Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 03:33:00 -
[1] - Quote
Ok so the Av and tank hotfix shined some light on the dropship and gave it some attention for a bit. So I decided to check out dropships and fly them around a bit to see if it was reasonable to ask for a change in flight mechanics. Well 12 vipers later crashing 9 of them and getting 2 more shoot out of the sky im an expert at dropship crashing so this is my take on the issue of dropships.
First for a vehicle design to pick up move and drop off troops the dropship is poorly designed for this, its hard to land and easy to destroy and is such a pain to fly it would turn some people away. Its blimp like flying brick flight is hard to control especially for a craft that should be designed around landing and taking off. The dropship should be far more stable in flight and accidentally doing a barrel role or lining the whole thing vertical, or getting stuck side ways shouldn't be that easy. The dropship is supposed to transport troops not dodge swarms slowing it down and increasing its HP along with resistance module bonuses would be far better for it.
So to recap
Make it more stable in the air Make it easy to land and take off Give it easier controls to master Slow it down Increase its armor Give it bonuses for resistance modules
Now I request this because a dropship should be able to quickly take off and land so it can quickly pick up and drop troops off its controls should reflect this. Now a dropship isn't going to be moving around very much when it is landing so it should focus and taking hits rather than avoiding them. A dropship is supposed to be able to protect the infantry it is transporting so thick armor and capability to take some AA fire is important. A dropship should have to worry about accidentally barrel rolling or going complete vertical or anything else I managed to do in my trails, a dropship should be aligned with the ground always for quicker boarding and off loading so a more stable platform is important.
A dropship is not a gunship or fighter it doesn't need to be able to pull extreme maneuvers so there's no point for its current flight mechanics. Of all Arial vehicles dropships should be the easiest to get into with gunship and fighters having more difficult controls. I can understand pilots wanting to take pride in flying but dropships should be relatively easy to fly where as gunship and fighters should be for masters. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.23 03:52:00 -
[2] - Quote
Landing gear is coming so we should wait to see how that affects things but i do see reason in what u said about dropships being the easyest though mabey we should wait for access to other aircraftes inorder to compare the roles they take n you know |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 04:28:00 -
[3] - Quote
I don't think landing gears would affect the flight mechanics they might make it safer to land but its still hard to fly or start landing or to stop.
Also I could see fighters being more like the current dropship flight mechanic. And the gunship flight mechanic could be more unstable than the one I suggest which would make dropship the easiest to fly and gunship next then fighter the hardest.
I really hope CCP looks at dropship flight mechanic a vehicle that's meant to transport pick up and drop off troops should have a flight mechanic that reflects that. |
Sees-Too-Much
332
|
Posted - 2012.09.23 05:05:00 -
[4] - Quote
Dropships are fine. If I crash mine it's because I'm dicking around trying to fly under archways, and if it gets shot down it's because I'm sitting still letting my gunners shoot at things. You just need a little more practice and you'll see that the controls work fine. Also, check this out. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.23 05:16:00 -
[5] - Quote
If dropships were too easy to fly then we would have the same problem we had in the last build - everyone would call one in. Then we would get flooded with threads about dropships being over-powered. I wouldn't mind a little more HP, but who wouldn't? |
Shiro Mokuzan
220
|
Posted - 2012.09.23 06:42:00 -
[6] - Quote
They need a better landing gear, but are otherwise fine. |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.23 07:54:00 -
[7] - Quote
Make the mechanics somewhere between the current and the old Give it more HP Remove the turrets and let us shoot out light and sidearm weapons |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 15:04:00 -
[8] - Quote
Has anyone managed to land, and become complete still during this build, not glide across the ground but land as in complete stop? How many of flipped their dropships? What's the point of a dropshipbeing able to barrelroll its meant to move troops so a stable platform is much better. Has anyone managed to land, pick up people and fly them somewhere?
Dropships need to have flight mechanics that reflect their roll on the field. The don't need to be fast since their role entails slowing down and landing then picking up people which leaves a dropship Unable to do maneuvers. Because of that armor would be better for a adropship rather than speed. A dropship does need to be able to flip or barrelroll because there is no point for it to a stable platform
As for dropships crushing people from the last build make vehicles that hit people take damage from running into them. So simple doing this would make people reconsider plowing into people |
Sees-Too-Much
332
|
Posted - 2012.09.23 15:23:00 -
[9] - Quote
Avenger 245 wrote:Has anyone managed to land, and become complete still during this build, not glide across the ground but land as in complete stop?
Yeah, I've done that. I've even done emergency landings to repair my burning dropship. This tends to end in a random stealing it, but whatever.
Avenger 245 wrote:How many of flipped their dropships? Heh, yeah. I've been practicing ground level flight, which means very sharp turns at almost 0 altitude. I've flipped my dropship a couple times doing that.
Avenger 245 wrote: What's the point of a dropshipbeing able to barrelroll its meant to move troops so a stable platform is much better. You can pitch the dropship one side or the other. Why would they limit how far you can pitch the dropship, which is the only way to make barrel rolls impossible? I mean, barrel rolling serves no purpose with a dropship, because of their flight physics, but there's no reason to arbitrarily make it impossible.
Avenger 245 wrote: Has anyone managed to land, pick up people and fly them somewhere? Yeah, I've done that. You don't actually have to land to pick someone up, btw.
Avenger 245 wrote: Dropships need to have flight mechanics that reflect their roll on the field. The don't need to be fast since their role entails slowing down and landing then picking up people which leaves a dropship Unable to do maneuvers. Because of that armor would be better for a adropship rather than speed. A dropship does need to be able to flip or barrelroll because there is no point for it to a stable platform
A fast transport can be just as useful as a hardy transport. It's all a matter of how you want to get there. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.23 15:45:00 -
[10] - Quote
Avenger 245 wrote:Has anyone managed to land, and become complete still during this build, not glide across the ground but land as in complete stop? How many of flipped their dropships? What's the point of a dropshipbeing able to barrelroll its meant to move troops so a stable platform is much better. Has anyone managed to land, pick up people and fly them somewhere?
Dropships need to have flight mechanics that reflect their roll on the field. The don't need to be fast since their role entails slowing down and landing then picking up people which leaves a dropship Unable to do maneuvers. Because of that armor would be better for a adropship rather than speed. A dropship does need to be able to flip or barrelroll because there is no point for it to a stable platform
As for dropships crushing people from the last build make vehicles that hit people take damage from running into them. So simple doing this would make people reconsider plowing into people Ive landed manytimes in this build even squashed a few baddies. As for picking people up noone wants to get on coms to ask for a taxi so it not my job to hover over there heads till they get in. Plus landing fully takes to long and is to vulnerable so i stay just above the ground. The flight mechanic is fine u just need practice but the sensitivity of the controls can be tweaked to make it easyer or harder
Seriously ive flone ds so much ill invuluntarily keep it level just like when u learn to ride a bike at first u cant keep it upright after a while u dont relize how much effort ur putting into keping it upright ur just doing it |
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 16:11:00 -
[11] - Quote
So it is easy to hover in the air than to even attempt to use the dropships for what they were made for? Landing in a dropship should be easy since that what its designed for.
The dropship should be the easiest to get into, with gunship next then fighters |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.23 16:12:00 -
[12] - Quote
Quote:Ok so the Av and tank hotfix shined some light on the dropship and gave it some attention for a bit. So I decided to check out dropships and fly them around a bit to see if it was reasonable to ask for a change in flight mechanics. Well 12 vipers later crashing 9 of them and getting 2 more shoot out of the sky im an expert at dropship crashing so this is my take on the issue of dropships.
First for a vehicle design to pick up move and drop off troops the dropship is poorly designed for this, its hard to land and easy to destroy and is such a pain to fly it would turn some people away. Its blimp like flying brick flight is hard to control especially for a craft that should be designed around landing and taking off. The dropship should be far more stable in flight and accidentally doing a barrel role or lining the whole thing vertical, or getting stuck side ways shouldn't be that easy. The dropship is supposed to transport troops not dodge swarms slowing it down and increasing its HP along with resistance module bonuses would be far better for it.
So to recap
Make it more stable in the air Make it easy to land and take off Give it easier controls to master Slow it down Increase its armor Give it bonuses for resistance modules
Now I request this because a dropship should be able to quickly take off and land so it can quickly pick up and drop troops off its controls should reflect this. Now a dropship isn't going to be moving around very much when it is landing so it should focus and taking hits rather than avoiding them. A dropship is supposed to be able to protect the infantry it is transporting so thick armor and capability to take some AA fire is important. A dropship should have to worry about accidentally barrel rolling or going complete vertical or anything else I managed to do in my trails, a dropship should be aligned with the ground always for quicker boarding and off loading so a more stable platform is important.
A dropship is not a gunship or fighter it doesn't need to be able to pull extreme maneuvers so there's no point for its current flight mechanics. Of all Arial vehicles dropships should be the easiest to get into with gunship and fighters having more difficult controls. I can understand pilots wanting to take pride in flying but dropships should be relatively easy to fly where as gunship and fighters should be for masters
I'm sorry, I don't agree with quite a bit of this. First, might I advise you to take some time in a Skirmish map at your teams spawn working very slowly with the takeoff and landing.
The Vehicle design, seems quite good actually. The controls are easy enough once you take some time to practice, Its one of those "easy to learn, hard to master" things, which, I assume, many dropship pilots including myself, enjoy about it. You can tell who is new to piloting and who has taken the time to learn how to fly. I can move quite quickly, or I can very slowly, I've only rolled twice in an accident (Hit a hill sideways after getting too cocky, twice.) and I've learned my lesson. If you practice, you can control your ship easily enough not to go off an do a barrel roll unless you intended it, or cause your ship to go near vertical. The rolls, and loops I practice when I'm bored.
I would agree that the Dropship needs an increase armor and shielding, the ships themselves are fragile and do not make for good transport ships.
So, onto your recap.
Make it more stable in the air - It's very stable, but its all up to the pilot, I can't keep it still but why should it be still? It should all be down to the skill of the pilot. Make it easy to land and take off - I don't actually understand this, it's very easy to land, and with the new landing gear coming in it'll be even easier, but you don't actually ever have to land, people can get in while you're hovering. I can land perfectly fine because I've practiced. Give it easier controls to master - No, there should be an obvious difference between new pilots and skilled pilots, I'm still a newbie at it but I've seen more skilled pilots that are really good at what they do, it should be about the skill of the pilot, again. Slow it down - I could see that working, or have different ships with different speeds and armor/shield levels, the faster the ship is, the less damage it can take. Increase its armor - ^^^^^^^^^^^ Give it bonuses for resistance modules - Would be a help.
The rest of your post I think I covered above. Air vehicles seem a lot more based on a players skill than ground vehicles, don't take that away from us by make it easy.
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.23 16:13:00 -
[13] - Quote
Quote: Has anyone managed to land, and become complete still during this build, not glide across the ground but land as in complete stop? How many of flipped their dropships? What's the point of a dropshipbeing able to barrelroll its meant to move troops so a stable platform is much better. Has anyone managed to land, pick up people and fly them somewhere?
Dropships need to have flight mechanics that reflect their roll on the field. The don't need to be fast since their role entails slowing down and landing then picking up people which leaves a dropship Unable to do maneuvers. Because of that armor would be better for a adropship rather than speed. A dropship does need to be able to flip or barrelroll because there is no point for it to a stable platform
As for dropships crushing people from the last build make vehicles that hit people take damage from running into them. So simple doing this would make people reconsider plowing into people
In the air? It's impossible to become completely still I believe. It seems theres a bit more behind just flying. I'll be hovering but its like there is wind, that pushes me slightly one way depending on what map, and which way I'm facing.
Currently, dropships work really well, imho, don't put limits on its capabilities but give it new modules to affect it in different ways, things for speed that allow us a fast transport or a slow transport with different armor capabilities.
The one thing I want to say is, crashing you vehicle a lot and then presenting changes doesn't do much. If you want to change things, become a better pilot and then present an argument for your reasons to change it. |
Brush Master
HavoK Core
163
|
Posted - 2012.09.23 17:04:00 -
[14] - Quote
I personally am fine with the new mechanics, the last build was all easy to fly dropships and even noobs could easily handle them. They need a couple tweaks like tuning down the massive flipping physic when hit by swarms and the no trailing forge guns but all are very minor. The reduction to the shield adapters was ment to tune back tanks but they hurt drops even more, need some more balancing.
I would like some of the high level skills associated with piloting to actually make the ship more stable and easier to recover from the swarm hits and other collisions with friendly delivery vehicles, etc. Something like a stabilizer module that can be activated like a shield booster that would recover you from an out of control ship, level you out and save you from a barrel roll or something to that effect. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 18:21:00 -
[15] - Quote
These flight mechanics would be far better suited to a fighter or gunship not a dropship, though. It needs to be able to easly land and take off and have flight mechanics and stats that are built around that. It should require huge amounts of effort to land or take off unless your trying to do flybin tight places. Dropships should be the introduction to flying for newbs to get into it with gunships and fighters getting progressively harder to handle.
There current flight mechanics are hard to master or even use under ideal circumstances and need to be looked at in relationship to their role. It is to difficult to land as is, especially for vehicle that should be getting noobs into yhe idea of flying. |
Sees-Too-Much
332
|
Posted - 2012.09.23 18:32:00 -
[16] - Quote
It's difficult for you to land. I can do it pretty consistently.
'Course I completely failed when doing it earlier today. Damn you, school! I couldn't play for a week and now I'm rusty! CCP, nerf homework! |
Brush Master
HavoK Core
163
|
Posted - 2012.09.23 18:37:00 -
[17] - Quote
Avenger 245 wrote:These flight mechanics would be far better suited to a fighter or gunship not a dropship, though. It needs to be able to easly land and take off and have flight mechanics and stats that are built around that. It should require huge amounts of effort to land or take off unless your trying to do flybin tight places. Dropships should be the introduction to flying for newbs to get into it with gunships and fighters getting progressively harder to handle.
There current flight mechanics are hard to master or even use under ideal circumstances and need to be looked at in relationship to their role. It is to difficult to land as is, especially for vehicle that should be getting noobs into yhe idea of flying.
note that landing gear is coming to help with the landing portion but really you dont have to land to pick people up, hovering takes some skill but it pretty easy once you have practiced it. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 19:27:00 -
[18] - Quote
its a dropship it should be able to fly In, stop drop to the ground and offload or pick up troops without having to worry about gliding into a wall, or rolling them selfs onto the ground. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.23 19:41:00 -
[19] - Quote
With a little practice you can do all that and more. Simplifying the controls would take away a lot of the maneuverability that has saved my dropship more than once. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 20:49:00 -
[20] - Quote
dropships need to be the easiest vehicle to fly so it can get people into the idea, with gunships and fighters being harder and more difficult to fly.
A dropship doesn't need to maneuver to avoid blows it should be naturally be able to take blows since have the time it should be on the ground and therefore unable to maneuver anyway, its tank should be focused on taking blows not dodging them. |
|
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.09.23 21:02:00 -
[21] - Quote
Avenger 245 wrote:its a dropship it should be able to fly In, stop drop to the ground and offload or pick up troops without having to worry about gliding into a wall, or rolling them selfs onto the ground. Just practice. Quick landings to pick up people aren't hard. It's actually one of the first things you should learn.
Also, I don't think the dropship is supposed to be able to land anywhere while being under fire. Remember that you don't have to land to drop people off. You only have to get close to the ground to pick up people, which shouldn't be done in a hot zone.
That said, dropships are of course lacking in survivability right now due to the AV fix. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 21:09:00 -
[22] - Quote
if you need to extract someone from a fight then being able to land under fire is important, i say more stable let the lighter gunships and fighter get knocked off balance. |
Sees-Too-Much
332
|
Posted - 2012.09.23 21:11:00 -
[23] - Quote
Dropships don't need to be immune from knockaround. Get good, son. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.24 02:57:00 -
[24] - Quote
Sorry advenger i see ur point and honestly everyone here will agree dropships should be able to take alot of dmg befor having to run away
Gunships should soak up a little more then current dropships
Fighters well ill be happy if there 1 or 2 shotted by equal tiered av weopons afterall ur manuverability is ur tank not ehp and that streatches true when going against other fighters
The physics are good now and infact i think all 3 aircraft should be on a difrent skill tree otherwise everyone will go for a gunship or fighter never bothering with dropships
That active stabilizing module mentioned befor ill agree with aslong as it cant constantly be used to fix pilot error its more of a counter for when missils hit u just right and send u for a spin i nice long cooldown should be enough |
Brush Master
HavoK Core
163
|
Posted - 2012.09.24 14:28:00 -
[25] - Quote
wathak 514 wrote: That active stabilizing module mentioned befor ill agree with aslong as it cant constantly be used to fix pilot error its more of a counter for when missils hit u just right and send u for a spin i nice long cooldown should be enough
Exactly and maybe it could have a duel roll of putting your ship upright if something dumb happens and little light poll on the ground just tips you over your side. Like none of use have had our ships on their side over something stupid
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.24 17:18:00 -
[26] - Quote
Brush Master wrote:wathak 514 wrote: That active stabilizing module mentioned befor ill agree with aslong as it cant constantly be used to fix pilot error its more of a counter for when missils hit u just right and send u for a spin i nice long cooldown should be enough
Exactly and maybe it could have a duel roll of putting your ship upright if something dumb happens and little light poll on the ground just tips you over your side. Like none of use have had our ships on their side over something stupid happens to me alot but its never stuck i usually just fly it upright |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.24 18:17:00 -
[27] - Quote
Brush Master wrote:wathak 514 wrote: That active stabilizing module mentioned befor ill agree with aslong as it cant constantly be used to fix pilot error its more of a counter for when missils hit u just right and send u for a spin i nice long cooldown should be enough
Exactly and maybe it could have a duel roll of putting your ship upright if something dumb happens and little light poll on the ground just tips you over your side. Like none of use have had our ships on their side over something stupid happens to me alot but its never stuck i usually just flip it back over using the thrusters though i seem to be the only one able to it seems most people just ram it with an lav |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |