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Chinduko
KILL-EM-QUICK RISE of LEGION
239
|
Posted - 2013.06.26 16:11:00 -
[1] - Quote
Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* |
Fearless Speech
Valor Coalition RISE of LEGION
10
|
Posted - 2013.06.26 16:15:00 -
[2] - Quote
Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests*
How many people in academy fights are running fully tanked proto suits?
New players only face other new players / SPless alts.
Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done |
Paran Tadec
Imperfects Negative-Feedback
1133
|
Posted - 2013.06.26 16:22:00 -
[3] - Quote
Fearless Speech wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* How many people in academy fights are running fully tanked proto suits? New players only face other new players / SPless alts. Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done
Again, its only the cal logi that is a problem. |
Chinduko
KILL-EM-QUICK RISE of LEGION
239
|
Posted - 2013.06.26 16:24:00 -
[4] - Quote
Fearless Speech wrote:
How many people in academy fights are running fully tanked proto suits?
New players only face other new players / SPless alts.
Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done
It's hard on new players, indeed. I received 3 alt respecs and finally used the points on one alt. With 3.6 million SP, I was only able to get proto uplinks and still couldn't get a prototype gallente Scout suit. Not the Basic but the Scout.
I can see why new players have it extremely difficult and are not likely to stay. |
Avallo Kantor
DUST University Ivy League
108
|
Posted - 2013.06.26 16:27:00 -
[5] - Quote
Fearless Speech wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* How many people in academy fights are running fully tanked proto suits? New players only face other new players / SPless alts. Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done
The problem is there's a WP cap as well, that's at 10k WP.
This is very easy to reach if: 1) You play every other day the first week, 2) You aren't totally hopeless at FPS
So in my case, even though I am by no means some sort of FPS pro, I was able to play my way out of Battle Accademy my first week, and I only had like 600k SP. That's not a fun place to be entering the "main" battles with.
|
Aisha Ctarl
The Generals EoN.
321
|
Posted - 2013.06.26 16:28:00 -
[6] - Quote
I think I speak for most people when I say NO.
The new people can shoot the already damaged and injured enemy players to net kills, or they can think outside the box and not rush proto users head on then T_T when they get destroyed. |
Maken Tosch
DUST University Ivy League
2894
|
Posted - 2013.06.26 16:30:00 -
[7] - Quote
What the hell did I just read? |
Zatara Rought
TeamPlayers EoN.
319
|
Posted - 2013.06.26 16:32:00 -
[8] - Quote
Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests*
Nah I disagree. I liked it when I went into WoW and owned kids who were lower skill and gear and level than me. And vice versa. There are games out there like what you're describing, but dust should keep aforementioned modules because of the depth it adds to the game. |
J-Lewis
Edimmu Warfighters Gallente Federation
174
|
Posted - 2013.06.26 16:36:00 -
[9] - Quote
Maken Tosch wrote:What the hell did I just read? Maken, I'm scared. |
Chinduko
KILL-EM-QUICK RISE of LEGION
239
|
Posted - 2013.06.26 16:45:00 -
[10] - Quote
I understand some concern. It's not easy to want to give up an obvious advantage. But, it is a huge advantage to have all the extra HP and damage CCP allows, nonetheless.
CCP can either attempt to attract new players or push them away by allowing such overly advantageous enhancements to high SP players.
If damage and shield/armor enhancements is what makes Dust what it is, then I was mistaken. I thought Dust was more. Damage and HP are not the only skills that players can place skill points. They are only a fraction of what is available.
CCP will likely not remove this advantage but it will not attract new players. I for one like casual players. I can usually beat them without damage and HP enhancements and I'm not a highly skilled player. But I suppose for those that may lack skill, you may need the enhancements to compete. |
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Colonel Killar
DUST CORE DARKSTAR ARMY
46
|
Posted - 2013.06.26 17:12:00 -
[11] - Quote
Fearless Speech wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* How many people in academy fights are running fully tanked proto suits? New players only face other new players / SPless alts. Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done no it's 2m SP or 10k WP |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2115
|
Posted - 2013.06.26 17:15:00 -
[12] - Quote
Or we could you know, get some decent matchmaking? |
Tony Calif
Seraphim Initiative. CRONOS.
2397
|
Posted - 2013.06.26 17:17:00 -
[13] - Quote
I think militia/standard only games would be a far more sensible solution.
Seriously, try running any vehicle with no modules? I'm probs one of the few people who has (intentionally that is...) |
Colonel Killar
DUST CORE DARKSTAR ARMY
46
|
Posted - 2013.06.26 17:20:00 -
[14] - Quote
Cosgar wrote:Or we could you know, get some decent matchmaking? THIS^^ 1000 times over this this. heck just because some players with low self esteem need to pub-stomp doesn't mean we all pub stomp I run 70% Basic 20% advanced and 10% protogear (to fight protos) |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
442
|
Posted - 2013.06.26 17:22:00 -
[15] - Quote
Academy needs extending, I got thru the academy in 6-7 battles in an alt and had next to 0 sp, I've played long enough to know how to fight with a low sp cat but I'm not sure the new guys do.
I played with a new guy the other day and he had all his sp so far into dropsuits, he didn't know that they didn't gain more armor and shields, he thought "better dropsuit, harder to kill". If the academy isn't giving these guys enough time to realize more aspects of the game, it's not doing it's job. |
Byozuma Kegawa
Shining Flame Amarr Empire
136
|
Posted - 2013.06.26 17:24:00 -
[16] - Quote
I don't know, I started in Chromosome so I was in the big leagues my first day. Honestly, removing modules isn't going to change a thing, you're still going to be dropped in short order by people with better equipment/better ability/higher skill levels. I've seen people rock face with the starter fits so... just grin, bear it and get better. |
Tony Calif
Seraphim Initiative. CRONOS.
2397
|
Posted - 2013.06.26 17:24:00 -
[17] - Quote
We have matchmaking, but don't have the player count for it to work. Militia/Standard only mode wouldn't need matchmaking. Wouldn't need large player count.
I don't see why it isn't in. Quick & easy fix. |
Rogatien Merc
Ill Omens EoN.
137
|
Posted - 2013.06.26 17:30:00 -
[18] - Quote
TTK does seem lower in the Academy. Maybe it's just me.
[Edit: For similar suit against similar suit, all being similar skill level helps... my high SP proto ass against another high SP proto feels like a longer fight is what I'm saying] |
Chinduko
KILL-EM-QUICK RISE of LEGION
241
|
Posted - 2013.06.26 17:56:00 -
[19] - Quote
CCP, you can see that, quite possibly, the majority of forum participants are not likely to want a removal of the advantage they have with damage and HP enhancements. This is not a surprise. It is completely expected
As for match making;
PC was your first attempt at matchmaking. It failed.
Before that, militia or standard only gear modes were an option given by players.
I'm all for militia/standard only modes but it would possibly split up the already small player base. It is worth a shot, however.
If you want to make an attempt to keep new players, militia/std game mode is a good option and I would enjoy seeing this.
Removing damage and HP enhancers is also a good option but will not reduce game modes player counts. If you make a militia/std mode, it would be preferable to create one for Ambush and Skirmish at least, but some players also enjoy Domination.
This splits the players up, potentially increasing longer wait times to find a match, in the long run especially.
Removing all damage and hp enhancement will not split the player base and will still put all players on equal ground with killing capacity while skill becomes the most important quality.
This will help increase new player retention by giving them a much better chance to compete while more skilled players will still dominate. This is the way a FPS should be. This is how popular FPS games are. The game will still have the variety of skills to put SP in such as different weapons, boitics, electronics, and engineering which still allows players to create many numerous types of individualized builds.
You can have you cake and eat it too. It's an old saying meaning you can have the best of both worlds. In reference to Dust you'd have increased player retention and better balanced matches. |
hooc roht
Deep Space Republic
103
|
Posted - 2013.06.26 17:59:00 -
[20] - Quote
Fearless Speech wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* How many people in academy fights are running fully tanked proto suits? New players only face other new players / SPless alts. Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done
It is 10K WP or 2 million SP which ever comes first....unless the character has earned months of passive Sp it will almost always be the 10k WP
|
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Fearless Speech
Valor Coalition RISE of LEGION
11
|
Posted - 2013.06.26 18:58:00 -
[21] - Quote
hooc roht wrote:Fearless Speech wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* How many people in academy fights are running fully tanked proto suits? New players only face other new players / SPless alts. Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done It is 10K WP or 2 million SP which ever comes first....unless the character has earned months of passive Sp it will almost always be the 10k WP
Only 10kWP? Really? That's... like 6 or 7 games?
Someone suggested higher in the thread that there be a game mode that was only militia / basic gear allowed, and actually I've been thinking that would be a lot of fun. A nice low stress mode to opt into that would allow for a player to have a lot more style diversity than normal (if everyone can only have basic gear, then its okay I can't skill into x gun or suit I want to use for the day) while still retaining some advantage for being a vet (dropsuit core upgrade points). If nothing else, it should be pretty easy to impliment as it could just be a clone of ambush oms. |
Dust Project 514
Dust Evo 514
47
|
Posted - 2013.06.26 19:50:00 -
[22] - Quote
Dear, CCP.
Please buff all weapons to perform one hit kills, due to players surviving too long from weak weapons.
That would more than solve the "they're too hard to kill" (Q_Q' )-ing. |
Chinduko
KILL-EM-QUICK RISE of LEGION
243
|
Posted - 2013.06.26 19:53:00 -
[23] - Quote
Dust Project 514 wrote:Dear, CCP.
Please buff all weapons to perform one hit kills, due to players surviving too long from weak weapons.
I don't think that would be a good idea. If it only took one bullet to kill that would make the shotgun useless when an AR has much better range. Unless, every single pellet in a shotgun shell could kill, that could make the shotgun very powerful against groups if it has a high spread. |
Dust Project 514
Dust Evo 514
47
|
Posted - 2013.06.26 20:06:00 -
[24] - Quote
Chinduko wrote:Dust Project 514 wrote:Dear, CCP.
Please buff all weapons to perform one hit kills, due to players surviving too long from weak weapons. I don't think that would be a good idea. If it only took one bullet to kill that would make the shotgun useless when an AR has much better range. Unless, every single pellet in a shotgun shell could kill, that could make the shotgun very powerful against groups if it has a high spread.
I'm was being SUPER sarcastic. -òGÇóߦÑGÇó-ö |
Grunt Shade
Ahrendee Frontlinez Omega Commission
6
|
Posted - 2013.06.26 20:26:00 -
[25] - Quote
Aisha Ctarl wrote:I think I speak for most people when I say NO.
The new people can shoot the already damaged and injured enemy players to net kills, or they can think outside the box and not rush proto users head on then T_T when they get destroyed.
I agree. Its a long term commitment to building your character when I started I was out gunned for awhile my kdr was terrible. I stayed with it and although now im still not the best I have some proto weapons and suits and some strong tanks because thats what I use 90%the of the time. 5.4 million Sp thus far ive obtained. I started playing around 4 months on the regular. I do see your reason. It would seem more reasonable to have a amatuer battle selection where you can on play if your below so much sp gives new people a chance to get a feel for the game and earn sp and isk. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
301
|
Posted - 2013.06.26 20:40:00 -
[26] - Quote
hooc roht wrote:Fearless Speech wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* How many people in academy fights are running fully tanked proto suits? New players only face other new players / SPless alts. Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done It is 10K WP or 2 million SP which ever comes first....unless the character has earned months of passive Sp it will almost always be the 10k WP
Basing anything on WP short of squad leader orders is probably one of the most clueless decisions I have ever seen this dev team make.
|
Eriknaught
Vader's Taco Shack
10
|
Posted - 2013.06.26 21:14:00 -
[27] - Quote
Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests*
Why stop with Damage Modifiers and Shield/Armor Extenders? ALL modules give an advantage. Isn't it unfair to you if I have 40ish% Profile Dampening? Maybe this kind of game immersion isn't for you, just saying. That is all. Eriknaught out. END TRANSMISSION. |
Chinduko
KILL-EM-QUICK RISE of LEGION
243
|
Posted - 2013.06.26 21:24:00 -
[28] - Quote
Eriknaught wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* Why stop with Damage Modifiers and Shield/Armor Extenders? ALL modules give an advantage. Isn't it unfair to you if I have 40ish% Profile Dampening? Maybe this kind of game immersion isn't for you, just saying. That is all. Eriknaught out. END TRANSMISSION.
You get an advantage from every skill but the damage and hp enhancement gives the most advantage. I would argue that it takes more to be able to sneak up on a player or group and get the kills while wearing a dampener. Since most scanning doesn't work or only works a partial amount of time, HP and damage are much more useful. I used the precision enhancer, dampener, and active scanner. They're good for recon or intel but they won't kill faster if you don't have the damage enhancement which you could have while also wearing the dampener. |
Maximus Stryker
Villore Sec Ops Gallente Federation
498
|
Posted - 2013.06.26 21:25:00 -
[29] - Quote
Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* I Don't support this idea
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
229
|
Posted - 2013.06.26 21:40:00 -
[30] - Quote
I think that a militia/std match would resolve many of the new starter problems after leaving the academy and it will them a chance to speak to the vets without being faced with protobears.
However, significant improvements need to be made to the academy particularly in respect of educating the new player about the options available to them, what the objectives are in each mode and how to survive. |
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