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Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
62
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Posted - 2013.03.22 18:22:00 -
[1] - Quote
The difference between a militia AR and a militia small blaster turret should be like an M16 and an M2.50 |
Dany 7A5H
G I A N T
20
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Posted - 2013.03.22 18:26:00 -
[2] - Quote
Charlotte O'Dell wrote:The difference between a militia AR and a militia small blaster turret should be like an M16 and an M2.50
Alright 1- Dont Buff milita anything
2 - Small turrets are fine! The biggest issue is hitting with the damn small blaster turret.
Need to make it like the smg that when you swipe it, it hits! ATM it only hits if your crosshair is aimed straight on, which is stupid. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
72
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Posted - 2013.03.22 18:46:00 -
[3] - Quote
I'm in agreement that militia anything need not be buffed. I'm a dropship pilot and it feels like my gunners (when they aren't blueberries) do just fine with a scattered neutron blaster. Maybe I'll go proto and see if that's way better or not. |
Dany 7A5H
G I A N T
20
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Posted - 2013.03.22 18:49:00 -
[4] - Quote
Halador Osiris wrote:I'm in agreement that militia anything need not be buffed. I'm a dropship pilot and it feels like my gunners (when they aren't blueberries) do just fine with a scattered neutron blaster. Maybe I'll go proto and see if that's way better or not.
The faulty tracking of blasters is most apparent in LAVS where there is sudden and quick horizontal movement and the bullets dont hit shite... |
Jason Pearson
Seraphim Initiative. CRONOS.
756
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Posted - 2013.03.23 10:58:00 -
[5] - Quote
Depends on the turret, Missiles need a slight tweak. Railguns are strong when stationary, Blasters work perfectly fine.
Problem with all turrets is pretty simple, movement.
If a Dropship is moving, shots need to be fired ahead to take into account the speed of the ship. If a LAV is moving, similar to the above except is near impossible to fire unless the LAV is cruising. ( If a Tank is moving, front gun will have great accuracy, top gun needs to take into account of the main turret rotating.
So I feel nothing needs a buff apart from missiles. Vehicle Drivers need to get better and give their gunners clear shots which helps by moving slower. |
Jathniel
G I A N T
108
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Posted - 2013.03.23 20:25:00 -
[6] - Quote
Jason Pearson wrote:Depends on the turret, Missiles need a slight tweak. Railguns are strong when stationary, Blasters work perfectly fine.
Problem with all turrets is pretty simple, movement.
If a Dropship is moving, shots need to be fired ahead to take into account the speed of the ship. If a LAV is moving, similar to the above except is near impossible to fire unless the LAV is cruising. ( If a Tank is moving, front gun will have great accuracy, top gun needs to take into account of the main turret rotating.
So I feel nothing needs a buff apart from missiles. Vehicle Drivers need to get better and give their gunners clear shots which helps by moving slower.
Mostly right, but Small Blasters and Small Railguns are not working perfectly fine. They miss, almost ALL the time. Even when the vehicle you're on is stationary you can only ever hit players with Small Blasters and Small Railguns if you aim at their feet.
Explain, if you can, why someone's toe is a bigger target than say, their chest, and I'll gladly accept that they work perfectly fine.
The Small Blasters and Small Railguns should have perfect hitscan coverage like the SMG. |
Jason Pearson
Seraphim Initiative. CRONOS.
767
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Posted - 2013.03.23 20:52:00 -
[7] - Quote
Small Blasters work fine my friend, I run them on both my Tanks and Dropships. Stationary I can annihilate things with great ease, it takes a little practice to kill stuff on the move. My gunner just got 20 kills from my dropship and we were constantly moving, other games we've got lots more.
Railguns work stationary, I watched a corpmate drop a Dropship with a Compressed Railgun (Small turret) easy enough, its the whole vehicle movement thing |
gbghg
L.O.T.I.S. Legacy Rising
792
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Posted - 2013.03.23 20:55:00 -
[8] - Quote
Jason Pearson wrote:Depends on the turret, Missiles need a slight tweak. Railguns are strong when stationary, Blasters work perfectly fine.
Problem with all turrets is pretty simple, movement.
If a Dropship is moving, shots need to be fired ahead to take into account the speed of the ship. If a LAV is moving, similar to the above except is near impossible to fire unless the LAV is cruising. ( If a Tank is moving, front gun will have great accuracy, top gun needs to take into account of the main turret rotating.
So I feel nothing needs a buff apart from missiles. Vehicle Drivers need to get better and give their gunners clear shots which helps by moving slower. It'd be helpful if they'd fix the dropships hitbox so my gunners aren't shooting the damn ship instead of an enemy |
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