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1. [Feedback & Suggestion] Explosion Physics - in Feedback/Requests [original thread]
I don't see why an immortal super-clone in futuristic armor wouldn't resort to Mass-Driver-Jumping to get to otherwise inaccessible areas. Good idea!
- by Jak Teston - at 2013.01.07 17:57:00
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2. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Noc Tempre wrote: Icy Tiger wrote: Controls are actually alright. In my opinion. Controls are molasses. This is near their worst point. I'm loving the controls. Only the ratio between yaw and tilt acceleration needs to be tweaked.
- by Jak Teston - at 2013.01.06 19:40:00
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3. [Request] Give Dropships more HP, armor and shields. As well as a few other drop... - in Feedback/Requests [original thread]
The only issue dropships actually have are forge guns. Swarm launchers don't cause much damage at all if the dropship maintains some speed. Tank and stationary railguns have serious issues tracking a dropship that's not static. Pretty much all ot...
- by Jak Teston - at 2012.12.29 20:07:00
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4. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Currently the only interactions between tanks and infantry are (beware, slight simplification ahead!): 1 ) Friendly infantry tries to get into any tank that's not militia. 2) Hostile infantry dies I'm pretty sure that's not what the design docu...
- by Jak Teston - at 2012.12.29 19:55:00
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5. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
I think the relation between HAVs and infantry is okay right now. HAVs are a menace, but either they sit silently in a corner shooting at snipers or they chase infantry around with a blaster, which gives infantry a good opportunity to strike back....
- by Jak Teston - at 2012.12.21 15:40:00
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6. Feedback: turret installations in Chromosome - in Feedback/Requests [original thread]
The turret AI is making good use of those rails. Got one-shot-killed by one across the after a stray forge gun round hit a tower. Got my payback though... Instant rails are perhaps not a good idea because this would improve their performance agai...
- by Jak Teston - at 2012.12.21 14:17:00
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7. Slaughter Rule - in Feedback/Requests [original thread]
Alternatively the NULL cannon damage could be increased so that the match ends rapidly when all cannons are held by the same faction. But generally speaking I support the notion that one-sided matches should end quickly.
- by Jak Teston - at 2012.12.05 17:10:00
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8. [REQUEST] hackable bridge's door's and other posible defense/ofense mech... - in Feedback/Requests [original thread]
There's definitely merit to a mechanic that allows maps to be more dynamic. That may be a hackable defensive structure such as doors, bridges or more futuristic shields that perhaps block entrance to hostile vehicles only, but can also be extended...
- by Jak Teston - at 2012.11.27 17:15:00
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9. Please Remove the Kill Feed At the Side Of the Screen In Battle - in Feedback/Requests [original thread]
Maken Tosch wrote: But I want my enemies to see that I killed their double rep heavy suit with my lil nova knife. How could I humiliate them if they don't know what killed them? I use militia gear exclusively for that reason. Thinking about i...
- by Jak Teston - at 2012.10.31 15:52:00
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10. LAV gunner shield - in Feedback/Requests [original thread]
Actually it's already really tough to hit an LAV-Gunner from the direction he's facing. I've tried it before and the gun in front of him protects a larger area than visible.
- by Jak Teston - at 2012.10.31 15:44:00
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11. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
I've also used the AV mines lately after I've been crushed by LAVs once too often. AI mines need to be able to be detected with any sort of active scanner and upgraded passive scanners of equal meta level. Once detected they should be destructibl...
- by Jak Teston - at 2012.10.30 20:38:00
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12. [Request] Make the spawn timer run in the background upon death. - in Feedback/Requests [original thread]
The current behavior actually looks more like an oversight than actual design. But good idea pointing it out.
- by Jak Teston - at 2012.10.29 18:53:00
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13. [FEEDBACK] Heavy Suit's - in Feedback/Requests [original thread]
I generally get mowed down a lot by heavies when I'm not very careful, so what is the role you think the heavy should fulfill but doesn't? This is an honest question since so far I only tried the heavy for a very brief amount of time. The new SP g...
- by Jak Teston - at 2012.10.27 21:49:00
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14. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
I didn't notice the framerate getting worse, but I noticed that more items restock at the wrong price from the dropsuit fitting menu now. Also, as a side-note, today I managed to go 11/2 (~900 WP) and earn a whopping 30k ISK for it. Yay!
- by Jak Teston - at 2012.10.23 19:45:00
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15. Dropship overview - in Feedback/Requests [original thread]
Avenger 245 wrote: its a dropship it should be able to fly In, stop drop to the ground and offload or pick up troops without having to worry about gliding into a wall, or rolling them selfs onto the ground. Just practice. Quick landings to pic...
- by Jak Teston - at 2012.09.23 21:02:00
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16. Free-for-all AKA Deathmatch mode!!! - in Feedback/Requests [original thread]
Let's just call the mode "Sleeper's frenzy" and make everyone play it every 10th game until we find out what's wrong with the "unclean" tech inside our skulls. Perhaps even give it a special loading screen that flashes the numbers 514 randomly. ...
- by Jak Teston - at 2012.09.22 21:35:00
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17. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Understandable, however the producers of BF3 have had over a decade or more of fine tuning how they do things and making FPS. Also none of the BF games are an MMO. They're lobbies with servers that you choose to fight in...
- by Jak Teston - at 2012.09.02 14:27:00
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18. FIX Dropship Controls - in Feedback/Requests [original thread]
I really enjoy the dropships. But here are my gripes with them: 1. I have no visual indication of speed, inclination and rate of ascent. This makes hovering - such as just before a landing - more difficult than it should be. The camera as it is is...
- by Jak Teston - at 2012.09.01 09:39:00
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19. To hell with Dropships.... - in Feedback/Requests [original thread]
I'm very happy with the new flight model. Yes, the barrier of entrance is high and I'm actually rather bad at flying dropships, but I like that. Being a successful pilot in itself is an achievement now. I don't need the vehicle assists to feel l...
- by Jak Teston - at 2012.08.30 16:29:00
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20. [Request] Dropship Controls - in Feedback/Requests [original thread]
I've also enjoyed the new physics a lot. So far I didn't get to have a very positive impact on any match, but the flight mechanics are challenging and fun.
- by Jak Teston - at 2012.08.27 19:57:00
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