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181. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
Zero Harpuia wrote: Jake Diesel wrote: Zero Harpuia wrote: IAmDuncanIdaho II wrote: I wasn't aware this was a problem to fix, maybe that's my slow a$$ not getting where that OHK shot came from :-p Anyway. Why fix this? Isn't this a st...
- by Jake Diesel - at 2013.09.16 19:53:00
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182. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
I-Shayz-I wrote: Best solution? Make the forge round more likely to miss than it is right now. For some reason in uprising they changed the forge gun mechanic from "fires in random directions in a small cone" to "fires in a straight line where ...
- by Jake Diesel - at 2013.09.16 19:22:00
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183. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
Zero Harpuia wrote: IAmDuncanIdaho II wrote: I wasn't aware this was a problem to fix, maybe that's my slow a$$ not getting where that OHK shot came from :-p Anyway. Why fix this? Isn't this a strategic play that is easily countered by the ...
- by Jake Diesel - at 2013.09.16 19:04:00
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184. CCP what's going on with kb/m - in General Discussions [original thread]
Beren Hurin wrote: M McManus wrote: Beren Hurin wrote: I can't find anywhere that says native KB/M support was removed. This is how threads get locked, when you start to say things that aren't confirmed anywhere. Do you guys read past ...
- by Jake Diesel - at 2013.09.16 14:41:00
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185. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
One of the biggest draw to the CoD fanbase is its fantastic aiming controls. And they're not even lb/m but all DS3. Though I hate CoD. I love their aiming controls the best. BF3 and Killzone are second.
- by Jake Diesel - at 2013.09.15 19:06:00
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186. the Watch List - add comment feature next to name - in General Discussions [original thread]
Needless Sacermendor wrote: It's supposed to be the people out of your regular contacts list that pop up in the corner when they log in or out ... that's how it works in Eve ... just another incomplete feature in DUST :-( Ahh. Well what I'm ...
- by Jake Diesel - at 2013.09.15 18:13:00
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187. the Watch List - add comment feature next to name - in General Discussions [original thread]
I find the watchlist at its current state to only serve one purpose. To know that they are "watched". But beyond that, unless you remember exactly why you're watching them in the first place, you'll forget and the list grows with names that you ca...
- by Jake Diesel - at 2013.09.15 17:11:00
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188. Please kill red-line sniping - in General Discussions [original thread]
Nguruthos IX wrote: red line rail sniping is worse Oh yes. And rail sniping from installations on a redline is by far the stupidest defense placement I've ever seen.
- by Jake Diesel - at 2013.09.14 19:58:00
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189. Please kill red-line sniping - in General Discussions [original thread]
Redline was introduced in DUST to prevent one team from completely massacring another. Redline sniping is a drawback of this, but it is far less worse than what would happen if it wasn't there. If it were to be removed, that would unleash a storm ...
- by Jake Diesel - at 2013.09.14 19:52:00
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190. To People who think the heavy is UP... - in General Discussions [original thread]
RA Drahcir wrote: First off, FGers are not true heavies, they are just snipers that always OHK and have more HP---totally different from a true heavy, one with a HMG. First off. Forgers are true heavies. And OHK are not as easy as you think...
- by Jake Diesel - at 2013.09.14 19:05:00
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191. Please kill red-line sniping - in General Discussions [original thread]
This argument is so... so...pointless that I don't know where to begin... Almost everything here said can be twisted around back on basic infantry of every type. If a sniper actually got 60 kills there is no way his team would have lost. Even a...
- by Jake Diesel - at 2013.09.14 16:28:00
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192. Heavy suits should resist small arms fire and low grade explosives - in General Discussions [original thread]
Orion Vahid wrote: DUST Fiend wrote: Here's a crazy idea. Give us more slots and CPU / PG Same for scouts. That is what I really want. Why the **** Assault suits get to have 6-7 high/low slots on proto/advanced levels but Heavies don't...
- by Jake Diesel - at 2013.09.12 23:31:00
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193. Heavy suits should resist small arms fire and low grade explosives - in General Discussions [original thread]
Lance 2ballzStrong wrote: Jake Diesel wrote: Sana Rayya wrote: Heavies need something. It's called squad support. A heavy is much harder to kill when it has a logi and other squad mates behind it. A heavy with uberbuffed HP and a core ...
- by Jake Diesel - at 2013.09.12 20:01:00
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194. Heavy suits should resist small arms fire and low grade explosives - in General Discussions [original thread]
Sana Rayya wrote: Heavies need something. It's called squad support. A heavy is much harder to kill when it has a logi and other squad mates behind it. A heavy with uberbuffed HP and a core focused repair tool locked on it while it stands on...
- by Jake Diesel - at 2013.09.12 14:57:00
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195. What roles are heavys with HMG's supposed to do? - in General Discussions [original thread]
MassiveNine wrote: Viktor Hadah Jr wrote: I'm pretty sure Heavy suits were made in mind with a defense role position, that is why they are slow they stay and defend objective area's and not run out into fire fights. If you are interested in ...
- by Jake Diesel - at 2013.09.11 19:17:00
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196. No more respecs? - in General Discussions [original thread]
Sinboto Simmons wrote: Aikuchi Tomaru wrote: Sinboto Simmons wrote: to be honest I still think there should be another one when 'all' the suits/weapons come out, many have speced into weapons/suits they don't actually want so they don't g...
- by Jake Diesel - at 2013.09.11 16:15:00
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197. No more respecs? - in General Discussions [original thread]
Sinboto Simmons wrote: to be honest I still think there should be another one when 'all' the suits/weapons come out, many have speced into weapons/suits they don't actually want so they don't get smashed by more speced players If it's under...
- by Jake Diesel - at 2013.09.11 14:53:00
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198. CCP, why won't you let things sit for a second??? - in General Discussions [original thread]
Banning Hammer wrote: CCP Logibro wrote: We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to...
- by Jake Diesel - at 2013.09.09 14:59:00
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199. Hit scan weapons! - in General Discussions [original thread]
Vexen Arc wrote: What are you trying to tell me? That I can dodge bullets? No. What he's trying to say is, when you're ready. You won't have to. +1 for this.
- by Jake Diesel - at 2013.09.06 15:12:00
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200. Do we all feel the same about 1.4?? - in General Discussions [original thread]
Bring back the ability to see the names of friendlies from a distance. And perhaps enemies too. It's problematic trying to figure out where your teammates are when you can't tell who it is you're looking at. Also dropship pilots love the new contr...
- by Jake Diesel - at 2013.09.05 14:51:00
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