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George Moros
WarRavens League of Infamy
96
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Posted - 2013.09.14 19:02:00 -
[61] - Quote
Jake Diesel wrote:90% of the time, redline snipers are in it for themselves. 90% of the time snipers in DUST are in it for the KDR.
Some of them sure are, but I think you're exaggerating with the 90%.
Jake Diesel wrote:And 90% of the time these snipers will have themselves on top of the leaderboards with their super high body counts.
If by "leaderboards" you mean WP score table displayed at the end of the match, then this is far form true. From my experience, top WP scorers are mostly logibros who spam uplinks/nanos ad nauseam.
Jake Diesel wrote:And yes, a sniper can get 60 kills and still lose a game.
A logibro can score 3000 WP, and still lose a game. So what?
Jake Diesel wrote:You suggest to have us change fits at a supply depot to counter snipe you? How many times do you change fits to do something when your team needs your help other than to feed your KDR? A lot of these players drop in a match to play their favorite roles just as YOU. The difference is that they'll need to come to you and you don't need to come to them. No problem. The PROBLEM is there's this radioactive territory that protects you and kills the health of anyone who dares enters your SAFE ZONE that there's no way for them to reach you. And if there happens to be no supply depot lying around because some redline tanker decides to pop it. Your suggesting for us to commit suicide just to change fits and "ADAPT". That's great. We'll commit suicide for you while you risk nothing sitting pretty shooting targets at a theme park.
With the exception of just a few maps/socket layouts, redline sniping is not efficient unless the sniper's team is dominated and pushed back by the opponent. Redline sniper will not score many kills if he is so loss-averse as to not leave his safe zone no matter what, which in turn means, he won't cause much trouble to you or your team mates.
In the situation where sniper's team is pushed back, redline snipers have plenty of targets, AND people who otherwise don't play snipers switch to snipers so they can do some damage and don't get massacred. But, if your team is dominating the match - controlling all objectives, covering all approach routes, etc. , what on earth is forcing you to climb those redline hills to kill the snipers? You're winning anyway! Simply camp the objectives, take cover from snipers and let them come to you if they have the balls. I can't understand people who try to push the enemy completely off the map, and then whine about redline snipers.
Jake Diesel wrote:If redline counter sniping was SOOOOOO easy to do for everyone, then why is it that SOOOOO many snipers are sniping with an officer grade weapon such as the Thales? I'll tell you why. It's because they know that redline sniping is the safest spot to be and poses very very very.....did I say very? Yes I did....very very little risk.
]In the real world of sniping there are no redlines to protect the sniper. And though this is a game, the intentions was to recreate similar tactics and scenarios as in the real world.
Counter sniping is easy when you have to take out people who otherwise play something else, and have switched to snipers because they're losing. "Pro" snipers won't be easy targets, regardless of them being inside redline or out of it.
Redline was introduced in DUST to prevent one team from completely massacring another. Redline sniping is a drawback of this, but it is far less worse than what would happen if it wasn't there. If it were to be removed, that would unleash a storm of crying, whining and rage of unseen proportions. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2586
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Posted - 2013.09.14 19:18:00 -
[62] - Quote
Redline sniping is a **** mechanic. The fact that this game has multiple CCP nut-hangers trying to justify such a **** mechanic just shows how worthless these forums are. There is no excuse for the current redline mechanics. |
Nguruthos IX
PEN 15 CLUB
1678
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Posted - 2013.09.14 19:29:00 -
[63] - Quote
red line rail sniping is worse |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
43
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Posted - 2013.09.14 19:31:00 -
[64] - Quote
The idea that characters in dust have 60-80% of their kills from the red line is sickning... to any person here to compete... it leaves a horrible taste in your mouth... one of those things that wouldn't be wasted man hour's to fix... without a complex system preferably... simple is the best. |
Jake Diesel
BIG BAD W0LVES
18
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Posted - 2013.09.14 19:52:00 -
[65] - Quote
Redline was introduced in DUST to prevent one team from completely massacring another. Redline sniping is a drawback of this, but it is far less worse than what would happen if it wasn't there. If it were to be removed, that would unleash a storm of crying, whining and rage of unseen proportions.[/quote]
I'm glad you recognize that there are certain maps that cater to redline sniping. And I never once said that we were winning and decided to go chasing a scrub up in the mountains. My teammates and I DO stay out of sniper fire if we're winning.
And yes I agree that the redline is necessary to prevent ad much spawn killing as possible. The problem lays on CCP's hands to adjust it so they can't redline snipe. And to assume only pro's can remain unseen sniping from a sweet spot is jus disregarding the possibility that they can and have.
My entire complaint was strictly about "redline sniping" and its very existence. That's it.
And of course I was exaggerating on the 90% I was just trying to make a point. It's probably more like 89.99% |
Jake Diesel
BIG BAD W0LVES
18
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Posted - 2013.09.14 19:58:00 -
[66] - Quote
Nguruthos IX wrote:red line rail sniping is worse
Oh yes. And rail sniping from installations on a redline is by far the stupidest defense placement I've ever seen. |
D3LTA ARM3GGIDDO
D3LTA FORC3 Inver Brass
40
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Posted - 2013.09.15 22:08:00 -
[67] - Quote
Jake Diesel wrote:
This argument is so... so...pointless that I don't know where to begin... Almost everything here said can be twisted around back on basic infantry of every type. If a sniper actually got 60 kills there is no way his team would have lost. Even a noob team can steamroll the opponents if one guy is killing that much... "Snipers cannot push on an objective" is an utter crap statement made by someone who knows nothing of actual combat tactics. If the enemy cannot approach an objective, what does it matter if the person shooting is 20 meters or 200 meters away?
"Because they're not playing MY preferred role everyone else is useless!"--- The basic concept behind this ego-centric post. Having no grasp of the flow of battle will tend to do this.
The only thing snipers cannot do is hack points from a distance. However many people also fail to realize there are plenty of infantry players who never stoop to touching a point, they just kind of hover around it looking for people to shoot. Of course those people are conveniently ignored because they're of the same combat role and they're not as easily singled out for finger pointing when it becomes "convenient".
As for complaining about redline sniping, If you're not willing to learn how to use a sniper rifle to hit people back in the redline (INCREDIBLY EASY TARGETS BTW) then you REALLY DESERVE to get shot every time by those snipers simply because you were too lazy to try and actually get the gear required to deal with the situation.
Again ego-blasters feel it to be somehow blasphemous of their particular weaponistic religion to switch to an alternate weapon scheme as a situation tactically demands. It's laziness at it's highest caliber. You complain on the forums instead of getting a rifle and shooting those sitting ducks right back.
90% of the time, redline snipers are in it for themselves. 90% of the time snipers in DUST are in it for the KDR. And 90% of the time these snipers will have themselves on top of the leaderboards with their super high body counts. And yes, a sniper can get 60 kills and still lose a game.
You suggest to have us change fits at a supply depot to counter snipe you? How many times do you change fits to do something when your team needs your help other than to feed your KDR? A lot of these players drop in a match to play their favorite roles just as YOU. The difference is that they'll need to come to you and you don't need to come to them. No problem. The PROBLEM is there's this radioactive territory that protects you and kills the health of anyone who dares enters your SAFE ZONE that there's no way for them to reach you. And if there happens to be no supply depot lying around because some redline tanker decides to pop it. Your suggesting for us to commit suicide just to change fits and "ADAPT". That's great. We'll commit suicide for you while you risk nothing sitting pretty shooting targets at a theme park.
If redline counter sniping was SOOOOOO easy to do for everyone, then why is it that SOOOOO many snipers are sniping with an officer grade weapon such as the Thales? I'll tell you why. It's because they know that redline sniping is the safest spot to be and poses very very very.....did I say very? Yes I did....very very little risk.
In the real world of sniping there are no redlines to protect the sniper. And though this is a game, the intentions was to recreate similar tactics and scenarios as in the real world.
In the end. 90% of snipers in this game are KDR whores. And there are only a fine few that are true snipers.[/quote]
+!0 This Guy^^^^^^^^^^^^^^^^^^^^^^^^
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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
78
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Posted - 2013.09.15 22:39:00 -
[68] - Quote
There are very few real, effective Snipers in Dust. Most snipers in Dust fall under the category of "some idiot with a gun". If people are consistently finding themselves bested by "some idiot with a gun", maybe people need to rethink their strategies. If a good Sniper takes you down, suck it up, you got beat by someone who has taken the time to hone his or her craft. If you're bitching about being sniped by the team you just redlined, stay the **** away from the red line.
The real issue is Logis. I hate matches where Logis use Drop Uplinks. I kill some guys, but instead of them having to respawn in their MCC, they can use Drop Uplinks to respawn ANYWHERE the Uplink is placed. This is stupid. After I kill some reds around objectives my team controls, I like to walk away from my controller, or just stare off into space. The exploitation of Uplinks means I can't do this, and it is therefore annoying and broken.
Please kill Logi Uplinking.
;-) |
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