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201. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Pseudogenesis wrote: Putting new players into a common chat is a wonderful idea, I highly recommend it receive the attention it deserves. Moving players from the 48 NPC stations to 4 dedicated stations by race choice might also be helpful for...
- by Jadek Menaheim - at 2015.01.29 06:46:00
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202. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
How about introducing something like an Inertia Energizer into Kincats. Converting suit movement energy into speed bonuses over time. It would have a greater affect on heavy frames rather than lighter ones. The longer a heavy frame continues movem...
- by Jadek Menaheim - at 2015.01.25 22:53:00
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203. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Felt nifty being a fly on the wall in Bamm Havoc's chat with the CPM on Team Speak. Kane Spero brought to my attention the idea of having to spend command points to accept and kick players from corp. I'm considering whether it would be beneficia...
- by Jadek Menaheim - at 2015.01.24 23:50:00
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204. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
Yeah, I'm for webs as well, but the Miasma grenade is listed on Dev tester server as "grenade [that] creates an impenetrable shroud that distorts suit optics and obscures sight." I am trying to work off ways to create that.
- by Jadek Menaheim - at 2015.01.23 21:05:00
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205. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Soraya Xel wrote: Jadek Menaheim wrote: It still seems like a necessary change. However, would timers shift if more players in those regions began to outnumber the ones in the western hemisphere? It would probably be reasonable to chang...
- by Jadek Menaheim - at 2015.01.23 07:44:00
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206. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
All I can say right now is wow!
- by Jadek Menaheim - at 2015.01.23 07:16:00
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207. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
-I agree with you on it being a grenade (with a carry limit of 1). -Preventing hacking within the bubble might also be problematic as well in the example of a min scout. The meta might favor fast hacks and when finished drop a miasma to lock down...
- by Jadek Menaheim - at 2015.01.22 15:50:00
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208. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
Is this a terrible idea? How could it be modified?
- by Jadek Menaheim - at 2015.01.22 06:59:00
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209. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Flagellant (madrugar hull) Lol, clever name for the Amarr tank Rattati. I wonder if True Adamance will approve of it too.
- by Jadek Menaheim - at 2015.01.22 06:06:00
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210. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
@Kuruld Sengar -Miasmas are not stocked from nanohives, only supply depots and upon new clone. -Players only carry one Miasma at a time. -Players cannot see out or shoot out, but outsider can clearly see into bubble. Cook flux, grenade or knives ...
- by Jadek Menaheim - at 2015.01.21 11:07:00
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211. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
Miasmas may also work as a possible defensive vehicle sticky mechanic. -Lobbed anywhere on the vehicle, Miasmas will create a bubble around the center of the vehicle wherein they cannot take damage nor fire offensive weapons from the vehicle. Thi...
- by Jadek Menaheim - at 2015.01.21 05:08:00
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212. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
@Oceltot Mortalis Yes, destroys existing equipment (friendly and enemy) in the 12 m contact diameter (via a polarization thing). New equipment can be actively deployed without drawback, except users in bubble will have difficultly seeing where to ...
- by Jadek Menaheim - at 2015.01.21 05:01:00
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213. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Kaze Eyrou wrote: What about using Corporation Activity points as a "Fuel" of sorts that would prevent alt corps from farming? This fuel would need to be used not just for attacking, but defending as well. Corporation Activity points could be ...
- by Jadek Menaheim - at 2015.01.20 22:14:00
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214. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
Note: Users cannot attack out or attack into the bubble. Damage will be registered normally if combatants are inside bubble zone together, however, they will both be almost visually blind with tunnel vision. Tac Net may still be able to function...
- by Jadek Menaheim - at 2015.01.20 22:00:00
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215. Using Existing/Phased Out Assets for Miasma Grenade Type - in Feedback/Requests [original thread]
http://www.stuff514.com/sde/type/352522 Simple Solution: A single, on demand contact grenade variant that displays 6m Radius red bubble upon surface contact. Anyone inside bubble receives intensified red version of old repair tool animation. Th...
- by Jadek Menaheim - at 2015.01.20 21:55:00
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216. Morph Module - in Feedback/Requests [original thread]
I've always wanted to activate a beta capsule!
- by Jadek Menaheim - at 2015.01.15 15:08:00
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217. [Request] Bring AUR Tokens to Dust for player trading. - in Feedback/Requests [original thread]
@Pokey Dravon The big thing to watch out for is contract scamming, considering if all of these token options were available. That's a bit of caveat emptor and healthy meta gaming aside.
- by Jadek Menaheim - at 2015.01.12 21:41:00
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218. [Request] Bring AUR Tokens to Dust for player trading. - in Feedback/Requests [original thread]
Aurum tokens were phased out from EVE Online with the Kronos expansion ; however I do see them being a useful asset in Dust 514 when simple player trading is introduced. The addition of in-game ways to purchase or have AUR gifted from other pla...
- by Jadek Menaheim - at 2015.01.12 21:30:00
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219. Smoke Nades!!! - in Feedback/Requests [original thread]
A mixed smoke and chaff grenade. I'm curious how much a draw that would place on the system.
- by Jadek Menaheim - at 2015.01.11 17:28:00
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220. [Request] Dyslexiefont typeface integration into CCPGames products - in Feedback/Requests [original thread]
Let's face it, there can be a lot to read when it comes to Eve Online and Dust 514. This can be a large pain point for individuals with reading disabilities. Dyslexie is a typeface designed by Dutch graphic design Christian Boer. It's function b...
- by Jadek Menaheim - at 2015.01.10 23:49:00
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