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1701. . - in Feedback/Requests [original thread]
. Delete.
- by Jathniel - at 2013.04.02 21:15:00
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1702. [Submission] MCC Orbita/Clone Disabler: The solution to redlining in Skirmish - in Feedback/Requests [original thread]
AWZX wrote: Jathniel wrote: wall o text You must be a redline sniper Some times. ^^ v
- by Jathniel - at 2013.03.30 22:47:00
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1703. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
Interesting idea... Rather just get EMP Orbital Strike, and get like 2 mins of equipment loss. Nice and gritty. ^,..,^
- by Jathniel - at 2013.03.30 22:03:00
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1704. [Submission] MCC Orbita/Clone Disabler: The solution to redlining in Skirmish - in Feedback/Requests [original thread]
Was in a match at Manus' last night, my team redlined the enemy. They started sniping from the redline, and we all counter-sniped successfully. Hit detection issues aside, if you can't kill a redline sniper, thats your fault, not the game's. On t...
- by Jathniel - at 2013.03.30 21:11:00
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1705. [Feedback] Can't Play Because Sprinting Makes Me Feel Sick - in Feedback/Requests [original thread]
Perhaps the OP's concern can be addressed with adding an option to eliminate certain field of view changes and camera sway. However, camera sway should still be added during ADS. Don't try to use motion sickness as an excuse to get an advantage.
- by Jathniel - at 2013.03.30 20:15:00
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1706. Mouse and Keyboard - in Feedback/Requests [original thread]
How exactly are you sure you're getting school by kb/m guys? Lots of the best guys in Dust are gamepad users, to my knowledge. That HORI tactical commander 3 you are using is a niche item. Not quite a generic kb/m. I imagine it came with installa...
- by Jathniel - at 2013.03.30 08:23:00
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1707. News Tab in Neocom - in Feedback/Requests [original thread]
+1 I want that EVE LIVE feed in Neocom AND/OR in Merc Quarters on the television set.
- by Jathniel - at 2013.03.30 08:13:00
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1708. Change Armor & Extenders to % rather than fixed value - in Feedback/Requests [original thread]
Yeah, I support percentages for the extenders and plates as well. Yeah, scouts would get the short end of the stick, but honestly the scout suits are currently broken anyway. The infiltration abilities they will get later should be well-balanced ...
- by Jathniel - at 2013.03.30 08:08:00
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1709. Sound Effects - in Feedback/Requests [original thread]
Dust's music is generally more "atmospheric" and less "theatrical". I don't mind this, but I'm not against a better soundtrack. We had a sound pack introduced a while back, that gave us new weapon sounds, and a better song on the overview map. Th...
- by Jathniel - at 2013.03.30 07:53:00
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1710. Flux Nades - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: I like Cross' math. I would suggest the "+10" be changed to "+V" where "V" is the variant of Flux Grenade being used. It'd look like this: F[(S + V)/100]=D F is the Flux Grenade's base damage S is the Scan Profile...
- by Jathniel - at 2013.03.29 02:57:00
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1711. Flux Nades - in Feedback/Requests [original thread]
semperfi1999 wrote: Bojo The Mighty wrote: This basically means Jathniel that Shield tanking will result in more damage done to your shields by Flux nades. I don't know if it will be a linear function of damage to signature, as that would ju...
- by Jathniel - at 2013.03.28 23:34:00
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1712. Flux Nades - in Feedback/Requests [original thread]
semperfi1999 wrote: Jathniel wrote: semperfi1999 wrote: Bojo The Mighty wrote: I kinda like it. As a flux nade using scout. It's a buff for profile dampening, and nerfing Fluxes but within a limit. But there's a foreseeable problem. ...
- by Jathniel - at 2013.03.28 23:24:00
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1713. Flux Nades - in Feedback/Requests [original thread]
Bojo The Mighty wrote: This basically means Jathniel that Shield tanking will result in more damage done to your shields by Flux nades. I don't know if it will be a linear function of damage to signature, as that would just equate to loss of th...
- by Jathniel - at 2013.03.28 22:17:00
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1714. Flux Nades - in Feedback/Requests [original thread]
Cross Atu wrote: Infantry Scout:: 45 dB Assault: 50 dB Logistics: 50 dB Heavy: 65 dB Vehicles All unlisted (unless I missed one when I checked) Proposal, since the values for vehicles are unlisted set all vehicles to take 100% da...
- by Jathniel - at 2013.03.28 22:15:00
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1715. Flux Nades - in Feedback/Requests [original thread]
semperfi1999 wrote: Bojo The Mighty wrote: I kinda like it. As a flux nade using scout. It's a buff for profile dampening, and nerfing Fluxes but within a limit. But there's a foreseeable problem. Signature: Damage ratio. At what ratio co...
- by Jathniel - at 2013.03.28 22:01:00
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1716. Flux Nades - in Feedback/Requests [original thread]
The thing about scan profile size is a bad idea, that will change next to nothing except making flux grenades useless against infantry and overwhelming vs. HAV. Fluxes won't work against Scouts? No one would care. They are barely in range, and if...
- by Jathniel - at 2013.03.28 19:26:00
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1717. Flux Nades - in Feedback/Requests [original thread]
Halador Osiris wrote: Possible solution here. Rather than have a flux grenade be an AoE, have it be a small computer that autotargets the nearest X enemies within Y meters and neutralizes a portion of their shields. Then you could have variants...
- by Jathniel - at 2013.03.28 19:16:00
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1718. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
Also, OP. Damage mods on a MD go a long way. Damage mods work great on everything.... except ARs and LRs. (in which case they're OP) Go figure. xD
- by Jathniel - at 2013.03.28 19:13:00
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1719. Flux Nades - in Feedback/Requests [original thread]
Buster Friently wrote: Jathniel wrote: Buster Friently wrote: semperfi1999 wrote: Despite the fact that there needs to be some obvious adjustments due since the flux nades have once again started to kill people due to a bug/glitch I be...
- by Jathniel - at 2013.03.28 18:24:00
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1720. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
The mass driver is working VERY well, OP. Throw flux grenades out first, then follow up with MD rounds, and see the difference. You just need to be more accurate, and not stick your head out, otherwise the ARs will rip it off.
- by Jathniel - at 2013.03.28 18:22:00
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