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Chad Michael Murray
Dangerously Designed
0
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Posted - 2013.03.14 04:37:00 -
[1] - Quote
The following is what I have currently. Not too sure what would be most beneficial to me at the time being; was personally thinking shield control IV or shield boost systems V. Any suggestions?
V; field mechanics, weaponry, circuitry IV; combat engineering, shield boost systems III; dropsuit command, shield control, shield enhancements, HMG operation, armor repair systems II; amarr heavy dropsuit, profile dampening, sensor upgrades, heavy weapon rapid reload, heavy weapon sharpshooter, sidearm sharpshooter, forge gun operation, armor upgrades I; grenadier, heavy weapon capacity, heavy weapon upgrade |
Bojo The Mighty
Bojo's School of the Trades
571
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Posted - 2013.03.14 04:49:00 -
[2] - Quote
Honestly go for Laser Rifle or Mass Driver (lvl 1 minimum)
Also although Hyper Expensive, get that shield control up. Type II's are seven times better with Lvl 5 Shield Control (Factor of better'ness not verified)
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Chad Michael Murray
Dangerously Designed
1
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Posted - 2013.03.14 06:33:00 -
[3] - Quote
Bojo The Mighty wrote:Honestly go for Laser Rifle or Mass Driver (lvl 1 minimum)
Also although Hyper Expensive, get that shield control up. Type II's are seven times better with Lvl 5 Shield Control (Factor of better'ness not verified)
Feeling somewhat noob-ish for asking, what would the point of LR or MD on a Heavy be? :x |
Bojo The Mighty
Bojo's School of the Trades
573
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Posted - 2013.03.14 06:44:00 -
[4] - Quote
Chad Michael Murray wrote:Bojo The Mighty wrote:Honestly go for Laser Rifle or Mass Driver (lvl 1 minimum)
Also although Hyper Expensive, get that shield control up. Type II's are seven times better with Lvl 5 Shield Control (Factor of better'ness not verified)
Feeling somewhat noob-ish for asking, what would the point of LR or MD on a Heavy be? :x To be different and use something unused then make it look good. And Heavy LR are actually pretty decent set up.
I stumbled across a long shadowed secret of Scouts with Armor plates...I KNOW....armor tanking a scout? But I discovered that some of the more counter intuitive or unused fittings work wonders but just go against mainstream thought. Give the oddball fittings a try. You might become the first to make Mass Driver Heavy look good. |
WyrmHero1945
IMPSwarm Negative-Feedback
40
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Posted - 2013.03.14 07:35:00 -
[5] - Quote
Heavy LR should be very good. LR's worst weakness is snipers, so a heavy should be able to survive most 1 shots. However I feel LRs need speed in certain situations, for example walking back to get optimum range for more damage, strafing/aiming quickly when the enemy tries to cover and for finding quick cover when the laser overheats.
Aside from that I think you should focus on getting better HMGs if that your weapon of choice and increase reload/sharpshooter skills. I haven't played with heavies yet, I don't know if the type 1 is better for a heavy since it can armor tank. But since you have invested so much into shields you should continue that path and grind towards the B-Series, if it's really worth it. |
pegasis prime
The Shadow Cavalry Mercenaries
86
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Posted - 2013.03.14 10:38:00 -
[6] - Quote
There have been several threads for new heavies a real heavy will never use anything other than the heavy wepons period .so dont listen to the crap about using lighter wepons . Skill your shields up for mk2 suit and skill up your hmg then youll be effective on the field . |
pegasis prime
The Shadow Cavalry Mercenaries
86
|
Posted - 2013.03.14 10:40:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=59112&find=unread
Heres a link to help your heavy toon |
The WindowLicker
Holdfast Syndicate Amarr Empire
2
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Posted - 2013.03.14 11:16:00 -
[8] - Quote
Chad Michael Murray wrote:The following is what I have currently. Not too sure what would be most beneficial to me at the time being; was personally thinking shield control IV or shield boost systems V. Any suggestions?
V; field mechanics, weaponry, circuitry IV; combat engineering, shield boost systems III; dropsuit command, shield control, shield enhancements, HMG operation, armor repair systems II; amarr heavy dropsuit, profile dampening, sensor upgrades, heavy weapon rapid reload, heavy weapon sharpshooter, sidearm sharpshooter, forge gun operation, armor upgrades I; grenadier, heavy weapon capacity, heavy weapon upgrade
Definately lv5 nova knives |
Freshticles
Commando Perkone Caldari State
22
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Posted - 2013.03.14 13:16:00 -
[9] - Quote
I'll post my current fit in, for some food for thought. I'm not much more advanced than you, hell I might be a bit worse, but I thought we could exchange tips and fittings.
EDIT: These are only the skills relevant to my fits.
Level 5s : Circuitry, HMG Operation, Weaponry, Field Mechanics. L4s: Shield Enhancements, Shield Boost systems L3s: Armor Repair Systems, Shield Control, HMG Proficiency,DS command L2s: Heavy DS, combat engineering, Heavy Sharpshooter.
In addition, I'll post my three main fits:
(Cheap) Tank. Heavy Type II 2x Complex Shield extenders 1x Enhanced Armor rep Toxin SMG Militia Locus Regular HMG.
Avereges at 45k per fit, a nice decent fit.
2. Expensive tank. Virtually the same, replace HMG with boundless. 150k per fit.
3. DPS Type II 2x Complex Heavy Damage mod 1x Basic CPU upgrade Six Kin Burst HMG Toxin SMG Militia Locus.
This bad boy racks up 1300 DPS within the burst, allowing you to kick ass and chew bubblegum. However, she doesn't have any rep and weak shields, so make sure your token Logi is holding your hand when you use it. 208k per fit.
(Note, I was stretching the limit of the Type II's fitting here. I like a sidearm when using the burst, because it burns through ammo. As a result, I picked up CPU upgrades I for 12k SP to put a basic CPU on it.)
My plans for SP: Heavy DS levels 3 and 4 Grenadier Shield Control 4 and 5 Armor Repair systems 4 and 5
Heavies aren't very PG dependant, so comb engin. Can wait for a little bit. All grenades, ect will have to wait for me a bit, because even at circuitry 5 I can't fit much more on this type 2. Granted I could go HW upgrade but it seems more beneficial to just get the better suit, having more overall power and the extra low slot.
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Freshticles
Commando Perkone Caldari State
22
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Posted - 2013.03.14 13:21:00 -
[10] - Quote
As for boost VS control, I'd go for control first, you already have the proto extender at L4, plus 5% Shields on 320 Shields is arguable better than 3% more recharge on 25 Shields/ sec |
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Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
37
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Posted - 2013.03.14 13:53:00 -
[11] - Quote
Bojo The Mighty wrote:Chad Michael Murray wrote:Bojo The Mighty wrote:Honestly go for Laser Rifle or Mass Driver (lvl 1 minimum)
Also although Hyper Expensive, get that shield control up. Type II's are seven times better with Lvl 5 Shield Control (Factor of better'ness not verified)
Feeling somewhat noob-ish for asking, what would the point of LR or MD on a Heavy be? :x To be different and use something unused then make it look good. And Heavy LR are actually pretty decent set up. I stumbled across a long shadowed secret of Scouts with Armor plates...I KNOW....armor tanking a scout? But I discovered that some of the more counter intuitive or unused fittings work wonders but just go against mainstream thought. Give the oddball fittings a try. You might become the first to make Mass Driver Heavy look good.
WELL if we're just gonna go crazy then you could also get a bunch of ranks in assault rifles and swarm launchers! |
Freshticles
Commando Perkone Caldari State
22
|
Posted - 2013.03.14 15:34:00 -
[12] - Quote
AR Heavy works because fools don't run from them, unlike the HMG. Many people assume AR= ADS. |
Bojo The Mighty
Bojo's School of the Trades
575
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Posted - 2013.03.14 16:44:00 -
[13] - Quote
Jack Sharkey42 wrote:Bojo The Mighty wrote:Chad Michael Murray wrote:Bojo The Mighty wrote:Honestly go for Laser Rifle or Mass Driver (lvl 1 minimum)
Also although Hyper Expensive, get that shield control up. Type II's are seven times better with Lvl 5 Shield Control (Factor of better'ness not verified)
Feeling somewhat noob-ish for asking, what would the point of LR or MD on a Heavy be? :x To be different and use something unused then make it look good. And Heavy LR are actually pretty decent set up. I stumbled across a long shadowed secret of Scouts with Armor plates...I KNOW....armor tanking a scout? But I discovered that some of the more counter intuitive or unused fittings work wonders but just go against mainstream thought. Give the oddball fittings a try. You might become the first to make Mass Driver Heavy look good. WELL if we're just gonna go crazy then you could also get a bunch of ranks in assault rifles and swarm launchers! AR is a good fall back gun and I do have SP in swarm launchers....way ahead of ya |
Chad Michael Murray
Dangerously Designed
1
|
Posted - 2013.03.14 19:10:00 -
[14] - Quote
Freshticles wrote:I'll post my current fit in, for some food for thought. I'm not much more advanced than you, hell I might be a bit worse, but I thought we could exchange tips and fittings.
EDIT: These are only the skills relevant to my fits.
Level 5s : Circuitry, HMG Operation, Weaponry, Field Mechanics. L4s: Shield Enhancements, Shield Boost systems L3s: Armor Repair Systems, Shield Control, HMG Proficiency,DS command L2s: Heavy DS, combat engineering, Heavy Sharpshooter.
In addition, I'll post my three main fits:
(Cheap) Tank. Heavy Type II 2x Complex Shield extenders 1x Enhanced Armor rep Toxin SMG Militia Locus Regular HMG.
Avereges at 45k per fit, a nice decent fit.
2. Expensive tank. Virtually the same, replace HMG with boundless. 150k per fit.
3. DPS Type II 2x Complex Heavy Damage mod 1x Basic CPU upgrade Six Kin Burst HMG Toxin SMG Militia Locus.
This bad boy racks up 1300 DPS within the burst, allowing you to kick ass and chew bubblegum. However, she doesn't have any rep and weak shields, so make sure your token Logi is holding your hand when you use it. 208k per fit.
(Note, I was stretching the limit of the Type II's fitting here. I like a sidearm when using the burst, because it burns through ammo. As a result, I picked up CPU upgrades I for 12k SP to put a basic CPU on it.)
My plans for SP: Heavy DS levels 3 and 4 Grenadier Shield Control 4 and 5 Armor Repair systems 4 and 5
Heavies aren't very PG dependant, so comb engin. Can wait for a little bit. All grenades, ect will have to wait for me a bit, because even at circuitry 5 I can't fit much more on this type 2. Granted I could go HW upgrade but it seems more beneficial to just get the better suit, having more overall power and the extra low slot.
Really good call on the cheap suit. For whatever reasoning I never thought of running the same setup but with a basic HMG because lately I've been straining a bit on money in case of multiple mad games in a row. The others are virtually the same as what I have set up with the only exception being I run a MH-82 in place via my lack of HMG V and I don't have access to Complex Shield Extenders yet, either.
If you also run forge guns on occasion like I do (Manus Peak exclusively, really) I stick with the same stuff but throw on a Assault Forge Gun and play very cautiously unless they're being overly defensive. |
Freshticles
Commando Perkone Caldari State
23
|
Posted - 2013.03.14 20:14:00 -
[15] - Quote
Never been a forger much, prefer taking the ol' murder taxi to close the distance. When it comes to AV, my squad tends to roll a dedicated AV guy or a rail tanker anyway.
Also of note, I upgraded to A series, and the improvement is underwhelming. Granted, I'm trying to stuff proto weapons on it, but it doesn't give enough of a CPU boost to fit the extra low slot unless you make big sacrifices. |
pegasis prime
The Shadow Cavalry Mercenaries
87
|
Posted - 2013.03.15 12:15:00 -
[16] - Quote
Pluss those flux grenades will help deal nicely with the type 2 assault suits they allways run like rhe devil whrn their shields go pop |
Rhapsodyy Darkforce
SyNergy Gaming
5
|
Posted - 2013.03.16 05:29:00 -
[17] - Quote
Chad Michael Murray wrote:Freshticles wrote:I'll post my current fit in, for some food for thought. I'm not much more advanced than you, hell I might be a bit worse, but I thought we could exchange tips and fittings.
EDIT: These are only the skills relevant to my fits.
Level 5s : Circuitry, HMG Operation, Weaponry, Field Mechanics. L4s: Shield Enhancements, Shield Boost systems L3s: Armor Repair Systems, Shield Control, HMG Proficiency,DS command L2s: Heavy DS, combat engineering, Heavy Sharpshooter.
In addition, I'll post my three main fits:
(Cheap) Tank. Heavy Type II 2x Complex Shield extenders 1x Enhanced Armor rep Toxin SMG Militia Locus Regular HMG.
Avereges at 45k per fit, a nice decent fit.
2. Expensive tank. Virtually the same, replace HMG with boundless. 150k per fit.
3. DPS Type II 2x Complex Heavy Damage mod 1x Basic CPU upgrade Six Kin Burst HMG Toxin SMG Militia Locus.
This bad boy racks up 1300 DPS within the burst, allowing you to kick ass and chew bubblegum. However, she doesn't have any rep and weak shields, so make sure your token Logi is holding your hand when you use it. 208k per fit.
(Note, I was stretching the limit of the Type II's fitting here. I like a sidearm when using the burst, because it burns through ammo. As a result, I picked up CPU upgrades I for 12k SP to put a basic CPU on it.)
My plans for SP: Heavy DS levels 3 and 4 Grenadier Shield Control 4 and 5 Armor Repair systems 4 and 5
Heavies aren't very PG dependant, so comb engin. Can wait for a little bit. All grenades, ect will have to wait for me a bit, because even at circuitry 5 I can't fit much more on this type 2. Granted I could go HW upgrade but it seems more beneficial to just get the better suit, having more overall power and the extra low slot.
Really good call on the cheap suit. For whatever reasoning I never thought of running the same setup but with a basic HMG because lately I've been straining a bit on money in case of multiple mad games in a row. The others are virtually the same as what I have set up with the only exception being I run a MH-82 in place via my lack of HMG V and I don't have access to Complex Shield Extenders yet, either. If you also run forge guns on occasion like I do (Manus Peak exclusively, really) I stick with the same stuff but throw on a Assault Forge Gun and play very cautiously unless they're being overly defensive.
Im mainly skilled into assault, but thats pretty much the same cheap fit i have after dropping a few point into heavy suit and HMG. Though personally i run with AV nades, and just a militia repper, comes out to about 45k also. Overall i find Type 2 suits with mainly militia mods and maybe cpl of complex shield mods or different gun still can work out cheap 20-45k and rack up plenty of kills
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Power Chord
Chernova Industries
0
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Posted - 2013.03.16 12:24:00 -
[18] - Quote
I would not bother with the Laser Rifle if you want to keep your Heavy suit. As said, the LR's biggest weakness is snipers, so why would you want to be a suit incapable of running away from snipers and can't even jump over a small railing for a quick escape? If you really want to use the LR use the Assault suit since you can still take multiple hits if spec'd properly and have much greater escape mobility.
For a Heavy Type II, I'd suggest you upgrade your Shield Enhancements one more time to get those Complex Shield Extenders and upgrade you Shield Control twice more to 5. This will take you awhile but it is worth it, the Heavy Type II is capable of having well over 1000 total HP since those 5% increase to shields add a lot when the base value is so high already. I already see you have Field Mechanics all the way so your armor bonus is set. |
Spy Mouse
New Eden Space Pirates
12
|
Posted - 2013.03.16 14:46:00 -
[19] - Quote
I also use Type-II Heavy. Go for Shield Enhancements 4. The Complex Shield Extenders give 66 HP each (Twice as much as Enhanced Shield Extenders) |
A'Real Fury
D.A.R.K L.E.G.I.O.N
26
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Posted - 2013.03.16 20:38:00 -
[20] - Quote
First Bojo's idea isn't bad as it gives you options. I like the idea of a heavy with an MD. I am currently trying out the MD with my Logi and because I only use sever type 1 suit with militia items I have found that I can nearly take down stronger, higher level suits, but I die just before reducing the last of their Armor. Which is why I am currently focusing On getting SP to get better suits and MDs.
Heavy's are designed for area denial you could actually shoot at your own feet if say that Scout got real close and actually survive while the scout dies.
However, as others have said if you want to play a heavy then focus on maxing Shield Control, Get your suit upto level 4, shield Enhancement to level 4 for complex shield extenders, Armor upgrades to level 4 for same reason, Armor Repair level 4 if you run solo in Ambush and boost your heavy weapons to level 4 as well.
Finally look at the Electronics skills such as long range scanning, profile analysis etc so you can see further and notice if people are sneaking up on you. |
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