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501. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
No, the aim assist in Dust is NOTHING compared to Destiny. It is difficult to MISS someone's head. But the Aim assist in Dust works despite lag, strafe speed, hit detection issues. It's less cross hair magnetism (although it exists) than...someth...
- by Imp Smash - at 2015.01.29 02:08:00
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502. How to put the gallente back in CQC? - in General Discussions [original thread]
It's play style. The gal assault is good if you play to its strengths (not the ones you want it to have.)
- by Imp Smash - at 2015.01.28 06:44:00
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503. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Pretty cool stuff. Especially happy about BPOs hiding in strongboxes. The only thing that makes me go "..er..." is the flat damage upgrade subsystem. That's pretty much going to be on every warbarge taking out variety.
- by Imp Smash - at 2015.01.28 05:44:00
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504. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
taxi bastard wrote: being that the KB/M can make an extreme change direction instantly, be it a 90' turn or left right at a speed which cannot be closely matched by a controller. maybe its only fair that some sort of slowing of the change of di...
- by Imp Smash - at 2015.01.28 05:30:00
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505. New Games Modes - Trench - in Feedback/Requests [original thread]
Well that is for sure. What is technically feasible is a huge issue. I suggested it as it would allow people that just like to slay go do that, while also providing the tactical minded a place for strategy. Also, would be a great way to fight ins...
- by Imp Smash - at 2015.01.28 05:26:00
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506. New Games Modes - Trench - in Feedback/Requests [original thread]
Thank you. (#notashamelessselfbump)
- by Imp Smash - at 2015.01.27 07:47:00
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507. So who is ... - in General Discussions [original thread]
Tips for forgegunning: 1a. Use regular forgeguns to get a feel for projectile travel time, movement, and distances for a few weeks. Anywhere topologically is fine. 1b. Switch to assault and don't go on the high ground for a few more weeks to g...
- by Imp Smash - at 2015.01.27 07:42:00
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508. Nothing that's done to pc will make it worth playing except - in General Discussions [original thread]
I don't know, I get almost 30 frames a second. Then again I upgraded my internet -- so it might be your connection...
- by Imp Smash - at 2015.01.27 01:57:00
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509. The CPM Discussion - in General Discussions [original thread]
Reserved for later after I check it out! :)
- by Imp Smash - at 2015.01.27 00:39:00
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510. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Theory - burst recoil. Lowering burst delay will allow it to be spammed like an assault rifle. Raising base damage will give it higher than planned headshot DPS. So change recoil. Each shot produces NO recoil, until the last shot in the burst wh...
- by Imp Smash - at 2015.01.27 00:11:00
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511. New Games Modes - Trench - in Feedback/Requests [original thread]
Exactly Talos. Only I'd say without objectives to take -- just having area. Keeps it a bit more kill based for people who like Ambush but play dom and skirm because they are tired of rofl face stomps.
- by Imp Smash - at 2015.01.26 23:26:00
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512. People just don't understand us... - in General Discussions [original thread]
I enjoyed this troll more than most. 9/10!
- by Imp Smash - at 2015.01.26 07:02:00
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513. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Oceltot Mortalis wrote: Imp Smash wrote: Oceltot Mortalis wrote: DeadlyAztec11 wrote: I don't know, you have to remember that the walking speed of the Gallente is superior to the Amarr. True Amarr Commando Walking Speed - 3.85 m/s G...
- by Imp Smash - at 2015.01.26 06:52:00
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514. Commandos and the Pros and Cons of them - in General Discussions [original thread]
I don't know about the Cal and Gal mando suits. The Min Mando suit is decent. The Amando suit would be up to par for overwatch operations (no other buffs needed) if the racial bonus was changed to be heat reduction like the AmAssault has.
- by Imp Smash - at 2015.01.26 06:38:00
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515. New Games Modes - Trench - in Feedback/Requests [original thread]
A link for the Trello Card. (The Trello card links here. Infinite loop! Infinite power?) So I thought about this one a while back (there is an old archived thread on it) and wanted to reintroduce it with changes to try to take into account the ...
- by Imp Smash - at 2015.01.26 06:23:00
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516. Tactical sniper rifle - in Feedback/Requests [original thread]
I only die to 3 snipers myself -- in order: Thales Tac Sniper Charge
- by Imp Smash - at 2015.01.26 03:33:00
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517. cheesy oneliners. - in General Discussions [original thread]
Shop smart. Shop S-Mart.
- by Imp Smash - at 2015.01.26 01:51:00
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518. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Oceltot Mortalis wrote: DeadlyAztec11 wrote: I don't know, you have to remember that the walking speed of the Gallente is superior to the Amarr. True Amarr Commando Walking Speed - 3.85 m/s Gallente Commando Walking Speed - 4.05 m.s Howe...
- by Imp Smash - at 2015.01.26 00:25:00
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519. CCP really... Sentinels! - in General Discussions [original thread]
One could argue the current large numbers of heavies are more a product of map design and less the role that they are good at. A few more open points would change the dynamic considerably. Also -- almost 1000 DPS? No heavy on the planet has almos...
- by Imp Smash - at 2015.01.25 23:51:00
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520. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Well, exact numbers being 100% correct or just practically correct, I appreciate the work that went into this. However, Mr. McReady did make 1 good point -- how do damage profiles factor in? How much better do shield extenders become vs a combat ...
- by Imp Smash - at 2015.01.25 23:42:00
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