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201. Warpoints for mCRU (Seriously CCP, dafuq?) - in Feedback/Requests [original thread]
Sorry mates, but I find it very hard to see it as abusable. I use Gauged Uplinks, so I can have two up at any time and I can have 10 people spawn on each, when they run out, I chuck down another two as I have 4 total. When I've run out I rush off...
- by Jason Pearson - at 2013.03.28 14:10:00
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202. Warpoints for mCRU (Seriously CCP, dafuq?) - in Feedback/Requests [original thread]
Yo CCP, It's me again, you know from the profession you love to repeatedly **** with.. Why do we still not get Warpoints for players spawning in our Dropships? How ******* hard can it be? Use the same system as the Uplinks, giving 25 Warpoints to...
- by Jason Pearson - at 2013.03.28 02:10:00
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203. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
As a fellow Tanker, I feel your pain, at 6000 shields with two 15% resists, watching my Tank get 3 shotted by a proto forge is ******* awful, but then again, when I bring out my rail I can three shot a bolas and one shot everything else. I just av...
- by Jason Pearson - at 2013.03.28 01:41:00
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204. [Request] Railgun Suppression effect - in Feedback/Requests [original thread]
Rather than blind, add a dirt affect to the hud (I believe this is in Battlefield when near grenades) Make it for Explosives (Grenades, Remotes, Missiles) and Railguns. Just an added affect rather than blindness. Also railgun kills are easy.. 30+...
- by Jason Pearson - at 2013.03.24 00:55:00
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205. My Thoughts on Dust 514 - in Feedback/Requests [original thread]
@Graphics Beta, Graphics are the least of our worries and they will be improved over time @KBM Providing enough tweaking goes into the KBM side, we should be fine, I can't shoot with a KBM honestly but I'm capable with a controller whilst others ...
- by Jason Pearson - at 2013.03.23 21:14:00
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206. buff small turrets - in Feedback/Requests [original thread]
Small Blasters work fine my friend, I run them on both my Tanks and Dropships. Stationary I can annihilate things with great ease, it takes a little practice to kill stuff on the move. My gunner just got 20 kills from my dropship and we were const...
- by Jason Pearson - at 2013.03.23 20:52:00
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207. NEED SP FOR DROPSHIP CRU SPAWNS - in Feedback/Requests [original thread]
+1 This is starting to get ******* ridiculous, all DS Pilots are getting are nerfs that are not needed without any bonus to flying. CCP what are you ******* playing at?
- by Jason Pearson - at 2013.03.23 16:52:00
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208. Helipads and Repair points for vehicles. - in Feedback/Requests [original thread]
Sorry, Repair Points, as in designated areas for vehicles to receive repairs.
- by Jason Pearson - at 2013.03.23 15:55:00
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209. Swarm Launchers too slow - in Feedback/Requests [original thread]
I'm sorry, I pointed out you're looking for an ezmode and you don't like it? Stop being a scrub and get good, can't hit a dropship (Which really offers no threat at all), get ******* closer you mug.
- by Jason Pearson - at 2013.03.23 11:47:00
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210. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets. New Cap is a rollover system, every week when the cap "resets", any SP you haven't earned can be earned next ...
- by Jason Pearson - at 2013.03.23 11:46:00
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211. [Request] swarm launcher skill - in Feedback/Requests [original thread]
XV1 wrote: I feel that in comparison FG are clearly better at anti vehicle, but I can see what is being said here. Currently SL have little to no real advancement from skilling up other than access to better launchers. I think all swarm launche...
- by Jason Pearson - at 2013.03.23 11:42:00
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212. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
pegasis prime wrote: Jason Pearson wrote: I agree to some extent, I understand the whole vertical map thing they have going on but they need to focus more on indoor areas and such. Whilst the two posters above me have had an "easy" time wit...
- by Jason Pearson - at 2013.03.23 11:33:00
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213. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Bumping this. Been thinking perhaps adding a button that we can tap (ejects passengers) or hold (ejects everyone including gunners) as there are many times when I want all 6 people to go as I'm getting the hell outta there as soon as I drop them ...
- by Jason Pearson - at 2013.03.23 11:31:00
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214. [Request] Gunships - in Feedback/Requests [original thread]
Make Dropships tankier will be beneficial once Gunships are in. I believe three vehicles were confirmed to be introduced eventually, MTACs (Mechs), Fighter Jets and Gunships.
- by Jason Pearson - at 2013.03.23 11:28:00
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215. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
TheEnd762 wrote: Stop trying to take away my gameplay experience just because you can't just run around blindly, spraying your AR all over the place, like a chicken with it's head cut off. Watch where you're going, move tactically, and HTFU. ...
- by Jason Pearson - at 2013.03.23 11:25:00
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216. Eve radio in MQ, MCC or in HUD - in Feedback/Requests [original thread]
Would be interesting, if we had options such as this it would allow us to engage with the EVE Universe a bit more ^_^
- by Jason Pearson - at 2013.03.23 11:22:00
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217. SLAY + Merc Quarters - in Feedback/Requests [original thread]
Love the suggestion, love Slay, got CCP to thank for introducing me to it on PSHome heh. (Went out and got the full game, keeps me entertained) My question is, will they allow multiplayer? :D I'd like to challenge corp mates to a game, who cares ...
- by Jason Pearson - at 2013.03.23 11:20:00
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218. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
I agree to some extent, I understand the whole vertical map thing they have going on but they need to focus more on indoor areas and such. Whilst the two posters above me have had an "easy" time with snipers, I'll point out that there are many lo...
- by Jason Pearson - at 2013.03.23 11:15:00
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219. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Disagree with the buff. Swarms are slow firing, lock on weapons that take no skill. Forges are slightly faster, with no lock and take a bit of skill to aim and fire at the correct time.
- by Jason Pearson - at 2013.03.23 11:11:00
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220. Helipads and Repair points for vehicles. - in Feedback/Requests [original thread]
I'd like to see Helipads and Vehicle Repair points that can be used to heal vehicles (Helipads for Dropships, Vehicle Repair points for LAVs, Tanks). I understand that Supply Depots heal vehicles but I really think they should be given designated ...
- by Jason Pearson - at 2013.03.23 11:08:00
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