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Xocoyol Zaraoul
Superior Genetics
3635
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Posted - 2015.03.18 15:11:00 -
[1] - Quote
If CCP one day patched this in, would you be happy, angry, or ambivalent?
- Doubling Derpsuit Base HP
- Doubling Derpsuit Armor/Shield Module HP
- Doubling ammunition carried (not magazine size)
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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LUGMOS
Corrosive Synergy
2841
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Posted - 2015.03.18 15:12:00 -
[2] - Quote
Happy.
Though some CoD scrubs would whine their butts off.
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Thumb Green
The Valyrian Mercenary Army
2159
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Posted - 2015.03.18 15:18:00 -
[3] - Quote
Indifferent
Indifferent
Happy, I love me some ammo.
Take your stinking paws off me, you damned dirty hipster!
Rated [TV-MA]
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5355
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Posted - 2015.03.18 15:37:00 -
[4] - Quote
Assault rifle would be like "please wait for me to reload lol"
Usually banned for being too awesome.
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General Mosquito
Kinsho Swords Caldari State
42
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Posted - 2015.03.18 15:44:00 -
[5] - Quote
Would not like. Although fun for ground shenanigans, it would make it very difficult to dislodge a heavy who decided that killing tanks was his forte. When I say very difficult I mean having to road kill him while eating three lai dais and an IAFG shot, which is not really reasonable given how waffly the hit detection is with regards to running people over.
Jumping PLC users would be ..... just no.
AV/Tank balance is really close for armor tanks, suddenly doubling infantry HP would really throw it out the window.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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LUGMOS
Corrosive Synergy
2841
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Posted - 2015.03.18 15:46:00 -
[6] - Quote
General Mosquito wrote:Would not like. Although fun for ground shenanigans, it would make it very difficult to dislodge a heavy who decided that killing tanks was his forte. When I say very difficult I mean having to road kill him while eating three lai dais and an IAFG shot, which is not really reasonable given how waffly the hit detection is with regards to running people over.
Jumping PLC users would be ..... just no.
AV/Tank balance is really close for armor tanks, suddenly doubling infantry HP would really throw it out the window. O.o
You're right.
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1308
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Posted - 2015.03.18 15:52:00 -
[7] - Quote
map modifier would be cool - 50% damage + 50% max ammo , low gravity / high gravity (changing speed and jump height) make every match a little different so playing the same maps over and over would have subtle change to make them more interesting
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Makuta Miserix
Nos Nothi
435
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Posted - 2015.03.18 15:55:00 -
[8] - Quote
This scrub wouldn't like it.
MD's would be utterly useless then.
Plus you know... Think of the new guys.
Proud supporter of Scouts.
- Makuta Miserix the Assault/Logi part time Scout.
Private Beta Veteran Dust 514/Starhawk
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Mejt0
Dead Man's Game RUST415
1102
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Posted - 2015.03.18 17:06:00 -
[9] - Quote
Longer TTK = player is too bad and he needs extra seconds to aim and fire back.
Caldari Hero
Loyal To The State
Mejt0 Sale List
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Buwaro Draemon
WarRavens
1208
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Posted - 2015.03.18 17:13:00 -
[10] - Quote
Mejt0 wrote:Longer TTK = player is too bad and he needs extra seconds to aim and fire back. Longer TTK= Actual skill and player maneuver is needed. Rather than the twitch like TTK we have now.
Making TTK higher= good Having the TTK to near CoD like= Bad
The Forums are a special place.
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Heimdallr69
Negative-Feedback.
4951
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Posted - 2015.03.18 17:17:00 -
[11] - Quote
Xocoyol Zaraoul wrote:If CCP one day patched this in, would you be happy, angry, or ambivalent?
- Doubling Derpsuit Base HP
- Doubling Derpsuit Armor/Shield Module HP
- Doubling ammunition carried (not magazine size)
Double repair and recharge rates?
Removed inappropriate content - CCP Logibro
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Jathniel
Ahrendee Inc. Negative-Feedback
1498
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Posted - 2015.03.18 17:39:00 -
[12] - Quote
If this happens, you have any idea how much more stupid this game would look?
Strafing would turn into "two-clip tangos" maybe more.
No. Longer TTK does NOT = more skill required. If it did, then running Scout would not be considered 'hard mode' by so many people.
True skill is surviving and thriving in a low-TTK environment (or any environment where you can get dropped easily). One would only fuss about that, when one can't do it. Don't call anyone a scrub, just because you happen to hate dying quickly (in CoD, of otherwise).
@OP: No. No. Yes.
Retired
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Flint Beastgood III
Dead Man's Game RUST415
1528
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Posted - 2015.03.18 18:23:00 -
[13] - Quote
LUGMOS wrote:Happy.
Though some CoD scrubs would whine their butts off.
Mhmm. I feel this would be great for newer players, it would allow time for backup to arrive.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Izlare Lenix
Pub Stars
1421
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Posted - 2015.03.18 18:40:00 -
[14] - Quote
The lack of aim assist and lower weapon damage during beta produced a much longer TTK than we have now.
And fights back then were more satisfying and more fun. Sometimes it took two clips to kill someone and you felt like you earned that kill. Or you managed to get away from several reds instead of insta dying to them.
Today's TTK is stupidly easy and boring. Killing someone or dying in a fraction of a second is not enjoyable. It's not satisfying or challenging and it sure as hell is not fun. Twitch shooters never are.
The only real truth in history is that it was bloody.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1441
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Posted - 2015.03.18 18:47:00 -
[15] - Quote
Xocoyol Zaraoul wrote:If CCP one day patched this in, would you be happy, angry, or ambivalent?
- Doubling Derpsuit Base HP
- Doubling Derpsuit Armor/Shield Module HP
- Doubling ammunition carried (not magazine size)
10/10 post, m8!
Reasons:
1. we have lag (my fiber chanel is ideal, but i have it!) 2. we have scrubs, who played 576p. 3. we have scrubs, who played with turbo controllers. 4. we have both.
edit: ammunition carried not needed imho, sry.
Please support fair play!
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Balistyc Farshot
The Exemplars
105
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Posted - 2015.03.18 18:53:00 -
[16] - Quote
Jathniel wrote:If this happens, you have any idea how much more stupid this game would look?
Strafing would turn into "two-clip tangos" maybe more.
No. Longer TTK does NOT = more skill required. If it did, then running Scout would not be considered 'hard mode' by so many people.
True skill is surviving and thriving in a low-TTK environment (or any environment where you can get dropped easily). One would only fuss about that, when one can't do it. Don't call anyone a scrub, just because you happen to hate dying quickly (in CoD, of otherwise).
@OP: No. No. Yes.
He is right. TTK extension would just make REs the only weapon to use. Everyone would get into hand to hand range and knives would become the weapon of choice. Reloading becomes the thing that kills.
TTK being low is more skilled mode and would be even more if they took away your radar. Check out COD - BO2 and switch to hardcore mode. 1 shot kills with no radar, if you survive a 2v1 engagement, you had the drop on them or they derped it. Lower TTK means the proto stompers have to be really careful because they will get folded by a mob of noobs if they the noobs surprise them.
Twitch translates. Sorry, but twitch will always win in a sense because faster reactions win gun battles. If you can plan a strategy to beat someone from your detriment ed position, then they will implement that same strategy and still win because they started it first.
Now to start shotgunning and REing again, everyone will love this play style. Face Palm!
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22906
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Posted - 2015.03.18 19:09:00 -
[17] - Quote
Irritated.
People complaining this is a twitch shooter with instant TTK have no idea what they're talking about. TTK is actually pretty long here, generally.
The people who would benefit most from a TTK increase would be protosuit users. Most of the whining for increased TTK I see is from really bad players who are upset it didn't take ten minutes to kill their shiny.
Gallente Guide
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Michael Arck
6195
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Posted - 2015.03.18 19:20:00 -
[18] - Quote
Would definitely fire up the PS3 and see whats going on.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3245
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Posted - 2015.03.18 19:27:00 -
[19] - Quote
It would be interesting for us infantry possibly, I think vehicle users would hate us for sure. But requiring more than 1 PLC direct hit for most suits!? Damn that would make life a ton harder.
"Hey Mr Assault or Mr Heavy, just wait right there while I quickly (but not so quickly [unless commando]) reload this clunky Plasmamajig. Oh and by the way, stand right there while I recharge and shoot you for a second time!" ...
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Joel II X
Bacon with a bottle of Quafe
6730
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Posted - 2015.03.18 19:40:00 -
[20] - Quote
Thumb Green wrote:Indifferent
Indifferent
Happy, I love me some ammo. Pretty much. I've played both twitch shooters, shooters that require two full clips to kill a dude... |
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Flint Beastgood III
Dead Man's Game RUST415
1529
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Posted - 2015.03.18 19:43:00 -
[21] - Quote
Izlare Lenix wrote:The lack of aim assist and lower weapon damage during beta produced a much longer TTK than we have now.
And fights back then were more satisfying and more fun. Sometimes it took two clips to kill someone and you felt like you earned that kill. Or you managed to get away from several reds instead of insta dying to them.
Today's TTK is stupidly easy and boring. Killing someone or dying in a fraction of a second is not enjoyable. It's not satisfying or challenging and it sure as hell is not fun. Twitch shooters never are.
+1
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Joseph Ridgeson
WarRavens
3406
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Posted - 2015.03.18 19:46:00 -
[22] - Quote
Let's go in order:
1. This is a far, far bigger buff to Heavy's than anyone else. Scouts would gain about 200 HP, Logistics 230, Assaults 430, Commandos 650, and Sentinels would get about 915. This is because most of a Sentinel's HP comes from the base. 2. This is a far bigger buff to the smaller Suits. 33/50/66 becomes 66/100/132 for Shield extenders and 85/110/135 goes to 170/220/270 from Armor plates. That means that with 1 complex plate, a Scout would double their EHP. 3. This lowers the need for Nanohives which lowers the reason to have Logistics with them. Double is a bit extreme is all; not a fan.
If this were to happen, certain weapons would need a buff. A Flaylock pistol would be nearly unable to kill people. It was buffed to 4 shots from 3 because it was having problems killing people, making it a 33% damage increase. Doubling health would put the Flaylock in a far worse position compared to something like HMG which have more than enough damage to kill people, even with double HP. Snipers would likewise be pushed into obscurity even more. Plasma Cannons, with their one shot, would be next to worthless.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1404
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Posted - 2015.03.18 20:11:00 -
[23] - Quote
I would be thrilled with a 25% base HP buff.
A 15% buff to shield extenders. No buff to plates.
A 50% buff to rep and reg modules.
Removing AIm Assist.
Removing Sentinel splash resistance.
Add a gotdamn shield rep tool.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Sequal's Back
Dead Man's Game RUST415
410
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Posted - 2015.03.18 22:21:00 -
[24] - Quote
Buwaro Draemon wrote:Mejt0 wrote:Longer TTK = player is too bad and he needs extra seconds to aim and fire back. Longer TTK= Actual skill and player maneuver is needed. Rather than the twitch like TTK we have now. Making TTK higher= good Having the TTK to near CoD like= Bad DUST TTK is no way near CoD TTK. Don't compare things you know nothing about^^
TTK is good now IMO. Hit detection is too broken, an higher TTK would give a huge advantage to every laggers (doing it on purpose or not), and they really don't need that. When the game runs smooth, TTK is perfect^^
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Leadfoot10
Molon Labe. General Tso's Alliance
3554
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Posted - 2015.03.18 22:26:00 -
[25] - Quote
Doubling TTK? No, that'd be excessive.
But 10 or 20% would be a step in the right direction. Let's not forget that TTK has gone down significantly since the heydey of dust (i.e. Chromosome) due to both the prevalence of proto & damage mods as well as the Warbarge bonus. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2736
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Posted - 2015.03.18 22:37:00 -
[26] - Quote
I'd like an increased TTK, by 200% seems a bit much.
Many weapons would have magazine size or heat issues.
I'd rather just see the massive gap between Standard and Prototype gear decreased. Weapons are doing it right, where a PRO weapon only does 10% more damage. But suits, equipment, and modules are hugely gapped, with the PRO versions sometimes being 4-5x more powerful a than their Standard ones...
Home at Last <3
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Joseph Ridgeson
WarRavens
3408
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Posted - 2015.03.18 22:39:00 -
[27] - Quote
Anyone can frame the game to what requires more 'skill':
"Oh, I just turn the corner and I am instantly dead? Yeah, that took a lot of skill from you." "Oh, you just sat there and absorbed all my damage until I was empty. Yeah, that took a lot of skill from you."
"Man, I die so fast I better be skilled to survive!" "Man, people die so slow I better be skilled to kill!"
Framing gets people nowhere.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Leadfoot10
Molon Labe. General Tso's Alliance
3555
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Posted - 2015.03.18 22:46:00 -
[28] - Quote
Fizzer XCIV wrote:I'd rather just see the massive gap between Standard and Prototype gear decreased. Weapons are doing it right, where a PRO weapon only does 10% more damage. But suits, equipment, and modules are hugely gapped, with the PRO versions sometimes being 4-5x more powerful a than their Standard ones...
Wow, Fizzer, that's a very insightful post and I hadn't even considered it. But the more I think about it, the more I think you're dead on right. Anyway, thanks for sharing...>Lead |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9444
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Posted - 2015.03.18 22:53:00 -
[29] - Quote
Jathniel wrote: No. Longer TTK does NOT = more skill required. If it did, then running Scout would not be considered 'hard mode' by so many people.
You realize your argument makes no sense to the proposition? The high TTK equating to higher skill refers to engaging enemies when you both have proportionately higher TTKs, not using a relatively higher TTK suit than your opponent.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Summa Militum
Hidd3n Dragon
291
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Posted - 2015.03.18 23:11:00 -
[30] - Quote
Xocoyol Zaraoul wrote:If CCP one day patched this in, would you be happy, angry, or ambivalent?
- Doubling Derpsuit Base HP
- Doubling Derpsuit Armor/Shield Module HP
- Doubling ammunition carried (not magazine size)
I would be pissed off that CCP spent time on adjusting TTK instead of fixing SmartDeploy or any other issue in this game that actually matters.
If you die in this game as quickly as someone dies in Modern Warfare the fault is most likely not with TTK but instead is with how you are fitting your character (unless you die b/c of a RE, SmartDeploy sabotages you, or any other crap in this game that is out of your hands).
I see scouts running around in this game with armor and shield that barely exceeds 300 combined (sometimes I see less) and they for some reason think a shotgun is gonna help them survive. I drop those fools real quick.
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