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101. Sgt Kirk's Ion Pistol Compilation - in General Discussions [original thread]
Used to run full gallente tech. I love the TAR, it is my primary weapon. And I had the ion pistol as my sidearm. But I noticed I get better synergy with an smg. It's very hard for me to justify using a sidearm with an anti-shield bias, unless ...
- by Jathniel - at 2015.04.18 00:37:00
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102. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Maken Tosch wrote: Leither Yiltron wrote: Arkena Wyrnspire wrote: CCP Rattati wrote: On a related "stomp mentality" that I find absolutely pathetic. Story time: I was playing as a new character this morning, to try out the lower Mu b...
- by Jathniel - at 2015.04.05 06:16:00
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103. So what's the formula to calculate base dps? - in General Discussions [original thread]
Alex-ZX wrote: (Rof/60)(weapon damage) Makes sense. Thank you.
- by Jathniel - at 2015.04.04 23:13:00
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104. So what's the formula to calculate base dps? - in General Discussions [original thread]
A google search brought me a bunch of mostly outdated spreadsheets. I don't want a chart, I want the formula. Can anyone help? Base dps unmodified.
- by Jathniel - at 2015.04.04 23:10:00
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105. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
CCP Rattati wrote: Henrietta Unknown wrote: I've always wondered why WP's value weren't given out on a tiered basis. 50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mainly easy kills, and...
- by Jathniel - at 2015.04.03 02:26:00
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106. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
CCP Rattati wrote: Adipem Nothi wrote: Thor Odinson42 wrote: It's going to take penalties for leaving matches. Put people that leave matches a lot in a queue that throws them into matches already in progress. Two birds, one stone. You g...
- by Jathniel - at 2015.04.03 02:24:00
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107. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Maken Tosch wrote: byte modal wrote: Neat! FWIW, last night wait times went +3mins and into 5 most times. NOT complaining, just noting. Also, it felt matches were fairly even compared to averages a week or more back. That happens from ti...
- by Jathniel - at 2015.04.01 22:57:00
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108. What happens to this game when sony stops producing ps3 systems . - in General Discussions [original thread]
Nothing is being said, because CCP is milking the people silly enough to believe that they are 'investing' worthwhile effort (and money) in their characters. CCP will remain silent, as this happens. This is not to belittle the efforts of Rattati...
- by Jathniel - at 2015.03.22 15:03:00
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109. Players who complain about Myofibril Stims - in General Discussions [original thread]
I just think the buff is on the wrong item. Put the 'sweet jumps' on kin cats. And use a charge-stamina consumption mechanic to control the strength of the jump. Give myos, a recoil reduction buff instead. But hey, otherwise Idgas.
- by Jathniel - at 2015.03.21 02:31:00
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110. Doubling TTK - in General Discussions [original thread]
Shutter Fly wrote: Jathniel wrote: Dovallis Martan JenusKoll wrote: Jathniel wrote: No one is lobbying for short kill times, we're lobbying against unreasonably long ones. When a gun does X amount of damage, and the target has X am...
- by Jathniel - at 2015.03.20 08:06:00
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111. Doubling TTK - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Jathniel wrote: No one is lobbying for short kill times, we're lobbying against unreasonably long ones. When a gun does X amount of damage, and the target has X amount of eHP. Those are direct stats. Whic...
- by Jathniel - at 2015.03.20 05:30:00
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112. Doubling TTK - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Wow.... so many people here think that RNG bullet distribution ending a battle early = skill. Short battles are mostly RNG from your gun. The shorter the conflict the more that RNG means. Therefore Skill = RNG...
- by Jathniel - at 2015.03.20 04:37:00
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113. Doubling TTK - in General Discussions [original thread]
Aero Yassavi wrote: Jathniel wrote: No. Longer TTK does NOT = more skill required. If it did, then running Scout would not be considered 'hard mode' by so many people. You realize your argument makes no sense to the proposition? The high ...
- by Jathniel - at 2015.03.19 20:23:00
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114. Doubling TTK - in General Discussions [original thread]
If this happens, you have any idea how much more stupid this game would look? Strafing would turn into "two-clip tangos" maybe more. No. Longer TTK does NOT = more skill required. If it did, then running Scout would not be considered 'hard mod...
- by Jathniel - at 2015.03.18 17:39:00
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115. Announcement - Skill Cap Clarification - in General Discussions [original thread]
................ That is one hell of a long boo-boo, Rattati... wow.
- by Jathniel - at 2015.03.17 22:15:00
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116. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
True Adamance wrote: Heimdallr69 wrote: I like the idea but if they're high's then nty.. Armor has enough advantage, for a change they can be the ones who sacrifice hp for something useful That's my stance on damage modules as well. P...
- by Jathniel - at 2015.03.17 22:12:00
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117. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
Funny. I just proposed moving the jumping ability to kin cats, and giving myos a recoil reduction bonus instead. Stronger forearms and triceps = more stable aim and recoil control no?
- by Jathniel - at 2015.03.16 22:40:00
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118. It seems the community is split apart - in General Discussions [original thread]
Georgia Xavier wrote: Jathniel wrote: It's stupid and I hate it. >_> That said, I wouldn't mind the jump function being standard in the game. I find it lame, because it's tied to a melee module. Makes more sense for it to be on ...
- by Jathniel - at 2015.03.16 22:32:00
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119. It seems the community is split apart - in General Discussions [original thread]
It's stupid and I hate it. >_> That said, I wouldn't mind the jump function being standard in the game. I find it lame, because it's tied to a melee module. Makes more sense for it to be on a kin cat. Seriously. Why the hell does bei...
- by Jathniel - at 2015.03.16 22:28:00
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120. KTB fail montage complete - in General Discussions [original thread]
I lmao'd at 2:50. That was the most straight-up bullshlt kill I have ever seen. ". . .takes a lotta skill to do that." My ass. lol
- by Jathniel - at 2015.03.15 22:24:00
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