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41. A message from the elite players to you - in General Discussions [original thread]
Derrith Erador wrote: TcuBe3 wrote: I'm sorry, who are you again? One who acts superior to all of you. Fixed that for you.
- by Jake Diesel - at 2014.04.07 04:06:00
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42. Shotgun = ez mode - in General Discussions [original thread]
Garrett Blacknova wrote: Awry Barux wrote: Going to have to disagree completely. What you're saying may be true in PC or whatever, but do you know what percentage of pub players are "competent and alert"? In my estimation it's <10%. Th...
- by Jake Diesel - at 2014.04.05 22:00:00
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43. CCP! URGENT! Corp System abuse! - in General Discussions [original thread]
True Adamance wrote: C Saunders wrote: We all know about Duna and his tanks. Duna corp is abusing the corp system. This is how. Duna2002 spams messages to all 31 other players in the games he enters, inviting them to his corp. The new pla...
- by Jake Diesel - at 2014.04.03 14:58:00
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44. so i tried the 'true scout' - in General Discussions [original thread]
Juno Tristan wrote: Jake Diesel wrote: [quote=Tek Hound][quote=rpastry] And we're not talking about stupid scouts just running right up to you. With the proper use of cloak, you can move in and out of cover undetected until you're within 10...
- by Jake Diesel - at 2014.04.02 19:51:00
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45. so i tried the 'true scout' - in General Discussions [original thread]
Tek Hound wrote: rpastry wrote: HK4M shotgun (no skills), advanced cloak, and RE's first game, pub ambush, solo... went 16-1 skill needed? far less than using a FOTM assault scout. even popped a heavy had just turned to face me. rest its c...
- by Jake Diesel - at 2014.04.02 17:25:00
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46. Forge Gun Bug - in General Discussions [original thread]
jamstar saa187 wrote: as bad as this is, it isnt even a new bug. i have made to topics on this in the technical/feedback area of the forum, yet still, here it is. from what i see it happens more in high lag areas of the map, but it is not rest...
- by Jake Diesel - at 2014.04.02 14:48:00
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47. Cloaked Shotty Scouts - in General Discussions [original thread]
Sana Rayya wrote: Onesimus Tarsus wrote: Cloak activates, shields go to zero. Cloak de-activates, shields recover at normal rate after normal delay. Give scouts a 400% damage modifier when attacking someone from behind, and we have a dea...
- by Jake Diesel - at 2014.04.01 17:28:00
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48. The state of HAVs based on forum QQ - in General Discussions [original thread]
Justicar Karnellia wrote: Ripley Riley wrote: The rail, hardener nerfs were a good start. Now we just need AV to be slightly buffed (or in SL case: ******* work) and things we will be looking good. Getting the bugged forges to work would...
- by Jake Diesel - at 2014.04.01 15:55:00
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49. Heavies need HP reduced.. - in General Discussions [original thread]
Gotmy Tightpantson wrote: Sir Dukey wrote: If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. Im calling BS on that one. I got killed by a freakin militia ar last night in my advanced heavey ...
- by Jake Diesel - at 2014.03.31 22:22:00
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50. Just tried cloak with shotgun scout - in General Discussions [original thread]
jerrmy12 kahoalii wrote: stlcarlos989 wrote: I used a dren shotgun (with no SP in shotguns), an advanced cloak field, and some kin cats... what a joke. 1) Spot an enemy 2) Cloak 3) Get behind them in moments (10.01 m/s sprint) 4) De-cloak ...
- by Jake Diesel - at 2014.03.28 19:47:00
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51. Whats the big deal about shotgun scouts - in General Discussions [original thread]
Dr PepperPoP wrote: Strafe is a shotgun scout worst enemy. Just count the time like you would the nade on how fast the SG shoots, then just dodge at those intervals. Only that super fast shooting one ever really gets me if I have room to stra...
- by Jake Diesel - at 2014.03.28 18:06:00
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52. Has Anyone Thanked CCP yet? - in General Discussions [original thread]
Jacques Cayton II wrote: I like it but to many bugs and Caldari heavy being completely different than the concept they gave us Yeah, the concept art looked better proportioned than the final 3D model. In fact all the concept art look slightl...
- by Jake Diesel - at 2014.03.27 14:53:00
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53. CCP's Internal Playtesting Version 1.8 - in a nutshell - in General Discussions [original thread]
Iron Wolf Saber wrote: Would describe what actually happened but things... you'll see shortly enough. I sense a disturbance in the force young padawan.
- by Jake Diesel - at 2014.03.26 19:35:00
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54. CCP's Internal Playtesting Version 1.8 - in a nutshell - in General Discussions [original thread]
Iron Wolf Saber wrote: Would describe what actually happened but things... you'll see shortly enough. I just wanted to create a little humor around CCP's Internal Playtesting decisions. Some of them are quite outrageous.
- by Jake Diesel - at 2014.03.26 19:27:00
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55. CCP's Internal Playtesting Version 1.8 - in a nutshell - in General Discussions [original thread]
Kain Spero wrote: This made me think of this: http://fc06.deviantart.net/fs12/i/2006/298/7/6/A_Message_from_the_Inquisition_by_The_Imperial_Guard.jpg OMG! I can't believe someone else out there's has seen that comic. Anyone who's played 40...
- by Jake Diesel - at 2014.03.26 19:24:00
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56. Where's that increased TTK at? - in General Discussions [original thread]
Smooth Assassin wrote: Shotguns and cloaks.... decreased TTK...... EDIT: Shotgun proficiency ROF nerf is fair..... i guess...... Shotguns kill pretty much anything in two shots. No real nerf at all.
- by Jake Diesel - at 2014.03.26 19:20:00
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57. CCP's Internal Playtesting Version 1.8 - in a nutshell - in General Discussions [original thread]
ROOM 1.8 Playtest: Forge Gun vs HAV Staff: Director, Adjuster Tester: Caldari Heavy with Forge Gun Director- "Ok Caldari guy. We need you to fire all your shots at the wall to the left. Begin!" Caldari Guy- "Wait! I thought I was supposed to be ...
- by Jake Diesel - at 2014.03.26 18:58:00
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58. Please oh pleaseee fix the forge gun first outta all things! - in General Discussions [original thread]
Temias Mercurial wrote: The problem with forge guns is...? If they were any more powerful they'd utterly destroy my dropships... again. The problem is tanks. Everything else is fine. Swarms are beyond broken. I've been using forge guns as long ...
- by Jake Diesel - at 2014.03.26 17:27:00
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59. Heavies are getting nerfed - in General Discussions [original thread]
Sir Dukey wrote: XxGhazbaranxX wrote: CCP Logibro wrote: With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future. Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requiremen...
- by Jake Diesel - at 2014.03.26 17:16:00
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60. Real Heavy Fixes - in General Discussions [original thread]
castba wrote: Outlaw OneZero wrote: CCP please hold off on the reduction of Heavy EHP. Heavy EHP is not the problem with the heavy suit, it is supposed to be a meatshield and it is finally fulfilling this purpose. Here are 2 things that are...
- by Jake Diesel - at 2014.03.26 16:54:00
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