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101. A simple fix (Assault Logi) - in General Discussions [original thread]
What would be the reaction of the current Logi player base if Logistics were changed to be field medics, instead of support? Like, a 30% per level bonus to repair tool range and power for the Logistics skill bonus, and the addition of shield repa...
- by J-Lewis - at 2013.07.17 10:12:00
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102. Were dumbfire swarm launchers Op or something? - in General Discussions [original thread]
Splash damage is already only 19 points of damage per rocket. Is anyone going to make a fuss about 120 splash damage per volley at proto tier?
- by J-Lewis - at 2013.07.17 09:16:00
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103. A simple fix (Assault Logi) - in General Discussions [original thread]
Justin Tymes wrote: Wait did someone actually claim Gallente Logi suits to be OP because of Ferroscale plates, which are inferior to Complex Shield mods, and Basic Armor Plates? Standard Gallente Logi suit is trash, Advanced is barely any bet...
- by J-Lewis - at 2013.07.16 17:37:00
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104. A simple fix (Assault Logi) - in General Discussions [original thread]
Sloth9230 wrote: Nemo Bluntz wrote: it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them. Giving assaults a damage ...
- by J-Lewis - at 2013.07.16 17:35:00
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105. WTF? CCP are you serious?? GǣCavityGǥ M2 Contact Locus Grenade 20 AUR 10 AUR [50%... - in General Discussions [original thread]
Iron Wolf Saber wrote: Logi Bro wrote: Iron Wolf Saber wrote: Word of Warning, Do not stock up on them. 9 words, more info than CCP has given us since the release of contact nades. Well I don't want you guys feel like you got ripped...
- by J-Lewis - at 2013.07.16 17:30:00
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106. A simple fix (Assault Logi) - in General Discussions [original thread]
Sloth9230 wrote: Nemo Bluntz wrote: stlcarlos989 wrote: Nemo Bluntz wrote: [quote=Cosgar] Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some o...
- by J-Lewis - at 2013.07.16 17:02:00
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107. A simple fix (Assault Logi) - in General Discussions [original thread]
Nemo Bluntz wrote: stlcarlos989 wrote: Nemo Bluntz wrote: [quote=Cosgar] Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both....
- by J-Lewis - at 2013.07.16 16:57:00
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108. A simple fix (Assault Logi) - in General Discussions [original thread]
Cosgar wrote: Daxxis KANNAH wrote: Which medic goes running into a hot zone with no cover fire to save people. I never liked this argument. And you dont have to revive, you can choose to die and pop another clone if an area is overrun. ...
- by J-Lewis - at 2013.07.16 16:43:00
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109. Amarr Logistics Suit - in General Discussions [original thread]
There's an Amarr Logistics Suit? My condolences, I didn't know.
- by J-Lewis - at 2013.07.16 15:54:00
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110. Seriously....? - in General Discussions [original thread]
Pubs. Pubs never change.
- by J-Lewis - at 2013.07.16 10:24:00
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111. The real easy-mode - in General Discussions [original thread]
Crash Monster wrote: Are you saying I should just fit two Toxin's on my Dragonfly and burn clone? I do this all the time. I still hate BPOs.
- by J-Lewis - at 2013.07.15 21:07:00
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112. factional gear and weapons - in General Discussions [original thread]
Cyrius Li-Moody wrote: Xocoyol Zaraoul wrote: Amusingly, it's possible for the Ammar to run pure suits, anywho I'd love to see the full racials come out. but they can't catch a taxi in an Amarr LAV. And they don't have the Amarrian Mi...
- by J-Lewis - at 2013.07.15 08:17:00
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113. PING -> Tranquility - in General Discussions [original thread]
TQ 27 EU 16 US 140 AS 359 AU 331 And here I wanted to play with the Aussies! :(
- by J-Lewis - at 2013.07.14 19:17:00
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114. Turn speed limits: Gotta go - in General Discussions [original thread]
Has anyone brought up the idea of splitting this into weapon and suit tracking? E.g. Give weapons a "tracking speed" -like stat which affects aim speed? A light suit with a sidearm turns the fastest (current light turn speed), a heavy suit with a...
- by J-Lewis - at 2013.07.14 10:36:00
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115. SP respec. - in General Discussions [original thread]
Get. Out.
- by J-Lewis - at 2013.06.27 14:11:00
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116. We the undersigned, will return when the game is playable: - in General Discussions [original thread]
Meh. I don't like the current state of DUST - and I'll meowl about it until it's fixed - but that doesn't mean I'm not going to log in every patch to see how the changes affect the state of the game. So yeah, leave; it might actually turn the for...
- by J-Lewis - at 2013.06.27 12:18:00
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117. Commandos need a nick name! - in General Discussions [original thread]
Makyre Vahliha wrote: Sloth9230 wrote: Iron Wolf Saber wrote: The Dodo or Duce. 1. A bird that went extinct 2. Captain or leader , can also be slang for bye, peace out, later, and poop... Seems fitting. I love birds, which is w...
- by J-Lewis - at 2013.06.27 11:15:00
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118. * Updated third person female walk animations - in General Discussions [original thread]
We'll see. I'm hoping for something more natural and less catwalk. No one wants gorilla mercs... as cool as that sounds.
- by J-Lewis - at 2013.06.26 22:14:00
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119. So, who's ready for an even worse frame rate? - in General Discussions [original thread]
Most of the current load is on the CPU and RAM; moving some of it to the GPU via SSAO will free up more resources. The PS3 has a more than adequate GPU for what's being attempted. Hopefully this is the beginning of CCP pushing for 60 FPS.
- by J-Lewis - at 2013.06.26 18:02:00
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120. Remove Damage and Shield/Armor enhancers - in General Discussions [original thread]
Maken Tosch wrote: What the hell did I just read? Maken, I'm scared.
- by J-Lewis - at 2013.06.26 16:36:00
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