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Seurimas Otg
TRAILS AND TRIBULATIONS
10
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Posted - 2015.04.24 08:02:00 -
[61] - Quote
This seems like a mechanical and thematic nightmare. And unless it's restricted only to players who actually hit the skill cap, it'll be tough to limit abuse in various forms. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.20 06:19:00 -
[62] - Quote
Players will reach that ceiling soon enough. We should be proactive in considering options of what to do will excess skill points you keep earning past the max.
https://pbs.twimg.com/media/CDInZ7SWMAQLxSI.png
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 13:34:00 -
[63] - Quote
Looking for things to spend District Kredits on from PC, use them to purchase the equipment and production slots in skill harvesting.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 13:58:00 -
[64] - Quote
Jadek Menaheim wrote: There are five grades of SP Reaver Implants: These amounts are the activation costs, but final amounts will be lower due to wastage in player chosen production time.
E - 50,000 SP
D - 100,000 SP
C - 250,000 SP
B - 500,000 SP
A - 1,000,000 SP
SP placed into reaver implant production module is all produced by the player via active and passive SP and it is time capped.
Each grade of raw implant material could be purchased with District Kredits.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.25 14:57:00 -
[65] - Quote
Nope. Dont want to see guys with 6 alts in the corp to passively boost their SP gain by ridicoulus numbers.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 15:01:00 -
[66] - Quote
Bright Cloud wrote:Nope. Dont want to see guys with 6 alts in the corp to passively boost their SP gain by ridicoulus numbers. As stated in bold in the OP, passive sp gain cannot be extracted.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.26 00:16:00 -
[67] - Quote
Jadek Menaheim wrote:Bright Cloud wrote:Nope. Dont want to see guys with 6 alts in the corp to passively boost their SP gain by ridicoulus numbers. As stated in bold in the OP, passive sp gain cannot be extracted. There is no way to tell what chunk of your SP is unallocated and which portion has beeing earned by active playing. And still no to it, period.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 02:25:00 -
[68] - Quote
Bright Cloud wrote:Jadek Menaheim wrote:Bright Cloud wrote:Nope. Dont want to see guys with 6 alts in the corp to passively boost their SP gain by ridicoulus numbers. As stated in bold in the OP, passive sp gain cannot be extracted. There is no way to tell what chunk of your SP is unallocated and which portion has beeing earned by active playing. And still no to it, period. If we are strictly talking passive SP, it's really quite easy--just look at how long the account has been set to 'active.' Passive Sp is earned at a steady rate of X points per day. A 24 month old account would have 26,280,000 SP earned passively if the account accrued 36,000 SP passively per day, for example.
If a player wanted to extract their skills, they could only extract the amount in excess of this 26.2m SP figure. Anything earned by active play, bought boosters, and (maybe) daily log-in bonuses would be applicable to extract.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 02:53:00 -
[69] - Quote
If Dust is to continue working on a console (in addition to a PC platform), multiboxing doesn't particularly make sense with an FPS game, whereas it does work more in the context of EVE online with being able to manage accounts more passively for industry operations, mining, shipping, and having that helpful cyno jump bridge alt.
Full character sales make sense in EVE as you are paying for a character you can use in these 'passive' activities. While there are passive activities in Dust such as Warbarge management, the emphasis of an FPS MMO is to build the traits of your single character. A solution to incrementally transfer SP to someone makes more sense compared to a full character transfer in the context of this single character development focus.
This is not to say I am not open to the possibility of full character transfers of Dust characters between players, however, it feels like incremental SP transfers is more sensible given the natures of Dusts platform and experience earning systems which differ from EVE.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 03:03:00 -
[70] - Quote
Regis Blackbird wrote:Just speaking my personal opinion of course.
For me SP represent individual character development by time and skill (which in Dust can be accelerated by boosters). You can not buy SP straight up from the market for AUR (for a reason), as this would be the purest definition of pay to win. This wouldn't exactly change. The lifetime passive SP you've gained could not be touched for extraction. It's a buffer and representative of your clone having spent time and lived in this universe.
Active and Boosted SP are available for extraction. Think of them as actively shaped components of your mind. They have value in the military sector and second hand mercenary market because they have been whittled and shaped by field testing and activity--battled hardened components.
Machine learning through trial and error. http://www.technologyreview.com/view/537101/deep-learning-machine-solves-the-cocktail-party-problem/
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 11:34:00 -
[71] - Quote
Updated factory production mechanics based on G Clone's suggestion. It's much cleaner.
Quote:2 day production time: 30% loss 5 day production time: 20% loss 7 day production time: 10% loss
If a 1.000.000 SP (1mill) booster is made over 5 days, it then requires 1.200.000 SP (1,2mill)
Dust 514 Market Trello. The essential resource for trading in Dust.
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