggestion, otherwise it...
- by Jathniel - at 2013.03.12 23:49:00
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1804. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Nope. Don't turn Dust into Quake. Nor CS. Those were good games in their own right, but no. Those games functioned the way they did because of the hardware limitations of their times. People made the best of it. Comical bunny-hoping and strafing....
- by Jathniel - at 2013.03.12 22:46:00
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1805. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
lol better yet... Let's get an Ambush mode with a fat red zone in the center dividing hostiles from friendlies; forcing everyone to use railgun tanks, sniper rifles, forge guns, and swarm launchers. Call it, "Ambush LRC", and see how many crybab...
- by Jathniel - at 2013.03.12 22:23:00
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1806. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
No. I'm sorry, OP. I respectfully disagree. People skilled into tanks, like yourself, are really the ONLY means of keeping ground-pounders in check. Specifically, AR users. (Only recently have some maps in Ambush OMS, been given a refreshing ch...
- by Jathniel - at 2013.03.12 22:15:00
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1807. Scout aircraft. - in Feedback/Requests [original thread]
Only a couple questions, before I make a final conclusion on it... Is the flight speed variable? How slow can it move? Since you say it won't be a VTOL craft, it would have to move pretty quick to NOT be too effective against infantry.
- by Jathniel - at 2013.03.12 04:01:00
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1808. [Suggestion] Vehicle Insurance - in Feedback/Requests [original thread]
Yeah, tanks are actually quite good. Mess around with fittings, and look at tactics, and your tank WILL come through for you. I definitely support a price drop for tanks though. Doesn't make sense, that you call in a tank, you KNOW it's probably...
- by Jathniel - at 2013.03.12 03:47:00
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1809. Scout aircraft. - in Feedback/Requests [original thread]
Good idea. From watching your video it would need the attachment of heavy weapons, because any kind of turret would be too large. Turrets mean omni-directional firing ability, which can't be done if you're piloting atst, and should only be permit...
- by Jathniel - at 2013.03.12 03:09:00
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1810. Imperfects are now proto stomping in pub matches - in General Discussions [original thread]
lol... I think the Imps are simply doing what anyone else with that equipment and teamwork would do. Admit it folks... If you had protogear and a good squad, you would pub-stomp your heart out to, and laugh and sing your way to the bank. Don't h...
- by Jathniel - at 2013.03.12 00:23:00
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1811. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
swannee wrote: If you are constantly getting Sniped and 1- shot, then just call in your free LAV to move across the open field. Dont blame the sniper or the rifle because you watch an ally die from one shot and then think you are safe to run to...
- by Jathniel - at 2013.03.11 20:49:00
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1812. Suggestion: keep squad based drop uplinks, fix uplink balance - in Feedback/Requests [original thread]
Well, OP, if entire teams bypassing the field of control is the main issue that concerns you about the uplinks... A proposal limiting the number of spawns would be in order. Consider Battlefield 3. Their deployable spawn point only works ONCE, f...
- by Jathniel - at 2013.03.11 20:32:00
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1813. [Feedback & Suggestion] Introduce electronic deception modules, for FF. - in Feedback/Requests [original thread]
gbghg wrote: If this happens every enemy nova knifer is literally going to become a backstabber, but this seems like it would add an interesting dimension to the game, and as madd said we should have a way to counter it, either through skills o...
- by Jathniel - at 2013.03.11 00:00:00
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1814. [Request/Feedback] Please Fix The Nova Knives - in Feedback/Requests [original thread]
Hm. You might like this, since nova knives are your thing. If you were able to blend with your enemies, you would be less worried about the charge time, and more worried about stealth... as it should be. https://forums.dust514.com/default.aspx?...
- by Jathniel - at 2013.03.10 23:42:00
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1815. Snipers everywhere. - in Feedback/Requests [original thread]
OP, if sniping is as easy as you claim, please post some numbers from a match. Or post your general kdr. There exist master snipers whose KDRs and battle numbers don't even compare to their ground unit master counterparts. If sniping really was t...
- by Jathniel - at 2013.03.10 23:31:00
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1816. New Gamemode: REIGN - in Feedback/Requests [original thread]
So one team will be doing the "good" mission, and the other the "bad" mission? And this is supposed to translate into different types of objectives during the course of the match? I like the idea. +1 How would match duration be determined? Or h...
- by Jathniel - at 2013.03.10 10:51:00
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1817. [Feedback & Suggestion] Introduce electronic deception modules, for FF. - in Feedback/Requests [original thread]
Probably wasn't explained simply enough... A module that briefly makes you look like an ally to your enemies. You would temporarily look like a blue dot to your foes. This could help sneaky players bypass enemy lines, and enhance the infiltrator...
- by Jathniel - at 2013.03.10 10:46:00
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1818. [REQUEST] Less clothing on female avatars, please - in Feedback/Requests [original thread]
SSBBW Amber wrote: Kazeno Rannaa wrote: As long as there is a consensus between the women, I am willing to make my model less clothed and the female avatars more clothed for the sake of equality. The thing is, that is not the case. And even ...
- by Jathniel - at 2013.03.10 08:36:00
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1819. [Feedback] Pinned Down MCC Issue - in Feedback/Requests [original thread]
Rachoi wrote: they need some kind of MCC defences we can hop into for a short time to clear enough to clear the air around the landing spot. i've been stuck against three tanks keeping the MCC drop and the aux spawn totally covered. i've also...
- by Jathniel - at 2013.03.10 07:24:00
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1820. [Request] For friendly fire: mark repeated team-killers as yellow dots - in Feedback/Requests [original thread]
Corn In TheSkidmark wrote: LOL, I would be a constant yellow dot!! I love team killing, nothing better than trolling your teammates and destroying their hard earned gear I can't wait to really get the sabatoging going with FF!! lol I can'...
- by Jathniel - at 2013.03.10 06:56:00
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