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Iron Wolf Saber
Den of Swords
18916
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Posted - 2015.03.17 02:48:00 -
[31] - Quote
Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think?
Dear sir,
Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Eruditus 920
Nemo Malus Felix
1480
|
Posted - 2015.03.17 02:59:00 -
[32] - Quote
Iron Wolf Saber wrote:Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think? Dear sir, Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged.
Stick it, Saber.
Speaking the truth and pointing out the obvious is what this forum needs more of.
"Stay gold, Ponyboy..."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17709
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Posted - 2015.03.17 03:03:00 -
[33] - Quote
Eruditus 920 wrote:Iron Wolf Saber wrote:Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think? Dear sir, Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged. Stick it, Saber. Speaking the truth and pointing out the obvious is what this forum needs more of. You Americans...... it's Sabre. Get it right!
By and by I think is is more than interesting enough to subscribe to so I'll pop back in to see what's going on tomorrow. Hopefully decorum has returned and a few more suggestions have come in.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Iron Wolf Saber
Den of Swords
18916
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Posted - 2015.03.17 03:13:00 -
[34] - Quote
Eruditus 920 wrote:Iron Wolf Saber wrote:Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think? Dear sir, Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged. Stick it, Saber. Speaking the truth and pointing out the obvious is what this forum needs more of.
Does it look like I give an ounce of Amarr faith about your justification for the wrong doing? This confession would be utmost time saving for the inquisition.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Eruditus 920
Nemo Malus Felix
1480
|
Posted - 2015.03.17 03:17:00 -
[35] - Quote
Iron Wolf Saber wrote:Eruditus 920 wrote:Iron Wolf Saber wrote:Eruditus 920 wrote:OP,
Thread topics take different turns all the time.
I know this because I have a pulse.
Your account of things may be how it should be in a Utopian forum universe, but it certainly isn't how it is.
See how the subject can change, good sir?
Ironic, don't you think? Dear sir, Stop purposely derailing the thread; that is a guaranteed trip to no posting land. Matter-of-factly let's shed attention on your action with an appropriate 'travel' agent so that proper travel plans can be arranged. Stick it, Saber. Speaking the truth and pointing out the obvious is what this forum needs more of. Does it look like I give an ounce of Amarr faith about your justification for the wrong doing? This confession would be utmost time saving for the inquisition.
It would seem your Gestapo hamfistedness has derailed this threads topic, Saber.
P.S. No one likes you.
*sticks out tongue*
"Stay gold, Ponyboy..."
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Iron Wolf Saber
Den of Swords
18916
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Posted - 2015.03.17 03:23:00 -
[36] - Quote
Eruditus 920 wrote:
It would seem your Gestapo hamfistedness has derailed this threads topic, Saber.
Nobody likes terrorist either or people who hold threads hostage.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Eruditus 920
Nemo Malus Felix
1480
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Posted - 2015.03.17 03:30:00 -
[37] - Quote
Iron Wolf Saber wrote:Eruditus 920 wrote:
It would seem your Gestapo hamfistedness has derailed this threads topic, Saber.
Nobody likes terrorist either or people who hold threads hostage.
Hyperbole.
Boo.
"Stay gold, Ponyboy..."
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Vicious Minotaur
2195
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Posted - 2015.03.17 03:35:00 -
[38] - Quote
Weapons mods are lame. They'd probably end up as high slots (given how armour losers complain about a lack of content for highs). Woo. My lame armour accounts could totally fit a total of 0-1 of them!!!!! Cool! And my shield tankers would have little reason to fit them, too!
Would prefer actual weapon customization to be a thing, but some unidentified posters might think a generally related idea is off topic and worthy of moderation, despite this being a relatively loosely moderated forum called general discussion. So enough of that.
I'd post other ideas of more interesting ways to implement weapon mods, but that would also technically be a change of topic given that this topic contains less interesting weapon mods.
So... scratch that, too.
Oh, and why is this topic in GD instead Ideas and discussion? This place is a cesspit as indicated by certain barbers and by a presence of a rather annoying minotaur (who may have fleas!).
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12169
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Posted - 2015.03.17 03:42:00 -
[39] - Quote
Jaysyn Larrisen wrote:Nice thread, Kageoshi. +1
I've long been an advocate for these type of mods. Couple quick thoughts:
1) I would like a Weapon Capacitor Mod* - reduces charge time on rail tech and forge guns.
2) My personal preference is that these "mods" would actually be an equipment slot. I can see the trade-off for making it an actual module but it would make balance distinctly easier since you wouldn't have to choose between high / low slots for where certain types of weapon mods went. This has long been an issue that gave some innate advantages to armor tankers who can increase damage output without sacrificing tank.
Long term...i would actually prefer to add some "weapon equipment" slots which gives you some more granular tools on tweaking Assault / Commando / Heavies (i.e. offensively minded suits) and thus balancing a bit more with Logis and their support equipment. Ooh, actually was thinking about the charge/spool-time mod. Would be great. I'm thinking of the term magnetic accelerator. Anyway, the charge/spool times are so short, I don't think it would be worth the trade-off when you can put a damage mod or something else. Also I wouldn't be apposed to these being equipment.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17710
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Posted - 2015.03.17 03:50:00 -
[40] - Quote
KAGEHOSHI Horned Wolf wrote:Jaysyn Larrisen wrote:Nice thread, Kageoshi. +1
I've long been an advocate for these type of mods. Couple quick thoughts:
1) I would like a Weapon Capacitor Mod* - reduces charge time on rail tech and forge guns.
2) My personal preference is that these "mods" would actually be an equipment slot. I can see the trade-off for making it an actual module but it would make balance distinctly easier since you wouldn't have to choose between high / low slots for where certain types of weapon mods went. This has long been an issue that gave some innate advantages to armor tankers who can increase damage output without sacrificing tank.
Long term...i would actually prefer to add some "weapon equipment" slots which gives you some more granular tools on tweaking Assault / Commando / Heavies (i.e. offensively minded suits) and thus balancing a bit more with Logis and their support equipment. Ooh, actually was thinking about the charge/spool-time mod. Would be great. I'm thinking of the term magnetic accelerator. Anyway, the charge/spool times are so short, I don't think it would be worth the trade-off when you can put a damage mod or something else. Also I wouldn't be apposed to these being equipment.
Can you snag the name for the EVE side module that increased Hybrid RoF then tack Micro in front of it?
Micro-Flux Acceleration Bolt Array or some such.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Russel Mendoza
Klandatu
11
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Posted - 2015.03.17 04:27:00 -
[41] - Quote
I dont mind my magazine size, i want my clip size to be more, the actual number of shots you can fire before reloading thats clip size.
for me kickback/recoil is what makes shooting feel realistic, dont touch that, i just what a added little accuracy on my shots, so i want less dispersion.
range is already balance for me, short range have higher dps, while long range have less. imagine an ar or cr grinding at you from 100 meters, my rr would look pitiful.
i was wondering about that, my toxin ar has scope when you look at it with the square button, but ingame it aint got none. cant they just slap one from the scope of the rr or scr, if they dont want to do a lot of coding.
about progression, your formula for bsc, adv and proto looks fine. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12170
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Posted - 2015.03.17 09:44:00 -
[42] - Quote
Russel Mendoza wrote:I dont mind my magazine size, i want my clip size to be more, the actual number of shots you can fire before reloading thats clip size.
for me kickback/recoil is what makes shooting feel realistic, dont touch that, i just what a added little accuracy on my shots, so i want less dispersion.
range is already balance for me, short range have higher dps, while long range have less. imagine an ar or cr grinding at you from 100 meters, my rr would look pitiful.
i was wondering about that, my toxin ar has scope when you look at it with the square button, but ingame it aint got none. cant they just slap one from the scope of the rr or scr, if they dont want to do a lot of coding.
about progression, your formula for bsc, adv and proto looks fine.
"the actual number of shots you can fire before reloading thats clip size" That is magazine, the game uses the wrong word for it. Here is an image of a real life magazine.
"short range have higher dps, while long range have less" Yet long range weapons can raise DPS with damage mods, so I don't see why high DPS weapons shouldn't be able to raise range with range mods. If an enemy with an ACR raises their range with range mods, you can do the same with your RR and surpass them, or even out-DPS them with enough damage mods.
What I'm asking in regards to progression is for example how would a standard red dot sight be different from an prototype one?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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The dark cloud
Negative-Feedback.
4139
|
Posted - 2015.03.17 10:03:00 -
[43] - Quote
i would like rate of fire modules that go in the lowslot. Ya know give shield tanked suits aswell a way to enhance their DPS without sacrificing their main tank.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
998
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Posted - 2015.03.17 10:17:00 -
[44] - Quote
I'd say good idea. I find it highly unlikely with the dev resources they have they'll be able to make these but variety is always the spice of life (or Dust).
I'd say the heat sinks might shoot some weapons into the OP stratosphere - for example the scrambler rifle with heat sinks would become a damage dealing death machine. |
Velvet Overkill
SI6MA Learning Alliance
137
|
Posted - 2015.03.17 15:29:00 -
[45] - Quote
Justicar Karnellia wrote:I'd say good idea. I find it highly unlikely with the dev resources they have they'll be able to make these but variety is always the spice of life (or Dust).
I'd say the heat sinks might shoot some weapons into the OP stratosphere - for example the scrambler rifle with heat sinks would become a damage dealing death machine. All weapons with the right combo of these mods can become damage dealing death machines.
For example: Min assault using an aCR with a stabilizer and damage mod = High DPS, accurate, low recoil & spread, medium range, armor shredder.
Gal assault using a TAR with a stabilizer and RoF modifier = High DPS, accurate, low recoil & spread, medium-long range, omni-shredder.
Also these mod bonuses and fitting costs are things that can be balanced. |
Boot Booter
Titans of Phoenix
1199
|
Posted - 2015.03.17 17:30:00 -
[46] - Quote
Hey nice post. My only worry is that you propose they all be high slot modules. Are you concerned with this favoring armor tankers too much?
I see range modifiers and ammo magazine capacity modifiers as Caldari and minmatar respectively. Should these be low slot modules? Granted I don't know an incredible amount about eve lore etc.
Also can you make another post about ammo types. That's one thing I'd really like to see. I think you've made one before / are better at your post game. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12174
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Posted - 2015.03.17 20:29:00 -
[47] - Quote
Added this edit to the OP: They don't all have to be high slot modules, and as some have pointed out, it would help shield-users if many were low slot modules.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Heimdallr69
Negative-Feedback.
4940
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Posted - 2015.03.17 20:54:00 -
[48] - Quote
I like the idea but if they're high's then nty.. Armor has enough advantage, for a change they can be the ones who sacrifice hp for something useful
Removed inappropriate content - CCP Logibro
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17726
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Posted - 2015.03.17 20:56:00 -
[49] - Quote
Heimdallr69 wrote:I like the idea but if they're high's then nty.. Armor has enough advantage, for a change they can be the ones who sacrifice hp for something useful
That's my stance on damage modules as well.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Heimdallr69
Negative-Feedback.
4940
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Posted - 2015.03.17 21:26:00 -
[50] - Quote
True Adamance wrote:Heimdallr69 wrote:I like the idea but if they're high's then nty.. Armor has enough advantage, for a change they can be the ones who sacrifice hp for something useful That's my stance on damage modules as well. I've never played Eve but I can understand the logic but I mean this an fps why not make them both high and low? I mean then both sides could use them if they want and it's not like anyone would dual stack them since the penalty makes it useless after like 3
Removed inappropriate content - CCP Logibro
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Michael Epic
Horizons' Edge
654
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Posted - 2015.03.17 21:30:00 -
[51] - Quote
Honestly, I think ALL your values for EVERYTHING are ASTRONOMICALLY too high.
at best;
Basic 3% Advanced 4% Proto 5%
Otherwise there is a nightmare of proto players running around with +20% and newbies that don't have a clue what is going on!
Michael Epic's "EPIC" Proposal to his girlfriend :D
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12176
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Posted - 2015.03.17 22:04:00 -
[52] - Quote
Michael Epic wrote:Honestly, I think ALL your values for EVERYTHING are ASTRONOMICALLY too high.
at best;
Basic 3% Advanced 4% Proto 5%
Otherwise there is a nightmare of proto players running around with +20% and newbies that don't have a clue what is going on! 5% less kick and dispersion, or 5% more range, or 5% more magazine size is hardly worth i compared to 7% more damage, though I think my heat sinks may be a bit too much. Will tone them down a bit.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Jathniel
Ahrendee Inc. Negative-Feedback
1498
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Posted - 2015.03.17 22:12:00 -
[53] - Quote
True Adamance wrote:Heimdallr69 wrote:I like the idea but if they're high's then nty.. Armor has enough advantage, for a change they can be the ones who sacrifice hp for something useful That's my stance on damage modules as well.
Part of the reason why I'd sooner see the jump bonus on kin-cats instead.
Retired
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Vicious Minotaur
2202
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Posted - 2015.03.17 22:24:00 -
[54] - Quote
*begins to feel constructive and well rested*
I dislike how so many mods to not involve any sort of tradeoffs (in and of themselves). Simply buffing a specific aspect of weapon firing is... kinda boring, and not to mention that any straight buff could be rendered hard to balance (useless/useful, that is a fine line).
Why not implement tradeoffs? I think it would allow for greater %s and overall creativity.
For example (a poorly thought out one, perhaps):
Complex Clip extender (+) 50% clip size increase (-) 15% recoil increase (-) 10% carried ammo decrease (-) 5% damage decrease (-) 5% heat buildup increase
The large, quite useful bonus (+) is offset by multiple negatives (-). Those negatives, could in turn, be mitigated in with another module (which would also have some negatives).
This creates a situation where you are LITERALLY making tradeoffs for an advantage. I'd say such a thing would be funner, easier to balance, and just more interesting in general.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12176
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Posted - 2015.03.17 23:41:00 -
[55] - Quote
Vicious Minotaur wrote:*begins to feel constructive and well rested*
I dislike how so many mods to not involve any sort of tradeoffs (in and of themselves). Simply buffing a specific aspect of weapon firing is... kinda boring, and not to mention that any straight buff could be rendered hard to balance (useless/useful, that is a fine line).
Why not implement tradeoffs? I think it would allow for greater %s and overall creativity.
For example (a poorly thought out one, perhaps):
Complex Clip extender (+) 50% clip size increase (-) 15% recoil increase (-) 10% carried ammo decrease (-) 5% damage decrease (-) 5% heat buildup increase
The large, quite useful bonus (+) is offset by multiple negatives (-). Those negatives, could in turn, be mitigated in with another module (which would also have some negatives).
This creates a situation where you are LITERALLY making tradeoffs for an advantage. I'd say such a thing would be funner, easier to balance, and just more interesting in general. I like the general idea. Each modules could have a second version that gives a much greater bonus in exchange for some drawbacks (like a high efficacy heat sink that reduces damage as a side effect). The benefit has to outweigh the disadvantages though. I would not want to waste the ISK, the high slot (or low slot, since I think at least some should be lows), and the PG/CPU for a module whose positives are equaled out by negatives.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Iron Wolf Saber
Den of Swords
18932
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Posted - 2015.03.18 02:32:00 -
[56] - Quote
I would like to state you should also heavily weigh the weapon mods merits vs the fitter's own tank; which should go in high and hwich should go in lows and which game style ultimately fits either role better.
For example a faster reload would likely benefit a shield tanker better as they're already dipping out of the face of combat to get shields going again and need to be ready ot go at a moments notice.
While a magazine expansion favors the armor tanker instead as they don't have the luxury of getting out of the stomr as fast thus needing to quell the storm instead with superior amount of bullets.
For the Reload vs Mag size you would want to want them as off tank slots to discourage the use of opposed tank slot modules that are not designed for the game style use (armor plates on sheild tankers for example)
Now in the case of damage application; this is where you want the device to share that game style's tank slot instead forcing a compromise on defense for more offense.
Range altercation is out of the question it was removed before and its not making its way back in. Range is a very heavy stat. What can make it in is effective range or basically where hte most hurt occurs as long as it cannot surpass max range we should be good to go.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2726
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Posted - 2015.03.18 02:43:00 -
[57] - Quote
Dream Mod:
+40% Damage -40% RoF +50% Headshot Damage
Make it happen!
Home at Last <3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12176
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Posted - 2015.03.18 02:49:00 -
[58] - Quote
Iron Wolf Saber wrote:I would like to state you should also heavily weigh the weapon mods merits vs the fitter's own tank; which should go in high and hwich should go in lows and which game style ultimately fits either role better.
For example a faster reload would likely benefit a shield tanker better as they're already dipping out of the face of combat to get shields going again and need to be ready ot go at a moments notice.
While a magazine expansion favors the armor tanker instead as they don't have the luxury of getting out of the stomr as fast thus needing to quell the storm instead with superior amount of bullets.
For the Reload vs Mag size you would want to want them as off tank slots to discourage the use of opposed tank slot modules that are not designed for the game style use (armor plates on sheild tankers for example)
Now in the case of damage application; this is where you want the device to share that game style's tank slot instead forcing a compromise on defense for more offense.
Range altercation is out of the question it was removed before and its not making its way back in. Range is a very heavy stat. What can make it in is effective range or basically where hte most hurt occurs as long as it cannot surpass max range we should be good to go.
In regards to range alteration, when it was in the game, it was as a skill that gave a maximum of 15% more range without any sacrifices. Modules are fundamentally different in that they require sacrifices of slots and PG/CPU, so I think it can be done in a balanced way as a module. As stated in the OP, the idea is not to increase maximum range, but just optimal and effective, though I'm willing to settle for just effective. I agree with you on the magazine vs reload module slot types.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Iron Wolf Saber
Den of Swords
18937
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Posted - 2015.03.18 19:10:00 -
[59] - Quote
Range stat though is a massively heavy stat; as they can easily provide immunity which outweighs every other defensive measure feasible.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3245
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Posted - 2015.03.18 19:16:00 -
[60] - Quote
I love this idea but I really think we should think of them in terms of "Rigs" or "Rigging" like in EVE. (Extra slots that grant bonuses like you have imagined however they usually come with small drawbacks.)
The PLC for instance would not benefit from any low % of clip size. However it could have a rig module that Increase PLC charge up time and or reload speed in exchange for less total ammo or for a slightly lower damage output.
You could also have "Rigs" for splash weapons that increase splash range in exchange for direct damage, or perhaps another module might be an increase in direct damage in exchange for splash damage or splash radius....
The list of ideas that we could conjure up for weapon mods or "Rigs" is a long happy one
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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