Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 14:14:00 -
[1] - Quote
EDIT: I'm still working on learning these new controls, I'm just very frustrated with them, and the cost of flight training is pretty damn steep. Figured I'd add this in, but I'll leave my original rant as well. Also, CCP, for the love of all that is holy, FIX THE SP AND ISK GAINS FOR PILOTS, PLEASE!!!
I just sunk a ton of ISK and SP into trying these stupid things out again, and I STILL can't get them to fly forward. I just lost 400k ISK because it decided to just fly backwards past the redline and explode [EDIT: Hey look, they actually go forward....I can't believe you people prefer this garbage....]
**** these dropships. You people can keep them, they're ********. Screw this. I should have skilled into tanks, at least they work....
And there goes another....this is exciting...
Yea, definitely screw this. It's not like flying them is even remotely rewarding, you gimp the crap out of your SP and ISK gains, and flying these things is so damn far from fun. Nothing like being severely punished for breathing next to your joystick....
Good job CCP, I don't usually ***** too much about your changes (except tank wars maybe), but this change....yea, congrats guys, congrats. Failships. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.30 14:28:00 -
[2] - Quote
**** Dropships, those piece of **** *******, ****. CCP what the **** was your ******* idea in ******* up my ******* gameplay. **** this ****. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.08.30 14:29:00 -
[3] - Quote
Yeah, the flight model for the dropships is crap at the moment. CCP, you need to bring back the old flight model that you gave us during the E3 build. |
Darky SI
232
|
Posted - 2012.08.30 14:38:00 -
[4] - Quote
agreed the E3 DS flying model was perfect |
Varys Targaryen
200
|
Posted - 2012.08.30 14:42:00 -
[5] - Quote
I spent about a million isk flying militia dropships, learning how to fly. And let me tell you: It is absolutely, most definitely rewarding flying one. It's fun once you get the hang of it.
It's also cool knowing that you were the reason why your teammates captured a null cannon because of your mobile CRU and gun support. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 14:48:00 -
[6] - Quote
Varys Targaryen wrote:I spent about a million isk flying militia dropships, learning how to fly. And let me tell you: It is absolutely, most definitely rewarding flying one. It's fun once you get the hang of it.
It's also cool knowing that you were the reason why your teammates captured a null cannon because of your mobile CRU and gun support.
Yea, I think 'rewarding' means different things to different people.
For me, rewarding means getting proper ISK and SP, as well as having a good time. I can't see how anyone could enjoy these controls over the E3 controls, they're way too twitchy, and the 'fancy' maneuvers you can do are useless at the end of the day.
They were fun the past 2 builds. Now? They're flying ISK sinks. I'm just going into LAV's, they're just as good for quick transport, cost a hell of a lot less, and don't make me want to break my controller every time I get in them.
Also, it is now my mission to kill every dropship I see, to prove that they're useless wastes of ISK and SP, and only exist to give the opposing team extra points and pleasure. Screw these dropships. Have fun falling behind everyone else as your SP and ISK dwindle compared to the rest of us... |
Kesi Raae Kaae
Much Crying Old Experts
40
|
Posted - 2012.08.30 14:51:00 -
[7] - Quote
TotalBreakage wrote:Kitten Dropships, those piece of kitten kittens, kitten. CCP what the kitten was your kitten idea in kittening up my kittening gameplay. Kitten this kitten. |
Sees-Too-Much
332
|
Posted - 2012.08.30 15:16:00 -
[8] - Quote
DUST Fiend wrote:Varys Targaryen wrote:I spent about a million isk flying militia dropships, learning how to fly. And let me tell you: It is absolutely, most definitely rewarding flying one. It's fun once you get the hang of it.
It's also cool knowing that you were the reason why your teammates captured a null cannon because of your mobile CRU and gun support. Yea, I think 'rewarding' means different things to different people. For me, rewarding means getting proper ISK and SP, as well as having a good time. I can't see how anyone could enjoy these controls over the E3 controls, they're way too twitchy, and the 'fancy' maneuvers you can do are useless at the end of the day. Dropships probably lack the maneuverability to make effective use of all the cool maneuvers, but when we get gunships and air superiority fighters all bets are off.
Personally, I like the new controls. And as soon as I find a way to consistently avoid swarms I shall use them to rain fire down on all you insects on the ground! Let's see how OP tanks are when they're getting bombarded from the air! |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 15:24:00 -
[9] - Quote
Sees-Too-Much wrote:Personally, I like the new controls. And as soon as I find a way to consistently avoid swarms I shall use them to rain fire down on all you insects on the ground! Let's see how OP tanks are when they're getting bombarded from the air!
I'll be there, shooting your tub out of the sky. It's so upsetting for me since flying dropships was my favorite thing to do since I started playing in the second build. I just don't understand what made dropships so good that they needed these ridiculous controls, yet tanks are the easiest things to use in this game.
At least force them to learn how to drive too, so damn stupid. Ugh, I'm so aggravated right now. |
panoscape01
Doomheim
71
|
Posted - 2012.08.30 15:25:00 -
[10] - Quote
IIRC, there are pilot suits coming, so they might be needed to skill up in order to fly the dropships like the old builds. Has anyone maxed out the current pilot skills and did it help with control? |
|
Korey Sangrenta
Tronhadar Free Guard Minmatar Republic
16
|
Posted - 2012.08.30 15:26:00 -
[11] - Quote
You guys are just mad that you can't just hoP into them and fly away. I personally love the current flight physics because they do make flying more fun because they make them more maneuverable and I like that ccp isn't just handing people things.
You have to be good at flying them now, you have to have the skills and you can rock these things. Just can't wait til I have a pilot suit and afterburners I can already keep one alive a whole match without losing it, that will just make it even better.
Incase anyone is curious. I fly a standard grimnes with a armor tank and I love it
|
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 15:31:00 -
[12] - Quote
Korey Sangrenta wrote:ccp isn't just handing people things.
::Cough cough:: Tanks ::cough cough hack wheeze::
If Dropships awarded their pilots reasonable ISK and SP, and weren't so easy to kill, then maybe, just maybe I could justify these idiotic controls. As it stands, I'll just stick with capturing objectives and getting obscene kills in my militia fits. I'd rather not farm away my days just to make enough ISK to fund each dropship loss. It's not skill that keeps dropships alive right now, it's lack of skill on their enemies part.
And they are so not more maneuverable than last build, now you can just do useless barrel rolls and laughable nose dives... |
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.08.30 15:58:00 -
[13] - Quote
The new dropship controls are awesome! You moaners just suck |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.30 16:05:00 -
[14] - Quote
I see a major philosophy difference in the two camps. The "Simplify the flight physics/controls" camp views a DS much like a jeep, just another tool for the trigger pulling shooter to use to get around and rain occasional hell down from above. As such the tool shouldn't require significant player skill to operate. The player skill that camp is interested in is the gun game, everything else is there to support that. Complicated flying detracts from that experience.
The "I love the current flight physics/controls" camp view DS's as an end in themselves, and the pilot as a very distinct role from the ground pounder gun game. I became a pilot in real life in large part because of the personal challenge of mastering flight. Talk for very long to any pilot and you will discover the same. While always eager to swell their ranks, they absolutely relish the need for skill. Suggest to a fighter pilot that they shouldn't be special and any infantry should be able to do their job and you won't make any friends. I personally want to see the pilot role seperate and equal to the gun game, and I hope CCP does as well. DUST aims to be more than just another TDM gun game.
Yes, I already hear your argument, "This is the future and the controls could be simplified to operate like a bumper car." And I will agree, they could. But you know what else could easily be simplified and automated? The gun game.
Think about it for even a moment and you will realize that it's ludicrous that most weapons don't have auto aim and stabilization built in. Even today cheap video cameras have image stabilization. Steadycam rigs allow movie camera operators to jog with heavy rigs and the picture doesn't bounce. Your drop suit has sensors painting a red chevron over you targets head, why doesn't it self aim as long as you point it in the correct general direction? It knows where that huge suit emission is. The future battlefield would really consist of designating the next target an pulling the trigger.
The reason CCP has chosen to ignore that little bit of reality? It would eliminate 90% of player skill from the gun game and all the serious FPS players would derisively label it a baby game and leave.
So It goes for each role that the game wants to support. CCP must find a way to include some player skill along side character skill if they want to attract dedicated players to that role. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.30 16:07:00 -
[15] - Quote
As far as getting the controls down:
"Small moves, Ellie, small moves." |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 16:20:00 -
[16] - Quote
At least gives us a god damn flight simulator |
Machiavei
Osmon Surveillance Caldari State
2
|
Posted - 2012.08.30 16:21:00 -
[17] - Quote
Abron Garr wrote:As far as getting the controls down:
"Small moves, Ellie, small moves."
LOL. Now if only those noob snipers still using the analog stick could take that to heart.
...As their head lies splattered on the rocks next to them. |
MusterBuster Buster
Tritan-Industries Legacy Rising
6
|
Posted - 2012.08.30 16:27:00 -
[18] - Quote
Personally, I just think we need an area to practise before we put the cash on the line :) |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.08.30 16:29:00 -
[19] - Quote
I'm very happy with the new flight model.
Yes, the barrier of entrance is high and I'm actually rather bad at flying dropships, but I like that.
Being a successful pilot in itself is an achievement now. I don't need the vehicle assists to feel like I did something well, I feel rewarded just by how well I did a particular maneuver like dropping behind a building to cover from swarm missiles. That feels very good when you manage to do that well. |
Icy Tiger
496
|
Posted - 2012.08.30 16:35:00 -
[20] - Quote
Drop ships are sex machines now. I love good drop ship pilots, in fact as soon as I get my Limbus, I'm going for drop ships. |
|
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.08.30 16:37:00 -
[21] - Quote
Do not know how you are having auch trouble with flying a drop ship. i just gave my gunner 30 kills on the very first drop ship i took out for a spin this build. Drop ship flight controls are awesome and i find it way easier to keep up speed as i fly around objects and take ground skimming manuviors. It could use fine tunning but that is it.
Now i will say isk and sp gained while piloting one is still lacking compared to running and gunning and tanks. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.08.30 16:37:00 -
[22] - Quote
The problem with the current controls is the response time for pitch changes.
If it were a just a bit faster people would have a much easier time intuitively adapting to the controls.
At the moment, the dropship is basically a super sluggish version of a transport helicopter. It has no sense of speed pickup either when you're moving forward. and there's no indicators for your level. hell even a horizon line would be helpful. Altitude indicator would also help in keeping it up. also it would be nice if the camera didn't auto center so much when tilting the view up and down. it's incredibly hard to keep your view looking down and also turn the ship without giving up turning or visibility.
Anyways, as an immediate fix, speeding up the response for pitch would probably make things a little bit better. |
Sees-Too-Much
332
|
Posted - 2012.08.30 16:40:00 -
[23] - Quote
It would be nice to get a velocimeter, altimeter, and artificial horizon. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.30 16:45:00 -
[24] - Quote
Really hated em at first but now I love em. SP gain sucks balls in em even wehn my gunners get + 20 kills each tho
Need some kinda defense against swarms tho cos I have a maxed out myron and when proto swarms become the norm well the things toast no matter how well we fly.
|
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.08.30 16:49:00 -
[25] - Quote
Sha Kharn Clone wrote:Really hated em at first but now I love em. SP gain sucks balls in em even wehn my gunners get + 20 kills each tho Need some kinda defense against swarms tho cos I have a maxed out myron and when proto swarms become the norm well the things toast no matter how well we fly. +1 To that
|
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.08.30 16:51:00 -
[26] - Quote
Sha Kharn Clone wrote:Really hated em at first but now I love em. SP gain sucks balls in em even wehn my gunners get + 20 kills each tho Need some kinda defense against swarms tho cos I have a maxed out myron and when proto swarms become the norm well the things toast no matter how well we fly.
just have to go flying tank and learn the hiding spots |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 17:13:00 -
[27] - Quote
Lmfao at how badly swarm launchers cause dropships to rock now >_<
And while I'm here, wouldn't you think a DROP ship would be good at quickly accelerating and decelerating, to make quick drops and extractions? Is there some magic accelerate button I'm missing or something? Or do I just need to rock it back and forth until it finally decides it wants to pick up speed?
I'm really trying here guys, losing all my ISK right alongside my patience trying to see what the benefit of owning and piloting a dropship actually is right now....
Someone throw me a god damned bone >_< |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.30 17:20:00 -
[28] - Quote
Sees-Too-Much wrote:It would be nice to get a velocimeter, altimeter, and artificial horizon.
This would be a great thing to introduce with the pilot drop suit. The HUD would have a VSI, braro altimeter, radar altimeter (for landings) and a drift speed indicator. The latter would be something like a circle with the ship at the center and a vector extending out from there in the direction of movement with a length proportional to speed. That would solve the really vague notion of drift you now experience when far from the ground or other objects and massively assist in fast and accurate landings. An attitude indicator would also help. The current mini-map acts like a directional gyro.
Oh, and a throttle position indicator too. Not knowing how much thrust you have running makes flying more difficult than it needs to be.
Making it a part of the suit would further differentiate the pilot class. Yes, a grunt might jump in and not kill himself, but he won't be as effective as a trained pilot with the proper suit. |
Major Malfunktzion
Bragian Order Amarr Empire
16
|
Posted - 2012.08.30 17:31:00 -
[29] - Quote
Darky SI wrote:agreed the E3 DS flying model was perfect
Compared to the current flight characteristics of drop ships even a rock is "perfect"
|
Shiro Mokuzan
220
|
Posted - 2012.08.30 17:37:00 -
[30] - Quote
Drop ships are not air jeeps. It now takes skill to fly them, and that's a good thing.
I'm glad you gave up after 10 minutes. It means the only people flying dropships will be those who took the time to practice them instead of every Johnny Broshooter being able to hop in one and just fly anywhere they want. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |