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341. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
A respec would be fair for people who liked a playstyle or role that his/her race of choice didn't have. Fortunately for me, i'd basically spec into the same things i have now. Maybe i would invest better the SP for a couple lvl1 weapons i never ...
- by JP Acuna - at 2014.02.17 23:40:00
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342. Tankers prepare your Anuses - in General Discussions [original thread]
Really? So dropships will be less viable? damn.
- by JP Acuna - at 2014.02.17 02:57:00
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343. Dropship bonuses - in General Discussions [original thread]
Once i did decently by transporting people in a Grimsnes. I was shot down at the middle of the match and saw i had earned over 700 WP as a pilot only. Well, maybe i dropped a few uplinks in the meantime. But my squad was really using my ship to mo...
- by JP Acuna - at 2014.02.17 02:55:00
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344. So do all Gal derpships fly like garbage? - in General Discussions [original thread]
Caldari ships fly a bit faster i believe, and are more maneuverable. All assault dropships fly incredibly better than STD ships, but still the Python (caldari) is faster and smoother, but probably weaker than the Incubus. Personally i prefer Gal...
- by JP Acuna - at 2014.02.17 02:28:00
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345. DUST514 What's is worst? - in General Discussions [original thread]
Lag issues. Framerate Issues. Protostomping. Manus Peak.
- by JP Acuna - at 2014.02.17 02:19:00
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346. How much longer on the ps3? - in General Discussions [original thread]
Dust should stay around and grow continuously like EVE has. I only hope that it will always stay on console.
- by JP Acuna - at 2014.02.17 02:08:00
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347. why prototype gear should be better - in Feedback/Requests [original thread]
Nah, there would be no chance for lower tiers fighting prototype users. They're powerful enough now. You should know when to use them, it's not like you get to level 5 and stay proto forever. I have lvl 5 assault and scout, but i use STD most of ...
- by JP Acuna - at 2014.02.16 03:35:00
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348. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
I'd prefer the inability to recall during cooldown of certain modules instead of the supply depot proximity. Why i don't see that idea as viable: 1.-When you need to get fast to a location that does not have a supply depot, you wouldn't be able...
- by JP Acuna - at 2014.02.16 03:20:00
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349. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
I think it's a good idea. The team that divides defense/offense in the best way would win.
- by JP Acuna - at 2014.02.14 23:32:00
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350. Petition: CCP we want kills per weapon monthly stats - in General Discussions [original thread]
+1 weapon stats would even encourage the use of different weapons! I would even spec into the flaylock just to play with my stats if there were any.
- by JP Acuna - at 2014.02.14 23:25:00
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351. Instead of side gunners... - in Feedback/Requests [original thread]
Komodo Jones wrote: And no I'm not going to get practice with that thing, it costs at least half a mil just to use one effectively, I can't aim worth a damn so I won't get anything out of it, and I'll most likely get shot down before I get the...
- by JP Acuna - at 2014.02.13 22:01:00
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352. Instead of side gunners... - in Feedback/Requests [original thread]
Komodo Jones wrote: standard dropship side gunners don't have the same field of view and often have trouble aiming when I need to make even small adjustments, the turret flips up and the shot goes off into the distance, making it an option for...
- by JP Acuna - at 2014.02.13 21:53:00
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353. Instead of side gunners... - in Feedback/Requests [original thread]
Komodo Jones wrote: JP Acuna wrote: For tanks only, not dropships. It would be great. 1.-Aiming with a dropship is difficult and they're easily shot down even by 1 player. There wouldn't be any difference between a regular DS and an ADS. 2...
- by JP Acuna - at 2014.02.13 21:39:00
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354. Instead of side gunners... - in Feedback/Requests [original thread]
For tanks only, not dropships. It would be great. 1.-Aiming with a dropship is difficult and they're easily shot down even by 1 player. There wouldn't be any difference between a regular DS and an ADS. 2.-Tanks are really strong. They take multi...
- by JP Acuna - at 2014.02.13 21:32:00
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355. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Darken-Soul wrote: Then scouts could tank, cloak, and not show up on scans while moving. But without damage mods. Scouts have many weapons that don't need damage mods, because they're quick to kill. Shotguns, RE...
- by JP Acuna - at 2014.02.13 21:10:00
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356. 79-1 just happened - in General Discussions [original thread]
Viziam SCR for sure, or a tank.
- by JP Acuna - at 2014.02.13 21:06:00
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357. its official, we need to nerf remote explosives - in General Discussions [original thread]
I would only agree with removing detonation while shot down. Just as a reward for the guy who was faster. Other than that RE are fine and you have to learn how to live with them.
- by JP Acuna - at 2014.02.13 20:56:00
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358. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Django Quik wrote: Chuckles Brown wrote: Ugh... no, just no... You can't have every item a BPO. You would eliminate ALL risk vs. reward, especially in the PC arena. BPOs were fine the way they were. The REAL reason they removed them was bec...
- by JP Acuna - at 2014.02.11 18:14:00
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359. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
BPOs are just fine as long as they're STD and MLT level. They don't break the economy. Why do i keep on seing these topics of how to ruin them. I think they should be back actually. In fact, why not having limited edition event-based BPOs? I'd s...
- by JP Acuna - at 2014.02.11 17:57:00
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360. Announcement:January Events! - in Announcement and Events [original thread]
It's not so bad, i can wait. I hope i can try my Ishukone Novas before 1.8
- by JP Acuna - at 2014.02.11 17:28:00
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