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361. why heavys are becoming useless - in General Discussions [original thread]
XxWarlordxX97 wrote: J-Lewis wrote: XxWarlordxX97 wrote: J-Lewis wrote: ugg reset wrote: Run with another heavy. not to many light weapons that can drop two with one mag. My militia AR disagrees. Heavies need a small arms (light...
- by J-Lewis - at 2013.04.12 19:54:00
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362. why heavys are becoming useless - in General Discussions [original thread]
XxWarlordxX97 wrote: J-Lewis wrote: ugg reset wrote: Run with another heavy. not to many light weapons that can drop two with one mag. My militia AR disagrees. Heavies need a small arms (light/sidearm) resistance buff, but not before ...
- by J-Lewis - at 2013.04.12 19:48:00
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363. why heavys are becoming useless - in General Discussions [original thread]
ugg reset wrote: Run with another heavy. not to many light weapons that can drop two with one mag. My militia AR disagrees. Heavies need a small arms (light/sidearm) resistance buff, but not before they become the specialized platform they'...
- by J-Lewis - at 2013.04.12 19:44:00
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364. why heavys are becoming useless - in General Discussions [original thread]
TBH I hope there's a sense of progression in the dropsuit skill tree post Uprising; there are too many Heavies, but they don't live up to the role of bullet sponge. This is really just the tip of the iceberg however. (Turns out I have a lot to sa...
- by J-Lewis - at 2013.04.12 19:26:00
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365. Cowboy Bebop - in General Discussions [original thread]
You're gonna carry that weight.
- by J-Lewis - at 2013.04.12 18:20:00
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366. I wonder..... - in General Discussions [original thread]
A'Real Fury wrote: If you want something that is antipersonnel then CCP could introduce a new vehicle class that sits between LAVs and HAVs which gives you 2 turrets, better Armor and Shields than a LAV/Worse than a HAV, but slower than a LAV/...
- by J-Lewis - at 2013.04.08 13:46:00
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367. I wonder..... - in General Discussions [original thread]
What really needs to be thought about is how much SP should realistically be expected to affect a given load out. WARNING Long post I have 70 million SP in EVE; but when I fly a Rifter (a frigate), only 6 million SP affect my Rifter's performanc...
- by J-Lewis - at 2013.04.08 11:10:00
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368. What can be done to "fix" the Scout suit? - in General Discussions [original thread]
Shotgun scouts are overrated. The real power of the Scout suit is the stealth and speed it provides over an Assault suit. Applying that advantage to whatever weapon you choose is what makes the suit. I've lost count how many times I've surprised ...
- by J-Lewis - at 2013.04.08 08:47:00
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369. I wonder..... - in General Discussions [original thread]
It's all there, you just need to un-tick the "show only available" box in the market window. You'll find it under Infantry Gear.
- by J-Lewis - at 2013.04.06 16:01:00
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370. I wonder..... - in General Discussions [original thread]
Godin Thekiller wrote: wth? Why is my post popping up so much? Will it ever end?
- by J-Lewis - at 2013.04.05 20:13:00
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371. Speedier Strafing Is Possible... - in General Discussions [original thread]
Looks like I'm going to be using my feet for something after all!
- by J-Lewis - at 2013.04.05 19:16:00
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372. I wonder..... - in General Discussions [original thread]
Good god(in) man; this reminds me of that "MY RAVEN WAS EQUIPPED WITH THE FOLLOWING" thread that one time on the EVE forum.
- by J-Lewis - at 2013.04.05 18:56:00
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373. I wonder..... - in General Discussions [original thread]
Necrodermis wrote: Bojo The Mighty wrote: Has anyone noticed that you can't see the Scout details in the skills! there aren't any probably. CCP hates scouts if you haven't noticed. See my earlier post.
- by J-Lewis - at 2013.04.05 18:51:00
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374. I wonder..... - in General Discussions [original thread]
Speaking of new weapons: - If you thought the MD was annoying, just wait for the Flaylock. It's a pistol sized MD. Skill bonuses to PG usage, blast radius, damage and reload speed. - Plasma Cannon is a Light weapon. It also has a charge time. - Sc...
- by J-Lewis - at 2013.04.05 18:48:00
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375. I wonder..... - in General Discussions [original thread]
DUST Fiend wrote: I want to like the Minmatar Scout, but that melee / nova knife bonus will be useless if they didn't fix melee It might also have the highest speed. And it just means that finishing off an enemy with a melee is an actual o...
- by J-Lewis - at 2013.04.05 18:19:00
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376. I wonder..... - in General Discussions [original thread]
Godin Thekiller wrote: I want to know a couple of things: Q: What's the bonuses for the Enforcer HAV's? A: - Caldari Enforcer HAV -> Unlocks the ability to use Caldari Enforcer HAVs. -> +3% to missile damage and range per level. -&g...
- by J-Lewis - at 2013.04.05 18:08:00
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377. I wonder..... - in General Discussions [original thread]
There is still only one race of heavy suit as of this writing, however, the heavy suits are divided into Basic and Sentinel: - Amarr Heavy Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5. - Amarr Sentinel Dropsuits -> Unl...
- by J-Lewis - at 2013.04.05 18:00:00
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378. I wonder..... - in General Discussions [original thread]
Light (and scout) suit relevant skills from the Skills > Dropsuits > Dropsuit Command tree: - Dropsuit Command -> Unlocks Medium suits at 1, Light at 2, Heavy at 3. - Gallente Light Dropsuits -> Unlocks standard at 1, advanced at 3...
- by J-Lewis - at 2013.04.05 17:38:00
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379. I wonder..... - in General Discussions [original thread]
Takahiro Kashuken wrote: Skill that effect vehicles and vehicles operations plz Watch this space... WyrmHero1945 wrote: nvm Nice ninja edit, I was almost done typing too...
- by J-Lewis - at 2013.04.05 17:00:00
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380. I wonder..... - in General Discussions [original thread]
Singularity test server is now up and I have the market open: Disclaimer: Skills are subject to change before final release! Skills that affect assault rifles: Skills in the Weaponry > Weapons tree that affect ARs: - Assault Rifle (AR) Ammo...
- by J-Lewis - at 2013.04.05 16:52:00
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