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121. (DEV/CPM) Damage mods. - in General Discussions [original thread]
Sinboto Simmons wrote: Edmund Dantez wrote: Its impossible to make everyone happy.... CCP this is a subject of low concern. I think that heavy's wielding Light weapons under a H slot and logis who wield primary's are a bigger deal. you worry...
- by Jake Diesel - at 2014.02.02 01:54:00
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122. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
REDBACK96USMC wrote: And I thought I was the only one who noticed this. In a game of 16 vs 16, it blew me away when I found out that each team can call in 7 tanks in a match. That's more than half of a team! In my opinion, the max tanks th...
- by Jake Diesel - at 2014.01.29 17:39:00
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123. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio f...
- by Jake Diesel - at 2014.01.29 15:58:00
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124. Optional AI controlled Tank turrets - in General Discussions [original thread]
darkiller240 wrote: Jake Diesel wrote: darkiller240 wrote: Jake Diesel wrote: This may sound lame to some. But if they nerf tank speed down, this may be an option that would help tankers approach a hotzone with the aid of AI controlled...
- by Jake Diesel - at 2014.01.26 02:29:00
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125. Optional AI controlled Tank turrets - in General Discussions [original thread]
darkiller240 wrote: Jake Diesel wrote: This may sound lame to some. But if they nerf tank speed down, this may be an option that would help tankers approach a hotzone with the aid of AI controlled gun turrets. I'm not a tanker by any means....
- by Jake Diesel - at 2014.01.25 22:23:00
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126. Optional AI controlled Tank turrets - in General Discussions [original thread]
Bethhy wrote: I still think tank balance is due to one person getting into one and being 300% more effective. Tank drivers should only get the forward small turret and driving ability of the tank. They would need an ACTUAL gunner to man the m...
- by Jake Diesel - at 2014.01.25 22:21:00
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127. Optional AI controlled Tank turrets - in General Discussions [original thread]
This may sound lame to some. But if they nerf tank speed down, this may be an option that would help tankers approach a hotzone with the aid of AI controlled gun turrets. I'm not a tanker by any means. All my corp mates know I've dedicated a good...
- by Jake Diesel - at 2014.01.25 22:10:00
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128. FOTM, Respecs, COMPETITIVE GAME - in General Discussions [original thread]
Scheneighnay McBob wrote: Jake Diesel wrote: But the reality of it all, there's no such thing as a perfect balance in fps games. There's just way too many variables that would allow it. But we can at least come close. In my opinion, CCP is w...
- by Jake Diesel - at 2014.01.23 20:03:00
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129. FOTM, Respecs, COMPETITIVE GAME - in General Discussions [original thread]
But the reality of it all, there's no such thing as a perfect balance in fps games. There's just way too many variables that would allow it. But we can at least come close. In my opinion, CCP is waaay off course. Tanks should be relying on infant...
- by Jake Diesel - at 2014.01.23 18:43:00
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130. FOTM, Respecs, COMPETITIVE GAME - in General Discussions [original thread]
So in essence, if this "competitive player" found a way to constantly call in an orbital strike for the entire match, this would be ok with you? Because it's the same thing. And if you say no, then you've just proved yourself wrong. Racing is a c...
- by Jake Diesel - at 2014.01.23 18:29:00
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131. FOTM, Respecs, COMPETITIVE GAME - in General Discussions [original thread]
Tebu Gan wrote: Let's stop and take a step back here. Dust 514 is a competitive game. But what does that? Let's take it's counterpart, EVE, for comparison. I can safely say EVE is a competitive game. In both PVP and PVE. But EvE has many ...
- by Jake Diesel - at 2014.01.23 15:58:00
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132. Tank vs AV thoughts before 1.7 - in General Discussions [original thread]
Hired Pinp wrote: AV was far from "fine" when proto swarms wipe out your 6,000 armor tank in two volleys, something sure as hell isn't right. This ^ In 1.6, I could hit a fully specced armor tank 7 times with my Ishukone with 1 damage mod a...
- by Jake Diesel - at 2014.01.21 22:22:00
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133. **** of tankers - in General Discussions [original thread]
Rynoceros wrote: We can blame the tankers for spamming, but really it's all CCP. Buff one class AND nerf all of its' counters? That's just ******* dumb. DUMB. I hope you devtards are reading this, because you guys are just ******* idiots. Slow ...
- by Jake Diesel - at 2014.01.21 19:43:00
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134. **** of tankers - in General Discussions [original thread]
Piraten Hovnoret wrote: Nice started this just out of pure frustration. I love this game, but the TANK issue is just **** ***** ****** salty **** Oh man I need a drink CCP FFS COME ON Now where the **** is that drink Lol Piraten. I mi...
- by Jake Diesel - at 2014.01.21 19:33:00
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135. I died to AV last night. - in General Discussions [original thread]
The Attorney General wrote: Ploo-Koon wrote: of course they couldn't, because they all had to fit for AV due to 1 of 16 mercs dominating the entire battle field with a tank and once the tank was gone they were stuck with weapons that have li...
- by Jake Diesel - at 2014.01.20 18:40:00
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136. Seeing as now how Gallente suits have an innate armor repairer... - in General Discussions [original thread]
Thumb Green wrote: excillon wrote: If gallente get built in reps shouldnt caldari get built in regs or faster rechargers to balance? I want to call you an idiot but I'll refrain. I'm sorry, but this made laugh hard.
- by Jake Diesel - at 2014.01.17 16:45:00
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137. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
How about I give a scenario E: Two cloaked scouts highly specced for speed and stealth, run to the target tank's module, plants RE's, decloaks, then shoot the module at optimum range. Flees then detonates RE's. Done. Less chance of detection. Le...
- by Jake Diesel - at 2014.01.16 19:21:00
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138. CCP Remnant, please dont... - in General Discussions [original thread]
One thing I've learned from many fps games. You can have all these great ideas ideas and stats down on paper, but in the end, how these ideas and stats translate on the actual battlefield is an entirely different story. Those KDR whores will try ...
- by Jake Diesel - at 2014.01.15 17:22:00
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139. you earned it... - in General Discussions [original thread]
T8R Raid wrote: so YOU where the logi behind that lag monstrosity! bastard! Off topic. T8R is the best dropship pilot in DUST. There I've said it.
- by Jake Diesel - at 2013.12.17 00:02:00
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140. Why Nerf the Breach FG? - in General Discussions [original thread]
Kasote Denzara wrote: Well, here's how it works. One Forge Gun is killing everything so that automatically means that all Forge Guns are bad and need to be nerfed, despite whether or not variants outside of the abused one are balanced or not. -...
- by Jake Diesel - at 2013.12.06 15:56:00
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